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Status Updates posted by JezMM

  1. One track I forgot to mention in my thoughts on the concert - Starlight Carnival in the Colours medley.  That was a surprise one where it's just a "good" song for me with the original but the orchestral version REALLY worked and I wouldn't have expected it to.

  2. Aw man if Zaysho had phrased it "We don't really allow these topics, they just end up spammy" that topic lock could at least have gone along with the song!

    1. Jovahexeon Jax Joranvexeon

      Jovahexeon Jax Joranvexeon

      I can't seem to find it. Don't tell he outright deleted the thread.

    2. JezMM


      It's still there, regarding this thread lol:


    3. Jovahexeon Jax Joranvexeon

      Jovahexeon Jax Joranvexeon

      Damn. lol. Yeah, @Zaysho did have the perfect set up for a rhyme there!

    4. Zaysho


      Damn. Now my musical career will never take off.

    5. Baldymcnosehair1999


      Yeah. you really had it in your two hands right there, dude.

    6. Baldymcnosehair1999


      (Btw, sorry. wont break the rules again. LIVE AND LEARN, i guess.)

  3. That little preview of the Sonic 30th anniversary concert is cool but I hope there aren't too many medleys like that... there's not much appeal to me in getting to hear 30 seconds of all my favourite Sonic songs performed by an orchestra, lol.

    I'd rather have a really solid setlist of songs that is only 50% my favourite tracks than get to hear a load of my favourites but only a tantalising half minute of them like what we got here.

    1. Soniman


      Idk that clip sounded very edited so there's hope 

    2. Blue Blood

      Blue Blood

      The preview looked and sounded various short clips edited together. I'd be really surprised if the full show was like that.

    3. TheOcelot


      Any idea how long the concert will be?

    4. Vertical Snoop [D.K.]

      Vertical Snoop [D.K.]

      i definitely get the appeal of medleys, easy way to cover a lot of musical ground in a short time, but yeah it's a shame when they have a REALLY good bit and it only lasts like 20 seconds haha. can't say i mind them but hopefully it's not just medleys

    5. JezMM


      Maybe I wasn't paying attention, it came off as unedited to me (naturally cut-off at the end rather than the full thing).  Hope you guys are right lol.  I really enjoyed that peaceful little orchestral version of Spagonia's hub theme but it was over so fast lol.

    6. Supah Berry

      Supah Berry

      Most Sonic game is worth their own separate concert. 30 years is 30 years too late to hold a concert that can do Sonic music justice 

  4. It'd be pretty funny if we finally got a quasi-official vocal version of Green Hill Zone from the original composer and the lyrics were just about how delicious ITO EN brand Green Tea soft drinks are.

    1. Supah Berry

      Supah Berry

      En contraire


    2. JezMM


      I knew about Hard Times and the JxJ vocal version of Emerald Coast (and obviously, Sweet Dream) but how did THIS slip under my radar for so long, wow what an incredible re-imagine of the song.

    3. Ferno


      @JezMM this one is a fave of mine as well

      Sounds like Star Light Zone at points

  5. Got my first covid jab, but unfortunately I won't be able to get my second one because I said "lovely" and "thank you" at the same time to the person administering it which of course resulted in "love you", so now I have to self-isolate forever

    1. Polkadi~☆


      are you fucking sorry

    2. Supah Berry
  6. I actually went and looked at the Patreon page of the Sonic Omens team and uh... wow.  35 patreons!  Heist of the century!!!!!

    It's definitely an awkward issue as to whether it's okay or not but they aren't exactly making bank and it's not like the product is a low quality scam or anything.

    (And I use the word "product" to mean "the thing they are producing", not an actual like, product-product, because it isn't one.)

    1. The Deleter

      The Deleter

      Yup, and it’s so hidden that ironically the fans themselves are gonna cause Sega to take action sooner than anything. Might be good news to some, but for those actually worried about how SEGA will respond... yeah...

    2. JezMM


      Really doesn't seem worth bothering with, they're not charging for the game, the patreon is clearly intended as a tip jar, and they may be making as little as $35 a month on it.  The fact that there is the option to give money to the creators doesn't make it any more or less competing with official games than any other fangame.

