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Status Updates posted by JezMM

  1. After seeing mention again of Sonic's real name in Archie Sonic being "Olgilvie" I was about to make a joking update about how I'd be fine with every Archie character getting added to the canon games if I could just get through the remainder of my life without ever being reminded that Archie Sonic introduced that horrific piece of lore to the public.

    But after looking into how it came about, I see that it was actually an intended but unused piece of Ken Penders bullshit and has been officially confirmed as non-canon since and I've never been happier.

    1. Supah Berry

      Supah Berry

      Nicky is the far superior real name, but now I can't help but notice the coincidental disney joke if you named him Nicky Needlemouse

    2. Indigo Rush

      Indigo Rush

      I always thought it was supposed to be "Sonny," which is what Uncle Chuck always called him; and Sonic was his nickname for reasons none of us could ever imagine.

  2. While it's theoretically a shame about the Michel Ancel news, I'm not the biggest Rayman fan and wasn't super keen on what BG&E2 was turning into anyway so I'm not too bummed out if this affects the future of those games. Good luck to him with his noble career switch.

    1. Thigolf


      Ancel seemed like the one person in Ubisoft who wanted to work with the Rayman IP still. Ubisoft themselves couldn't even bother with a single tweet for his 25th anniversary. The future for the franchise seems even bleaker than before.

      I'm happy Michel is following his passion, but fuck does this sting as a Rayman fan.

  3. Dreamt that I got 3D All-Stars and I'm pleased to confirm some features that went unreported previously:

    - Sunshine let's you unlock Rosalina (in a long Mario dress) as a playable character

    - Galaxy now has full voice acting (and Toadsworth is in the intro for some reason)

    - Wind Waker lets you create your own mini custom overworlds by slotting new & old islands together on a map like Dampé in Link's Awakening Switch.


    ...Yeah the dream lost track of the narrative a little towards the end there I think.

    1. Emperor Robrainiac

      Emperor Robrainiac

      Dreams are weird. On the morning of the Mario Direct, I coincidentally had a dream that the 35th anniversary game was a  3D Mario Maker. It had options to make the game look like 64, 3d World, and Odyssey, game play mechanics and all.

      By the end of it, it was demonstrating Amiibo compatibility, and the return of the costume mushroom, and this time, even the bosses can take on the form of whatever Amiibo you use. The example in the trailer was Doomguy over King Bob-Omb. It was... quite a sight seeing Mario tossing DoomGuy onto the ground.

  4. Man, Sonic 3D in 2D is disappointing. It looked pretty well put together and I was looking forward to having a decent game to enjoy the soundtrack of a mediocre game to, but the level design is obsessed with punishing the player by throwing them onto an earlier part of the stage. Played the same bits of Rusty Ruin Act 2 over and over to the point I got a Time Over. The only solace was that I got it literally right next to the last checkpoint I passed (about 5 minutes prior, I went round in circles that much) so I lost no progress lol. In the end I quit after I thought I had finally found the path forward and it pretty much just lead me straight back to the beginning of the stage, which I was already sick of seeing.

  5. A random thought, but now that all controllers have a control stick (unlike the original where Wii Remote alone was a control option), it'd be cool if 3D World on Switch provides the option to "unlock" the directional movement so you're no longer restricted to 8 directions.

  6. Sonic Games: No Ice Cap because we don't own the music

    The Music: Here's Ice Cap

  7. Imagine a world where Sonic Mania came out a bit sooner, in time for Smash Bros 4, so we could have Green Hill and Studiopolis for Sonic's stages instead of Green Hill and Green Hill (but in the sky)

    1. Diogenes


      green hill and green hill (mania version)

    2. KHCast


      I’d have honestly taken Green Hill (beach version) over Green Hill (sky version) tbh. I find windy hill so boring and sterile to look at. At least seaside hill would have had a whale doing shit in the background. 

    3. Blue Blood

      Blue Blood

      Windy Hill being in Smash feels like the tone deaf demands of some executive and not the choice of anyone who has any real interest or passion for Sonic. Sonic has so many iconic, creative and distinct locations and they chose Green Hill and Basically Green Hill. What about Casino Night? Labyrinth? The Egg Carrier? The Ark? Death Egg? Chemical Plant? Grand Metropolis? Rooftop Run? Windmill Isle? Water Palace? Planet Wisp? Egg Fleet? Station Square? City Escape? Sand Oasis? Literally anything from Colours? Those are just a few from the variety of the distinct locations from series that series had pre-Smash 4. 

      If they weren't willing to go for anything from that list, I don't see why they'd have picked Studiopolis. The next time a Sonic game has some old locations remixed (which hopefully won't be in any mainline game in the foreseeable future...), Stupiopolis really should be a shoe-in. It's such a good showing for Mania.

