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Dr. Mechano

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Status Updates posted by Dr. Mechano

  1. Y'know, Super Sonic regularly appeared in the comics and in Sonic X. But we never really see any of the other game powerups in adaptations, do we? Shields, Speed Shoes, Invincibility Monitors, etc. could probably have some cool utilities in stories, but they just never come up.

    1. Ferno

      Ferno

      In season 3 of Sonic X we'd often get those weird power-up shoes that Chris made but that was about it

  2. You know, I'd be really interested in seeing an "Eggman-esque" character as a good guy.

    Not just a genius inventor; There are plenty of science/tech heroes - including the franchise's very own Tails.

    But, like, a scientific genius with Eggman's flair for showmanship, his ego, his verbosity, his uproarious laughter, etc. - but they just happen to be a hero. I'd be super into something like that.

  3.  

    In Sonic CD, Metal Sonic sassily wagged his finger, much like Sonic does. It kind of got the vibe across, to me anyway, that his personality was like a reflection of Sonic's.

    Imagine if - when they decided to give Metal a voice in Heroes - instead of just being a kind of angry evil robot overlord, he had the same kind of upbeat totally radical attitude that Sonic did; the major difference being that he's a robot who works for Eggman.

    1. SupahBerry

      SupahBerry

      He could pretty much fill the position of Scourge: Talks and acts just like Sonic, but takes his asshole nature up to eleven and always intends on bringing harm and fear to whoever he pesters when he does so.

       

      I don't see why they needed Jun'ichi Kanemaru and Ryan Drummond to voice both Sonic and Metal when all they had them do was record generic roars for the monster of the week-

       

       

    2. Diogenes

      Diogenes

      almost anything would've been better than "generic evil overlord". but i think there'd be a fine line to walk in making it really work; i don't think just "sonic but evil" would do it, they'd have to find the right way of twisting it.

    3. E-122-Psi

      E-122-Psi

      Soooooo, this guy?

      tumblr_nrm2u2gQ711uouf1fo1_640.gif

  4. Wacky Workbench is the only level where I think I prefer the US music; It just has this upbeat funky disco vibe about it that really sets it at odds with the generally grimmer vibe of the American OST.

    1. Blue Blood

      Blue Blood

      It's definitely one of the better parts of the US soundtrack, but I still prefer the JPN version. Tidal Tempest is the only US tracks that wins out in my opinion.

      The US soundtrack of CD on the whole is really solid and very distinct. It just has the unfortunate competition of CD JPN.

  5. The homing attack was a necessary evil for the 3D games; It was simply too difficult to steer Sonic into enemies manually in three dimensions. I'll concede that it's fine in those games.

    But I just do not understand putting the homing attack in 2D games.

    1. StaticMania

      StaticMania

      Style.

      Style.

      Style Points.

    2. Wraith

      Wraith

      It's for the same reasons. I'd argue its not necessary but games like Sonic Rush are designed to be much easier than the classics to play so I can accept it.

    3. Milo

      Milo

       It's entirely possible to clear Sonic's campaign in the first Adventure without using the HA once (there's like, two HA chains that you're expected to use, but you can avoid them with some effort). The succeeding 3D games, not so much, but that's obviously because the games aren't designed to allow otherwise. HA in the modern 2D games only make this more obvious because the existing game design for 2D Sonic is heavily altered for it to be overruled by the HA (see Sonic 4 for a blatant example of this in action).

    4. StaticMania

      StaticMania

      It's entirely possible to complete Sonic's Campaign without attacking enemies at all.

    5. Milo
    6. StaticMania

      StaticMania

      That game developers seem to think all players only want to jump on enemies and keep their pace...

    7. Milo

      Milo

      @StaticMania ah, okay; point taken.

  6. When Sonic and Eggman go back to the 60s in M&S 2020, they revert to their classic designs - another nail in the "classic and modern are separate characters" coffin.

    1. SenEDDtor Missile

      SenEDDtor Missile

      Let’s face it; they’re just gonna keep flip flopping on the matter whenever it suits them.

    2. Diogenes

      Diogenes

      modern classic sonic is a separate character from modern modern sonic who was once classic modern sonic

    3. DiamondX

      DiamondX

      "Classic and modern are separate characters" was never their idea.

