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JezMM

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Status Updates posted by JezMM

  1. Just watched the Sonic christmas special and...

     

    The now-canon concept that all Chao somehow genetically remember and appreciate Tikal is too much for my heart.

  2. Random fact, as a teen getting back into Sonic after he went multi-platform, it took me a hot second to come to terms with the idea that Sonic's voice didn't change when he became Super Sonic. Probably just residule energy from Super Sonic's portrayal in the Fleetway Comics (which I always kinda knew wasn't canon but, only owning the 8-bit games, Super Sonic was never something I got to experience in the games firsthand as a kid).

    1. Semi-colon e

      Semi-colon e

      In Sonic Heroes, he sounds more aggressive when Super. I wish they'd kept that.

    2. JezMM

      JezMM

      I won't lie, with Sonic X being such a nostalgic thing to me, I actually really love when Super Sonic is oddly CALMER than his usual self, but that only really works when he's being used narratively at a climax point and is about to take/has just taken care of a threat with complete ease.  Which uhh... tends not to happen in the game coz final bosses that go down in a single hit tend to be frowned upon.

  3. After deleting his original tweets, Richard Jacques is now (deservedly) getting comments on his general tweets that parody his own tweet towards Tee Lopes in mockery of him. When someone out of the loop asked what was with all the comments, he responded in total faux-ignorance ("Usual twitter nonsense?"). I could have retained some respect for him if he apologised for his words following a calm down of what might've been misdirected anger about lack of credit in a remix that he personally didn't enjoy, but this is what we get. What a cowardly piece of shit.

    1. Panda Claus
    2. Tarnish

      Tarnish

      Ah, humans...gotta love how they can throw away decades of appreciation and admiration after 1 bad act.

    3. Blue Blood

      Blue Blood

      I hope this doesn't continue for too long and become a case of people bullying Jacques... I love the witty points made by that Sonic says in a vacuum and appreciate the fact that Jacques is being told he was out of order,but this could easily get out of hand. 😕

    4. Blue Blood

      Blue Blood

      I hope this doesn't continue for too long and become a case of people bullying Jacques... I love the witty points made by that Sonic says in a vacuum and appreciate the fact that Jacques is being told he was out of order,but this could easily get out of hand. 😕

    5. JezMM

      JezMM

      @Tarnish

      It's not like musical talent requires you to be a good person, it's very easy for all of that to be ruined because I deem being a good person far more important than being a talented person.  He has given examples of not being a good person on several fronts by saying the thing in the first place, to a person who is so clearly a fan of his work and a fellow professional who has only recently got their footing as a professional musician AND trying to sweep it under the rug by deleting the tweets and not apologising for it.  It wasn't a mistake and he's not sorry.  There is nothing to admire about Richard Jacques as a person until further action proves otherwise.

      His music is forever tainted by this now, and if I do enjoy it, it'll be in a bubble where I think of the connection to the game only, not the composer.

       

      And yeah I sorta agree Blue Blood. Sonic fans can get a bit obsessive. Actually the quicker this gets dropped, the slightly easier it'll be to disconnect him from the music he contributed to the series as I'd like to do.

    6. Panda Claus

      Panda Claus

      Has Jacques displayed other shitty behaviour before this? Just wondering

    7. JezMM

      JezMM

      Nothing I've PERSONALLY seen but I have heard that he publicly responded to some people criticising his Splash Wave remix from Transformed. I believe the context was that they thought the dubstep take was kind of lazy and didn't work for them, but he went out of his way to say that it was his vision for the track rather than just... not responding which is kind of the professional thing to do in such a circumstance.

      BUT pinch of salt and all that, only heard this second hand.

    8. DanJ86

      DanJ86

      I'm not defending anyone, I'm a little worried that with Twitter and the harassment that can come from it, it results in making people more aggressive. When you get criticized a lot for one thing you're bound to get irritable.

      But it still saddens me when a person I respect is mean to others for no reason.

    9. Blue Blood

      Blue Blood

      It's not Sonic gets that get obsessive; it's just fandoms and groups in general. If "Danny Dans" can have his hot take on the situation, then why can't "Benny Bens" and "Bobby Bobs" and literally everyone else? And then once it starts being funny, people want to join in for fun of it. It's not just Sonic fans. It would happen in any similar situation for any fandoms.

    10. Soniman

      Soniman

      Well that wasn't nice of him 

    11. Tarnish

      Tarnish

      @JezMM " His music is forever tainted by this now, and if I do enjoy it, it'll be in a bubble where I think of the connection to the game only, not the composer. "

      So much for separating the art from the artist. This is why I rarely if ever pay any attention to artists outside of the work they produce.