    4. JezMM


      I do think Windy Hill was... fine in the context of it being Sonic's only stage in Smash 4, like, sure, fine, represent the latest game, that's how they pick the new stage for most franchises, and Windy Hill is the most iconic stage in the game (which says something for how generic the other stages are in Lost World that none stand-out like your Chemical Plants, Rooftop Runs or Planet Wisps do).  The only issue was the fallout from this decision when they made Ultimate not have many new stages.  Sonic was left with one iconic stage and one stage from a random release at one point in time that was fine when it wasn't alongside the very stage that inspired it.

      I feel in this very specific scenario I came up with, Studiopolis would've been a reasonable pick considering that was the song chosen to represent Mania in Ultimate.  Essentially like... yeah I agree, Windy Hill was a tone-deaf executive decision, but had Mania been the most recent game, that same tone-deaf decision-making WOULD have probably resulted in Studiopolis lol.


      The biggest thing that ticks me off is that, while Windy Hill is the only real "top-tier iconicity" choice for Lost World, Frozen Factory's Casino is on that second-tier below and would've nicely represented one of the franchise's most recurring locales.  And at the very least in Ultimate, it would've provided somewhere to play all the Sonic music that just does not fit either Green Hill environment (such as... all three new songs they so graciously spoiled us with).

    5. Blue Blood

      Blue Blood

      I dunno. Personally, I think that as long as GHZ already existed in some form in Smash in the past (not to mention that it was in Smash 3DS which Nintendo treated as equal to Smash Wii U), then Windy Hill should have been totally off the cards.

    6. Milo


      Almost any other zone from Lost World besides Windy Hill (and Sky Road, since it's just Windy Hill surrounded by clouds) would had made more sense. Even Frozen Factory, which is just Windy Hill with ice and factory gears, would had been an improvement.

      And not creating any new stages from Mania or even Forces (in regards to the non-rehashed stages, like the white Metropolis Zone and the Egg Empire Fortress; even Sunset Heights/Park Avenue despite being "destroyed City Escape/Rooftop Run") was an equally lame decision.

      It's lame representation like that which makes feel we would had lost nothing from Sonic not brought back for Ultimate or any future Smash Bros. games; because the creative allowance is so minuscule it may as well not even matter.

  8. Battle of the "Low-Def" reworked Sonic games!  Unleashed Wii/PS2 vs Colours DS vs Generations 3DS vs Lost World 3DS

    How would you rank 'em?

    1. JezMM


      While Sonic 1 8-bit almost qualifies, I didn't include it since only 50% of the zones match the "main" version, and obviously, if Sonic 1 8-bit was included, it'd defeat the purpose of asking which of these games is the best.


      Anyway, while I'd probably go for Unleashed as my desert island game if I only had these to choose from because I'd take a poor man's version of that over nothing, I'd say Colours DS is probably the best of these four in terms of objective quality. Not a bad little game at all.  I'd say Generations 3DS is probably the worst. Lost World 3DS has about one act per zone that is terrible but the good stages are much better than Generations 3DS' entirely bland experience.

    2. Strong Guy

      Strong Guy

      Colors DS>Unwiished>Lost World 3DS>Generations 3DS.

      The only one I've played extensively is Unleashed since I had it on ps2 before the ps3 version came out. But as a Rush fan, Colors DS fails to be a Rush 3 removing the tricking system and tension gauge, but it still isn't bad to play. I've never played Lost World 3DS but having owned the 3DS Generations I'm inclined to say that yeah, I doubt it's worse than that. Plus I like that it's actually a 3D game.

    3. NegaMetallix


      Colours DS is my favourite of the four, no contest. I genuinely prefer it in many areas over the Wii version and, while a step down from the Rush games before it, I still go back to it every now and then for my Sonic fix.

      The other three are all kinda just... there to me. I can't compare Lost World 3DS to the console/PC version since I never played the latter, but it had a lot of frustrating moments near the end that soured the experience for me. I barely remember my time with Unwiished (the PS2 version, specifically) and Generations 3DS is just so bland overall, but at least it gave us some more cool music tracks.

    4. Sean


      I'm not too crazy about Colors but it's the only one I'd consider decent in its own right and having some worthwhile advantages over its main counterpart. I haven't played SLW beyond the demo but Unleashed felt somewhat worthless.

      EDIT: Almost forgot about Generations, I thought it was fun but half-baked, I'd probably rank that one the best

    5. Waveshocker Sigma

      Waveshocker Sigma

      Unleashed Wii/PS2 > Generations 3DS > Colours DS >>>>>>> Lost World 3DS

      Lost World 3DS is terribad. The normal game is already clunky and boring but at least it's over quickly. The 3DS version feels better but takes way longer with the most non-Sonic level design the series has ever seen. Rise of Lyric feels more like a Sonic game to me than Lost World 3DS and that's just sad.

  9. Was chatting IRL about how good the IDW comics are for telling a more serious Sonic with story and how it's a shame such stories are confined to spin-off media, but then I WAS hit with the realisation that if these kind of stories were in the games, they'd have to be... uh... voice acted.  Maybe it is for the best they leave this stuff for the unspoken medium, unless they overhaul the quality of the voice acting and tone down some of the goofier cartoon character voices (Vector, Cream, Big etc).