      From Sonic 1 until Generations it was always the same Sonic. In Generations the Sonic from all the previous games meets a younger version of him which technically is still him.

      At the end of Generations when the young Sonic goes back to his timeline, the events of Generations made his timeline happen differently. (Think of Terminator or DB or the Butterfly Effect). It's not that classic Sonic isn't modern Sonic, it's that the Sonic we knew from 1 until Forces (not counting Mania as it never happened in the original timeline) is not the same as the Sonic that only went through the classic games, Mania and Forces.

    4. Milo

      Milo

      On one hand I really wish they would shoot this whole idea of the designs being separate characters dead and establish it as an shift in artstyle per game when it happens. Much like many other franchises that shifts around with art direction does. Mario turns into his original 8-bit SMB sprite in certain sections in Super Mario Odyssey and he's not played up as his own entity. 

      On the other hand Sonic Team's almost never looked back at using the original designs since the Adventure rebrand (they probably only did it with Generations due to the Sonic 4 backlash of using Millenium designs for a direct Genesis sequel, and did so again Forces because it was trying so hard to clone Generations' success) and if that's the only way games like Mania can happen under this management than so be it I guess...

    5. SupahBerry

      SupahBerry

      - "So Sonic'a with black eyes actually the same Sonic'a as the one with'e green eyes and not from a another dimensione ? How come'a my folks dont't think I'mma different person just because I change'h my red overalls from t' blue, huh????"

       

      - "Put a plunger in it, chubby! People could at least tell it's still you when nearly forty years later, you haven't lost a single pound!"

       

      - "OOOOOOOOAUGGGGH! That'sa it! The next Karate match we meet, it'sa on like Donkey Kong!!"

    6. Dr. Mechano

      Dr. Mechano

      "You're that Sonic from another dimension!" implies that Tails was already familiar with the idea of classic Sonic being a separate entity from modern Sonic though.

  7. Most shows treat crossovers as non-canon.

    OK KO makes the crossover characters an established part of a main character's backstory.

    I love this show.

  8. Sonic sure has a bunch of lookalikes! (And these are just the ones in the actual games): 7hE2jSH.png

    1. Dr. Mechano

      Dr. Mechano

      Anyone who gets mistaken for Sonic in the games - even for a moment - counts as a "coincidental lookalike" since Sega themselves are drawing comparisons between their appearances.

    2. DiamondX

      DiamondX

      I still don't understand how people like Amy can easily confuse Sonic for Silver or Shadow.

      The spikes are different (especially Silver's), the colors are different, event the eyes.

      Metal Sonic at least most of the times had a similar build and color to Sonic.

    3. Blue Blood

      Blue Blood

      As far as both Generations and Forces are concerned, talking the difference between Modern and Classic Sonic is difficult too.

      You've just got to roll with it. They're not similar at all, not least of all because of their completely different colours. But they serve a narrative purpose.

    4. Solister

      Solister

      And still then there's the transformations, if those counts:

      Neo Metal Sonic (Metal Madness/Metal Overload): Sonic Heroes
      Hyper Metal Sonic: Sonic OVA
      Metal Sonic Kai (Chaotix Final Boss): Knuckles' Chaotix
      Super Mecha Sonic: Sonic (3) & Knuckles

    5. Milo

      Milo

      (pulling into really specific / obscure stuff)

      Where's the Shadow Android multiplayer duplicates (standard red clone, yellow highlight clone, shiny chrome duplicates with different guns)

      As well as the secret chrome Sonic and Shadow in Heroes' multiplayer

    6. Dr. Mechano

      Dr. Mechano

      Alternate forms of the same character don't count (so no Super Sonic, Metal Sonic KAI, etc.)

      But you're right, I forgot the different models of Shadow Androids, who are different robots.

      I always figured the chrome Sonic and Shadow in Heroes were skins (i.e. alternate forms) of the original characters, hence not including them.

  9. A small edit to better articulate Omega's worldview: 89m3DKC.png

    1. Ernest the Panda

      Ernest the Panda

      It never occurred to me before what could happen if somebody pointed out that Omega himself is an Eggman robot.

      Paradox overload?

    2. Polkadi~☆

      Polkadi~☆

      Maybe the same thing as Gamma, where Omega will destroy all other robots and then himself.

  10. Do you believe Sega will ever recant on the "classic and modern are separate worlds" thing and go back to the old single timeline?

