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JezMM

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  1. Thumbs Up
    JezMM got a reaction from SgtBloxx in Chamomile   
    Chamomile #212

  2. Thumbs Up
    JezMM got a reaction from Wraith in Chamomile   
    Chamomile #212

  3. Chuckle
    JezMM got a reaction from SonicWind in Chamomile   
    Chamomile #212

  4. Thumbs Up
    JezMM got a reaction from Polkadi~☆ in Could a Thousand Monkeys with a Thousand Typewriters Make a Better Sonic Game than Iizuka?   
    I'm bummed about the decreased difficulty of Colours and Forces too (I think Generations and Lost World were fine though, so it's not a consistent trend).
    However it's worth remembering that kids pay their bills far more than us hardcore fans.  I'd definitely like it if Sonic games were as well-rounded as other family-friendly titles like Mario, but I could believe the idea that Mario developers get the time and budget to make a fully-featured game that a casual gamer can get a satisfying experience out of, AND THEN make additional content that only hardcore players will enjoy, while Sonic games just don't have that luxury.
    The ideal is that they start including (well designed, not cheap) hard modes for longtime fans and/or post-credits levels that are challenging AND just as interestingly put together as standard stages like Mario does (not just pieced together from blocks and platforms on top of the existing stage geometry like Forces' extra stages).  But if they can't budget to include "properly done" content like that for hardcore fans and make the decision to adjust the difficulty level so the vast, vast majority of players (kids and casuals) have a good time with the game over us, then like... I get it.  It's sad for us but I get it.
     
    Once again it's worth remembering that Iizuka approved everything about Sonic Mania, which I think most would say had a difficulty level on par with the classics?  I mean it sure as hell had the frustrating outdated lives and game over system of the classics if nothing else, and I can say from live experience, it actively harmed the product for casual players for them to do that.  That was a product primarily aimed at grown-up fans, and Iizuka didn't mandate a casual gamer difficulty on that one.  The difficulty of Colours and Forces was clearly a conscious decision to appeal to a particular demographic, and that can't always be the minority of folks who are nerdy enough about Sonic to spend time discussing the games on the internet (and that's not derogatory, our detailed feedback is helpful to an extent, but we are much much fewer than the majority of "people who play Sonic games").
    But regardless of all the above "I get it"... I always hope the next game they will prioritise splitting the difference and making a game any Sonic fan can enjoy to the same extent.
  5. Thumbs Up
    JezMM got a reaction from Zaysho in Chamomile   
    Today is the comic's 4th anniversary!  Did a few little things to celebrate!
    Here's the most popular comic on each of the 4 main places I post:
    The other treats mentioned above are a new trivia post (I post trivia every now and then on my art tumblr: oldest to newest / newest to oldest).
    And just for fun - the Chamomile Comic Character Personality Quiz! To keep things simple, not every character from the comic is featured, but I hope you get a result you can be proud of regardless!
     
    Thank you all for your readership/support!
  6. Thumbs Up
    JezMM got a reaction from Ryannumber1gamer in Chamomile   
    Today is the comic's 4th anniversary!  Did a few little things to celebrate!
    Here's the most popular comic on each of the 4 main places I post:
    The other treats mentioned above are a new trivia post (I post trivia every now and then on my art tumblr: oldest to newest / newest to oldest).
    And just for fun - the Chamomile Comic Character Personality Quiz! To keep things simple, not every character from the comic is featured, but I hope you get a result you can be proud of regardless!
     