    12. JezMM

      JezMM

      @Blue Blood

      Yeah that's fair. I expected the vitriol but the fact that everyone is making the same joke has already gotten old. And technically the format doesn't even make sense - a composer wouldn't credit the director of a movie for music used in a trailer - if anything the "gotcha!" should be that Richard should be annoyed that the trailer didn't credit him for the music anywhere.

    13. Panda Claus

      Panda Claus

      Now he’s blocking people

       

       

    14. JezMM

      JezMM

      @Tarnish

      Honestly for me it's something I can't even help, which is why I'm super bummed out.  I LOVE Sonic 3D Blast's soundtrack, I listen to it often. But now I'm forever going to relate it to this act of nastiness, I'll never be able to enjoy it like I used to. It is in my very nature to care about people being nice to each other, human kindness is incredibly important to me. When I learn that a creator has done something awful, I can't help but not have that hang over whatever I used to enjoy by them.

      Seperating art from artist is not some responsibility that everyone is capable of or has to do, a "so much for" comment as if it is, isn't really applicable.

    15. Panda Claus

      Panda Claus

      @JezMM for me personally, I’d still be able to listen his stuff because I can at least take solace in the fact he’s not actually working for them anymore.

      If Sega somehow went on to hire him again after this (which I don’t see happening now anytime soon), that’s when I’d find it harder to stomach.

    16. JezMM

      JezMM

      Yeah don't get me wrong, I guess I can seperate art from artist to a degree - I mean I still play Overwatch because it's fun, but I definitely feel guilty about it due to Blizzard's actions. Likewise, I enjoy some of Jacques' Sonic music too much to never listen to it again. As said the bad feelings it'll give me now are entirely involuntary, and that's part of why it's super annoying and maddening. Like the most important part is that he was so mean-spirited to another person who meant no harm, but on a personal level I'm mad coz I'm like "how dare you ruin this music I like" lol.

  4. Considering we now have TSR, a game where Sonic and friends travel happily back and forth between a location like Casino Park and a location like Spagonia without batting an eyelid - within a single game - could the stupid next-to-impossible-to-accept-as-canon "two worlds" concept be any more flimsy at this point? I hope it never comes up again when Iizuka et al. are asked about that sorta thing.

    1. Soniman

      Soniman

      I fucking hate the two worlds idea so much I hope it quietly goes away. Especially because such a hack idea is never EVER brought up in the games like you'd think such a important concept that's been around for years would get a shout out but nope. Good.

    2. Diogenes

      Diogenes

      i mean the game notes that dodon pa somehow managed to send invitations to both blaze and silver in their own dimensions/time periods so having the tech to send the characters back and forth between the animal and human worlds is entirely within his power.

    3. Indigo Rush

      Indigo Rush

      It seems like an excuse for them to justify their recent focus on non-Earth locations and lack of human NPCs since Unleashed. Like it took them this long to realize that maybe the real world wasn't the best setting and they have years of inconsistency to explain away and this was their best solution.

    4. Soniman

      Soniman

      I was totally fine with games like Sa1 and Unleashed having humans though. It was literally down to the tone and artstyle which is why games like 06 and to a lesser extent SA2 perpetuate this idea that sonic interacting with people us stupid and weird when it's really not honestly 

    5. Indigo Rush

      Indigo Rush

      What really bugs me is that they could never seem to portray a world where they both co-existed. It was either Eggman being the only human, or Sonic and friends being the only Mobians. It's extremely hard for me to invest in the continuity of this series when they can't even get the setting to be consistent.

  5. It's such a crying shame that they got an orchestra to record the iconic drowning theme and then only used it for Colours rather than making it the series staple.

    I don't care how non-orchestral the soundtracks get, that theme should always be the most dramatic fucking thing ever. Hell lets add some ominous latin chanting to it if they can hire a choir sometime, go full whack.

    1. TheOcelot

      TheOcelot

      Ha, yeah I forgot how good it sounds in Coiors:

       

    2. Indigo Rush

      Indigo Rush

      Also, props to Colors for making a new bubble inhale SFX that sounded great... which was also only in Colors. 

       

      man...

    3. JosepHenry

      JosepHenry

      They used it on Lost World 3DS though. So it could return. When we get that Sonic game without 16 bit sounds or classic nostalgia in 57 years from now

    4. Supah Berry

      Supah Berry

      Sonic Team should bother to make new Modern Sonic underwater sections for a start. 

    5. JezMM

      JezMM

      Ohhh yeah I forgot Lost World 3DS had it. That's something at least.

