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VolatileMike

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Everything posted by VolatileMike

  1. Okay, then put Speed Highway in the 3DS version and swap Radical Highway for Metal Harbor.
  2. Let's play Sherlock and use some deductive reasoning. Actions speak louder than words, and Sonic very clearly recognizes Classic as his younger self in Generations (a game which does indeed "count" because it's a direct sequel to a canon game and its ending might be a crucial backdrop for the story-heavier Project 2017). Remember the context that SA was born in. The video game industry was chugging forward much more quickly back then; the 3D transition made any mascot's hiatus seem like an eternity (Donkey Kong 64: "he's finally back to kick some tail" just 3 years after DKC 3). In every territory outside of Japan, Sonic was nothing more than a blip on the radar for 5 years! So when making a 3D game with deeper lore, the general mindset may very well have been to unofficially reboot things. But as things developed, it became clear that there was no need to separate the two canons, and here we are now with them combined. Sans the Super Emeralds.
  3. Pure headcanon, but I'm thinking as of Lost World, Modern Sonic is about 4 years older than Sonic circa Sonic 1 (Generations' Classic Sonic). I think the 16-bit titles and Mania take place over a year-and-a-half time frame. Half a year goes by as Sonic goes isometric and Eggman researches Chaos. Sonic Adventure takes place, and then SA2 just a month or so later (Tails being rewarded for saving Station Square is news to Eggman). This is followed by Heroes and Shadow, which also take place that year. Secret Rings happens that winter. At this point we're three years in. Unleashed happens during the following spring, followed by Black Knight and Colors early that summer. In late June, Generations takes place. In August, Lost World takes place. Im a psychopath.
  4. Agreed. I've pretty much accepted that classic sonic will be here with his own stages. My only hope is that they've made a game so big that it has a huge number of Modern levels regardless. And then they ditch Classic forever.
  5. Here's a question: would you prefer Classic Sonic to have his own levels, or be a skin of Modern Sonic?
  6. Sonic Generations: My favorite Sonic game overall, but what were they thinking with the stage choices? Instead of going for the wacky variety that we love about the series, they chose absolute redundancy. Imagine how much more cohesive it would've been if they'd traded Sky Sanctuary for Ice Cap Zone (and imagine the remixed music!), Speed Highway for Emerald Coast, and Seaside Hill for Casino Park. Three levels, huge improvement.
  7. The principle of giving Sonic segregated 2D and 3D levels, as if Sonic can't carry a game on his own (with ample development time, he certainly can), bothers me. At the same time, though, I just want this to be fast, fun, and good. I've made bold predictions in terms of tone, but for gameplay I can only hope for the best.
  8. This is going to be seen as a nitpick, and yeah, it is, but I don't like Sonic's sprite in this one. From Sonic 3 onwards, he was always that darker "modern Sonic" blue, which always gelled nicely with my OCD. But with Mania we have a sequel that reverts him back to sky blue before Adventure where he goes back to the darker shade. It was kind of cool to be able to say Sonic's quills and fur got darker during the months where Eggman repaired the Death Egg and manipulated Knuckles. I don't really have that anymore. Life is pretty tough sometimes
  9. One thing SEGA is generally good at doing is conveying the gist of their games through their teaser trailers. Sonic Colors' tone is exactly like its teaser. So is Generations, and Lost World. Precedent tells us that the overall game is probably going to reflect the teaser. We will see the "darkest of times" ie Eggman having a significant and violent foothold. We will see Sonic fighting an uphill battle this time around. He'll smile and retain that optimism and attitude, but there are bigger implications here that by nature make this darker than what we've been seeing. We aren't in space, we aren't in a white void, and we aren't on the Lost Hex. We're in the civilized world where Eggman has already gotten away with heinous things. Of course there's going to be an element of inference regarding the true extent of the damage, but a burning city very much implores one to infer. Sonic can free animals and wisps. He can't repair ruined lives.
  10. It's all relative, though. I'm expecting something like Unleashed, but with more of the emphasis on the end of the world and less on moments like "want some chocolate?" Im really not expecting them to make it as dark as Shadow the Hedgehog or 06, but then again we haven't seen any attempt to be dark since the latter. And as you're pointing out, now that they're openly attempting to be dark, we probably will see something erring towards SA2's space half in terms of tone. Still not expecting much in the way of outright angst, though. We aren't going to see an innocent person getting gunned down.
  11. There's a way to have both comedy and darkness, you know. Again, imagine a hub world with a dark, smoldering cityscape in the background. There are soldiers everywhere, but they're quirky and cartoony and amusing to interact with. Think G-rated Team Fortress 2 characters in fatigues. The writers could have a lot of fun with the concept. Maybe there's one who's always stiff and overly formal, another who's lazy and always looking for a way to slack off, a snob who doesn't think Sonic can deal with Eggman, and so forth. I kinda went off on a tangent there, but the point is this darker setting could actually lend itself to several elements of levity.