    The impression I get is that most fans don't really like the split and see it as something that ultimately makes it harder to get invested in the series from a story/character perspective, since for either Sonic, a huge chunk of their adventures suddenly never happened/don't count anymore.

    1. PublicEnemy1

      PublicEnemy1

      I sure as hell hope so. I want my Hooligan bois back in IDW.

    2. Diogenes

      Diogenes

      doubt it. the split doesn't even really matter, considering how little sega/sonic team cares about the series canon anyway. most likely we'll end up back with a single timeline because they'll just give up on maintaining the classic branch at some point

    3. SupahBerry

      SupahBerry

      @Diogenes

      Correction: Till they give up on maintaining the modern branch

    4. Sean

      Sean

      It's possible, Sega seems to change their minds on a lot of things regarding these series. I still choose to ignore the split because it's dumb and doesn't make me enjoy the games any more, but I still kinda hate that it's a big part of the Sonic series' marketing despite not being reflected in the games.

      Then again I also like to think of (almost) every game being canon to each other and I've seen some pushback against this within the fanbase. Things tend not to contradict each other a whole lot in this series so I don't see how seeing Chaotix and the Game Gear games as canon at some point affects the overall timeline.

    5. Dr. Detective Mike

      Dr. Detective Mike

      It's possible but I've settled into my position of ignoring it because I don't believe it matters. Aside from a random line or two in Forces, the fact that this is the new status quo isn't something that's going to be explored at all. Most of what Sonic Team/SEGA say about the changes in the story are things that a casual fan would probably never find out about because of how little the games incorporate them into the stories. 

      There's also the fact that, despite the worlds supposedly being different, Modern Sonic still has a Green Hill Zone and a Chemical Plant Zone anyway. There's nothing stopping me from just assuming that what happened in the Classics still happened in the Modern world except with green-eyed Sonic instead. I don't see why not.

      On top of that, it's really only something that stands a chance at even being relevant should they explore the characters' past before the Adventure games (fat chance) or bring Classic Sonic into another Modern game again (heaven forbid). It's basically useless information otherwise.

      I'm more concerned about the much more egregious and ridiculous assertion that Modern Sonic's stories sometimes take place on a human-only world and an animal-only world. That right there just doesn't work, no matter how you slice it.  

    6. Your Vest Friend

      Your Vest Friend

      Hey, didn't expect the stickler to jump in like half a day later did ya.

      The split has technically existed for at least 15 years now. It's possible it goes all the way back to Adventure (as the two world split has been said to date back to) but we know evidence of it goes back to, at minimum, Heroes. 

      If they've kept that for over half the franchise's existence, have had it on the low up until very recently and haven't walked back on it even with a classic branch being formed, I doubt they'll ever consider it. 

    7. Dr. Mechano

      Dr. Mechano

      Generations claimed that the classic games were events that took place in the past, not "another dimension."

      Furthermore, Sonic Adventure has classic iconography. The classic Sonic characters appear in the Casinopolis pinball game, and Eggman has likenesses of his classic design in the Hedgehog Hammer minigame. Also, in Sonic Pocket Adventure - released around the same era - Eggman actually wears both his classic and modern outfits over the course of the game. 

      SA1 was not a retcon of the designs, because the classic designs appeared in it. It's acknowledged that the characters used to look like that, and in the contemporarily-released SPA, both of Eggman's designs are used for the same character in the same game.

      To me that demonstrates that they were not thought of as separate at that time.

    8. Dr. Detective Mike

      Dr. Detective Mike

      There's no way all this was planned so long ago. They may have sprinkled in some non-commital "evidence" of these concepts in a few games but if this direction truly was the full and honest truth, the extreme level of incompetence it takes to hold that close to your chest for over 15 years almost makes me lose what little hope I have left.

      Though, again, the Classic Sonic stuff is easily ignorable. I'll just continue to assume the same locations exist (because Adventure and Forces prove they do) and the same events happened in the Modern world until they ruin it by telling us it didn't, contradicting even more evidence that it totally did.

    9. Your Vest Friend

      Your Vest Friend

      The generally accepted theory of modern Sonic (and canon, really) is that the main classic games happened in some form anyway. So nowadays the only real distinction are titles like SegaSonic the Hedgehog not happening in modern while happening in Mania and other such minor examples.

