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Slash

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  1. Thumbs Up
    Slash reacted to Dr. Mechano in I'm sorry but I hate SA2   
    Sonic Adventure 2 is still my favorite Sonic game, and I'm about to explain why.
     
    I. The Gameplay
     
    A.) Speed stages were solid, and in my opinion a vast improvement over SA1's in terms of control and overall design. The game was fairly creative with these levels, my favorite being the gravity-switching shenanigans Crazy Gadget, which was essentially Death Egg Zone in 3D. It was fast, fun, and in my opinion, the definitive gameplay style for Sonic the Hedgehog. Boosting and parkour have their ups and downs, but neither match the fluidity of SA2's Sonic in my opinion.
     
    B.) Hunting stages were fun. I actually really liked the open-endedness of the stages, particularly the later ones. It gave me some serious Super Mario 64 vibes and, coming from me, that's definitely a good thing. My one complaint is that the Emerald radar was worse than its SA1 predecessor, only detecting one piece at a time instead of always detecting whichever piece you were nearest to, regardless of collection order.
     
    C.) Mech stages. Playable Eggman. Do I even need to say anything else? I don't, but I'm going to anyway. Playing as Eggman (and Tails too, I suppose) was a blast. A total improvement on Gamma's play style in my opinion, the SA2 mech stages focused a lot more on fun, enjoyable platforming. The highlight? Cosmic Wall, baby. It's about the closest we've gotten to free-flying the Eggmobile, blasting everything in sight in ridiculously fun low-gravity. Call it slow and clunky all you want, these stages were an absolute gem in my book.
     
    II. The Music
     
    From the character themes to the level themes to even the cutscene BGMs, Sonic Adventure 2 has plenty of toe-tapping, memorable melodies. By far, it has the best vocal selection of any Sonic game, including my favorite of all, E.G.G.M.A.N. 
     
    III. Vastly Improved Chao Garden
     
    I always felt that SA1's Chao were unintuitive and not particularly fun to raise. SA2 really expanded what you could do with Chao, and unlike its predecessor, the process was actually really engaging. The Chao themselves are also a lot livelier and show far more personality here, even drawing cutesy little pictures of the hero (or villain) they like if they bond enough with them. A+.
     
    IV. The Story and Characters
     
    A. A dark, but not gritty, tone. That's an important distinction. Yeah, SA2 had government conspiracies, amnesiac angst, and an apocalyptic revenge scheme from a tragically-executed scientist - but it also used those elements skillfully, and they never compromised the game's overall hopeful, idealistic tone.  Unlike Shadow or 2K6, SA2 blended light and dark with great skill, and it never felt like it was trying too hard to show players how edgy it was. It had its fair share of levity, and even genuinely heartwarming moments, such as the mutual understanding and civility of the heroes and villains during the game's finale. SA2 is "dark" done right, and though they've tried to emulate its tone in future games, Sonic Team always seemed to overshoot the mark and go too far.
     
    B. Character development. Who was Eggman before SA2? I love the guy, but his entire character could be summed up as "cackling maniac" up until that point. Even in SA1, he essentially had two moods: Uproarious evil laughter and rage-fueled tantrums. SA2 gave the guy a far wider range of emotions, and definitely made him feel a lot more human than previous appearances. We even get a brief allusion to his childhood! Really, SA2 did more for Eggman's characterization and development than anything before or possibly after. And yeah, everyone got some great development in this game, but I think Eggman is by far the most prominent example.
     
    C. The plot. SA2 has its share of twists and turns, but they're accomplished without breaking our suspension of disbelief or getting too complicated. It starts as a simple "Eggman wants to rule the world with another superweapon" story, and it turns out that the mastermind was actually Eggman's own grandfather, Professor Gerald - forcing Eggman to abandon his plan and undo his childhood hero's scheme. But that's the plot on a grand, game-wide scale. There are smaller details too, such as the fake Emerald gambit -  a clever ruse by Tails, which was rendered useless by an even cleverer bluff by Eggman.
     
