Jump to content

Dr. Mechano

TSS Member
  • Content Count

    3,725
  • Joined

  • Last visited

  • Days Won

    37

Posts posted by Dr. Mechano


  1. I like the redesign. It looks so much better than the nightmare monstrosity in the first trailer. Sonic himself also comes off as a lot more funny and likable here.

    I really enjoyed Robotnik's new scenes in the trailer as well. I feel like Carrey is doing a good job channeling Eggman's manic, over-the-top, hammy persona. It's not one-for-one game Eggman, but it still feels "right" to me. He's easily the part of this movie I'm looking forward to the most.

    Honestly, I'm really liking Agent Stone a lot too, for what little we've seen of him. He seems like a really fun right-hand man for Carrey to bounce off of, and I'm really enjoying their interaction in the trailers.

    Put me in the "cautiously optimistic" camp. I'm still expecting it to be a dumb video game movie, but I think it'll be a good time.


  2. If he don't have the 'stache,

    it belongs in the trash.

     

    Not saying your art or design is bad in and of itself; It could totally work as an original character. But it's just extremely unfitting for Eggman. Even way-the-hell off-model takes on the character like SatAM Robotnik and even the live-action film Robotnik never cut out his mustache. I really do think that it's as integral to Eggman's design as Sonic's spines, Tails's tails, or Knuckles' dreadlocks. Without it, he's just not him.

    And - connecting this to the topic at hand here - I'm not sure how that'd go if he was already a hair-covered animal. Yeah, there have been cases of "normal hair on top of fur" like the mustachioed Uncle Chuck, but I also think that - even if you found a way to keep the mustache with an animal design - Eggman being bald is also extremely iconic of his appearance. It's what gives him an egg-head, you know? It'd be really hard to tie these design elements - which I honestly consider essential for Eggman - into an animal character.


  3. 8 minutes ago, Sean said:

    My point being that I don't want to hear this:

    from someone who also says this:

    You really expected the Archie comics to be like the games? It's called adaptation for a reason, with a unique story of course. These issues are simply "not my Sonic" and "ew Freedom Fighters."

     

     

    or in other words, just deal with the fact that people aren't going to like this movie for various reasons like not being accurate to the games and get over it.

    Ohh, gotcha, sorry! I didn't know the context.

    Definitely agree.


  4. 3 hours ago, Sean said:

    Man. If only people were this open-minded about the Freedom Fighters being in the series and SatAM/Archie doing their own thing completely separate from the games. Maybe then I wouldn't have to put up with being told they're antithetical to Sonic and shouldn't be around anymore.

    I mean, I do think it's fine to vocally dislike those elements. Criticizing the Freedom Fighters is just as valid as criticizing Chris Thorndyke, Sticks the Badger, Manic and Sonia, or any other spinoff's original non-game characters. (Though the FFs at least have a very loose basis in Sonic's animal friends from the games)

    (I'm honestly kinda neutral on them so I'm not putting them down, really. It's more how SatAM handled Robotnik that I wasn't keen on, but that's a topic for another day.)

    To tie this in to the movie discussion, I think it's fine and expected that fans of a game series will necessarily be critical of adaptations that take a lot of liberties with the source material, as the movie is doing. We obviously shouldn't disrespect the fans or the creative team, but just taking a position of "Sonic isn't supposed to be like this" (whether about this film in particular or other adaptations) honestly seems reasonable to me.


  5. Tails having reasonable fears is fine.

    Tails cowering in the face of common Badniks in Forces is not.

    This kid's taken down armies of Badniks and fought Eggman - both alone and with Sonic's help. He stopped Witchcart and Great Battle Kukku all by himself. He stood up to GUN's forces and the Black Arms as well.

    It is ridiculous that he'd be paralyzed with fear from a tiny squadron of common grunt robots. I don't have a problem with Tails being afraid, but when it's incongruent with his character - as it was in Forces - it's bad writing. 


  6. 1 hour ago, Splash the Otter said:

    Who says Eggman would be a human?

    I mean, it's kinda right there in his name: Eggman.