    Thank you all for your readership/support!
  7. Thumbs Up
    JezMM got a reaction from Syntax Speedway in Could a Thousand Monkeys with a Thousand Typewriters Make a Better Sonic Game than Iizuka?   
    I'm bummed about the decreased difficulty of Colours and Forces too (I think Generations and Lost World were fine though, so it's not a consistent trend).
    However it's worth remembering that kids pay their bills far more than us hardcore fans.  I'd definitely like it if Sonic games were as well-rounded as other family-friendly titles like Mario, but I could believe the idea that Mario developers get the time and budget to make a fully-featured game that a casual gamer can get a satisfying experience out of, AND THEN make additional content that only hardcore players will enjoy, while Sonic games just don't have that luxury.
    The ideal is that they start including (well designed, not cheap) hard modes for longtime fans and/or post-credits levels that are challenging AND just as interestingly put together as standard stages like Mario does (not just pieced together from blocks and platforms on top of the existing stage geometry like Forces' extra stages).  But if they can't budget to include "properly done" content like that for hardcore fans and make the decision to adjust the difficulty level so the vast, vast majority of players (kids and casuals) have a good time with the game over us, then like... I get it.  It's sad for us but I get it.
     
    Once again it's worth remembering that Iizuka approved everything about Sonic Mania, which I think most would say had a difficulty level on par with the classics?  I mean it sure as hell had the frustrating outdated lives and game over system of the classics if nothing else, and I can say from live experience, it actively harmed the product for casual players for them to do that.  That was a product primarily aimed at grown-up fans, and Iizuka didn't mandate a casual gamer difficulty on that one.  The difficulty of Colours and Forces was clearly a conscious decision to appeal to a particular demographic, and that can't always be the minority of folks who are nerdy enough about Sonic to spend time discussing the games on the internet (and that's not derogatory, our detailed feedback is helpful to an extent, but we are much much fewer than the majority of "people who play Sonic games").
    But regardless of all the above "I get it"... I always hope the next game they will prioritise splitting the difference and making a game any Sonic fan can enjoy to the same extent.
  8. Thumbs Up
    JezMM got a reaction from DaddlerTheDalek in Should Sticks join the Modern universe?   
    I wouldn't mind but she'd definitely need to become WAY less one-note as a character.  There were moments of this in Boom but they rarely lasted.
    To be honest though, more than anything, the modern cast is so bloated as it is, and after how they dropped Zavok into TSR and the Wisps into Lost World/Forces without any real explanation (outside of a now delisted mobile spin-off), I wouldn't want them to add Sticks to the modern canon because I'm absolutely sure there'd be a 50% chance that they'd just throw her in and act like Sonic already knows her or something.  And then in 5 years time when asked about it at a convention they'll say "I dunno she came through a gate or something".
  9. Too Many Rings
    JezMM got a reaction from DaddlerTheDalek in Could a Thousand Monkeys with a Thousand Typewriters Make a Better Sonic Game than Iizuka?   
    I'm bummed about the decreased difficulty of Colours and Forces too (I think Generations and Lost World were fine though, so it's not a consistent trend).
    However it's worth remembering that kids pay their bills far more than us hardcore fans.  I'd definitely like it if Sonic games were as well-rounded as other family-friendly titles like Mario, but I could believe the idea that Mario developers get the time and budget to make a fully-featured game that a casual gamer can get a satisfying experience out of, AND THEN make additional content that only hardcore players will enjoy, while Sonic games just don't have that luxury.
    The ideal is that they start including (well designed, not cheap) hard modes for longtime fans and/or post-credits levels that are challenging AND just as interestingly put together as standard stages like Mario does (not just pieced together from blocks and platforms on top of the existing stage geometry like Forces' extra stages).  But if they can't budget to include "properly done" content like that for hardcore fans and make the decision to adjust the difficulty level so the vast, vast majority of players (kids and casuals) have a good time with the game over us, then like... I get it.  It's sad for us but I get it.
     