  6. No surprise that Richard Jacques' studio is behind the cut-scene music for TSR, a lot of tracks almost seem like direct remixes of Sonic Boom Fire & Ice music (I think they just use almost identical backing tracks with a brand new melody though, if memory serves). Seeing that a new face is responsible for the map music is interesting though, I definitely noticed that those sounded completely out-of-style with the rest of the soundtrack. I like them but they're almost eireely quiet/lacking in energy sometimes. I was really expecting the map music to be more like Sonic Colours' stuff (though hopefully, for the musician's sake, not as needlessly long).

  7. Tried some 2P split screen on TSR yesterday (Switch). Was enjoyable but the sound levels were crazy. My settings are music at 100, voices at 80 and SFX at 60, but during split screen, the sound effects were super quiet and the voiceovers were super loud and dominated everything to the point of annoyance.

    I dunno if it was a glitch caused by me turning voiceovers back on mid-race (I had turned them off but the races are kinda weirdly quiet without them since the characters don't even yelp or anything) but it carried over into the second GP we played too if it was a glitch.

  8. It drives me kinda crazy that Seaside Hill and Final Fortress list their tracks in reverse order of appearance/difficulty on the track select menu in TSR. It drives me crazier that Casino Park goes with a 1-3-2 order compared to the order they appeared in SaSASR, not even consistent with the other two. Like, why.

    1. JezMM

      JezMM

      On a vaguely-related note, also the fact that there are three tracks in the game that are called "[Word 1] Road". And for bonus points one of those Roads is directly the same name as an unrelated Sonic Lost World Zone AND a Mario Kart track lol.

    2. Blue Blood

      Blue Blood

      Sky Road: Sonic Riders

      Sky Road: Sonic Lost World

      Sky Road: Team Sonic Racing 

    3. JezMM

      JezMM

      Oh man I remembered the Riders one before but forgot it when actually writing this status update lol. It's such an uninspired name too lol.

       

      And oh wait the Mario Kart track is Sky Garden, not Sky Road, doh. Must've got muddled when thinking about how Super Circuit had both Ribbon Road and Rainbow Road.

  9. With time to mull it over, I think if I had been at the SXSW Q&A my question would been to Iizuka, asking about the appearance of Mother Wisp in TSR. Namely I'm just sorta curious as to whether that was a concept the primary team came up with for the Wii version but never used, or whether it was a creation of the DS game's team (since her canonicity has always been somewhat in question).

    1. Blue Blood

      Blue Blood

      Wouldn't you rather know about how Mother Wisp would meet The Joker?

      More seriously, I'd like that question answered too. Her appearance is really surprising, and quite a nice nod.

  10. Tyson Hesse once again proves that he is the dang master of drawing Sonic even in the most dire of circumstances

     

    1. TCB

      TCB

      I can't believe he single handedly saved this design wow

    2. TheOcelot

      TheOcelot

      take something bad and makes it looks very cool indeed

       

    3. Diogenes

      Diogenes

      giving sonic furry blue arms and bare hands makes him look like some kind of weird monkey

    4. Supah Berry

      Supah Berry

      All that I see now, is not the same

      All you remember, has gone away

      But, you're still standing here

    5. Ryannumber1Santa
    6. Winter Spirit Ultima

      Winter Spirit Ultima

      I still think that's a bit too much fur but I will say this looks a lot better than what we got earlier. 

  11. Wow I had no idea that Sonic Unleashed & Left 4 Dead, two of my favourite games of all time, were only one day apart release-wise. Unleashed remains the Sonic game to give me the richest overall experience, & L4D is full of precious memories & good times. Happy 10th to both.

  12. I'm so hyped on Smash's pending launch and have been fully engrossing myself in content from the past games in one way or another lately, so every single time someone mentions Venom in the status updates here my immediate mental image is the stage from Melee.

    1. Pawn

      Pawn

      I'd much rather be reminded of this than the film

    2. Wraith

      Wraith

      I've had the soundtracks on a lot these past couple months

    3. JezMM

      JezMM

      God I hope Melee's Break the Targets theme makes it into Ultimate somehow. That song was too good to be tucked away in the past.

  13. Played the Sonic Chaos fangame remake earlier and it is nothing short of incredible.  They haven't missed a beat in upgrading the original into something of Sonic Mania quality.

    1. E-122-Psi

      E-122-Psi

      I've looked at the demo. It looks pretty damn cool, but I can't help but think it would have worked better as a spiritual remake sorta like Mania is over a full on one of Chaos. I do get Chaos' level design was, like, REALLY basic, but I'm sure they could have added more gimmicks and longer levels while still keeping more true to it's playstyle and aesthetics.