    10. Dr. Mechano

      Dr. Mechano

      Maybe.

      I mean, SA1 basically had a flashback to Sonic CD at the beginning of Amy's story (using the modern designs but that just seemed more like laziness/not wanting to make new models than an artistic choice, especially since the classic designs are referenced elsewhere in the same game).

  11. imagine a timeline where Dic kept making Mario cartoons past Super Mario World.

    Imagine the ridiculous cartoon adaptation of Super Mario RPG, where Dic attempts an actual story arc (interspersed with jokes and musical numbers of course) and has Harvey Atkin's sneaky slimy portrayal of King Koopa teaming up with Walker Boone's Brooklyn tough guy Mario.

    What could have been.

    1. Your Vest Friend

      Your Vest Friend

      I'm trying to imagine Croco with a stereotypical gangster voice and it just makes me go "I'll stick with the Japanese Spanish accent, thanks".

    2. SupahBerry

      SupahBerry

      They'll get the people that did the DKC cartoon to do the 64 series.

    3. Vertical Snoop [D.K.]

      Vertical Snoop [D.K.]

      Super Mario's 64 Adventures (1997) is renowned for being the first CG cartoon based on a video game. 64 episodes (each for one of Mario's adventures mentioned in the title) across 2 seasons were planned, but parents calling in to the network and complaining about the show's disturbing primitive CG effects led to the cancellation of the second season.

      Little is known about the show, as only the first 4 episodes were ever released to VHS and no re-releases have surfaced since. It remains an enigma amongst the Mario fanbase.

  12. Super Mario Odyssey broke free of the franchise's "everything has to be NSMB-derivative" curse, with plenty of unique locations and characters, and even direct continuity with previous games  - one of Miyamoto's big no-nos.

    It makes me dare to hope that a proper Paper Mario sequel isn't totally out of the question anymore.

    1. SupahBerry

      SupahBerry

      The thing that makes me skeptical that PM could go back to its roots the same as the main, Tennis and Party series is that is regarding its staff at Itelligent Systems. The old staff got split up (Ryota Kawade seemed to voluntarily move on from directing and went on to make Project STEAM), and I don't count on the new people there moving away from the new formula they made.

      Part of my head wants to blame Fire Emblem for stealing its thunder since the 10s. They give it much more love and care, and should be more willing to share that effort with PM.

    2. StaticMania

      StaticMania

      That was never a thing to begin with, so you might wanna hold-off on the hopeful business.

    3. JayRaR

      JayRaR

      I can't believe I have to hope for a "good" Paper Mario game like hoping for a "good" 3D Sonic game

       

      edit: Also I think the generic Toads are here to stay unfortunately, with Toadette being the singular "girl" Toad for some reason

    4. Vertical Snoop [D.K.]

      Vertical Snoop [D.K.]

      At the same time though, like... Money talks. Tanabe knows everyone's going to absolutely blast the next game if it doesn't show any improvements, and he also knows he can't keep ignoring the fandom's requests forever if he values his reputation (especially after directly responding to fandom pleas with LM3). Their current philosophy is an temporary solution that can only keep them going for so long, with all the sustainability of a plaster on an open wound.

      It's not going to satisfy the casual soccerkids that don't know what a Paper Mario is because it's so overcomplicated, it's not going to satisfy critics if they learn nothing from their previous blunder, and it's sure as hell not going to please fans. There is literally no benefit to making another game that doesn't acknowledge the first two. The only people benefiting from it is Tanabe who seems to get off on the hatred directed at him like a fucking internet troll (not even the rest of the dev team shares his sentiment if certain rumours are to be believed).

      But I guess at the end of the day, when (or if) the next game gets shown, we'll see what Tanabe values more - his own self-indulgent enjoyment, or his reputation as a trustworthy developer.

    5. Cayenne

      Cayenne

      The problem of Paper Mario isn't just Tanabe. If you read the Iwata Asks of Paper Mario: Sticker Star, you can see that Taro Kudo (Director of Sticker Star and Color Splash) wasn't very interested in a detailed story too:

      Quote

      Iwata

      That project came together because of that idea. Kudo-san, you were in charge of the script, so what did you think about whether a story was really necessary or not?

