Jump to content

Dr. Mechano

TSS Member
  • Content Count

    3,828
  • Joined

  • Last visited

  • Days Won

    42

Dr. Mechano last won the day on August 7

Dr. Mechano had the most liked content!

About Dr. Mechano

  • Rank
    wa
  • Birthday 06/05/1988

Profile Information

  • Interests
    Nintendo, Sonic, Anime/Manga, Cartoons, Reading, Writing
  • Gender
    Male
  • Country
    United States
  • Location
    Eggmanland

Contact Methods

  • Discord
    Dr. Mechano#9877
  • Steam
    DrMechano

Recent Profile Visitors

93,615 profile views
  1. One issue with Forces I have is the squandered potential of its premise.

    Eggman has finally taken over the world, and we see literally nothing of what society under his rule is actually like. We see burned-up and destroyed resistance cities, but nothing about how citizens that he's ruling over actually live. Nothing about what laws he puts in place or even any sense that he's governing his empire in any meaningful way.

    Metropolis is just a squeaky-clean but ultimately lifeless city. Nothing about it really screams "Eggman's in charge here."

    1. Polkadi~☆

      Polkadi~☆

      Trust me, that's the common consensus here. Such a grand plot demands a grand game, otherwise you can't repeat the plot again at the risk of looking like you're out of ideas. Sonic Forces is not that grand game, now we've lost the most interesting plot for a Sonic game to rot away.

    2. Ryannumber1Scarer

      Ryannumber1Scarer

      But don't you guys see? The world is red when Eggman rules it...

      ...and it turns BLUE when Sonic frees it!

      it's deep

    3. Kuzu

      Kuzu

      Forces feels so at odds with itself; it makes a big deal of Eggman taking over...but most of the game is focused on Infinite as the new big bad guy, only to toss him out for an Eggman boss fight despite the fact that Eggman has barely done shit through the game. 

    4. Ryannumber1Scarer

      Ryannumber1Scarer

      Given the themes of teamwork in the game's plot, Eggman and Infinite should've teamed up for the final boss.

    5. Kuzu

      Kuzu

      That wouldn't have worked cuz the whole point is that Eggman and Infinite "have no friends, and are therefore weak" 

      It's like the game literally had no idea what to do with itself and was just going off a checklist of plot cliches with no coherence on how they work,

    6. Ryannumber1Scarer

      Ryannumber1Scarer

      If they wanted to make a massive deal out of the final boss, and make it different from everything else in the game where everyone fought solo, Eggman and Infinite should've realised they could do more together, and therefore work together. Maybe have Eggman say enough of this on the final phase, and capture Infinite to use as a battery to power his mech up, but otherwise, it would've been far more thematic. 

    7. Kuzu

      Kuzu

      That actually would have been a good way of have a unique final boss while also subverting the themes of the game. 

  2. I voted.

    1. Jovahexeon Explosive Witch
    2. Dr. Mechano

      Dr. Mechano

      Biden and every other Democrat on the ticket.

      I don't love Biden. But I sure hate Trump.

  3. Should we be worried that this Hunter Biden thing is going to turn into "Hillary's Emails 2.0" or is this probably gonna blow over and not change the election much?
  4. remember when cream was totally cool with fighting in advance 2 and heroes and then in battle she suddenly became a total pacifist out of nowhere just so she could be talked out of it

    1. I Have Berry!

      I Have Berry!

      Why even bother raising a single finger against her oppressors when she's the master of the most powerful specimen in the universe?

      6c2ddd040c5d2db1d6211430e05efc9f535a889f

    2. Plumbers_Helper
    3. Kuzu

      Kuzu

      To be entirely fair, that was literally her first appearance. I don't they really established what exactly what her character was going to be until around Battle. 

    4. Jovahexeon Explosive Witch

      Jovahexeon Explosive Witch

      @Kuzu Except that Batte clearly takes place AFTER Heroes (and even Shadow the Hedgehog for that matter) what with Rouge remembering Omega and whatnot. So, Cream all of a sudden becoming a pacifist was stretching it.