    3. azoo


      If a sonic game came out exactly like this game (but without the “obvious fangame” qualities) the fanbase would be shitting themselves full stop

    4. DanJ86


      From what I've heard, Omens was originally called "Sonic 2020" and was more explicit in putting the game behind a paywall.

      If Sega caught wind of such activities, their is a risk of them pulling a Nintendo and killing the fan game community as a whole. I think that is a fair concern to have.

    5. Natie


      its not really about being considered a scam or anything, people are just afraid its gonna piss off sega and damage their relationship with fangaming, as patreons for other fan material have been DMCA'd and are technically against copyright law

      nobody would mind them making money for their work if it were allowed

    6. azoo


      Feel like if it were really that big of a deal sega would’ve done something by now. I dont even really support it myself but I also know fan art and remixes make profit and are in the same legal grey area. It’s not as deep as the wacked out and vocal side of the fan base are making it out to be, even if a bit dubious.

  7. Since everyone was talking about Sonic Omens I gave it a try and man it's 90% impressive stuff but that does mean the 10% of annoying "fangameness" just is all the more frustrating.  It's wild how consistently fangames like this that come so close to feeling like official products just can't help but do weird shit an official game would never do like use the Sonic X dub lemotif in cut-scenes or give Eggman visible eyes behind his sunglasses or whatever.  Stuff like this are pretty minor pet peeves but they still take me out of the experience.

    1. Blue Blood

      Blue Blood

      lol I noticed the X music in some footage and had a similar reaction. It's like the fan made Sonic OVA sequel (now cancelled) that went out of its way to make sure that we saw Sonic, Knuckles and Tails' bare feet, with all of them being uniquely design. That project never looked official, but it was trying to be worthy successor to the original OVA. I get it; these are all fan projects that and everyone is free to express their creativity any way that they see fit. But yeah, when they have such good production values or are at least trying to match the standards of official productions, quirks like these really hurt the whole experience. Eggman only ever had visible eyes in '06, but even then it was rare that you got to see them and Eggman had a very different design for that game. 

    2. Indigo Rush

      Indigo Rush

      Does this mean in the 2030s-2040s we're going to get a bunch of cutting edge Sonic Boom fangames?

    3. Soniman


      Tbh I'd love for character letimoffs to be used more in the series in cutscenes and stuff. But that fucking 4Kids Sonic theme is the worst one you could've picked. 

    4. DanJ86


      The idea of Sonic having a phone or living in a house didn't fit my head canon for some reason. Lol

    5. JezMM


      Yeah, the Eggman eyes were weird as hell in 2006 but they weren't so weird since it was a different art style (and they at least made the wise choice to keep the sunglasses opaque from the front).  This game seems to really want to look Unleashed-esque in terms of art style and then they make an odd choice like that.

  8. This video on Amy's worth as a character was really nicely done and deserves more attention than it's getting. Worth a watch whether you like or dislike Amy I feel!


    1. Speedi [ スピヂ ]

      Speedi [ スピヂ ]

      The world could always use more Sonic character propoganda.

  9. I'm bummed out that this Unleashed Wii mod for Generations no longer is downloadable because this footage of it has FINALLY confirmed something I've been obsessively suspicious of about the Wii/PS2 version of Unleashedfor years:

    As seen at 17:26 and 20:32, those mini, mission-exclusive acts that take place in areas never seen in the main day stages... they're all connected!  The developers were straight-up sitting on full length "Act 2" day stages for at least some of the countries and they never dang use them as such, even though it would've done wonders to balance out how horrendously Werehog-heavy the Wii/PS2 version is.

    The Jungle Joyride one in particular has haunted me for years because that area that follows the goal ring at 20:32 always LOOKED traversable, but you never got a good look at it in-game to be sure. Not only is it exactly what I thought, it leads straight to the cave area used for the ring collection mission.  You can even briefly see the long tree branch path area used in the secret final mission awarded for 100% completion way up in the sky a little beforehand, but the video creator didn't noclip up there (or past the final dead end room of the cave - I wonder if there was stuff beyond).  Wish I could explore this for myself but the mod is nowhere to be found now.