    While I do sort read the comics with the character voices in my head, they're a more more subtle, well-acted version lol.

    1. Sean


      Maybe it's because I'm a fucking weeb but imagining the comics using reasonable facsimiles of the Japanese voices helps me take them a bit more seriously than if I read them using the current English VAs

    2. shdowhunt60


      That is sort of an issue isn't it? Reading over a lot of Sonic's lines with Roger Craig Smith's perpetually insincere version of Sonic doesn't sit well with me.


    3. Supah Berry

      Supah Berry

      I mean that's the thing with comics and book adaptations in general. You can make them say whatever they in whatever tone the situation calls for without fear of it being read in the characters ear bleeding voice-


    4. Your Vest Friend

      Your Vest Friend

      It's true

      Doesn't stop them from trying.


    5. StaticMania


      Man, that would be neat.

      These comics should be VA'd.

    6. Dejimon11


      Ok so the official localization of that comic Donald just straight up says "It'll just make everybody confused so just go with it".  

    7. shdowhunt60


      For what it's worth though, Ian says he writes his Eggman lines with Mike Pollock in mind, and my god, it totally fits.

    8. Ferno


      biased here but tbh i wanna hear the current voice cast under the direction of like, Funimation or Viz tbh. the same VAs of the current sonic cast does voice work for those anime dubbing companies all the time and sound great, but something seems to go weird whenever whatever game recording studio they record at directs them for the games

    9. Soniman


      So we shouldn't have good stories unless the entire cast is replaced??

    10. Ferno


      not replaced, just, directed better imo. heck even the 4kids cast sounded better once they started getting better direction

    11. JezMM


      Yeah I should clarify, I like the current voices for the most part, but better direction is definitely needed, and performing a line with a believable sense of human emotion needs to be deemed more important than putting on a particular cartoon voice (for characters like I mentioned, Big, Vector, Cream etc).

      I recently replayed Heroes and I really wish that voice actor for Vector stayed around.  He only let that "cartoon crocodile voice" come out when he was yelling and such, whereas his normal speaking voice was fairly subtle.  I remember playing Team Rose first, so his cut-scene where he goes "Excuse me Miss, I was wondering if I could ask you something" and actually being blown away by how much he sounded EXACTLY like what I imagined Vector sounding like in my head reading Sonic the Comic as a kid.  Meanwhile, all VAs for Vector since are "goofy crocodile voice first, nuance second" and it makes it impossible to imagine him giving a serious performance when necessary.

  10. I know mocking SA1's cut-scenes is pretty low-hanging fruit but this one doesn't come up much:

    I can't get over how this tracking shot that's clearly designed to just follow the character somehow goes wrong and has to be manually corrected at the end

    1. JezMM
    2. Blue Blood

      Blue Blood

      Looool I've never noticed that before 

      I can forgive the extreme full facial animations at a time when many 3D games were still being praised for Thunderbirds-esque lip quivering instead of bobbing heads, and the hammy voice acting when the entire concept was still a novelty. But this? Lol no. It's a set camera file. If someone wrote in a script to make the camera pan from right to left like that and then suddenly pan back right at the end to correct the positioning, the script could have been slightly re-written to stop earlier. It can't really be excused no matter how you try to slice it.

    3. Thigolf


      Ahaha, that's hilarious. I love it.

    4. FaultyWindmill


      Now I don't know what was and wasn't available to them in their animation software back then but for a basic tracking shot like this you can literally parent the camera to the character and then no matter what kind of crazy stunts the character does, that camera will stay locked on to a fault. 

      It feels like they literally had the engine running, set up Amy's default walk cycle and screen recorded them controlling the camera with directional keys or something. It'd explain why Amy walks in and the track is fine, she then catches the artist off guard when she stops and they quickly hit the opposite directional key to go back.


  11. It's neat that Sonic & Tails' endings in Sonic Adventure are all retro and evoke the endings of the older, voiceless, (relatively) storyless games... but it drives me nuts how they play their main themes for a minute and then start the track over again when the credits begin lol

  12. Kind of in the mood to replay Sonic Adventure 1. What mods would folks recommend? I'm sure I could find widescreen or Dreamcasty stuff by googling but just wondering if there's any other stuff that improves the game that might not be so obvious.

    1. Wraith


      The dreamcast conversion mod does a lot of bug/collision/camera fixing and comes with some stuff you can toggle so I'd maybe mess around with that first and see if you want something more specific after

    2. Blue Blood

      Blue Blood

      Which version of SADX do you have? Obviously I recommend the DC conversion mod and Better SADX, both of which restore features and graphics lost in the multiple ports over the years and add in proper widescreen. And beyond those, I'd not really recommend anything else for a vanilla SA1 playthrough. They bring everything else to a really good standard. 