    Once again it's worth remembering that Iizuka approved everything about Sonic Mania, which I think most would say had a difficulty level on par with the classics?  I mean it sure as hell had the frustrating outdated lives and game over system of the classics if nothing else, and I can say from live experience, it actively harmed the product for casual players for them to do that.  That was a product primarily aimed at grown-up fans, and Iizuka didn't mandate a casual gamer difficulty on that one.  The difficulty of Colours and Forces was clearly a conscious decision to appeal to a particular demographic, and that can't always be the minority of folks who are nerdy enough about Sonic to spend time discussing the games on the internet (and that's not derogatory, our detailed feedback is helpful to an extent, but we are much much fewer than the majority of "people who play Sonic games").
    But regardless of all the above "I get it"... I always hope the next game they will prioritise splitting the difference and making a game any Sonic fan can enjoy to the same extent.
  10. Thumbs Up
    JezMM got a reaction from Wraith in Chamomile   
    Chamomile #211

  11. Thumbs Up
    JezMM got a reaction from Ryannumber1gamer in Chamomile   
    Chamomile #211

  12. Thumbs Up
    JezMM got a reaction from Salamander in Could a Thousand Monkeys with a Thousand Typewriters Make a Better Sonic Game than Iizuka?   
    I'm bummed about the decreased difficulty of Colours and Forces too (I think Generations and Lost World were fine though, so it's not a consistent trend).
    However it's worth remembering that kids pay their bills far more than us hardcore fans.  I'd definitely like it if Sonic games were as well-rounded as other family-friendly titles like Mario, but I could believe the idea that Mario developers get the time and budget to make a fully-featured game that a casual gamer can get a satisfying experience out of, AND THEN make additional content that only hardcore players will enjoy, while Sonic games just don't have that luxury.
    The ideal is that they start including (well designed, not cheap) hard modes for longtime fans and/or post-credits levels that are challenging AND just as interestingly put together as standard stages like Mario does (not just pieced together from blocks and platforms on top of the existing stage geometry like Forces' extra stages).  But if they can't budget to include "properly done" content like that for hardcore fans and make the decision to adjust the difficulty level so the vast, vast majority of players (kids and casuals) have a good time with the game over us, then like... I get it.  It's sad for us but I get it.
     
    Once again it's worth remembering that Iizuka approved everything about Sonic Mania, which I think most would say had a difficulty level on par with the classics?  I mean it sure as hell had the frustrating outdated lives and game over system of the classics if nothing else, and I can say from live experience, it actively harmed the product for casual players for them to do that.  That was a product primarily aimed at grown-up fans, and Iizuka didn't mandate a casual gamer difficulty on that one.  The difficulty of Colours and Forces was clearly a conscious decision to appeal to a particular demographic, and that can't always be the minority of folks who are nerdy enough about Sonic to spend time discussing the games on the internet (and that's not derogatory, our detailed feedback is helpful to an extent, but we are much much fewer than the majority of "people who play Sonic games").
    But regardless of all the above "I get it"... I always hope the next game they will prioritise splitting the difference and making a game any Sonic fan can enjoy to the same extent.
  13. Thumbs Up
    JezMM got a reaction from Wraith in Could a Thousand Monkeys with a Thousand Typewriters Make a Better Sonic Game than Iizuka?   
    Yeah this is fair actually, I backtrack my statement a bit.  While I still think it makes sense that they're lowering the difficulty to appeal to kids and casuals, I concede that like a lot of other design choices they make, it's "sensible intent, wrong execution".  There are definitely smarter ways they could be going for what they're going for if uh, they insist on going for it.
  14. Thumbs Up
    JezMM got a reaction from Piko in Could a Thousand Monkeys with a Thousand Typewriters Make a Better Sonic Game than Iizuka?   
    I'm bummed about the decreased difficulty of Colours and Forces too (I think Generations and Lost World were fine though, so it's not a consistent trend).
    However it's worth remembering that kids pay their bills far more than us hardcore fans.  I'd definitely like it if Sonic games were as well-rounded as other family-friendly titles like Mario, but I could believe the idea that Mario developers get the time and budget to make a fully-featured game that a casual gamer can get a satisfying experience out of, AND THEN make additional content that only hardcore players will enjoy, while Sonic games just don't have that luxury.
    The ideal is that they start including (well designed, not cheap) hard modes for longtime fans and/or post-credits levels that are challenging AND just as interestingly put together as standard stages like Mario does (not just pieced together from blocks and platforms on top of the existing stage geometry like Forces' extra stages).  But if they can't budget to include "properly done" content like that for hardcore fans and make the decision to adjust the difficulty level so the vast, vast majority of players (kids and casuals) have a good time with the game over us, then like... I get it.  It's sad for us but I get it.
     