    1. jungle_penguins


      Nooooo, the fact that this has happened more than once for the series (Unleashed and Colors Wii). Dang

    2. JezMM


      Yeah I was likening it to Colours Wii in my head too!  At least that one - I think - doesn't leave any areas unused, even if they do break them apart into short levels.  Really wish I could noclip around and explore the maps of Unleashed Wii to find out for sure what's used and what wasn't on all maps, and whether the final secret mini Jungle Joyride Act is connected to the cliff/cave area as well or whether it's just contained on the same map file.  Also whether Holoska has a 2nd act at all... the only country that doesn't have any missions that take place on a different map from the story stage.

  10. Played so much Mario 35 today out of morbid curiosity for how long it lasts and/or trying to make sure I have a really satisfying final game.  I'm almost burned out on it but... as of 20 minutes ago, it was still playable. Is this really going to last as long as people don't turn off the game, I wonder?  Sleep mode didn't affect it when I went to work today so I'm fascinated to see if I can still start a game in the morning.

    1. Harkofthewaa


      Maybe it's like when Microsoft shut off the original Xbox Live so people went to play Halo 2 online for the last time. It turned out the games stayed open as long as people stayed on so people literally stayed connected for months till their Xbox's died.

  11. I'm thinking if "Balan Company" even go on to make another game under that name... they uhh... shouldn't have banked on their first game to represent their identity like that, huh.

    1. Strickerx5


      Well, tbf the character designs and animations are really the only highlights the game has so the name and logo themselves aren't terrible

      but it's highly unlikely they'll be doing anything after this imo

    2. Blue Blood
  12. Re-reading the Shadow "plothole" thread again, I realise now the real plothole is Shadow's eagerness to use guns considering his only experience of them prior to the game was his best friend/sister-figure being killed by one.

    1. Crow the BOOLET

      Crow the BOOLET

      Maybe he wanted to exact "justice" the same way GUN did. Idk. The first gun he picked up was just one that was lying on the ground after a GUN soldier took a laser to the face. Maybe it was drastic measure?

    2. Soniman


      So he's not batman 

    3. Indigo Rush

      Indigo Rush

      The real plothole is the friends he made along the way

  13. From the very start, Balan looked extremely reminiscent of *that* era of Sonic Team games to me - Sonic Heroes, Billy Hatcher, NiGHTS JoD, warts and all. Charming and well intentioned but just not good enough. Being proven wrong would've been a great thing, what a shame.

    1. Jovahexeon Jax Joranvexeon

      Jovahexeon Jax Joranvexeon

      I was never one who latched onto the whole "Balan is NiGHTS done right!" train, but man, does it suck that my doubts aren't looking unfounded so far.

      I'd kinda lost a bit of faith in Yuji Naka and was hoping this would mount it back up. Sadly doesn't seem to be the case so far.

    2. Supah Berry

      Supah Berry

      Does this mean the "Sonic/SEGA needs Yuji Naka" stigma will be laid to rest, or what?

    3. Kuzu


      But muh ambition and passion. 

      So I guess you didn't enjoy what you played?

    4. Cayenne


      As soon as I saw Arzest's name in the development team, I knew that it wouldn't be well received. Most of their games are forgettable at best.

      I still want to give a chance to Balan...but not at full price. I may buy it in a sale or something.

    5. Piko


      I really wanted to like this game but it’s not looking too hot. That said, I still wanna give it a chance; I’ll just wait until a huge sale or something.

    6. JezMM



      Only been reading impressions so far and watched a bit of someone streaming it, but I'll definitely give it a go at some point just in case it turns out to have some surprise appeal to me.

  14. Another "Throwback Collection" Sonic EP that's just re-packaged bonus tracks from previous releases, bleh.  Wish they'd actually use this to release some deeper cut stuff, like some of the Mario & Sonic remixes.

    1. The Master

      The Master

      I honestly think after all the trouble Richard Jacques made for part 1, they have chickened out of experimenting. 

      At least they released one of the M&S remixes this year.


    2. JezMM


      Eh that drama was probably pretty small-scale in the grand scheme of things.  Only a select portion of the fanbase has any idea that it happened.  I'm guessing it's more that they just want to make a little extra easy cash by capitalising on this little "mini brand" they made but Tee and Jun aren't available to keep churning out remixes together so we get cheapskate efforts instead.

  15. Some fan art of Lah from Night of the Werehog for halloween!


    1. Ryannumber1gamer


      I didn't know she got an alternative outfit, so that's neat. Nice work!