    5. Kuzu

      Kuzu

      Characterization is almost never consistent in this series to begin with; Cream is hardly the first character in fiction to have character traits established later on that weren't there before. Did you know Batman used to use guns, and Superman used to actually kill criminals? Characterization and well known traits generally are not established until well into a character's lifespan. 

    6. Jovahexeon Explosive Witch

      Jovahexeon Explosive Witch

      Well yeah. I know that. Doesn't change how it still comes out of nowhere.

  5. It's a bit more complicated than that for me too. I for one really liked Eggman in Adventure and especially in Adventure 2. He was playable and got some good character development, plus insight into his childhood and family. And I do miss things like that. I'd like a nice balance; Frequent "Eggman as main villain" games and frequent "Eggman as anti-hero/temporary ally" games could give us the best of both worlds with this character. My issue is that much of the 00s after Adventure 2 left Eggman in kind of a lame limbo where he didn't really get either. In games like Heroes for example, he was neither an active villain or hero. He was just a victim on the sidelines without much presence, and I just kinda felt like the franchise didn't really have a place for him for a while. Colors broke a long streak and at the time was quite welcome. Now? Honestly, ten years later I'm in the market for another Adventure 2-esque game. I want another game with a more quiet, thoughtful Eggman. One who - as something other than the main villain - gets a chance to show off some of his more heroic and sympathetic qualities. It's not a "grass is greener" thing either; I genuinely do appreciate both aspects of the character, and would love to see them with some regularity, without over-focusing on one or the other.
  6. Sonic Colors was actually a very historically important game for Eggman fans. It was the first 3D platformer (except for arguably 3D Blast, depending on how you want to define "3D") to feature Eggman as the main villain and final boss. After a solid streak from Adventure through Unleashed of Eggman being sidelined by other baddies (though not without some good times, like his playable appearance in SA2), the Doc finally reasserted himself as the big bad at the end of a 3D Sonic game. It may not seem so special nowadays, but in 2010, after 12 years of only getting the occasional handheld final boss spot, that was a pretty big deal. But that's just the concept. How's the execution? Honestly, I'd say it's a mixed bag. Eggman, Orbot, and Cubot were genuinely really funny and likable. I feel like Pontac and Graff don't have quite as good a grasp on the heroes, and made Sonic and Tails just a bit grating. I don't think I minded them as much as some people here did, and it's far from their worst showing; Tails got far more irritating in Lost World, for sure. But I do think these writers don't really get how to write Sonic or Tails. Whereas they pretty much nailed Eggman, and elevated him from a mismanaged background character to the front-and-center villainous ham he was meant to be. The entire game taking place in his gaudy amusement park, with hilarious taunts and one-liners blasted over the PA system in every level? Yes please. So while, objectively, Colors is rough around the edges and kinda bungled its depiction of the main characters... I just can't be too bothered by that in light of how great this game was for Eggman, both in its historical context and in how it depicted him in-game. I'll always look at Colors' story fondly as an Eggman fan, as it marked the end of the doctor's dark age. And to me, that's always worth celebrating.
  7. I don't really think Classic Sonic should have been silent. He had voice clips in Sonic CD, and even a few lines of text dialogue in Sonic 3D Blast.

    It's not a dealbreaker or anything. I still enjoyed Generations. It's just weird that only he's silent, while Classic Tails and Eggman get to talk.

    1. Little T

      Little T

      I feel like they should have gone all in and had Classic Sonic talk or had every classic counterpart mute. They didn't need to have Classic Tails talk on his behalf, I think they were just afraid of telling a story solely with silent acting and chickened out.  Either that or they were afraid of defining an official voice for Classic Sonic. The result is a bit lacklustre.

  8. On the one hand, very happy to get 3D All-Stars.

    On the other hand, no Galaxy 2. :(

  9. You know, I don't like how Green Hill is on a big continent-sized landmass and not anything that could plausibly be called South Island in Forces.

