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Agent York

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Agent York last won the day on February 14 2012

Agent York had the most liked content!

About Agent York

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    Zach, the coffee warned me about it.
  • Birthday 07/11/1991

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    United States
  • Location
    Portland, Oregon

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  1. Happy Birthday~!

  2. Happy Birthday man, hope you're doing well

  3. I bet this has already been up, but I keep on seeing people mention Marine from that one art leak, at least on other forums/discussions, but it's like everybody is ignoring this guy in the concept art. A purple weasel with a cowboy hat... Nack the Weasel/Fang the Sniper? I mean, wouldn't that be him? Isn't that a bit too coincidental? I'm sure someone else has brought it up, but I just haven't seen anyone else mention it.
  4. From what I've heard, I need some of the Dusty Ruins 1, Sky Road 1, Lava Mountain 2, and the final boss music when it's available. I haven't heard the whole OST, but from what I saw those four tracks have stood out to me.
  5. To be fair, that's only one level in Sky Road. The other four are composed of a Japanese-style stage with giant dragon robots, a Sky Chase-esque stage with Sonic free-falling, the Desert Ruin rip-off with the Stormy background change, and the hidden stage composed entirely of cubes. I'm honestly not too bothered about it as the rest of the game provides more variety than almost any other entry in the series to shake things up per zone.
  6. I want to throw something out there. The game is much more fun to play than it is to watch. I made this verdict when I played it back at PAX, played 6 levels. I had seen those six levels before, but they were much more fun to play than they were to watch, I discovered. They felt different than I had expected, and I had much more fun playing them than I had expected from all the videos done of them before PAX. The streamer, the actual person playing, seemed to have really enjoyed the game, outside of some rough difficulty spikes. I think that speaks more to me than those that watch as I feel this game is a game more fun playing than watching.
  7. Keep in mind I haven't actually fought any bosses in the game, but from what I observed, the bosses look better than Generations, and a tad better than Colors, but the difference seems marginal. I don't know why they've had such a hard time with bosses recently, though. It's kind of been like this since Shadow the Hedgehog (I liked some of the bosses in Heroes, shhhhh). This game has more bosses though, but then the bosses themselves all seem relatively short, so I guess I can say it's better than being trapped in an overly long and tedious boss fight. It's just weird since the bosses looked so easy compared to the game's stages. Bright side is that no boss looked Time Eater levels of terrible, though.
  8. I'm in the boat that there's gotta be more than that, that almost felt like the fake ending to Sonic and the Black Knight, the whole final boss and sort of rushed ending scenes, some plot strings completely left unexplained (what happens to Lost Hex? They just leave it there? What happened to the Zeti? Why just leave the machine capable of destroying the whole world right there... On the planet with the Zeti, who were using it to destroy the world!?). The worst part is that I actually was kind of enjoying the story for what it was, it was amusing and had a few actually better-than-expected scenes, but then the 'ending' felt so incomplete. I've got a theory it may have to do something Black Knight related, Black Knight was composed of the same team who made this game so it wouldn't surprise me, but not quite sure what. I'm also suspicious since on the lava map there's a dome that's just kind of... there to the right of the final boss level. I think that's the Badnik Factory that several scenes take place in, but it's highly suspicious to me. Game does look good though, happy to have pre-ordered. Also it looks like there's a lot of secrets to unlock still, and didn't see a lot of the hidden stages in each world. Dome to the right of the final stages: Dome on the bottom-right: Mustacheless Eggman: Gerbil Pacman, the True Villain:
  9. I pop into the stream to see a stealth level, and Sonic getting caught by search lights and carried off by bats to his death. And goddamn, the music in that level is wonderfully dorky (sounds sort of French-ish polka). Life is good.
  10. Possibly, I'll mess around with that level a bit more later today. One correction, while the game is technically slower than boosting I would argue that the game gets much faster than non-boost gameplay. And I like the rails in Silent Forest too, for the same reasons as you mentioned but also it actually takes skill to switch rails in this game as you have to jump and land on them manually ala' Adventure 2 rather than switching between them freely, which I prefer and helps make the sections a lot more interactable. I think I might of enjoyed the rail section more in a full game than just the demo though, as I was figuring rail mechanics as I was having to dodge things and maybe enjoyed it less because of that.
  11. I'm certain, but thinking on it maybe kicking or bounce attacking might open them. I saw the video too so I thought I was just supposed to jump at the flowers and was dying as they would not open up and just jumping on them when they're closed hurts you.
  12. I'm not sure how it'll be on consoles, but on the 3DS I am pretty sure it's score-based. Some things give you points normally, like doing tricks with a snowboard or hitting bumpers, but is of course highly gauged by stage time, Flickies freed, and rings at the end of the stage, with points detracted for deaths. It's not too different outside of enemies defeated playing a bigger role in your score, but the requirements were definitely harder than Generations at least. Would need to you around more with it to claim anything more than that.
  13. No, and trust me, I tried. Jumping on them when they're closed hurts you. I think it has something to do with speed though as they usually opened if I spin dashed over them (which inadvertently is how I passed the area as I found a shortcut using the spin dash that makes you skip over the flower sections almost entirely with some well placed spin dash jumps).
  14. Yeah, the quicksand isn't instant death, but you can't run in it and it hurts you, so let's say the flowers suddenly close on you and you're in the middle of a big stretch of it. Then you're basically dead. Wasn't helped I didn't know how to open the flowers, though. They don't open automatically, though. Honestly I think the Wisps are a huge non-issue from what I've played. They controlled fine, they're absent in most of the playable stages so far, and so far they're optional in all of them too. Most you'll miss not using them is some alternate paths/secret areas with rings an lives and such/an easy way to deal with some enemies. In this instance I think people are making mountains out of ant hills, honestly. I liken Wisps in this title as power-ups in Mario games, they aren't exactly the same but they're useful, not needed to beat stages, but can be used to access secret areas.
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