    I feel like changing Eggman's species would necessitate a dramatic change to his design as to make him unrecognizable. Part of his iconic look - which has persisted through all iterations of the character - is that he's a big bald guy with a mustache. Hard to pull that off with a character covered in fur.


  7. 27 minutes ago, Tangled Jack said:

    That's what I'm saying. I don't understand the mentality of "I want to lose my mind over something I hate", I just... avoid the things I'm not interested in.

    Ehh, I feel like it's a little more complicated than that.

    Plenty of the people critical of this film want to like it. They want a Sonic movie that accurately represents the franchise they love, and feel frustrated that the opportunity is being squandered on something that takes a ton of liberties with the source material. They're interested in it - even if they don't necessarily like it - because it relates to their fandom in some way.

    Granted, I'm probably still going to enjoy the movie, though I'm not expecting it to be good. I've mad peace with live-action video game movies always being completely off-the-rails wrong, so I'm expecting more of a fun mess in the same vein as the Super Mario Bros. movie. 


  8. 18 minutes ago, MetalSkulkBane said:

    If Sonic ever reboot I would be 100% for not including any humans....

    But without humans, where would Eggman have come from? Guy's gotta originate from somewhere.

    Unless you meant not including any humans literally - i.e., even Eggman would be gone, which honestly sounds like it'd be one of the biggest mistakes this franchise could make (and that's saying something).


  9. 20 minutes ago, Wraith said:

    For me there is no missing piece. Eggman admires his grandfather for the fame, glory, and technical prowess of his achievements. He doesn't care for his achievements as a humanitarian and might even be ignorsnt as to why that matters. Hehas no feelings whatsoever about Maria's murder. 

    In Shadow the Hedgehog, Eggman is disgusted at the thought of his hero selling out his colleagues just for scientific achievement.

    "That can't be! He betrayed his own people for research?! For Black Doom?!"

    mAYcJ4Y.png

    Eggman is revolted by Gerald's apparent lack of humanity and honor here. He's not like, "Ha ha, that's my grandpa! Willing to achieve scientific progress even if it kills people! What a lovable old rascal!" He's shocked and horrified by the reveal that - even before Maria's death drove him insane - his childhood hero may have been a self-centered, manipulative monster after all. (Of course, once it's revealed that Gerald built the Eclipse Cannon to stop Black Doom, the game immediately cuts to Eggman, who is relieved that yes - Gerald actually was a good guy prior to snapping after all.)

    As much as I honestly hate this game, I feel like it does clarify Eggman's feelings toward his grandfather. Yes, he absolutely looked up to him for his scientific brilliance, but it's clear that he also saw him as a fundamentally upstanding and good person; And when that image of him was shaken, he felt betrayed.

    We see this in Sonic Adventure 2 as well. "As a child, I looked up to my grandfather for all the great things he accomplished in his life. He was my hero, and I wanted to be a great scientist like him. But... Did he really mean to destroy us?"

    Again, Eggman had to wrestle with Gerald not living up to the idealistic vision he always had of him. I think it's clear that Eggman wanted to think of Gerald as a good man, and that it was very difficult for him to confront his grandfather's darker side.

     

    Quote

     On top of that I'm kinda tired of stuff like daddy issues used to explain away atrocities anyway. Sometimes people are just dicks, and that's fine.

    I don't think it'd really be "daddy issues" here anyway. More having a legitimate grievance with the actual corruption within the government that resulted in members of his own family - including his childhood hero - being unjustly murdered.

    Honestly it's hard to imagine that not factoring into Eggman thinking he can do a better job running the world than the current powers that be, but that's just me.


  10. 21 minutes ago, Wraith said:

    I'm aware that the humans were in supplementary material but the games never featured them. A lot of people assumed they weren't around based off of that despite manmade structures being everywhere in those games.

    Mmm, what about Witchcart?

    WitchcartDarkcastle.png

    Or the humanoid angel statue in Sonic CD?

    hqdefault.jpg

    Or the humans in the hieroglyphs in Sonic Blast?