  16. They released the presumed "Volume 2" of the Sonic Throwback Collection after the Tee Lopes/Jun Senoue tracks were released as "Volume 1"... and it's just a repackaging of bonus tracks from Sonic Gems Collection, Heroes and Shadow.  What a disappointment.

    1. Blue Blood

      Blue Blood

      Eesh. First I'm hearing of this.

      It sounds to me like they had a release and production of new tracks planned, and unfortunately something got on the way thus meaning they had to hastily put something together in an effort not to lose money. It's not impossible that it was always planned for volume 2 to be this shoddy, but I'd be surprised if that was the case considering what went into volume 1.

    2. JezMM


      I just find it strange because there was no precedent that Volume 2 had to come any time sooner than it needed to.  It felt a bit more special than the random (but appreciated) compilations they throw up on Spotify all the time, I dunno.  It's a small thing but feels like it throws off the "brand" of what was established with volume 1.  You could make a case for the Gems Collection tracks (although one was already included in a compilation previously), but the Heroes and Shadow remixes aren't even throwbacks in any definition - they were made at the time of the original games' releases and were available on those soundtracks.

      They could at least have thrown in Ohtani's 2019 halloween remix of Pumpkin Hill which only ever got obscurely put onto the Japanese Sonic youtube channel.  Really nice little song (even though I now have to detach myself a bit to enjoy any of the SA2 Knuckles rap thanks to Hunnid-P's douchery).

  17. The time limit in classic Sonic games would be fine in theory if not for the exceptionally dumb decision to make the timer count up rather than down, and the slightly dumb decision to have it a flat 10 minutes regardless of how long/difficult the stage is, ensuring that it's a complete non-factor in gameplay until the player reaches the point where they are already being tested just fine by the game as is, time limit or not.

    1. Milo


      i'm not part of the group that really emphasizes this philosophy; but i imagine those who emphasize sonic 1/2 as being more "arcade-style" in structure (unlike CD/3&K/M) would say the ten minute limit is a component of that design; when the stages were shorter and were more linear/less segregated in routes and the games didn't have save states.

      as for the timer counting up....got me there. i'm not really bothered by it but i can't really give an explanation for that choice either. maybe it's something to differentiate from Mario where the timer counts down? or for speedrunners to show how fast their level playthroughs are (where that might be harder to discern from a timer counting down)?

      but with all that said, the time limit stuff is among the things i would like to see addressed and changed around for a new genesis sonic game that had its system mechanics reworked for the modern age of platformers. a wider range of time limits to accommodate the length/difficulty of stages as you said; the timer reworked where when the time runs out, you don't die, but you lose the time bonus score mechanic; boss fights having their own time limits instead of sharing one for the zone, monitors/powerups that replenish lost time, etc.

      and then if necessary, you could have the modernized approach as the "standard" difficulty mode, but then have the time limit system as it is in the original games as a "hard/classic" mode for purists and challenge seekers

    2. Celestia


      It's funny because I'd wager if I hadn't played 3&K/Mania or possibly CD, I wouldn't have even known about the time limit's existence. And even in 3&K I think I only found out because of the cursed barrel.

      I don't like time limits in platformers unless it's specific levels or possibly even an entire game built entirely around them, which you can do fun stuff with. Otherwise they just bother me on principle, like ok I get it I have to get a move on, alright, fine!!

  18. After seeing mention again of Sonic's real name in Archie Sonic being "Olgilvie" I was about to make a joking update about how I'd be fine with every Archie character getting added to the canon games if I could just get through the remainder of my life without ever being reminded that Archie Sonic introduced that horrific piece of lore to the public.

    But after looking into how it came about, I see that it was actually an intended but unused piece of Ken Penders bullshit and has been officially confirmed as non-canon since and I've never been happier.

    1. Supah Berry

      Supah Berry

      Nicky is the far superior real name, but now I can't help but notice the coincidental disney joke if you named him Nicky Needlemouse

    2. Indigo Rush

      Indigo Rush

      I always thought it was supposed to be "Sonny," which is what Uncle Chuck always called him; and Sonic was his nickname for reasons none of us could ever imagine.

  19. While it's theoretically a shame about the Michel Ancel news, I'm not the biggest Rayman fan and wasn't super keen on what BG&E2 was turning into anyway so I'm not too bummed out if this affects the future of those games. Good luck to him with his noble career switch.