      You could download the randomiser for some fun after you've beaten the game already, but it's pretty hit and miss in terms of what's fun. Modifications have been made to ensure that it's all beatable as any character, but no matter how you slice it it's not fun trying to navigate through the tiny platforms of Sky Deck as Big...

    3. Tracker_TD



      I may have gone a little overboard.

    4. JosepHenry
    5. JezMM


      Lol I downloaded Better SADX which comes with all those to begin with it seems so I just left them as they came.

    6. Sean



      The mod installer streamlines the process by installing everything for you (while guiding you through options you may want to enable/disable).

    7. Plumbers_Helper


      The first thing I recommend is the SADX Mod Installer, It conveniently installs the SADX Mod Loader(needed to use mods), SADX Fixed Edition and the following optional mods:

      Lantern Engine: recreates the Dreamcast version's lighting system. (Highly recommended)

      Dreamcast Conversion Mod: In addition to using the original game's textures, it fixes nearly countless bugs and special effects. (Highly recommended)

      SADX Style Water: If you prefered how the water looked in the Gamecube version of the game, then use this. If you want a more authentic Dreamcast experience, and selected the Dreamcast Conversion Mod previously, then uncheck the box for the SADX Style Water Mod. Here's an article explaining more about the water differences in different ports.(Optional)

      Dreamcast Character Packs: Adds the Dreamcast models for the playable characters back to the game, here's a blog post explaining why you might prefer to use the Dreamcast Models. I personally prefer the Dreamcast Models. (Recommended) If you prefer the models from the SADX version and the inconsistent use of the models doesn't bother you, then I highly recommend the MimicDCTextures Mod. It adds the more detailed Dreamcast textures on to the SADX Models.

      Onion Skin Blur: When Sonic Adventure was originaly released in Japan, when Sonic ran at full speed his feet would blur and stretch like in the the classic games. This adds the blur, but if you want the stretchy shoes then you need the Dreamcast Characters mod and enable it in the SADX Mod Loader. I recommend setting the shoe behavior to LSShoesMorphs so the effect continues to work when Sonic gets the Light Speed Shoes. Additionally I recommend setting Enable EV Sky Chase and Consistency Additions for better model consistency. (Recommended)

      HD GUI 2: adds higher resolution textures for menus, icons, ect. (Recommended)

      Sound Overhaul: adds higher quality sound from the Dreamcast version. Also fixes sound issue and restores missing sound effects. (Highly recommend)

      Super Sonic: Allows you to play as Super Sonic in Action Stages after beating the Final Story. (Optional)

      DLC Mod: Adds the original Dreamcast game's DLC. Each DLC can be enabled and disabled in the SADX Mod Loader. (Optional)

      That's all the mods included in the Installer, heres a few more mods that help improve the game:

      Fixes, Adds, and Beta Restores: As the name implies, fixes glitches, adds additional content, and restores then found inside the game or from betas. (Highly recommended) However, while the majority of the options in this mod improve the game, there are a few beta options that do negatively effect it. Here's what I recommend disabling in this mod with the SADX Mod Loader: Perfect Chaos Extended Attack Pattern - it makes that animation of Super Sonic Attacking Perfect Chaos take much longer and look awkward. Level Clear Ending Animations - it makes Sonic awkwardly walk and jump into the lights in the cutscene after Red Mountain. This is because this normally unused part of the cutscene is based on the older layout for the stage, it can be fixed if you use the Autodemo Red Mountain Mod, but if you want to play the level with it's layout as released without a broken cutscene then disable it. Chaos 0 Decorations - adds trees to the Chaos 0 fight. These trees are not added to the same area in Station Square so disable for better consistency. In-Game Animation, TGS Mode, SPR Task - they are activated by a button combination and could accidentally be activated in game.

      Palette Fixes: Models that aren't effected by the night time lighting in the Lantern Engine Mod are fixed. (Recommended)

      Egg Carrier Ocean Music: When revisiting the Egg Carrier after it's crashed into the ocean, it's supposed to play a different remix of the Egg Carrier theme. Normally this music is only played briefly in Gamma's cutscene when visiting for the first time. (Recommended)

      Disable Upgrade Models: Use if you don't like the look of the upgrades on the characters. (Optional)

      These aren't mods, but here's some setting in the SADX Mod Loader that help improve the game.

      In Cheats, I recommend enabling the following: Enable Global Light Direction Globally, Longer Title Card Display, and Use Tornado 2 Health Bar in Sky Chase Zone Act 2. You can also select Have All Upgrades if you would rather have all upgrades from the start.

      In Graphics, after setting what resolution you want, set Background & FMV Fill Mode to Fill. This will fix a glitch that happens in three or four cutscenes when playing the game in widescreen.

  13. The SA2 Chao music is much more fit-for-purpose, but dang if the SA1 Chao music isn't more enjoyable to listen to out-of-context, so full of energy and excitement. I'm kinda glad I got to hear them in reverse order due to playing the SA games via the Gamecube ports. SA1 feels like the upgraded sequel versions of SA2's twee midi music (I mean... only the main garden theme is the same melody but yeah).