  12. It'd be interesting if Sonic Team were to make a special edition of Unleashed, a Mark II for current gen consoles with 1080p, 60fps, a few more stages and some small control and physics tweaks. That would probably require more effort than SEGA is willing to put in right now, though.
  13. We can point out legitimate flaws all we want, but there's a sheer scope and ambition to the whole thing that you probably wouldn't normally associate with a 2 and a half year development cycle. While some areas are rushed, you have to look at the levels and ask yourself how they did this. I know we all love Mario examples, but imagine if a glitchy, unstable version of Super Mario Galaxy came out just two years after Sunshine. Two years! I'm just repeating myself at this point, but it blows my mind.
  14. I always thought it looked ridiculous and burst out laughing whenever I saw it, but to each their own.
  15. Sonic's character design limits the boundaries of how serious things can be pulled off, not if they are done at all. ST's writers had no idea what they were doing when they had the characters pulling chaos emeralds out from behind their backs like Bugs Bunny with a sledgehammer. Like don't they understand that the whole reason Loony Tunes characters do that is because of how completely ridiculous it is? These were serious moments, ruined by misplaced cartoon antics.
  16. A new graphics engine, new character designs, a new art style, a fully orchestrated soundtrack, two completely new gameplay styles, multiple bosses and cutscenes, seven hub worlds, seven level hubs, collectibles, and miles-long stages. In a game that came out just two years after the last main title and split in development with Secret Rings and the upcoming Black Knight. How did Sonic Team accomplish such a feat? I can see how Colors and Generations were made concurrently in the same three years, as those were very meat-and-potatoes experiences with little extra flair. But Unleashed? How? Its never really made much sense to me.
  17. Generations is basically a perfection of what Unleashed's gameplay was getting at (weak story and final boss notwithstanding). But fundamentally, in the way it was designed, it just isn't working with everyone. And it never will unless something changes to meet the more physics and exploration-based demands of fans like Diogenes here. And I'm someone who prefers Generations to 3&K, any day of the week. And while I personally would be perfectly content with a game that continues the typical boost formula, I have to step back and look at the bigger picture. There is room for change. There is a way to change the formula so that Sonic gameplay is thoroughly fast, exhilarating, empowering, skill-rewarding, and explorative all at once, in every level. I know it because I've seen fleeting glimpses of this potential in every Sonic game I've ever played. You don't have to accept Diogene's every suggestion for better gameplay. I don't. But imagine a Sonic game where levels are just as fast or faster than Generations, but only after careful player mastery of the gameplay mechanics and finding all the best routes. That's an ideal that absolutely can be reached. Edit: no idea why the text is this big.
  18. I can't really get behind this video 100%, because as has already been said, Sonic is not a cool, hip, alternative time capsule of the 90s. Lets look at Mario, since we're analyzing the "alternative to Mario" argument. Mario was always more cutesy than Sonic. The darkest and weirdest it ever got was Super Mario 64. But ever since Paper Mario and Super Mario Sunshine, we've been consistently getting a noticeably softer, more rounded aesthetic. Meanwhile, during this time, Sonic took a different route. Sonic Adventure and Sonic Adventure 2, the latter of which became a hugely popular staple of GameCube suburbia, had an edgier tone than before. And with Sunshine presenting the new baby-proof look to the masses, the contrast became starker than ever. Just like Mario, Sonic had clearly changed, but this time Sonic was a deliberate "alternative" to his former self. This general trend was interrupted by titles such as Sonic Heroes and Luigi's Mansion, but neither of those got as much exposure. I could go on, but my point is that Sonic's edge, or lack thereof, has always been changing. Contrary to the narrative you'd be forgiven for buying into, kids today do in fact love Sonic. They gave Boom enough viewership for a second season and a new video game. I see them playing Sonic Dash on their phones. They buy his merchandise. And while there has been a lull in Sonic games lately, Lego Dimensions will definitely help. Older fans like most of us on this site are divided like the video says, but that's because we want the type fun that we experienced when we were kids, to come back. SEGA's mistake was to keep changing gameplay, and now it's time to really stick with something. To kids, Sonic has always been cool.
  19. I think the biggest problem in the last year or so had been that every other episode focuses on one of the characters' all-too-many insecurities. I literally rolled my eyes and groaned when Amethyst woke up from the fight with Jasper and had this shameful "I wasn't good enough" moment. More drama, that's what we need, sure...
  20. You might want to reconsider, because the Steam version has a lot of really good mods including widescreen support. As for me, the two big Sonic games I have no interest in playing are Sonic 06 and Secret Rings.
  21. I used to love this show, but recently it's been getting very predictable in terms of tone. It's the same problem Adventure Time arguably succumbed to about two years ago, but worse: putting angst and moralizing ahead of humor and entertainment. If I had to pinpoint an episode where I started to get this sense, it would be Sworn to the Sword, and from there it's been downhill. The last truly great episode was Hit the Diamond, and ever sense then we've gotten nothing but tears and life coaching. Funny moments, mostly from the animation, but no funny episodes. The show's initial breezy, whimsical quality, something that Gravity Falls masterfully held onto all the way through, is very much subdued.
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