    1. Thigolf


      Ancel seemed like the one person in Ubisoft who wanted to work with the Rayman IP still. Ubisoft themselves couldn't even bother with a single tweet for his 25th anniversary. The future for the franchise seems even bleaker than before.

      I'm happy Michel is following his passion, but fuck does this sting as a Rayman fan.

  20. Dreamt that I got 3D All-Stars and I'm pleased to confirm some features that went unreported previously:

    - Sunshine let's you unlock Rosalina (in a long Mario dress) as a playable character

    - Galaxy now has full voice acting (and Toadsworth is in the intro for some reason)

    - Wind Waker lets you create your own mini custom overworlds by slotting new & old islands together on a map like Dampé in Link's Awakening Switch.


    ...Yeah the dream lost track of the narrative a little towards the end there I think.

    1. Emperor Robrainiac

      Emperor Robrainiac

      Dreams are weird. On the morning of the Mario Direct, I coincidentally had a dream that the 35th anniversary game was a  3D Mario Maker. It had options to make the game look like 64, 3d World, and Odyssey, game play mechanics and all.

      By the end of it, it was demonstrating Amiibo compatibility, and the return of the costume mushroom, and this time, even the bosses can take on the form of whatever Amiibo you use. The example in the trailer was Doomguy over King Bob-Omb. It was... quite a sight seeing Mario tossing DoomGuy onto the ground.

  21. Man, Sonic 3D in 2D is disappointing. It looked pretty well put together and I was looking forward to having a decent game to enjoy the soundtrack of a mediocre game to, but the level design is obsessed with punishing the player by throwing them onto an earlier part of the stage. Played the same bits of Rusty Ruin Act 2 over and over to the point I got a Time Over. The only solace was that I got it literally right next to the last checkpoint I passed (about 5 minutes prior, I went round in circles that much) so I lost no progress lol. In the end I quit after I thought I had finally found the path forward and it pretty much just lead me straight back to the beginning of the stage, which I was already sick of seeing.

  22. A random thought, but now that all controllers have a control stick (unlike the original where Wii Remote alone was a control option), it'd be cool if 3D World on Switch provides the option to "unlock" the directional movement so you're no longer restricted to 8 directions.

  23. Sonic Games: No Ice Cap because we don't own the music

    The Music: Here's Ice Cap

  24. Imagine a world where Sonic Mania came out a bit sooner, in time for Smash Bros 4, so we could have Green Hill and Studiopolis for Sonic's stages instead of Green Hill and Green Hill (but in the sky)

    1. Diogenes


      green hill and green hill (mania version)

    2. KHCast


      I’d have honestly taken Green Hill (beach version) over Green Hill (sky version) tbh. I find windy hill so boring and sterile to look at. At least seaside hill would have had a whale doing shit in the background. 

    3. Blue Blood

      Blue Blood

      Windy Hill being in Smash feels like the tone deaf demands of some executive and not the choice of anyone who has any real interest or passion for Sonic. Sonic has so many iconic, creative and distinct locations and they chose Green Hill and Basically Green Hill. What about Casino Night? Labyrinth? The Egg Carrier? The Ark? Death Egg? Chemical Plant? Grand Metropolis? Rooftop Run? Windmill Isle? Water Palace? Planet Wisp? Egg Fleet? Station Square? City Escape? Sand Oasis? Literally anything from Colours? Those are just a few from the variety of the distinct locations from series that series had pre-Smash 4. 

      If they weren't willing to go for anything from that list, I don't see why they'd have picked Studiopolis. The next time a Sonic game has some old locations remixed (which hopefully won't be in any mainline game in the foreseeable future...), Stupiopolis really should be a shoe-in. It's such a good showing for Mania.

    4. JezMM


      I do think Windy Hill was... fine in the context of it being Sonic's only stage in Smash 4, like, sure, fine, represent the latest game, that's how they pick the new stage for most franchises, and Windy Hill is the most iconic stage in the game (which says something for how generic the other stages are in Lost World that none stand-out like your Chemical Plants, Rooftop Runs or Planet Wisps do).  The only issue was the fallout from this decision when they made Ultimate not have many new stages.  Sonic was left with one iconic stage and one stage from a random release at one point in time that was fine when it wasn't alongside the very stage that inspired it.