    1. Blue Blood

      Blue Blood

      The SA2 Chao Garden music is just so bleh.  It's fine and whatever, but Chao raising is honestly kind of a boring task where you don't do much except wait. The music for the garden really doesn't help it to be more enjoyable. At least in SA1 you can feel like there's a party going on. 

    2. JezMM


      I used to really enjoy just hanging out in the Hero Garden for a long time watching my chao because the music is really pleasant there.  But mandatorily raising my dark chao downstairs was really depressing lol.

    3. iambitter21


      it think sa1's music is a bit too loud and rambunctious for a peaceful, laidback Chao Garden Sub-Game. sa2's music is a much better fit, it's calm, it's peaceful, and it has a good atmosphere. it's my favorite of the three Chao Garden themes of sa2.

    4. neezTHEhuman


      SA1 has 3 Chao gardens, the Egg Carrier one has to be my fave.

  14. In celebration of unlocking Super Hard in Sonic Heroes for the first time, I'm livestreaming my first attempt at it if anyone wants to hang out


    1. CrownSlayer’s Shadow

      CrownSlayer’s Shadow

      There was a Super Hard mode?

      I literally stopped playing after unlocking the final story and beating it a few dozen times for fun.

    2. JezMM


      Yeah I honestly thought I'd never have the patience to get all A-Ranks to unlock it back in the day and had written off the game as one I'd never 100% complete, but on my recent playthrough I found myself finally getting to grips with some of the unwritten rules about how the game works and was dying less and getting A-ranks pretty easily, so I decided to go for it.

  15. Random question I was thinking about while listening to some Sonic music the other day - are there any remix tracks that have sort of "replaced" the originals for you?

    When I think of Bingo Highway I pretty much always think of a weird amalgamation of the M&S/TSR versions, the extra bit of flair that the synths in Speed Highway Classic feel like they're missing in the original version now.

    And finally, listening to the original Seaside Hill or Ocean Palace and NOT having them flow into the opposite track at the end of each loop sounds really strange to me now - they really did that segue in Generations perfectly.

    1. Adamabba


      The S.A.M.E Windy & Ripply remix

      The new ending to the track is especially great

    2. Nast


      the Mania version of Hydrocity has replaced the original for me

    3. Indigo Rush

      Indigo Rush

      Yeah but it's a weird one


    4. The Tenth Doctor

      The Tenth Doctor

      Have you heard the S.A.M.E version of Chaos 6? 


      The build up is great, the bass slaps harder and has a great ending. Love this upgrade.

    5. Little T

      Little T

      Despite my feelings on the game as a whole, I much prefer the Sonic Forces version of Rhythm and Balance to the Sonic Adventure 2 Original.

      I was also never originally a big fan of Stardust Speedway's Bad Future, but I feel like it gets better with every new remix. The little twiddly bits added to the Generations version are very memorable, and I actually really like the Sonic 4 version as well:


    6. Sean


      I don't remember what the original Crisis City (or any of its variations) sound like

    7. iambitter21


      I really, really love the forces classic sonic music, so much that it hurt, but this one makes them so objectively better. faded hill remix is my all time favorite sonic music, no changing my mind.

    8. A wild west steam engine

      A wild west steam engine

      Tsr version of sand hill is superior to the original. The synth, the drums, vast improvement. That tee lopes magic really helps. 😊

      Also it's fan made but


      Also mania's oil ocean act 1 and 2 replaces the original for me. They really gave it more life and excitement in the sense of danger that the original tried to capture.

    9. Little T

      Little T

      If we're talking fan remixes, I've got to give a shout out to this rendition of Sky Troops! I'm a lot more likely to revist this than I am the original track, although I have no problem with the original. This one just goes a bit harder, I guess :P



    10. JezMM


      Agreed with a LOT of these actually, to the point I feel dumb for not mentioning them in my original post.  Stardust Speedway Bad Future in particular is one where all the little backing melodies they added in Generations (and then Jun adapted again for 4) feel weirdly absent from the original.

      Sand Road TSR is one where they took a track I originally didn't feel much for and made it amazing too.


      Oh, another small one I forgot - Crazy Gadget.  Whenever I get that one in my head, it's hard to remove the backing instruments they added to it in Mario & Sonic to flip it into being an upbeat trampolining song rather than a tense, penultimate stage sorta song.

    11. Thigolf


      I never liked Sandopolis' track that much.

      This though.

      THIS is marvelous.

  16. While Hunnid-P turning out to be a nasty person is a bummer, I'm shocked at the amount of people who think he was solely responsible for the SA2 Knuckles music, that was all the wonderful Tomoya Ohtani.

    Like... Sonic soundtracks aren't exactly high art, I'm pretty sure they just hire vocalists they know/like/can afford (not necessarily all 3). And let's not forget that even if the lyrics were HP's, the Knuckles raps are beloved because said lyrics are so hilariously awful anyway.