    142251-sonic-blast-sega-master-system-sc

     

    Looks like non-Eggman humans have always been around to me. We don't see them much in the classic games because they were action games - ergo, we don't see many townspeople or NPCs in general. But the idea that Eggman is the only human in Sonic's world is flat-out contradicted by in-game evidence to the contrary.


  11. I've owned the Genesis original, Mega Collection for Gamecube, and - for convenience's sake - a digital version on the Switch.

    Technically, you could argue that I have it on Sonic Gems Collection as well. The game's final boss is accessible as an unlockable in the gallery, albeit with a strict time limit that - under normal circumstances - prevents you from playing the rest of the game. But with some Action Replay shenanigans, this game - as well as the others - can have said timer disabled, making Gems Collection effectively a way bigger compilation than it was supposed to be.


  12. Honestly, I'm echoing the sentiments that the movie will be bad.

    But I'm still expecting it to be a fun kind of bad, and I'm honestly kind of hyped for the spectacle of it all? Dr. Eggman and Agent Stone look like a riot in the trailer, and I really look forward to their scenes in the finished product.

    One thing I'm genuinely liking is that, throughout the trailer, Eggman seems to get more and more manic and excited as time goes on. It would have been easy to just write him as perpetually angry or something, but I feel like they nailed Eggman's zaniness and excitability. He seems to have a genuine scientific curiosity about Sonic, and is having a good time trying to capture him.

    No matter how much of a mess this film will probably be, I'm honestly kind of loving Eggman's direction here. 


  13. Just now, DabigRG said:

    Classic Sonic not talking much in Generations was just a cheeky way of distinguishing him from his Modern/Dreamcast counterpart.

    I'd have been fine with him not talking much in Generations, but they made him not talk at all.

    The idea of him being less verbose than his modern counterpart makes sense; People talked less in the old games, after all. But I'd have liked it if he - like classic Tails and classic Eggman - got some lines, you know?


  14. 30 minutes ago, StaticMania said:

    Neither is Mario.

    This is true as well.

    Mario is a man of few words, not no words. Even in most of the mainline platformers, dude still has grunts, phrases, and even a few complete sentences here and there. Some games like Fortune Street, Luigi's Mansion, and Dr. Mario 64 even up the ante by giving him text dialogue. Ooooh! Mario has a defined personality, and is not just a flat blank slate for the player to project onto. I wish there wasn't a seemingly-arbitrary limit on how much he's allowed to say. The idea of a "semi-silent protagonist" seems like an unnecessary restriction to me.

    And yeah! I agree about classic Sonic too, to stay on topic. Classic Sonic, in fact, has talked in the games already! I point you to the ending of Sonic 3D Blast:

    zmLMkzk.png

    There he is. Talking. A thing he could always do.

    He also has voice clips in Sonic CD:

     

    The idea of classic Sonic being mute is recent. This was never the case in the older games. Sonic didn't talk much in the old games because the old games typically didn't have dialogue or voice-acting. But in the few that did, Sonic spoke just fine.


  15. 10 minutes ago, honey-dew said:

    The moments where Tails and Sonic argue about Eggman in Lost World, don't seem like it would fit their original characterizations, especially since Eggman has been their enemy since the series conception.

    More to the point, Sonic and Eggman (along with Tails, since he's the subject here) have teamed up plenty of times before Lost World. It should almost be routine by now, and not warrant this sort of argument.

    In SA2, when Eggman led the operation to shut down the Eclipse Cannon, Tails didn't get all huffy and insist that Sonic wasn't trusting him to do it. He followed Eggman's lead and even helped direct over the radio during Eggman's own segment. Tails didn't turn a world-saving truce into his own personal ego trip in SA2, and if the writers knew his character better, he wouldn't have in Lost World either.


  16. Another one came to mind today:

    AoStH - Robotnik abandons his evil plot to save his Fuzzy Wuzzy

    3ziiLSW.png

    In "Mama Robotnik's Birthday," it's revealed that as a child, young Ivo had a robot bear named Fuzzy Wuzzy, who he genuinely loved and adored. He cherished this bear dearly, and - when Sonic electrifies it - Robotnik breaks down in tears, begging the hedgehog to spare his childhood friend.