    Sonic Adventure 2 is not without its flaws, but its merits are so vast and so overwhelming to me personally that it cannot be placed as anything less than my favorite entry in the franchise. As an Eggman fan, and as a Sonic fan generally, I view it as a stellar game.
  2. Thumbs Up
    Slash got a reaction from JemiDove in Sonic Lost World Reviews   
    This guy just summed up one of the biggest(if not THE biggest) problems I have with game journalism: praising previews followed by scathing(or mixed) reviews. The ol' bait and switch...
  3. Thumbs Up
    Slash got a reaction from Sky The Destroyer in Sonic Lost World Reviews   
    This guy just summed up one of the biggest(if not THE biggest) problems I have with game journalism: praising previews followed by scathing(or mixed) reviews. The ol' bait and switch...
  4. Thumbs Up
    Slash got a reaction from Nina Cortex Spookhexeon in Sonic Lost World Reviews   
    This guy just summed up one of the biggest(if not THE biggest) problems I have with game journalism: praising previews followed by scathing(or mixed) reviews. The ol' bait and switch...
  5. Thumbs Up
    Slash got a reaction from KrazyBean in Sonic Lost World Reviews   
    This guy just summed up one of the biggest(if not THE biggest) problems I have with game journalism: praising previews followed by scathing(or mixed) reviews. The ol' bait and switch...
  6. Thumbs Up
    Slash got a reaction from LoiLoi17 in Sonic Lost World Reviews   
    This guy just summed up one of the biggest(if not THE biggest) problems I have with game journalism: praising previews followed by scathing(or mixed) reviews. The ol' bait and switch...
  7. Thumbs Up
    Slash got a reaction from Brad in Sonic Lost World Reviews   
    This guy just summed up one of the biggest(if not THE biggest) problems I have with game journalism: praising previews followed by scathing(or mixed) reviews. The ol' bait and switch...
  8. Thumbs Up
    Slash reacted to LoiLoi17 in Sonic Lost World Reviews   
    Still, this comment from the official Sonic facebook page describes exactly why I am so frustrated with these reviews.:
     
    "I find it bullshit that many of the critics at E3 who played Sonic Lost World, praised the game for it's mechanics and it's gameplay, only to bastardize it during it's release. Way to get Sega's hopes up; pointing out all the flaws and such. Must be some kind of joke. It makes you wonder why the fuck they didn't even mentioned those complaints before? If you had problems with certain elements of the game, you could have informed Sega about the situations a long time ago... they had almost 3-4 months from it's release to make some final touhes! As video game critics, it is your damn job to write a review about the things you find troublesome during the gameplay, giving the publisher/developer inside tips on how to improve the game... but no... they didn't tell them that. Instead, Sega got their hopes up only to be lied to for almost about everything little detail of the game. Very disappointed at those critics... especially IGN and Gamespot."
  9. Thumbs Up
    Slash reacted to Tornado in Sonic Boom (Working Title)   
    Here's a better question: Why does everyone assume he doesn't, to the point that the mere idea that he might be implied to is enough to cause rage and downright hilarious attempts to dodge evidence like this: 
  10. Thumbs Up
    Slash reacted to Tornado in General Nintendo sales/business discussion topic (previously: The Wii U Thread)   
    The new in box collector's price has nothing to do with anything. You know why those versions of the game cost $100? The same reason this costs $200. The same reason this costs $275. Because collectors are willing to pay those absurd prices for extremely rare, unopened copies of games that already had limited prints that they never have any intention of playing. And I've seen Silver Star Story auctions for for half again as much (and you'll pry my sealed copy of Eternal Blue Complete from my cold dead fingers), and back in the day before Square reprinted Tactics as a Greatest Hits game, the sky was the limit for how much it could go for. How much did the (far more extensive than WWHD) remake of Lunar cost? $30.
     
     
    You know how much a low mileage 1960s Ford GT40 goes for on the auction set?
     
    Millions of dollars.
     
    You know how much Ford's "remake" of the car cost when it was new?
     
    $150,000.
     