      Kudo

      I originally saw it in a way that's similar to Miyamoto-san. Personally I think all we need is to have an objective to win the boss battle at the end of the game. I didn't think we necessarily needed a lengthy story like in an RPG. Instead, we looked at the characteristics of a portable game that can be played little by little in small pieces and packed in lots of little episodes and ideas. I always did like putting in little ideas, so I actually enjoyed it.

      http://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/2

      Miyamoto isn't very active at Nintendo nowadays, but Tanabe and Kudo still are working on new projects. While I still expect the worst, I hope that Luigi's Mansion 3 is a sign of future changes for the series.

    6. Dr. Mechano

      Dr. Mechano

      Yeah, Luigi's Mansion 3 in particular seems like a really good sign.

      After Dark Moon, I never expected to see humanoid/portrait ghost characters in the series again, and their return to LM3 is so exciting. They added so much character to the first game. And, importantly, they fall well outside the "standard platformer Mario character design" parameters that Nintendo stuck so hard to during the Wii U era.

      Combined with Odyssey, it makes me hopeful that Nintendo is loosening up a little on what can and can't be in a Mario game.

  13. Everyone who says "Toadette is the only female Toad" is ill-informed and should play the RPGs.

    1. PublicEnemy1

      PublicEnemy1

      Well, the later games kinda retconned that. For instance, the remake of Bowser's Inside Story removes all the designs of female Toads to look like regular Toads wearing an apron.

    2. Dr. Mechano

      Dr. Mechano

      Nah, look at Toadley's intern right in front of Toadbert on the right. Even the 3DS remake didn't genericize everyone.

      of5Fffd.png 

    3. SupahBerry

      SupahBerry

      Toads have no gender so they are both wrong

    4. Dr. Mechano

      Dr. Mechano

      Toads have no physical sex.

      They clearly have something analogous to gender because they use gendered pronouns. (i.e. Toadsworth is a "he," while Chanterelle is a "she").

    5. PublicEnemy1

      PublicEnemy1

      Huh, interesting.

    6. Dr. Mechano

      Dr. Mechano

      It seems like what they did was just blanket-change all the nameless NPCs into generic Toads, but left all the named plot-relevant characters (Toadsworth, Toadbert, Toadley, Toadley's intern, etc.) alone.

      Even the generic red Toad in the apron is still called "Mom" by the kid in the intro, interestingly.

      I do wish they weren't on such a "make all the Toads super generic" kick, either way. I like the RPGs' unique character designs and didn't see anything wrong with them.

  14. ...did they ever say why Zavok was working for Eggman in TSR?

    1. Blue Blood

      Blue Blood

      I don't believe so. Zavok even mentions that he's not being paid, implying he's forcibly enslaved.

    2. Jovahexeon Ogilvie Maurice

      Jovahexeon Ogilvie Maurice

      I guess we can assume Eggman got another conch like he said he would.

  15. Hm.

    I don't hate Jim Carrey as Eggman.

    1. Kuzu the Boloedge

      Kuzu the Boloedge

      If you're aware of his past work, this doesn't come off as surprising. Jim is made of ham.

  16. Eggman loves his robot son.

    1. Kuzu the Boloedge

      Kuzu the Boloedge

      Oh hey, look who's back.

  17. It isn't often, but on some nights I hear intermittent scratching near the skylights.
     
    I know that this probably just means there's a raccoon or squirrel on the roof, especially since I only hear it from these specific spots and not the entire ceiling. But the paranoid part of me worries something's in the attic.
  18. Honestly, I want Geno less because of the character himself and more for any acknowledgment of the Mario RPGs outside of their own games/subseries.

    If Geno appears in a non-RPG game, then there's a greater chance (however slim, still) of seeing characters like Goombella, Prince Peasley, or the BiS Bowser minions, etc. in other games too.

    Hey, the first Paper Mario's Goomba King and Star Spirits got appearances outside of the Paper series, so it's not entirely out of the realm of probability!

    1. Forte-Metallix

      Forte-Metallix

      If it means getting less Toads in spinoffs, I'm in!

  19. Reminder that Eggman trains with Metal Sonic by physically fighting him:

    xbL2h7.gif

    1. Harkofthewaa

      Harkofthewaa

      274903192_eggmansspeed.gif.f02a1138d5fb930f785ded3bd37fc3fb.gif

      We think that Eggman built Metal Sonic to defeat Sonic, but in reality he needed someone who could keep up with him during his morning jogs.