    Sonic mulls it over, then agrees on the condition that Robotnik "promises to be good," which he does instantly, without a second thought. Mama Robotnik - disgusted at the idea of her son agreeing to be good, thwaps him in the head before being carted back to the home. The episode ends with Robotnik and Fuzzy Wuzzy reunited - with Robotnik being quite relieved that his nightmare of a mother is finally gone. 

    What I like about this is that it's one of the few examples of AoStH Robotnik - a character defined by his unabashed love of rrrrrottenness and evil - actually caring enough for someone else to beg. Enough to hurriedly agree to put his evil plans aside for the moment to save them. Even in other episodes that depict him showing some sort of affection to someone else - like "Best Hedgehog" where he has a one-sided crush on Lucinda - it's usually depicted as self-serving in some way. But here, Robotnik truly cares for Fuzzy Wuzzy and shows actual empathy for their pain, crying desperately for Sonic to save him.

    Guess even this Ivo has a heart deep down.


  17. 6 minutes ago, Petrifying Panda said:

    My earliest memory of a Sonic that was straight up unable to swim in an media is probably Underground.

    Ha, of all the shows to actually get that right, leave it to the one that least resembles the games. More broadly, the OVA - which came out a little earlier - claimed Sonic and Tails couldn't swim; and considering Knuckles was there and this was well after Sonic 3, there wasn't any excuse for that.

    From the same calendar, here's Sonic, Tails, and Eggman in a pretty normal-looking city. Star Light Zone, maybe?

    Sonic_1993_Calendar_-_September_October.

    Something's up with that sewer.


  18. 3 minutes ago, MetalSkulkBane said:

    "Pretty much like humans" would be boring answer

    Yet it's likely the canonical one.

    In Sonic Adventure, we see Amy living among the majority-human city of Station Square. The same city also features billboards advertising an animal model of indeterminate species.

    https://i.imgur.com/OU570Ii.png 

    South Island - commonly accepted to be a majority-animal location - still has evidence of human culture existing there. The Game Gear game Sonic Blast takes place on South Island, and we see human figures in the hieroglyphs of the Yellow Desert:

    142251-sonic-blast-sega-master-system-sc

    To me, this implies that humans and anthropomorphic animals have always coexisted, or at least have for a very long time. There isn't really any reason to think that the animals are culturally distinct from humans in any meaningful way; They live in modern cities, drive cars, use modern technology, and generally live like humans do. There is evidence - albeit mostly in the smaller details - that animals live in predominantly human locations and vice-versa.

    Based on how we see them acting, and the subtle decorative details in the games, I think Sonic animals are pretty much just shorter, hairier humans; at least, culturally speaking.


  19. 11 minutes ago, SBR2 said:

    https://comicbook.com/gaming/2019/10/16/sonic-mania-adventures-animated-shorts-yukio-kusumoto-interview/

    There was an interview on Comic Book dot Com with Sega's Animation head about Sonic Mania Adventures and Team Sonic Racing Overdrive and in the Interview he mentions that they came about because Boom had wrapped production and they wanted to do something different. 

    So I'm sorry to say it but Sonic Boom seems to be officially dead.

    I'm not surprised, but that is sad to hear. 

    I for one loved Sonic Boom, and thought that - while the quality of the games ranged from sub-par to terrible - the cartoon and comic were really charming and had a lot of heart.

    Boom Eggman is one of my all-time favorite takes on the character, narrowly beaten out by the Sonic X comic and maybe the Sonic X anime. I just love how relatable and human he was in this series; How he had actual friends, a makeshift "family" of Mom-Bot and Morpho, and an absolute plethora of episodes focusing on him as the central character. Sonic Boom was extremely kind to Eggman, giving us more Eggman-centric stories than any other iteration of the Sonic franchise. What he lacked in menace or villainy, he more than made up for in character.

    So long, Sonic Boom. And thanks for the memories!

×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.