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Dr. Mechano

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Dr. Mechano last won the day on December 5 2017

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About Dr. Mechano

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    Living in a Robot's Paradise

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  1. ...did they ever say why Zavok was working for Eggman in TSR?

    1. Blue Blood

      Blue Blood

      I don't believe so. Zavok even mentions that he's not being paid, implying he's forcibly enslaved.

    2. Jovahexeon Ogilvie Maurice

      Jovahexeon Ogilvie Maurice

      I guess we can assume Eggman got another conch like he said he would.

  2. It looks pretty bad, but it's the fun kind of bad. Carrey as Eggman works a lot better than I expected. I think I'll have a good time watching it at least.
  3. Hm.

    I don't hate Jim Carrey as Eggman.

    1. Kuzu the Boloedge

      Kuzu the Boloedge

      If you're aware of his past work, this doesn't come off as surprising. Jim is made of ham.

  4. Sure, but couldn't they at least have made him bald? I think at the very least, getting the basic fundamentals of "Robotnik is bald, has a mustache, wears glasses, outfit is mostly red" would have ticked off enough of the right boxes to look close enough. Honestly, I don't even mind the Carrey design, but the hair (sans 'stache, obviously) throws off the whole thing for me.
  5. In some ways, the animals in Badniks raise other questions. Are the Badniks separate sentient consciousness of their own? Are they affected by the animal powering them, and if so, how much? (i.e., even if the animal influences the robot's personality, do they have some will independent of their power source?) I feel like it was at least implied that Gamma was being affected by the Flicky powering him, but to what end? Was Gamma just the bird's residual memories, or was Gamma a separate consciousness that was affected by the bird? ...Is Omega - a member of the same E-series - also powered by an animal?
  6. Eggman loves his robot son.

    1. Kuzu the Boloedge

      Kuzu the Boloedge

      Oh hey, look who's back.

  7. It isn't often, but on some nights I hear intermittent scratching near the skylights.
    I know that this probably just means there's a raccoon or squirrel on the roof, especially since I only hear it from these specific spots and not the entire ceiling. But the paranoid part of me worries something's in the attic.
  8. Honestly, I want Geno less because of the character himself and more for any acknowledgment of the Mario RPGs outside of their own games/subseries.

    If Geno appears in a non-RPG game, then there's a greater chance (however slim, still) of seeing characters like Goombella, Prince Peasley, or the BiS Bowser minions, etc. in other games too.

    Hey, the first Paper Mario's Goomba King and Star Spirits got appearances outside of the Paper series, so it's not entirely out of the realm of probability!

    1. Forte-Metallix


      If it means getting less Toads in spinoffs, I'm in!

  9. Reminder that Eggman trains with Metal Sonic by physically fighting him:


    1. Harkofthewaa



      We think that Eggman built Metal Sonic to defeat Sonic, but in reality he needed someone who could keep up with him during his morning jogs.

  10. Well, I don't consider SA2 a dark story. I consider it a story with dark elements. And it's not a particularly great story, but it's also not offensively bad - which is more than I can say for Shadow, 2K6, or Forces. SA2 is, for the most part, still just a game about stopping Eggman from taking over the world. It's full of colorful robots, goofy-faced ghosts, a pyramid base full of Eggman's mug slapped onto ancient Egyptian artwork, and fairly lighthearted character interactions throughout. (Oh yeah, and rap songs about Emeralds. Can't forget those.) Really, only the finale (and a couple of flashback scenes with Shadow) offer these "dark" elements. The game doesn't wallow in them and get up in the player's face about how sad and serious it's trying to be, and on that front, I think SA2 did a much better job than later games in the series that aimed for a similar tone.
  11. I don't have anything against "mature/dark" elements. I think, done right, they can add tension or drama to a story and help build investment in the characters. Mario's done it well (Thousand Year Door and Super Paper Mario), Mega Man's done it well (The X/Legends series and even certain installments of the classic series), and even Sonic's done it well on occasion (Sonic Adventure 2). Indie hits like Undertale have done this very well. But in all of these examples, the entire game wasn't one long drawn-out humdrum edge-fest without any levity. These games knew how to mix in lighthearted elements, and at times outright comedy, to prevent the mood from getting too dour. The light silly fun stuff helps us to get attached to the world and its characters, so that when we do get slammed with the darkness and sad themes later on, we're more invested and more likely to care about what's happening. The problem is, Sonic Team just can't find that happy medium. It's either constant (and usually bad) jokes, or it's constant (and usually unintentionally funny) drama. This series is really bad at finding a nice balance between the two extremes, which is what I think they need if they expect people to take their "serious" stories, well... seriously.
  12. As much as I think a "real" Mario and Sonic crossover would be cool, I can't help but wonder if the two series' drastically different philosophies on level design and even basic gameplay mechanics wouldn't make it very difficult to create something that satisfyingly represents both.