     
    There is no standard that the new anything market (games, comic books, cars, whatever) should reflect the extreme fringe prices that collectors pay to add extremely rare things to their collections; because they are being bought as collector's pieces.
  11. Thumbs Up
    Slash reacted to Tornado in General Nintendo sales/business discussion topic (previously: The Wii U Thread)   
    The Gamecube couldn't play DVDs at a time when that was a major selling point for the PS2 and Xbox (especially the former, which was netting sales entirely on that basis in some regions). That alone is a massive corner cut even before you factor in what it meant for the games on the system; and one that had a direct impact on the sales of the system. And less people buying the system from the start is an unbearable thing for publishers.
     
     

    Actually, it did stop its support from Western developers. Remember Valve's initial stance of "lol Sony can fuck off"? That's why PS3 HAZ NO GAEMS was the thing, why many of the games that it did have ufor a few years were outsourced Orange Box-style monstrosities, and why Sony basically threw out everything about the PS3 to that point in 2009 and completely rebranded it. Big titles were very notably missing on the PS3, some of them even ending up on the PS2; like Test Drive Unlimited, Mass Effect and Bioshock. To say nothing of the list of games that took half a year to get from 360 to PS3 even though all the other versions released and announced simultaneously.
     

    The Gamecube had decent third party support for the first year and a half, though. Several exclusive games with lots of hype that never had any chance of going to anything else (Rogue Squadron II and III, REmake, Resi Zero, various Sega games); plus the announcement of the Capcom Five in 2002. Not quite as much in the way of third party exclusives as the Xbox, but similar releases of multiplatform games, and even then Microsoft was known to be throwing money around; and there never should have been any assumptions that the Gamecube would get the level of support of the PS2. It was only when the PS2 started walking away from both of them in sales after a string of major releases that just kept selling and selling and selling and selling (most specifically Vice City) when developers started abandoning it and focusing on the Xbox and PS2 only (and turning what had been exclusive games into multiplatform ones).
     
     
     
    The PS3 was almost never the lead development platform, especially not in the first few years; and Microsoft's policies almost specifically dictated feature parity and single disc releases, so the disc space only came into play for games that were developed for the PS3 exclusively or games that were only decided to be multiplatform late into their development (FF XIII) which notably suffered for it. The PS3's extra disc space was rarely a factor because games were designed with the 360's disc space in mind.
     
     
    Similarly, the Gamecube was rarely the lead development platform either (because the PS2 was selling far better even though it was shit to program for, and the Xbox was selling about the same as the Gamecube but was easier to program for), so the Gamecube's disc space and controller and complete lack of online would all be factors when the Xbox and PS2 were both practically identical in those three aspects.
  12. Thumbs Up
    Slash got a reaction from Tornado in General Nintendo sales/business discussion topic (previously: The Wii U Thread)   
    The small disc capacity, lack of online support outside of one game, and the awkward controller design had nothing to do with it, apparently.
  13. Thumbs Up
    Slash reacted to Frogging101 in General Nintendo sales/business discussion topic (previously: The Wii U Thread)   
    Well, I'm happy that it has backward compatibility because without it, I wouldn't be able to enjoy Sonic Colors
  14. Thumbs Up
    Slash reacted to Tornado in Xbox One Discussion   
    Don't worry guys. Microsoft has got a system for you if you live there:
     

  15. Thumbs Up
    Slash reacted to SuperLink in Xbox One Discussion   
    And people don't seem to realise how bad a world of systems which can't be kept offline would be :/ Everyone talks about DRM, why does no one seem to notice how horrible the mandatory online is?
     
    - http://www.armytimes.com/article/20130614/OFFDUTY02/306140030/New-Xbox-sin-against-all-service-members
    - Many University halls of residence don't allow consoles to connect to the internet
    - Many people have limited internet connections, especially download limits
     
    And this is in regions where people are actually lucky enough to have a regular internet connection.
     
