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jeremycarrier

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  1. Thumbs Up
    jeremycarrier got a reaction from UltraGizmo64 in Big the Cat is officially retired   
    http://segabits.com/blog/2012/06/07/sonic-talk-9-sonic-4-episode-ii-after-party/

    Well, I hope you're happy now guys, Big is dead.

    DEAD.



    RIP sweet prince....you will be remembered...
  2. Thumbs Up
    jeremycarrier got a reaction from C.J in Lost World: Discussion, Impressions and Fan Reviews   
    At the end of the day, I'm not sure what the game itself is intended for, or what it wants to do. It seems to be a set of concepts that Sonic Team slapped together into a game, but it just lacks cohesion and even its own sense of identity. I can almost see the assets being reused simply because it's a string of concepts put together until they realized they were making a game and needed to add level tropes. You can see some sort of sense that they knew they were doing with some of the gimmick stages (ie: the casino stage and the dessert stage) because they related directly to the Deadly Six Member of the Current World (ie: dessert for Zomom and casino for Zeena since it matches their personalities a bit). But other than that, you don't have a lot of that sorta thing going on. 

    I'm struggling to figure out what the game overall is simply trying to do. I'm certain that when I do completely finish, I still won't know. It's odd that after three games of knowing exactly what roles those games served and what the design intents were for those games, Lost World just leaves me feeling puzzled.
     
    Its a competent, average, 6/10 game with no real identity of its own, trying to cater to a variety of tastes and excelling at nothing. 15+ years later, Sonic is still floundering around for an identity in 3D, and that's just kinda sad to me.
  3. Thumbs Up
    jeremycarrier got a reaction from SuperStingray in Lost World: Discussion, Impressions and Fan Reviews   
    At the end of the day, I'm not sure what the game itself is intended for, or what it wants to do. It seems to be a set of concepts that Sonic Team slapped together into a game, but it just lacks cohesion and even its own sense of identity. I can almost see the assets being reused simply because it's a string of concepts put together until they realized they were making a game and needed to add level tropes. You can see some sort of sense that they knew they were doing with some of the gimmick stages (ie: the casino stage and the dessert stage) because they related directly to the Deadly Six Member of the Current World (ie: dessert for Zomom and casino for Zeena since it matches their personalities a bit). But other than that, you don't have a lot of that sorta thing going on. 

    I'm struggling to figure out what the game overall is simply trying to do. I'm certain that when I do completely finish, I still won't know. It's odd that after three games of knowing exactly what roles those games served and what the design intents were for those games, Lost World just leaves me feeling puzzled.
     
    Its a competent, average, 6/10 game with no real identity of its own, trying to cater to a variety of tastes and excelling at nothing. 15+ years later, Sonic is still floundering around for an identity in 3D, and that's just kinda sad to me.
  4. Thumbs Up
    jeremycarrier got a reaction from Sami in Lost World: Discussion, Impressions and Fan Reviews   
    At the end of the day, I'm not sure what the game itself is intended for, or what it wants to do. It seems to be a set of concepts that Sonic Team slapped together into a game, but it just lacks cohesion and even its own sense of identity. I can almost see the assets being reused simply because it's a string of concepts put together until they realized they were making a game and needed to add level tropes. You can see some sort of sense that they knew they were doing with some of the gimmick stages (ie: the casino stage and the dessert stage) because they related directly to the Deadly Six Member of the Current World (ie: dessert for Zomom and casino for Zeena since it matches their personalities a bit). But other than that, you don't have a lot of that sorta thing going on. 

    I'm struggling to figure out what the game overall is simply trying to do. I'm certain that when I do completely finish, I still won't know. It's odd that after three games of knowing exactly what roles those games served and what the design intents were for those games, Lost World just leaves me feeling puzzled.
     
    Its a competent, average, 6/10 game with no real identity of its own, trying to cater to a variety of tastes and excelling at nothing. 15+ years later, Sonic is still floundering around for an identity in 3D, and that's just kinda sad to me.
  5. Thumbs Up
    jeremycarrier got a reaction from Blue Blood in Lost World: Discussion, Impressions and Fan Reviews   
    At the end of the day, I'm not sure what the game itself is intended for, or what it wants to do. It seems to be a set of concepts that Sonic Team slapped together into a game, but it just lacks cohesion and even its own sense of identity. I can almost see the assets being reused simply because it's a string of concepts put together until they realized they were making a game and needed to add level tropes. You can see some sort of sense that they knew they were doing with some of the gimmick stages (ie: the casino stage and the dessert stage) because they related directly to the Deadly Six Member of the Current World (ie: dessert for Zomom and casino for Zeena since it matches their personalities a bit). But other than that, you don't have a lot of that sorta thing going on. 

    I'm struggling to figure out what the game overall is simply trying to do. I'm certain that when I do completely finish, I still won't know. It's odd that after three games of knowing exactly what roles those games served and what the design intents were for those games, Lost World just leaves me feeling puzzled.
     