    1. SupahBerry


      Well they tried changing Sonic's gameplay/style to better fit Mario's and people damned it off. I wonder how diffrent everyone would feel if it was originally pitched as a crossover game.

    2. Dejimon11


      At this point i'll take an RPG or something. Just anything that isn't a mini game compilation.

    3. SupahBerry




      The issue there is that people are unwilling to give Sonic RPGs another chance after Chronicles, claiming that the slow turn based gameplay goes against Sonic's fast-paced "philosophies." But man, would I kill for one that had a 2d artstyle and gameplay reminisent of M&L.


      Sadly, I feelbalot of general people have grown to not care for a real crossover, all because "Mario is too good to be paired with someone as crappy as Sonic."

    4. MegasonicZX


      It's honestly why I don't care to have a crossover between the two at this point, the two are so wildly different that I can't see how a platforming crossover would work beyond "let's put this guy's levels and tropes into THIS guy's gameplay and vice versa" (and to me this would be pretty boring as a crossover). 

    5. Dr. Mechano

      Dr. Mechano

      I mean, I can see why - from a story standpoint - people would want it.

      Seeing Mario and Sonic, Luigi and Tails, Bowser and Eggman, etc. interacting has some promise.

      But like others have said, an RPG is probably better suited to that sort of thing.

    6. SenEDDtor Missile

      SenEDDtor Missile

      What design philosophy? Modern Sonic (at least if Forces is any indicator) would probably have more depth in a Mario/Sonic platformer due to the Mario people actually giving a damn.

      Edit: partial joking.

    7. Mr Loopone

      Mr Loopone

      Well Mario can roll in Mario Odyssey and Sonic tried to adapt to the Mario gameplay in Lost World but yeah... it is something that can work but a lot of effort from both sides has to be done.

      If a platformer wouldn't work and RPGs have issues regarding Sonic himself (and only Sonic, rest of the cast are more adaptable and would be fine), what about racing or tennis? Something that is faster paced to suit Sonic yet not as conflicting when adapting. After all both Mario and Sonic had racing and tennis games.

      As weird as it sounds a Donkey Kong Country and Sonic crossover might make more sense just on the grounds that DK can roll, different level design when compared to Mario, more natural environments but then again it still clashes with Sonic artistically and the level design is still linear.

    8. Milo


      Honestly I'd just straight-up take a Mario game and Mario gameplay that happens to be set in Sonic's world, rather than try and "marry" the two together or do the inverse. Especially since Mario's gameplay is actually delivering more on what I want from Sonic than the actual Sonic games [aside from Mania] if Odyssey is anything to go by.

      Otherwise I'm of the agreement that it would likely be better off just having an RPG rather than trying to do a proper platformer. Take the crossover premise and make that the next Mario and Luigi or Paper Mario.

    9. Thigolf


      I mean, Sonic had clashing, wildly different gameplay styles in his games all the time, so "Mario runs through Sonic levels and Sonic runs through Mario levels" approach in a Generations kinda style wouldn't even be too outlandish.

    10. Dejimon11


      @Thigoblin not to mention Mario's latest adventure literally had over a dozen different play styles as well. That argument is pretty much invalid at this point.

  13. Brooklyn is the Mario fandom's Mobius.

    1. SupahBerry


      At least Nintendo can still reference that canon by implying that NYC exists on the Mario World.


      Mario's not the one that lacks the brain cells to make everything exist in just one world, and not have it all be called "Mario's World." Sure the Mushroom World is hardly an improvement, but it's something. 

