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Ferno last won the day on February 9

Ferno had the most liked content!

About Ferno

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    Drawing, video games, music, animation, comics, and developing stories.
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    United States
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    in a cave with a box of scraps

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  1. Tbh, I didn't even dislike Lost World's art style *too* much, it was really just the scaled back lighting that rubbed me the wrong way. Especially since other Wii U games like MK8 and Mario 3D world had simplistic art styles AND great lighting effects at the same time.

    1. Blue Blood

      Blue Blood

      I honestly don't have a problem with the series going ultra cartoony sometimes. Lost World's problem was exclusively using flat colours and   flat lighting. Forces went a weird middle ground with great lighting, but seemed to be terrified of putting any detail at all into its textures.

    2. Wraith


      they could have leaned harder into the zany stuff and redesigned the main characters and it would have been fine but they decided on this weird half step from the grounded modern style that's never really expressive or interesting to look at

    3. Supah Berry

      Supah Berry

      I somewhat appreciated being able to see 3d revisions on many of the classic Badniks, and find their simpler, round and more accurate look more appealing than their Colors-Generations look. Though not without it's flaws, it went too far with giving them all detailed eyes and eyelids, and some just swing towards the opposite extreme with it's cartoon exaggeration, Crabmeat and Spinner for instance.

      I guess that's how it goes when donning the Mario way of taking old enemies and put them in stages over and over again versus unique enemies for just one act.

    4. Blue Blood

      Blue Blood

      Oh yeah, the Badniks in Lost World were gorgeous. They had that weird glittery texture on them and it looked pretty lush. They were more cartoony than ever before and it worked.

      I wish so hard that SEGA would move away from the round and featureless modern character models. They're so boring! Even the models used in the Olympics and Racing games are better, with the characters looking sharper and having their Adventure-era eyebrows. SA2 still has the best character model by a very wide margin.

    5. Ferno


      Only thing I don't like about the sports game sonic models are how the mouth is always locked to the center. Other than that they're pretty solid

    6. Lord-Dreamerz


      I loved the Badnik designs from Lost World even if they could had used bit more detail IMO. They gave a nice cartoony seemingly harmless look I imagine Eggman aiming for when building his grunt bots. I felt the Generations bot designs were kinda to obvious evil looking.

      Far as the world art style itself? Lost World was alright... but it really lacked extra detail which a real Sonic art style should have I say. It especially needed far more of a roller-coaster feel to the landscape and less of a blocky look to everything. I would prefer something between Lost World & Unleashed myself for world art style.

    7. Blue Blood

      Blue Blood

      @Ferno Yeah, I can agree with that. I think that the characters mouths should generally be centre but need to move around depending on the characters behaviour and what they're saying. Side mouths only look good if they're used right. The speech bubbles in Forces all look absolutely fine with side mouths (except Rouge because her entire model sucks). But Sonic's mouth in this cutscene just looks bad in everything but his first line:

      EDIT: As it happens, the thumbnail is the perfect case in point!

    8. Ferno


      Tbh, I don't know how technically possible it is but imo they really should have 3 mouth positions for Sonic minimum in the main games, the two side options, and a middle one for shots like the one posted above to avoid awkward scenes like that

    9. Wraith


      They already use 2  mouth positions so a third shouldn't be that hard.

    10. Lord-Dreamerz


      Sonic looks like nightmare fuel when you render all his mouths at once. HAhaa~

    11. Blue Blood

      Blue Blood

      Well, the two mouths work really simply. Sonic has two meshes for his muzzle area, one with his mouth on the left and the other with his mouth on the right. The game just switches between meshes depending on which side is closer to the camera. It's easiest to see in Unleashed, cause that's the last game to have free camera control.

      @Lord-Dreamerz Allow me to introduce you to Super Sonic in Lost World.


    12. Ferno


      those dual-mouth sonic images cursed me because its what I tend to think about now whenever I see anime girls with mouths drawn like this


    13. Lord-Dreamerz


      @Blue Blood

      I remember that! Hohoo still amuses me how the devs goofed up on it.

    14. Supah Berry

      Supah Berry

      They should do a gag like the Mickey Mouse episode where they lampshade how his ears stay facing the camera and make Sonic move his mouth around, grow twos mouths and then make his mouth appear on his belly. He eventually reveal his mouth takes up his entire muzzle, but his lips cover it like a zipper:


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