    Microsoft are getting any location with any regular internet problems and stamping them in the face. In the words of the soothsayer, Adam Orth:

     
    "Why on earth would I live there?" Is basically what Microsoft are saying about this whole "always online" situation, something that absolutely reeks of rich white powerful men who, like many, didn't choose to be born into their life. It just so happens that the lives they were born into were ones where they were lucky enough to have a comfortable internet connection. Many places in the world still don't have internet at all, let alone a steady one. And yep guess what, these places with unsteady internet still have video game fans and markets.
     
    I seriously can't get over how outrageously disrespectful and almost evil it is to tell would-be fans "deal with it, not our fault you live somewhere poor" because that is exactly what Microsoft are doing.
     
    There is no reason at all the system's online checks should be mandatory. This is not a change in gaming anyone should have to get used to.
     
    If every console did this, gaming would be ruined to me because of how extremely corrupt and class-bias it would be. I don't want to be part of corrupt practises like that. "Live somewhere relatively wealthy or don't play video games at all"? Fuck off Microsoft, fuck right off.
     
    (Before anyone tells me "why should you care because you live somewhere wealthy and use the internet" I'm a humanitarian, it's called empathy and not wanting to make these horrible human-hating practises more widespread. Class fissures should be eradicated not made bigger. Not to mention I'm friends with many people who aren't as lucky as me, stuff like this makes me downright sick.)
  16. Thumbs Up
    Slash reacted to The Kid in General Nintendo sales/business discussion topic (previously: The Wii U Thread)   
    Sounds pretty accurate actually. The Wii U one is way too generous though.
  17. Thumbs Up
    Slash got a reaction from azoo in Sonic Lost World: E3 Topic; Footage; More info   
    Because of morons like this:
     
     
     
    This was from a preview of SLW. Jerks like this unfortunately have too much power and people often take reviewers word as gospel often using scores as "proof" why a game is great or sucks.
     
    Depressing, I know.
  18. Thumbs Up
    Slash got a reaction from sonfan1984 in Sonic Lost World: E3 Topic; Footage; More info   
    Because of morons like this:
     
     
     
    This was from a preview of SLW. Jerks like this unfortunately have too much power and people often take reviewers word as gospel often using scores as "proof" why a game is great or sucks.
     
    Depressing, I know.
  19. Thumbs Up
    Slash got a reaction from Sarah Jane Smith in Donkey Kong Country Tropical Freeze (Wii-U)   
    It looks fun but I'm still kinda disappointed that the Kremlings aren't back. I mean, yeah the vikings are less generic than the tiki tok tribe(though they did have a pretty cool theme), but Viking Kremlings would've been kickass.
  20. Thumbs Up
    Slash got a reaction from Thigolf in Nintendo @ E3 - Smashing into June 11 [E3 Direct: 7 AM PT / Dev Interviews: 12 PM PT]   
    I'll be honest. Aside from Smash Bros. and Bayonetta, that conference was pretty, as Komodin would say, "meh".
  21. Thumbs Up
    Slash got a reaction from Scar in Nintendo @ E3 - Smashing into June 11 [E3 Direct: 7 AM PT / Dev Interviews: 12 PM PT]   
    I'll be honest. Aside from Smash Bros. and Bayonetta, that conference was pretty, as Komodin would say, "meh".
  22. Thumbs Up
    Slash reacted to YoshiUnity in Sony @ "E399" "It was the Summer of 2013... and we danced... how we danced"   
    PS4 - 400 bucks.
     
    COME BACKHERE MICROSOFT! *Grabs by the legs* SONY AIN'T DONE YET! *Spreads them*
     


    SONY. AIN'T. DONE. YET!
  23. Thumbs Up
    Slash reacted to Chaos Warp in Sony @ "E399" "It was the Summer of 2013... and we danced... how we danced"   
    PS4 allows Used Games..............this is a big fear gotten rid of.
  24. Thumbs Up
    Slash got a reaction from Ferno in Sony @ "E399" "It was the Summer of 2013... and we danced... how we danced"   
    These games are looking pretty sweet.
  25. Thumbs Up
    Slash got a reaction from Boomer in Sony @ "E399" "It was the Summer of 2013... and we danced... how we danced"   
    Engrish... so much Engrish...
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