    2. Dr. Mechano

      Dr. Mechano

      Yeah, New Donk City was a nice compromise for us old fans. I'll take what I can get, for sure.

    3. Zaysho


      With the whole "two worlds" thing you'd think they'd just slap the Mobius name on Sonic's world and Earth on the human world.

    4. Dr. Mechano

      Dr. Mechano

      Although Paper Jam did try to separate the Paper series to its own universe.

      ...which was immediately ignored again in Color Splash, which directly referenced SMB3 and Mario Kart, so I guess Paper Jam's retcon got un-retconned.

    5. Forte-Metallix


      I just imagine certain games happened in both worlds (Or all three, if you consider Mario & Luigi separate from main-series Mario), just like how Classic and Modern Sonic both had 1-3K and CD, albeit in different ways. (Character designs, Super Emeralds, etc.)

    6. Dr. Mechano

      Dr. Mechano

      I consider all Mario games (and their spinoff series, like Wario, Donkey Kong, and Yoshi) to take place in one unified world.

      Paper Jam's storybook version of Paper Mario being an anamoly that isn't the same as the "real" Paper Mario games, which themselves openly reference other games as actual events that happened. Each of the Paper games, sans Paper Jam, makes direct references to other, non-Paper games.

      Considering Partners in Time directly references Yoshi's Island, I think it's clear the M&L series are part of the "main" world (i.e. the only world) as well.

      If anything, we could take the "Paper" storybook as being a book version of events the "real" Mario went through. So stuff like Bowser stealing the Star Rod, the invasion of the X-Nauts, the fight with the Shadow Queen, Count Bleck, etc. all happened - just not in the stylized "paper" aesthetic that we saw in the games.


      Considering Paper Mario debut characters like the Goomba King and the Star Spirits have appeared in other games, as well.

    7. SupahBerry


      Remember when people said that Paper Mario's games took place in Rosalina's storybook?

    8. Dr. Mechano

      Dr. Mechano

      That'd be okay. I'm fine with the Paper games as a sort of dramatization, sure. 

      But I dislike the idea that those stories are somehow "less canon" than the other games.

    9. SupahBerry


      Super Mario 3 was confirmed as a stage show. Perhaps we should call SMB3 non canon as well.

    10. Dr. Mechano

      Dr. Mechano

      Yeah, but SMB3 itself gets referenced in later games.

      I think the "stage show" version of SMB3 is, again, a dramatization of the "real" SMB3.

      How the story is depicted is unimportant. Be it on a stage, in a pop-up book, or through 2D sprites or 3D models. To me, this is all mere flavoring, and not something that indicates something as canon or non-canon.

    11. Ferno


      I've never really been a fan of the Mobius name tbh. But if the Robotnik name transfered over to the Japanese canon, they may as well bring the Mobius name over too if they can't think of anything else, though imo I'd just call them both earth, or "the alternate earths"

  14. I've pretty much given up on modern Sonic. Unless Sonic Team completely changes how they make games in this series, I see nothing to look forward to. I hate the boost gameplay, I hate the overly linear level design, I hate the aesthetic direction of the series, and I love to hate the so-bad-it's-hilarious story. I guess if I'm already expecting the next game to be bad, then I want it to be spectacularly bad. Gimme something huge and memetically awful like Shadow, 2006, or Rise of Lyric. The unintentional comedy of this franchise is perhaps the one thing I can consistently look forward to. So as an observer, a part of me looks forward to the next 3D Sonic. But as a player, I'm strictly 2D Sonic (i.e. Mania sequels) only, unless Sonic Team seriously gets their act together and surprises me.
  15. Those of you who have Super Mario Party, question: Does Mario have actual text dialogue in the party plaza hub world? I saw Peach, Bowser, and other inactive playable characters get dialogue boxes, and was curious if this was one of those rare games where Mario has written dialogue (like Fortune Street or Dr. Mario 64).

    1. Forte-Metallix


      Doesn't look like it:


    2. Dr. Mechano

      Dr. Mechano

      Yeah, that's true of when he joins as an ally.

      Was wondering if there was at least the possibility in the hub world. Ah well.

    3. Forte-Metallix


      Seems every other character has dialogue, though- even Pom Pom, according to the Mario Wiki.

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