      I feel in this very specific scenario I came up with, Studiopolis would've been a reasonable pick considering that was the song chosen to represent Mania in Ultimate.  Essentially like... yeah I agree, Windy Hill was a tone-deaf executive decision, but had Mania been the most recent game, that same tone-deaf decision-making WOULD have probably resulted in Studiopolis lol.


      The biggest thing that ticks me off is that, while Windy Hill is the only real "top-tier iconicity" choice for Lost World, Frozen Factory's Casino is on that second-tier below and would've nicely represented one of the franchise's most recurring locales.  And at the very least in Ultimate, it would've provided somewhere to play all the Sonic music that just does not fit either Green Hill environment (such as... all three new songs they so graciously spoiled us with).

    5. Blue Blood

      Blue Blood

      I dunno. Personally, I think that as long as GHZ already existed in some form in Smash in the past (not to mention that it was in Smash 3DS which Nintendo treated as equal to Smash Wii U), then Windy Hill should have been totally off the cards.

    6. Milo


      Almost any other zone from Lost World besides Windy Hill (and Sky Road, since it's just Windy Hill surrounded by clouds) would had made more sense. Even Frozen Factory, which is just Windy Hill with ice and factory gears, would had been an improvement.

      And not creating any new stages from Mania or even Forces (in regards to the non-rehashed stages, like the white Metropolis Zone and the Egg Empire Fortress; even Sunset Heights/Park Avenue despite being "destroyed City Escape/Rooftop Run") was an equally lame decision.

      It's lame representation like that which makes feel we would had lost nothing from Sonic not brought back for Ultimate or any future Smash Bros. games; because the creative allowance is so minuscule it may as well not even matter.

  25. Battle of the "Low-Def" reworked Sonic games!  Unleashed Wii/PS2 vs Colours DS vs Generations 3DS vs Lost World 3DS

    How would you rank 'em?

    1. JezMM


      While Sonic 1 8-bit almost qualifies, I didn't include it since only 50% of the zones match the "main" version, and obviously, if Sonic 1 8-bit was included, it'd defeat the purpose of asking which of these games is the best.


      Anyway, while I'd probably go for Unleashed as my desert island game if I only had these to choose from because I'd take a poor man's version of that over nothing, I'd say Colours DS is probably the best of these four in terms of objective quality. Not a bad little game at all.  I'd say Generations 3DS is probably the worst. Lost World 3DS has about one act per zone that is terrible but the good stages are much better than Generations 3DS' entirely bland experience.

    2. Guy Strong

      Guy Strong

      Colors DS>Unwiished>Lost World 3DS>Generations 3DS.

      The only one I've played extensively is Unleashed since I had it on ps2 before the ps3 version came out. But as a Rush fan, Colors DS fails to be a Rush 3 removing the tricking system and tension gauge, but it still isn't bad to play. I've never played Lost World 3DS but having owned the 3DS Generations I'm inclined to say that yeah, I doubt it's worse than that. Plus I like that it's actually a 3D game.

    3. NegaMix


      Colours DS is my favourite of the four, no contest. I genuinely prefer it in many areas over the Wii version and, while a step down from the Rush games before it, I still go back to it every now and then for my Sonic fix.

      The other three are all kinda just... there to me. I can't compare Lost World 3DS to the console/PC version since I never played the latter, but it had a lot of frustrating moments near the end that soured the experience for me. I barely remember my time with Unwiished (the PS2 version, specifically) and Generations 3DS is just so bland overall, but at least it gave us some more cool music tracks.

    4. Sean


      I'm not too crazy about Colors but it's the only one I'd consider decent in its own right and having some worthwhile advantages over its main counterpart. I haven't played SLW beyond the demo but Unleashed felt somewhat worthless.

      EDIT: Almost forgot about Generations, I thought it was fun but half-baked, I'd probably rank that one the best

    5. Waveshocker Sigma

      Waveshocker Sigma

      Unleashed Wii/PS2 > Generations 3DS > Colours DS >>>>>>> Lost World 3DS

      Lost World 3DS is terribad. The normal game is already clunky and boring but at least it's over quickly. The 3DS version feels better but takes way longer with the most non-Sonic level design the series has ever seen. Rise of Lyric feels more like a Sonic game to me than Lost World 3DS and that's just sad.

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