  20. As much as I think a "real" Mario and Sonic crossover would be cool, I can't help but wonder if the two series' drastically different philosophies on level design and even basic gameplay mechanics wouldn't make it very difficult to create something that satisfyingly represents both.

    1. SupahBerry

      SupahBerry

      Well they tried changing Sonic's gameplay/style to better fit Mario's and people damned it off. I wonder how diffrent everyone would feel if it was originally pitched as a crossover game.

    2. Dejimon11

      Dejimon11

      At this point i'll take an RPG or something. Just anything that isn't a mini game compilation.

    3. SupahBerry

      SupahBerry

       

      @Dejimon11

      The issue there is that people are unwilling to give Sonic RPGs another chance after Chronicles, claiming that the slow turn based gameplay goes against Sonic's fast-paced "philosophies." But man, would I kill for one that had a 2d artstyle and gameplay reminisent of M&L.

       

      Sadly, I feelbalot of general people have grown to not care for a real crossover, all because "Mario is too good to be paired with someone as crappy as Sonic."

    4. MegasonicZX

      MegasonicZX

      It's honestly why I don't care to have a crossover between the two at this point, the two are so wildly different that I can't see how a platforming crossover would work beyond "let's put this guy's levels and tropes into THIS guy's gameplay and vice versa" (and to me this would be pretty boring as a crossover). 

    5. Dr. Mechano

      Dr. Mechano

      I mean, I can see why - from a story standpoint - people would want it.

      Seeing Mario and Sonic, Luigi and Tails, Bowser and Eggman, etc. interacting has some promise.

      But like others have said, an RPG is probably better suited to that sort of thing.

    6. SenEDDtor Missile

      SenEDDtor Missile

      What design philosophy? Modern Sonic (at least if Forces is any indicator) would probably have more depth in a Mario/Sonic platformer due to the Mario people actually giving a damn.

      Edit: partial joking.

    7. Mr Loopone

      Mr Loopone

      Well Mario can roll in Mario Odyssey and Sonic tried to adapt to the Mario gameplay in Lost World but yeah... it is something that can work but a lot of effort from both sides has to be done.

      If a platformer wouldn't work and RPGs have issues regarding Sonic himself (and only Sonic, rest of the cast are more adaptable and would be fine), what about racing or tennis? Something that is faster paced to suit Sonic yet not as conflicting when adapting. After all both Mario and Sonic had racing and tennis games.

      As weird as it sounds a Donkey Kong Country and Sonic crossover might make more sense just on the grounds that DK can roll, different level design when compared to Mario, more natural environments but then again it still clashes with Sonic artistically and the level design is still linear.

    8. Milo

      Milo

      Honestly I'd just straight-up take a Mario game and Mario gameplay that happens to be set in Sonic's world, rather than try and "marry" the two together or do the inverse. Especially since Mario's gameplay is actually delivering more on what I want from Sonic than the actual Sonic games [aside from Mania] if Odyssey is anything to go by.

      Otherwise I'm of the agreement that it would likely be better off just having an RPG rather than trying to do a proper platformer. Take the crossover premise and make that the next Mario and Luigi or Paper Mario.

    9. Thigolf

      Thigolf

      I mean, Sonic had clashing, wildly different gameplay styles in his games all the time, so "Mario runs through Sonic levels and Sonic runs through Mario levels" approach in a Generations kinda style wouldn't even be too outlandish.

    10. Dejimon11

      Dejimon11

      @Thigoblin not to mention Mario's latest adventure literally had over a dozen different play styles as well. That argument is pretty much invalid at this point.

  21. Brooklyn is the Mario fandom's Mobius.

    1. SupahBerry

      SupahBerry

      At least Nintendo can still reference that canon by implying that NYC exists on the Mario World.

       

      Mario's not the one that lacks the brain cells to make everything exist in just one world, and not have it all be called "Mario's World." Sure the Mushroom World is hardly an improvement, but it's something. 

    2. Dr. Mechano

      Dr. Mechano

      Yeah, New Donk City was a nice compromise for us old fans. I'll take what I can get, for sure.

    3. Zaysho

      Zaysho

      With the whole "two worlds" thing you'd think they'd just slap the Mobius name on Sonic's world and Earth on the human world.