    Its a competent, average, 6/10 game with no real identity of its own, trying to cater to a variety of tastes and excelling at nothing. 15+ years later, Sonic is still floundering around for an identity in 3D, and that's just kinda sad to me.
  6. Thumbs Up
    jeremycarrier got a reaction from Chili Dawg in Sonic Lost World Reviews   
    Should've got that 25 lives pre-order!
  7. Thumbs Up
    jeremycarrier got a reaction from thatguyfrom03 in Sonic Lost World Reviews   
    It just a bit frustrating how inconsistent this franchise is. It feels like its one step forward, one step back. with every entry.They'll make the controls less finicky, but with lots of slow ill-fitting 2D platforming and dumbed down 3D sections in Colors. We'll try to do the best of both worlds, but in a tiny slight package full of filler side activities, mediorcelevel design, and a shit last boss. We'll finally hire some good writers and voice actors, and we'll waste them on Baldy McNosehair and insubstantial childish storytelling. They'll fix the homing attack having a mind of its own, then introduce LOTS of different targets for your homing attack to get confused in Lost World. They'll tiered speeds, but with zero momentum in-between the speeds, just hard stops that breaks up the flow. 
     
    And just a hundred other different things they seem to be constantly improving and breaking and introducing
     
    Like FUCK can they just do one game where they get the vast majority of it right? One game we can all agree was awesome? Is this franchise cursed to be various levels of "mixed bags" forever?
  8. Thumbs Up
    jeremycarrier got a reaction from NiGHTS in Sonic Lost World Reviews   
    It just a bit frustrating how inconsistent this franchise is. It feels like its one step forward, one step back. with every entry.They'll make the controls less finicky, but with lots of slow ill-fitting 2D platforming and dumbed down 3D sections in Colors. We'll try to do the best of both worlds, but in a tiny slight package full of filler side activities, mediorcelevel design, and a shit last boss. We'll finally hire some good writers and voice actors, and we'll waste them on Baldy McNosehair and insubstantial childish storytelling. They'll fix the homing attack having a mind of its own, then introduce LOTS of different targets for your homing attack to get confused in Lost World. They'll tiered speeds, but with zero momentum in-between the speeds, just hard stops that breaks up the flow. 
     
    And just a hundred other different things they seem to be constantly improving and breaking and introducing
     
    Like FUCK can they just do one game where they get the vast majority of it right? One game we can all agree was awesome? Is this franchise cursed to be various levels of "mixed bags" forever?
  9. Thumbs Up
    jeremycarrier got a reaction from Kuzu in Sonic Lost World Reviews   
    Should've got that 25 lives pre-order!
  10. Thumbs Up
    jeremycarrier got a reaction from C.J in Spoiler Topic [Warning - Untagged Discussion]   
    It's trying to be Mario Galaxy, but not nearly as clever or interesting. Going by the actual level design, many parts are built to be counterproductive, cheap, and frustrating. If you move the screen upwards by ascending and then fall down, everything below is now an instant killzone as if it were a pit despite you being there not two seconds ago. More instant deaths exist outside of crushing and pits and many go through invulnerability frames. Enemies are finally dangerous which is great, but the game never tells you what is effective and what isn't. It would have been as simple as a crosshair icon changing, but instead you have to try things until it works. It's unintuitive and doesn't communicate with the player well. Some areas you can die after beating a boss if you end in the wrong place and the game stops taking input. At one point a miniboss shows up and it's unclear what you are supposed to do since its shooting things at you, which you assume will hurt, and the timer is running down. The wisps are awful or one off gimmicks.
     
    It's just this big fake-ass Mario/minigame collection, with the occasional Sonic style stage thrown in like a treat to a hungry dog.
     
    and with a final boss straight out of Colors, its just lazy horseshit
  11. Thumbs Up
    jeremycarrier got a reaction from neezTHEhuman in Spoiler Topic [Warning - Untagged Discussion]   
    It's trying to be Mario Galaxy, but not nearly as clever or interesting. Going by the actual level design, many parts are built to be counterproductive, cheap, and frustrating. If you move the screen upwards by ascending and then fall down, everything below is now an instant killzone as if it were a pit despite you being there not two seconds ago. More instant deaths exist outside of crushing and pits and many go through invulnerability frames. Enemies are finally dangerous which is great, but the game never tells you what is effective and what isn't. It would have been as simple as a crosshair icon changing, but instead you have to try things until it works. It's unintuitive and doesn't communicate with the player well. Some areas you can die after beating a boss if you end in the wrong place and the game stops taking input. At one point a miniboss shows up and it's unclear what you are supposed to do since its shooting things at you, which you assume will hurt, and the timer is running down. The wisps are awful or one off gimmicks.
     
    It's just this big fake-ass Mario/minigame collection, with the occasional Sonic style stage thrown in like a treat to a hungry dog.
     
    and with a final boss straight out of Colors, its just lazy horseshit
  12. Thumbs Up
    jeremycarrier got a reaction from ArtFenix in Spoiler Topic [Warning - Untagged Discussion]   
    So basically its a bad Mario Galaxy clone with corny jokes and a final boss straight out of Sonic Colors. And it last about 5 hours, including lots of deaths.
     