    2. JezMM

      JezMM

      I mean... that's exactly what I'd describe it as though, Mania-like, not a straight remake.  The level design is significantly longer and different, and act 2 features a fully original boss and original aesthetics.

  14. Average_New_Topic_On_SSMB.jpg:

    Dj1YgckXoAEPXpL.jpg

    1. Forte-Metallix

      Forte-Metallix

      Why I can't share my game ideas.

    2. The Deleter
    3. Polkadi~☆

      Polkadi~☆

      my anger is immeasurable, and my disappointment slight

  15. A pet peeve of mine is when single-act zones in Sonic still use any kind of "Act 1" reference at any point, implying another to follow, particularly when the title card for the stage features no such thing but the stage clear message does. It bothered me in Sky Sanctuary in S&K and then Mania Plus went and brought it back for the end of Angel Island, lol.

    In such cases, I think just having the stage clear message say "SONIC GOT THROUGH" would be fine.

    But as said, I am aware that this is just a pet peeve or consistency/orderliness obsession thing.

    1. Ferno

      Ferno

      I find it ok just in the sense that you're genuinely surprised at the "twist" the first time through.

    2. Sean

      Sean

      I think Sonic 3 Complete changes it to "Sonic Got Through the Act"

  16. I kinda wish all Sonic games followed the Sonic 3D Special Stage thing where after you get all emeralds, special stages still occur but just for a 1-up instead.  I sometimes get disappointed when I jump into a special stage ring in Mania then remember I already unlocked Super Sonic in like zone 5 and now get no more special stage gameplay for the remainder of the playthrough lol.

    1. Indigo Rush

      Indigo Rush

      Glad I'm not the only one who feels this way 

    2. Sean

      Sean

      I'm partial towards special stages continuously giving you chaos emeralds even if they do absolutely nothing. I want 99 chaos emeralds

    3. Blue Blood

      Blue Blood

      Getting a 1up would be a meagre prize when you could just as easily collect 100 rings or an item monitor in the time it takes you to beat a Special Stage. Even getting handful of 1ups ala Heroes would be pretty lame when they're so plentiful in regular gameplay (plus there's the argument for abolishing lives outright).

      I'd love some incentive and ability to keep playing them at regular intervals in the levels without resorting to a new file or stage select, but 1ups or other item boxes ain't it.

    4. Diogenes

      Diogenes

      hm, i'm kinda torn on this. i like mania's special stages enough that i probably would replay them if there was some decent incentive, but 1-ups aren't enough, and i'd miss the easy 50 rings you currently get to fuel your super form.

      maybe if they swapped out some of the objects and had it work more like a bonus stage after you got all the emeralds. swap out some spheres for rings, add item boxes with shields, 1-ups, and more rings, and swap the emerald for some big reward for catching the ufo (maybe that'd give you 50 rings). might be hard to strike a balance between it being profitable enough for the time it takes but not being so lucrative that you'd earn several minutes worth of super form fuel, though.

    5. Supah Berry

      Supah Berry

      @Sean

      I do wonder what it would be like if there were infinite emeralds and no more plots involving the seven Mcguffins.

      It be a better excuse to give the Master Emerald and Phantom Ruby greater power over every emerald no matter how many.

    6. JezMM

      JezMM

      Honestly the 1-Up thing doesn't even matter too much for me since all I want is the gameplay, lol.  It is hard to think of an elegant way to not lose the whole "instant 50 rings for super forms" base reward.  I was going to say, maybe after you get all emeralds, the reward becomes dynamic - like, as you collect blue spheres, every 50 or so you collect changes the reward.  So the default reward would be say, a blue shield.  On-screen, all possible rewards are shown to the right - elemental shields, 1-up, continue, ring bundles, Encore characters, etc.  Each 50 spheres you collect, the reward cycles to the next one - so you want to collect tactically to get the reward you want.

      Alternatively, maybe after all emeralds are collected, you can keep rings earned in the special stage and take them back to the main stage, but with a catch - the UFO instead houses a "modifier" score symbol to end the stage, that steadily decreases the longer you're in the special stage.  You have to be efficient to collect a decent amount of rings and get a good modifier for the trip to be lucrative.  (I.e. it would start at like, 3x rings, then every 30 seconds or so, drop down to 2x rings, then 1.5x rings, 1x rings, 0.5x rings, 0.25x rings, etc).  This would reward good playing while also avoiding you getting a colossal amount of rings - unless we want to just go ahead and let the player do that, in which case perhaps item boxes could contain items that bump the modifier back up a level).