    4. Dr. Mechano

      Dr. Mechano

      Although Paper Jam did try to separate the Paper series to its own universe.

      ...which was immediately ignored again in Color Splash, which directly referenced SMB3 and Mario Kart, so I guess Paper Jam's retcon got un-retconned.

    5. Forte-Metallix

      Forte-Metallix

      I just imagine certain games happened in both worlds (Or all three, if you consider Mario & Luigi separate from main-series Mario), just like how Classic and Modern Sonic both had 1-3K and CD, albeit in different ways. (Character designs, Super Emeralds, etc.)

    6. Dr. Mechano

      Dr. Mechano

      I consider all Mario games (and their spinoff series, like Wario, Donkey Kong, and Yoshi) to take place in one unified world.

      Paper Jam's storybook version of Paper Mario being an anamoly that isn't the same as the "real" Paper Mario games, which themselves openly reference other games as actual events that happened. Each of the Paper games, sans Paper Jam, makes direct references to other, non-Paper games.

      Considering Partners in Time directly references Yoshi's Island, I think it's clear the M&L series are part of the "main" world (i.e. the only world) as well.

      If anything, we could take the "Paper" storybook as being a book version of events the "real" Mario went through. So stuff like Bowser stealing the Star Rod, the invasion of the X-Nauts, the fight with the Shadow Queen, Count Bleck, etc. all happened - just not in the stylized "paper" aesthetic that we saw in the games.

       

      Considering Paper Mario debut characters like the Goomba King and the Star Spirits have appeared in other games, as well.

    7. SupahBerry

      SupahBerry

      Remember when people said that Paper Mario's games took place in Rosalina's storybook?

    8. Dr. Mechano

      Dr. Mechano

      That'd be okay. I'm fine with the Paper games as a sort of dramatization, sure. 

      But I dislike the idea that those stories are somehow "less canon" than the other games.

    9. SupahBerry

      SupahBerry

      Super Mario 3 was confirmed as a stage show. Perhaps we should call SMB3 non canon as well.

    10. Dr. Mechano

      Dr. Mechano

      Yeah, but SMB3 itself gets referenced in later games.

      I think the "stage show" version of SMB3 is, again, a dramatization of the "real" SMB3.

      How the story is depicted is unimportant. Be it on a stage, in a pop-up book, or through 2D sprites or 3D models. To me, this is all mere flavoring, and not something that indicates something as canon or non-canon.

    11. Ferno

      Ferno

      I've never really been a fan of the Mobius name tbh. But if the Robotnik name transfered over to the Japanese canon, they may as well bring the Mobius name over too if they can't think of anything else, though imo I'd just call them both earth, or "the alternate earths"

  22. Those of you who have Super Mario Party, question: Does Mario have actual text dialogue in the party plaza hub world? I saw Peach, Bowser, and other inactive playable characters get dialogue boxes, and was curious if this was one of those rare games where Mario has written dialogue (like Fortune Street or Dr. Mario 64).

    1. Forte-Metallix

      Forte-Metallix

      Doesn't look like it:

       

    2. Dr. Mechano

      Dr. Mechano

      Yeah, that's true of when he joins as an ally.

      Was wondering if there was at least the possibility in the hub world. Ah well.

    3. Forte-Metallix

      Forte-Metallix

      Seems every other character has dialogue, though- even Pom Pom, according to the Mario Wiki.

  23. Is there a character in all of fiction who's had more evil (or at least antagonistic) doppelgangers than Sonic?

    I mean, so far you've got Metal Sonic, Silver Sonic, Mecha Sonic, and Shadow the Hedgehog (who himself has evil doppelgangers in the form of the Shadow Androids and Mephiles).

    To say nothing of extracanonical figures like Scourge, Pseudo Sonic, Fleetway Super Sonic, etc.

    1. Harkofthewaa

      Harkofthewaa

      I mean, since Cell is made up of an amalgamation of all the Z-Fighters and has knowledge of all their techniques and fighting styles, he could be seen as a doppelganger of sorts (although a very unconventional one). And he's about as antagonistic as it gets.

    2. Dr. Mechano

      Dr. Mechano

      I guess that's kind of the inverse. Instead of one character having a lot of evil copies, it's a lot of characters having the same evil copy.

  24. I think what annoys me about Shadow is that Sega shamelessly capitalized on his angst instead of letting him develop after SA2.