    Once again it's worth remembering that Iizuka approved everything about Sonic Mania, which I think most would say had a difficulty level on par with the classics?  I mean it sure as hell had the frustrating outdated lives and game over system of the classics if nothing else, and I can say from live experience, it actively harmed the product for casual players for them to do that.  That was a product primarily aimed at grown-up fans, and Iizuka didn't mandate a casual gamer difficulty on that one.  The difficulty of Colours and Forces was clearly a conscious decision to appeal to a particular demographic, and that can't always be the minority of folks who are nerdy enough about Sonic to spend time discussing the games on the internet (and that's not derogatory, our detailed feedback is helpful to an extent, but we are much much fewer than the majority of "people who play Sonic games").
    But regardless of all the above "I get it"... I always hope the next game they will prioritise splitting the difference and making a game any Sonic fan can enjoy to the same extent.
  15. Thumbs Up
    JezMM reacted to Wraith in Could a Thousand Monkeys with a Thousand Typewriters Make a Better Sonic Game than Iizuka?   
    I've always felt like the idea that kids don't like difficult games was a myth. Minecraft and Fortnite are leagues more complicated than Sonic.

    The difficulty hit feels like it had more to do with adult critics and casual players bouncing off of Unleashed and embracing Colors with open arms, and I want to emphasize adult here because it seems like every time I read about a person actually having trouble with a Sonic game, it's an adult and not many of the actual children they're worried about. This isn't even getting into the fact that Sonic was largely easier than his contemporaries already, Unleashed aside. I'd bet making the games so easy to finish has alienated more people on the whole and made them less memorable with their target audience.  Sonic Mania was popular with gamers of all skill levels and that had a pretty decent old-school difficulty curve.
    Basically I don't think they were right to lower the difficulty for a lot of reasons. At most I could see why they removed the lives system, but it had already been a nonentity long before Forces came around.
  16. Thumbs Up
    JezMM got a reaction from Snowragnarok in Should Sticks join the Modern universe?   
    I wouldn't mind but she'd definitely need to become WAY less one-note as a character.  There were moments of this in Boom but they rarely lasted.
    To be honest though, more than anything, the modern cast is so bloated as it is, and after how they dropped Zavok into TSR and the Wisps into Lost World/Forces without any real explanation (outside of a now delisted mobile spin-off), I wouldn't want them to add Sticks to the modern canon because I'm absolutely sure there'd be a 50% chance that they'd just throw her in and act like Sonic already knows her or something.  And then in 5 years time when asked about it at a convention they'll say "I dunno she came through a gate or something".
  17. Chuckle
    JezMM got a reaction from Ryannumber1gamer in Chamomile   
    Chamomile #210

  18. Thumbs Up
    JezMM got a reaction from Monkey Destruction Switch in Chamomile   
    Chamomile #209

  19. Thumbs Up
    JezMM got a reaction from Monkey Destruction Switch in Chamomile   
    Chamomile #208

  20. Thumbs Up
    JezMM got a reaction from Monkey Destruction Switch in Chamomile   
    Chamomile #207

  21. Thumbs Up
    JezMM got a reaction from Monkey Destruction Switch in Chamomile   
    Chamomile #206

     
    Oh... and a bonus thing I made this week too:

  22. Thumbs Up
    JezMM got a reaction from Monkey Destruction Switch in Chamomile   
    Chamomile #205

  23. Thumbs Up
    JezMM got a reaction from Monkey Destruction Switch in Chamomile   
    Chamomile #204

  24. Thumbs Up
    JezMM got a reaction from Monkey Destruction Switch in Chamomile   
    Firstly, a little celebratory pic I forgot to post last week:

    And with that, back to scheduled comics.
    Chamomile #201

     
  25. Thumbs Up
    JezMM got a reaction from Monkey Destruction Switch in Chamomile   
    Chamomile #200


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