    1. Thigolf


      The Knuckles stages instrumentals are infinitely better than the ingame versions so I'm not even mad

    2. Tracker_TD


      I'm on it.


    3. Sean


      Someone needs to make instrumental recreations of the Knuckles music so that fans can make their own cover versions and then I can mod them into the Adventure games and pretend Hunnid-P and Dread Foxx never touched the series

    4. JezMM


      @Tracker_TD Was literally hoping for exactly this haha.

      Was even thinking of screwing around on Audacity myself later to make a version of Unknown from M.E. leaving the Marlon Saunders chorus intact but doing the rest from the instrumental version.

    5. Tracker_TD


      That'd be neat! I haven't replaced his theme song yet, was just gonna use the instrumental but that's a better idea. 

    6. JezMM


      I forget if HP talks over the singing as rappers are wont to do in rap songs with sung choruses so that might throw a spanner in the works if he does, but yeah, at least the original instrumental is there as backup if all else fails.

    7. 8ther


      What happened with him?

    8. Blue Blood

      Blue Blood

      Have any recent events triggered this post, or is it just a general remark? Cause I'm aware of him going to jail for weapons possession or something similar a few years ago, but that's all. He's been fairly vocal every now and then about wanting to do Sonic music again, but the Sonic social media has paid him absolutely zero attention.

      So I think that in some cases the vocalists are responsible for writing the lyrics in Sonic games on top of the instrument portions that are written by SEGA. That was definitely the case with Reach for the Stars; Ohtani wrote the track, and then the vocalist from Cash Cash had to write lyrics to fit it. And then sometimes they're wholly written by the hired artists, like with Bentley Jones' Dreams of an Absolution.

      Ohtani is credited with the Knuckles' raps though, so the most HP did there was write the lyrics on top. The lyrics are bad, but alright to listen to if you don't don't pay attention to the words (they're arguably "so bad they're good"). The best part is as @Thigolf says though; it's the backing tracks that really shine.

      Space Trip Steps is an awesome track:


      And despite being so awesome with a simple, strong chorus, even it is not without some stinkers: "What's this? Can't fly or climb / Just could float / Hope I don't die".

      Ohtani is super talented and head been responsible for a load of great tracks in the Sonic series. But he's dropped the ball a number of times in recent years where he's been sound director with a smaller sound team and tried to go for certain themes. 

    9. Strong Guy

      Strong Guy

      Last I heard it got out that hunnid-p was never paid for his work on SA2 and that was a big deal. Was that untrue or...? I haven't heard of anything else about him.

    10. Tracker_TD


      Sonic community member Emi Jones (also responsible for the recent Sonic and Tails R) has come forward with allegations (and reciepts) for some very disturbing stuff from Hunnid-P towards her. The text messages in the thread are particularly unnerving. 

      (FTCR have also said that he once told them during a charity stream that he was paid for SA2, so it seems he may have just been using Sonic fans to drum up attention around himself, given he's not exactly prolific nowadays)

    11. Kuzu


      Didn't take long for people to exercise him from the series huh.

    12. Dr. Mechano

      Dr. Mechano



      pretend Hunnid-P and Dread Foxx never touched the series

      Aw, geez. Did Dread Fox (the rapper from SA1's Unknown from M.E.) do something bad too?

    13. iambitter21


      they only made 50 bucks? geez that is awful.

    14. PublicEnemy1


      @Dr. Mechano Several years ago, he scammed some teens out of their money and basically gave them the middle finger. Not as bad as what HP is dealing with, but still pretty scummy.

    15. shdowhunt60


      I thought this was common knowledge at this point. I mean, the dude did jail time didn't he? This just reinforces information that was already out for awhile, that's why I was surprised why he was drumming up all this sympathy for supposedly not getting paid for his work on SA2.

    16. PublicEnemy1


      He did jail for weapon possession, not this.

    17. shdowhunt60


      Yeah, and given that this is America, he was likely in trouble before that prohibited him from having weapons at all. Let that one sink in.

    18. JezMM


      His jailtime always gave me a sense of unease about him, but I tried to write it off as something we can't possibly judge not knowing the full story, since it is a country where the police are systemically cruel to black people.

      However this time we have actual reciepts of him being actively nasty as a human being to another human being, so fuck 'im.

  17. Caught up on IDW Sonic again the other day, man it continues to be really really good. While the spoiler-ish cover art is a shame, Cream and Emerl's fight with Zeena (and what followed) gave me some genuine feels, first time in years and years that Sonic media has managed that.

    I can't believe that writers who so absolutely get the characters and their dramatic potential like this still haven't been let near the games, c'moooon

  18. I did a lil' fanart for the big day:


  19. Real talk though I sometimes wonder how they would've remade Sonic 3 style special stages and/or what half-baked "lock-on" bonus they would've come up with for Episode 3 of Sonic 4 if it had happened.