    Rather than letting him move forward, they arbitrarily gave him amnesia just so he could be sad and angry for a few more games, because that was the personality that fans went gaga over in his debut. 

    1. Blacklightning

      Blacklightning

      It doesn't help that pretty much that entire generation revolved around him. Even games which billed him with only supporting roles seemed to be based in large part around his personal arcs, which is a sense of inflated self-importance that you didn't even get to see from Sonic himself most of the time.

    2. Dr. Mechano

      Dr. Mechano

      Yeah, I think Iizuka just kinda over-promoted his baby, and it turned a lot of fans off to the character. (In fairness, it worked with a lot of fans too, given how popular Shadow is)

    3. SenEDDtor Missile

      SenEDDtor Missile

      It wasn't really that they just capitalized on his angst that was the issue. It was that they capitalized on it in the most poorly thought out way possible.

      I kinda think if they wanted to give him angst issues, or at least made him retain his cynical side, they probably could have made it so that Shadow tries to keep Maria's promise, but finds himself having difficulty and second thoughts because he sees that the world hasn't changed that much from his time. That there are still horrible people in control of a lot of things they shouldn't, and that people are capable of intense pettiness, cruelty, and selfishness.

      So even though Maria wants him to give others a chance to become better, his own cynicism would make it so that he's either interpreting it as FORCING them to be better people even if it means stripping them of their freedom to make that decision, or deciding just to end their lives so that their hateful ways can't spread, since he has difficulty finding a better solution, thus putting him in conflict with Sonic (on the freedom of choice perspective), Amy (the ending people's lives perspective) and his general tendency to be a terse and blunt individual rubs a lot of people the wrong way.

      It would essentially be a battle of ideals as opposed to arbitrary amnesia; Do you give people the chance to be better people and the freedom to make their own decisions, even if it means potentially having them start off as horrible people who cause a lot of damage at first due to the consequences of their actions, or brutally force them to be decent people even if it means stripping away their ability to make decisions, or end their life to prevent things from getting worse, but at the cost of them ever being able to redeem themselves?

      Heck, if you're feeling like amping up the angst, make it so that he feels like his life is just one long train of failures despite being "the ultimate lifeform" as a result of him not being able to uphold Maria's wish the way she wanted to both times (the first time due to him wanting vengeance, the second being the result of the above), and how his creation ultimately did nothing to help her disease either, and that for all of his power he's failed when it mattered to him the most.

      EDIT: Also in regards to him being overexposed, it's honestly not that surprising. Outside of the popularity factor of being the dark edgy guy in the franchise, he also had the benefit of being one of the more complex characters (comparatively speaking, though I've said in the past that Amy is actually pretty interesting in her own way: https://board.sonicstadium.org/profile/2255-seneddtor-missile/?status=931325&type=status), and thus people were more interested in him since his behavior wasn't as flat as the others. It also doesn't help that Sonic was never really allowed to have much characterization or even a story arc back then either.

    4. JosepHenry

      JosepHenry

      I would say, there are moments in Heroes that show that he is not just angsty all the time, he is weirdly playful, sarcastic and cocky sometimes in Heroes, like you can see him smiling by the tone of his voice which is to me is my favorite Shadow, but they never did more than these small parts and that upsets me.

    5. SupahBerry

      SupahBerry

      I don't even know how Shadow would properly develop from what he learned from SA2.

      Everyone can go on about why Shadow should've stayed dead like they originally intended, but is that the only answer? Must every secondary character outlive their purpose in every game they appear in after they debut?

    6. Ferno

      Ferno

      could've made him like vegeta. still mean/ angry 80% of the time, but there's no doubt that he's a good guy now. sure it's like that for shadow now, but i mean, without us having to get dragged through ShTH for it to happen

    7. Blacklightning

      Blacklightning

      Quote

      Everyone can go on about why Shadow should've stayed dead like they originally intended, but is that the only answer? Must every secondary character outlive their purpose in every game they appear in after they debut?

      My problem with that isn't that they brought Shadow back. It's more that they brought him back fucking immediately, the very next game, in such a short span of time that his death scene carried no weight or meaning.

    8. Ferno

      Ferno

      Heck they even gave Gamma more respect in that regard. Omega was pretty much an excuse to have Gamma there in everything but name, but still.

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