       

      My final suggestion would be that maybe a future Sonic game could have a shop-based unlockables menu, where you can spend rings (or something else) to purchase secrets like the DA Garden, concept art, minigames etc, and replaying special stages would be another way of earning that currency.

    7. Indigo Rush

      Indigo Rush

      My suggestion would be to make them Continues, but at the end of the playthrough (at least for No Save Mode) your Continues and Lives are tallied and turned into bonus points and your high score is saved.

      Might not be an effective enough incentive for everyone, but it does give you a way to get a bigger end game bonus. If anything you could take your earned rings with you back into the main game.

  17. *sneaks Tee Lopes' Angel Island remix from 2011/the S3&K remaster proof-of-concept video into my Sonic Mania soundtrack playlist so I can make pretend that Angel Island got an Act 2 variant like all the other zones for consistency*

    1. Blacklightning

      Blacklightning

      C'mon man you can't just say that and not actually link them for context

    2. Blue Blood
    3. JezMM

      JezMM

      Sorry I honest to god assumed that everyone is intimately familiar with Tee Lopes' full youtube discography coz like... why wouldn't you be

    4. Blue Blood

      Blue Blood

      Also cause you made it really clear what the track is.

  18. I feel like this might be a more controversial one but I actually quite like Hydrocity's Encore palette.  The various greens and stuff make it seem kinda dank and seaweedy, like it's actually been affected by being waterlogged for hundreds of years and is no longer pristine.

  19. And that's Encore done with all emeralds. I see what people mean about the Encore Special Stages getting easier rather than harder, but it's tricky to say how much of that comes down to the handling being the sorta thing that's easy to forget the knack to via lack of regular play.

    I am a little disappointed that...

    They didn't cap it off with Egg Reverie, I'm not the biggest fan of the regular final boss (mainly due to the fact that the music is fine whereas the music for Egg Reverie is amazing), but the cute post-credits scene made up for it.

    1. Forte-Metallix

      Forte-Metallix

      Spoiler

      I would've liked to see Egg Reverie utilize the tag-team mechanic, maybe by having you switch between all five heroes to counter different attacks, like Rush Adventure's Egg Wizard.

      Heck, have all five Phantom Heavies fight you to level the playing field. (Eggman could be written out by having him get sucked into the portal before the fight)

       

  20. Finished my first Encore playthrough! I really love switching between characters randomly on the fly, I can't really see myself playing this the traditional way again other than an arbitrary playthrough of the main game with Mighty and Ray. Really is one of those mechanics which is so much fun that I wish it was retroactively added to all the existing 2D Sonic games. My route through a stage being decided on the fly rather than being somewhat pre-determined by the character I chose at the very start is great.

    My only disappointments is that Angel Island turned out to be an even bigger cocktease than I thought it'd be, and while the stage transitions are nice, honestly my headcanons for the missing ones made more sense than the canon ones lol.

    Also wish they had taken an afternoon to make the end credits even vaguely as interesting as a game this special deserves to have but nope, guess they just figure most people don't care (and they'd be right, but still).

     

  21. Am I right in thinking they showed off some Encore Mode on the most recent official Sonic stream? I dun want any spoilers but did it reveal anything to suggest that Encore mode follows up Mania Adventures, or does it seem to just be storyless or a "retelling" of the Mania story?

    1. Thigolf

      Thigolf

      It's neither of those options as far as I can see, though to be fair, we don't know how Adventures ends so far, so maybe that'll change.

    2. Diogenes

      Diogenes

      there's some kind of story to it, but it's not clear exactly when it's meant to take place.

  22. Really hope that Sonic gets some music from both Mania and Forces in Smash U. Fist Bump feels inevitable - if they insist on it being an arbitrary 2 min version like many Smash songs get shortened to, I hope the Null Space version is used considering that's like, the best part.

    1. JezMM

      JezMM

      Although we'll really be needing a new Sonic stage if "Infinite" gets in, the idea of that playing over Green Hill is such complete nonsense lol

    2. Thigolf

      Thigolf

      "Green Hill is sounding a lot more like Edge Hill right now"

  23. It would be derailing the topic again after the 2006 discussion wrapped up to mention it there so... @DabigRG and @Diogenes thanks for the info about Blaze's "blue hedgehog" stuff being a mistranslation, that was total news to me and very neatly deals with a plothole that always bugged me lol.

    1. DabigRG

      DabigRG

      You're welcome!anigif_sub-buzz-9347-1480511571-12.gif

  24. Whoa neat, Sonic Mania is playing on the arcade machine furniture items in Two-Point Hospital lol.

     

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