    1. Wraith


      It would have been neat to see what sort of new mechanics they could come up with for Blue Sphere with less of an obligation to remain loyal. When it comes to Sonic 4 that's obviously as much of a warning as it is enticing, but still.

    2. JezMM


      Yeah it could've gone either way.  Episode 1's special stages feel awful to play but I'd say Episode 2's are better than the source material for all the new mechanics and ideas they add (for pure fun factor I'd say they're better too, unless we're comparing to the Taxman Sonic 2, in which case fairly equal footing there).

    3. Sean


      It's unbelievable how much better the Sonic 2 special stages are in the mobile port. For one, I can actually complete them

  20. Rather than do something obvious like Green Hill or whatever, I used the Sonic movie theme for my Animal Crossing town tune. It works pretty nicely.


  21. Thank you @Dreadknux

    1. Dreadknux


      oh no what did i do this time

    2. JezMM


      Oh sorry this was in direct response to my suggestion of adding the breastfed movie quote yesterday (unless it was there already). I read that someone has seen it.

      I realise this was probably one of those "for you it was the most important day of your life, for me it was Tuesday" situations from your perspective

  22. Man the Sonic at the Olympic Games 2020 remixes are very cool but so teasingly short lol My Sweet Passion and Palmtree Panic were probably the highlights for me but there's not much to them. The Supporting Me remix is pretty awesome too (though it's mostly an original melody with some backing elements from the original song).

    Also wow they really went hard on the title screen theme lol, love it.

    1. PaulyBFromDa303


      I've peeped it a little bit, I haven't had too much time to play through it yet, but I do like it so far. What I really want is to know how to add friends and see that I'm last place out of all of them XD

    2. Faseeh


      There's some genuinely great stuff in here, I'm surprised they made so much music for this mobile game.

    3. DryLagoon


      I'm convinced the games are just an excuse for the artists to make as much music and remixes as they want. lol

  23. I do really like the lemotifs they came up with for Sonic and Robotnik in the movie, Sonic in particular.  It's a really nice, upbeat, catchy melody. I'd kinda love to hear someone do Mega Drive versions of them - Sonic's theme especially I can really imagine being a title screen theme alongside the other classic title screen themes when I imagine it re-arranged in a similar style.

    1. Indigo Rush

      Indigo Rush

      Agreed. I'm lowkey waiting for Siivagunner to "rip" that version of the Sonic 1 title theme XD


  24. Relistening to the Generations soundtrack... I know including a 2006 stage was controversial but honestly I don't want to live in the alternate world where we don't have these two Crisis City remixes. Best songs on the soundtrack.

    1. Blue Blood

      Blue Blood

      The modern remix is nice, but the classic remix is where it's really at. I love that one.

    2. Blue Blood

      Blue Blood

      Also FWIW I still think that '06 was the most recent game that should have been included in Generations. Rooftop Run is of of my favourite stages in the series' history and Planet Wisp is very iconic of Colours (even though personally I prefer Aquarium Park), but those games were too recent and were already pretty similar in style to the boost games. Rooftop Run in Generations was lifted almost entirely out of Unleashed. It didn't feel new or exciting. And whilst it was nice to see Planet Wisp more fully realised without the limitations of the Wii, it wasn't all that exciting either. It was a weak way to end the game. Crisis City got a significant graphical and gameplay overhaul. It didn't really feel necessary that the two most recent and most similar games were included in the anniversary celebrations when other pieces of history got sidelined. Sonic 3, Sonic CD and Sonic 1 all got less attention that they should have done.

    3. Thigolf


      Rooftop Run Act 2 is one of the less interesting levels in the game because it just feels like they took parts of the unleashed level and rearranged it, but MAN I wouldn't want to miss the remix for the world.

      Act 1's track too, for that matter.

    4. Semi-colon e

      Semi-colon e

      The whole point of Generations was to go from the start to the at time present day to celebrate all 20 years. You can't do that when you skip Unleashed and Colours. And if Heroes and 06 get representation, Unleashed and Colours certainly deserved it. One of my favourite things about Generations is that it doesn't fall into the trap of only representing the early stuff because of nostalgia, like how Gamefreak jerks off Gen 1 in Pokemon all the fucking time.

      The fact that both versions of Generations used S&K levels and Sonic 3 barely got any love was a huge issue. They always pander to S&K despite Sonic 3 being just better, and I have no idea why they chose Sky Sanctuary, despite doing a good job with it, since it was only iconic because of story stuff. Sonic 1 just gets Green Hill, but that's not a Generations problem, that's a series problem. CD is just less iconic than the Mega Drive games and only got significant fuss in Mania.

    5. JezMM


      Yeah tbh CD is a bit too obscure in the GRAND scheme of things that I don't feel it was shafted by Generations thanks to having the most iconic boss fight covered. 1 definitely deserved a bit more love (though you could argue that including the entire game on the console versions of Generations goes some way to cover that - hey do 100% Generations speedrunners also include a Sonic 1 playthrough? lol).