    Great
  13. Thumbs Up
    jeremycarrier got a reaction from ArtFenix in Spoiler Topic [Warning - Untagged Discussion]   
    It's trying to be Mario Galaxy, but not nearly as clever or interesting. Going by the actual level design, many parts are built to be counterproductive, cheap, and frustrating. If you move the screen upwards by ascending and then fall down, everything below is now an instant killzone as if it were a pit despite you being there not two seconds ago. More instant deaths exist outside of crushing and pits and many go through invulnerability frames. Enemies are finally dangerous which is great, but the game never tells you what is effective and what isn't. It would have been as simple as a crosshair icon changing, but instead you have to try things until it works. It's unintuitive and doesn't communicate with the player well. Some areas you can die after beating a boss if you end in the wrong place and the game stops taking input. At one point a miniboss shows up and it's unclear what you are supposed to do since its shooting things at you, which you assume will hurt, and the timer is running down. The wisps are awful or one off gimmicks.
     
    It's just this big fake-ass Mario/minigame collection, with the occasional Sonic style stage thrown in like a treat to a hungry dog.
     
    and with a final boss straight out of Colors, its just lazy horseshit
  14. Thumbs Up
    jeremycarrier got a reaction from Milo in S.L.W. Screenshots (P. 54) "Grammar Errors? This game is a sequel to Sonic's Schoolhouse!?"   
    I actually REALLY like the way the humans looked like in Unleashed. Not "realistic" like Sonic Adventure/Shadow the Hedgehog, just this side of cartoony and exaggerated that they look like they could exist alongside Sonic the Hedgehog and Nack the Weasel and shit
  15. Thumbs Up
    jeremycarrier got a reaction from Syntax Speedway in S.L.W. Screenshots (P. 54) "Grammar Errors? This game is a sequel to Sonic's Schoolhouse!?"   
    I actually REALLY like the way the humans looked like in Unleashed. Not "realistic" like Sonic Adventure/Shadow the Hedgehog, just this side of cartoony and exaggerated that they look like they could exist alongside Sonic the Hedgehog and Nack the Weasel and shit
  16. Thumbs Up
    jeremycarrier got a reaction from PeanutButterDimond in S.L.W. Screenshots (P. 54) "Grammar Errors? This game is a sequel to Sonic's Schoolhouse!?"   
    I actually REALLY like the way the humans looked like in Unleashed. Not "realistic" like Sonic Adventure/Shadow the Hedgehog, just this side of cartoony and exaggerated that they look like they could exist alongside Sonic the Hedgehog and Nack the Weasel and shit
  17. Thumbs Up
    jeremycarrier got a reaction from A Match in Oil Ocean Zone in Sonic Lost World - Debut Trailer   
    That's a good omen!
  18. Thumbs Up
    jeremycarrier got a reaction from Sami in Sonic Lost World - Debut Trailer   
    That's a good omen!
  19. Thumbs Up
    jeremycarrier got a reaction from KrazyBean in S.L.W. Screenshots (P. 54) "Grammar Errors? This game is a sequel to Sonic's Schoolhouse!?"   
    I actually REALLY like the way the humans looked like in Unleashed. Not "realistic" like Sonic Adventure/Shadow the Hedgehog, just this side of cartoony and exaggerated that they look like they could exist alongside Sonic the Hedgehog and Nack the Weasel and shit
  20. Thumbs Up
    jeremycarrier got a reaction from Remy in S.L.W. Screenshots (P. 54) "Grammar Errors? This game is a sequel to Sonic's Schoolhouse!?"   
    I actually REALLY like the way the humans looked like in Unleashed. Not "realistic" like Sonic Adventure/Shadow the Hedgehog, just this side of cartoony and exaggerated that they look like they could exist alongside Sonic the Hedgehog and Nack the Weasel and shit
  21. Thumbs Up
    jeremycarrier got a reaction from Yugi Muto in Sonic Lost World - Debut Trailer   
    That's a good omen!
  22. Thumbs Up
    jeremycarrier got a reaction from andrewtuell1991 in Sonic Generations : General Hacking Thread   
    I'm gonna join the chorus of "yay Ocean Palace". Its a good level, and now that we won't have to stop every 15 seconds to switch characters will make it even better.
  23. Thumbs Up
    jeremycarrier got a reaction from Stritix in Eddie Lebron Sonic Movie: New Teaser Trailer!   
    Holy shit....
     
    ...that was just... unpleasant, to put it nicely. Actively a challenge to watch the whole thing.
  24. Thumbs Up
    jeremycarrier got a reaction from Yugi in Big the Cat is officially retired   
    I was hoping Silver would be the next one to go, but for some inexplicable reason he's kept around.

    But yeah, let's go with Cream. Just die, Cream.
  25. Thumbs Up
    jeremycarrier got a reaction from Shrek in Big the Cat is officially retired   
    I was hoping Silver would be the next one to go, but for some inexplicable reason he's kept around.

    But yeah, let's go with Cream. Just die, Cream.
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