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Ferno

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Ferno last won the day on July 3

Ferno had the most liked content!

About Ferno

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    bread moon
  • Birthday 05/31/1991

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  • Interests
    Drawing, video games, music, animation, comics, and developing stories.
  • Gender
    Male
  • Country
    United States
  • Location
    in a cave with a box of scraps

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  1. i still find it funny that a few members of former sonic team staff worked on mario odyssey and the first thing they probably did was inspire the use of 3D momentum-based rolling mechanics; something that sonic fans have wanted on their side of the fence for years

    1. TCB

      TCB

      I can't believe those guys turned heel on us booooooo 

    2. Mad Convoy

      Mad Convoy

      Interesting. I mean, I can see how some Sonic Team staff inspired rolling Mario Odyssey but it isn't for positive reasons others cite.

      I found rolling annoying and useless in Odyssey-- maybe its just because its blatantly gearing you to use the Switch motion controllers which I don't like the feel of at all (I have small hands and stubby fingers and yet somehow they feel too small and awkward in my hands), but that excuse only goes so far because a game shouldn't make a certain controller style an option to begin with if its not going to fully accommodate said style and railroad you into another anyway. Its gimmicky and doesn't accomplish anything running or jumping can't.

      I'd be curious if you had any positive reasons?

    3. Adamabba

      Adamabba

      It's a shame, we've got even less hope of a good 3D Sonic game coming anytime soon because some of the better developers left SEGA for Nintendo

      I mean, good for them but I want Sonic to flourish too lol

    4. MegasonicZX

      MegasonicZX

      @Mad Convoy I guess if you're just playing the game casually then yeah, the rolling can seem kind of useless but it's probably one of the best abilities in the game next to the cap jump due to the amounts of speed you can get to quickly traverse through areas and it is essential in speed runs. You are right that the motion control thing sucks because there is no reason why you shouldn't just be able to press the buttons fast to get the faster roll (just making sure, you do know you can do a roll with the buttons too right?) but it's the stupidity I expect out of nintendo at this point so I just roll with it.

    5. Ferno

      Ferno

      @Mad Convoy Yeah its kinda pointless, but I find it fun. Its a new faster way to get around, like the long jump. Plus rolling around all the hills in the playground-esque stages is satisfying.

    6. Mad Convoy

      Mad Convoy

      @MegasonicZX (I see your overall point, but I'm just gonna leave it here that I know you can use the buttons. Button control is just very jarringly unintuitive for rolling. Its disappointing and weird for Nintendo and just comes off as passive aggressively forcing motion controls.)

    7. Your Vest Friend

      Your Vest Friend

      1. I find the rolling jank anyway so I'm more than okay with the fact it's not in Sonic. 

      2. The guys hired for Odyssey probably had zero input on movement mechanics, let alone a specific one. More likely, someone thought of the issue that there would be a lot of land to traverse due to the open-world nature, and the team behind the mechanics decided rolling would be a way to counter that while seeming natural to Mario. 

    8. The Deleter

      The Deleter

      I always preferred the rolling jump from 3D Land tbh, where you have to roll + long jump for max speed. Rolling downhill is fun but I don't think it should be faster/better than the long jump on regular, flat ground. Makes getting around a bit repetitive and limited imo.

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