      But yeah, 3 got very hard done by.  Rooftop Run Act 2 did feel way too much like they just took Act 1 from Unleashed and re-arranged it (and it flowed worse as a stage overall for it) but it was just too upbeat and joyous for me to hate.  My only wish is that they had made the time of day change and include a night section.

      Having said all this, I bet if they HAD omitted newer games to cover more old ones in-depth, it uhh... well, wouldn't have happened. I'm sure 2006, Unleashed and Colours being recent titles streamlined creating assets for those stages compared to the others.  Maybe even Seaside Hill, if they were able to borrow some stuff from All-Stars Racing, who knows. Like, axe those later stages and you don't get as much time/budget back as you would need to replace them with full stages for CD/3.

      Also ending on 2006 would've just been a total bummer.

    6. Blue Blood

      Blue Blood

      I understand that notion of Generations celebrating everything and not just the old, and it's obviously what SEGA went for. But I feel like it was spreading itself too thin. Giving equal representation to the original game in the series and one that was less than a year old felt just wrong. If they had to include Rooftop Run and Planet Wisp, it would have been good to see them further differentiated from the source material. More of the sewers, balloons, aqueducts, mountains and nighttime settings for Rooftop Run, and the pristine, untouched natural environment of Planet Wisp would have been greatly appreciated. 

      Who says that it needed to end on '06 anyway? The game only progresses forwards through time for the main levels but jumps back to something else in the era for the boss/rival fights (although for Silver it jumps to something the never happened). The final level and boss should have been in Final-Scrap-Death-Fortress-Egg-Rush-Brain-Carrier Zone or something. 

    7. Semi-colon e

      Semi-colon e

      Planet Wisp Modern would have been one of the best levels in the game with more 3D sections. It starts out so well and then goes to shit once you get to the tower. That was from Colours but they really got carried away with the tower.


      Ironically, Planet Wisp Classic actually has the big slopes most other levels were lacking, but was too focused on the Spikes wisp to really benefit from it.

    8. Blue Blood

      Blue Blood

      Kenichi Tokoi really tried to make this theme suitable for a final level, especially one that's so mechanical. It's a great mix, and works a treat. I love it. Shame that the Act 2 track is basically just a mix of Colours' Act 1 and 3 mixes. It really misses the mark, by being too upbeat for the level and uninteresting as a remix.

    9. JezMM


      I do think that the Act 2 mix is better than the original, if only for letting that little emotional piano bit hang on a little longer and a little more atmospherically before the loop, but yeah it was too similar generally.  I'm not a huge fan of Act 1 as a music piece - it fits the stage perfectly and I'm fine with it lacking the emotional side of the original melody since it's used for the penultimate rather than final stage - but it doesn't appeal to me in a general sense, I tune out when it plays in the soundtrack.  BUT... it's definitely very different from any of the originals, and Act 2 needed that too.  I definitely wish Act 2 had been more heavy on the non-mechanical aspects of Planet Wisp for the whole stage - maybe even reverse the progression - start mechanical and end in the plains - would've been a much more triumphant finale for the game. With music to match, focusing on the "beautiful alien planet" elements of the song in the same way Act 1 focused on the "mechanical Eggman takeover" elements of the original song, it would've been gorgeous.

      And yeah, the Wisp usage definitely hurt these stages, making them feel odd and gimmicky. I do often wonder if they should've gone a different angle than chronological for the game, jumping back and forth between classic and modern content.

    10. Blue Blood

      Blue Blood

      Chronological order makes sense as a journey through Sonic's past adventures, but paired with the lack of variety in level themes for Generations it just doesn't add to the experience. A lot of Generations manages to feel half-baked. The concept of the game is so nice and really was a nice love letter to the series past (I'm talking as though it's 2011 where the only other thing like it was S4), but it really deserved a much wider scope. The game is so tiny, the story is so non-existent and the fan service is so spotty in places. No Special Stages, no classic Knuckles and Amy, no modern Metal, Classic Sonic rewritten as a silent protagonist in a really unnatural way, 9 levels to represent the entire series, no narrative tying things together in a meaningful way and a really inaccurate attempt to recreat Classic Sonic gameplay (although I have to stress that I do in fact really enjoy Classic in Generations)... The game deserved more, and definitely didn't deserve to be rehashed itself in the worst possible way with Forces.

  25. Anyone here buy the UK Sonic movie on Amazon?  It's not clear whether it includes special features or not, only planning to get it if it does, otherwise I'll wait for the physical version.

    1. The Tenth Doctor

      The Tenth Doctor

      There's no special features on the PSN version, think it might be a thing.

    2. TheOcelot


      I have and there aren't any extra features. I assume the extra features are exclusive to the physical release?

    3. JezMM


      I've seen screenshots of a US digital release including special features, but since this one is advertised with that sorta "bring the cinema home!" angle, I assumed it was just the movie. I'll hold out for now.

    4. VisionaryofSUPER


      The extra features seem to be exclusive to fudu and apple movies digital releases.

      I have the apple/

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