    1. I Have Berry!

      I Have Berry!

      bEcAuSe ThE pHaNtOm RuBy PuT iT tHeRe

  10. Mania brought us something long overdue: Another vocal theme for Eggman. 

    E.G.G.M.A.N. is fantastic, but Metallic Madness Act 2 - a rap from Eggman's perspective - is no slouch either. 

    1. AWild No.1 washed up gamer

      AWild No.1 washed up gamer

      Well he is an evil doctor with a mad genius and rad minions

    2. Kuzu

      Kuzu

      Does it count if it's a remix of an already existing lyrical theme?

    3. Dr. Mechano

      Dr. Mechano

      If it's got new lyrics, yeah.

      The original Metallic Madness Present and Bad Future had lyrics too - which were also mostly about Eggman - but Mania's version was the first new one of those since SA2. (The E.G.G.M.A.N. remix in Shadow - by contrast - is just a remix and not a new composition with new lyrics in the same way.)

  11. Obligatory: Sonic 4 is a bland, joyless experience for me. Episode 1 has no soul or originality. It just takes a bunch of zone and boss ideas from Sonic 1 and 2 and makes them worse. Episode 2 is clearly the superior of the two games, as it does have some original zone aesthetics and boss fights, but it's still a funky finicky mess full of bad level design and half-baked ideas. The game has the audacity to call itself Sonic the Hedgehog 4 despite demonstrating only the shallowest understanding of what made its predecessors great. The classic games were fundamentally about using momentum and physics to your advantage in order to achieve high speeds; Sonic 4 is just about being fast, with no regard to physics at all. Sonic loses all momentum if he rolls off a platform and can take leisurely walks up 90-degree inclines. The homing attack - a necessity in the Adventure games due to being so difficult to aim Sonic into enemies in 3D space - feels redundant and unnecessary in a 2D game as well. If any game deserved to be called "Sonic 4," it was Sonic Mania, the true successor to the Genesis originals. It innovates on classic Sonic gameplay - adding new abilities such as the Drop Dash and new playable characters (for a traditional 2D Sonic platformer) Mighty and Ray - while still sticking true to the fundamental gameplay mechanics that the franchise had built up to that point. Despite being mandated to use prior zones, it does some truly original and memorable things with those returning zones, giving their Mania incarnations identities all their own. Sonic Mania is not an imitation of classic Sonic. Not some hollow simulacrum that paints itself in checkered hills and neon pinball tables but neglects to actually emulate the core gameplay. It is classic Sonic, which is more than I can say about Sonic 4.
  12. It's money. You buy stuff with rings in the games; from fruit and eggs in the Chao World to upgrades from regular human merchants in games like Sonic 06 and Sonic Chronicles. Even story cutscenes and dialogue talk about rings as if they're just money. In Circus Park in Shadow the Hedgehog, Eggman "stole rings from all around the world" to finance his big dumb carnival. In the classic games, you bet rings on slot machines as well. They're just currency - currency that may have some energy or powerful properties to them, but currency nonetheless.
  13. Honestly, I think it'd be fun if they did add Sally, but - since she's the video game version of Sally and not SatAM or Archie - her only history with Sonic was briefly being rescued by him in Eggman's Veg-O-Fortress: Of course, she'd be pink as well, since that's the coloration she had in her original game appearance. She's probably not a princess in this universe. Probably not even someone who has a particularly close connection to Sonic. Just a bystander who got wrapped up in one of Eggman's zany schemes one time, who's back after years of absence.
  14. Eggman would be amazing. Like, look, Sonic Dash is just a fun whatever game without much of a story anyway, so I think it'd be fine to give us playable Eggman. Just have Eggman Nega or Heavy King or a regular Egg Robo or something replace the fightable boss if Eggman's the character you select. Maybe give him his jetpack from Sonic CD/Lost World to explain how he's doing all those crazy sick jump flips and stuff. We've already got playable Metal Sonic, so hey, villains are clearly on the table here. Give us Eggman! I think playing as Eggman in Dash would be an absolute delight.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.