Jump to content

JezMM

TSS Member
  • Content Count

    21,913
  • Joined

  • Last visited

  • Days Won

    67

Reputation Activity

  1. Thumbs Up
    JezMM got a reaction from eXtaticus in Super Sonic Songs   
    Well colour me very excited. I'll probably consider this the unofficial official theme song of Blaze (much like Howard Drossin's "Metal Sonic" from the Virtual Sonic album) if the lyrics seem to fit. Can't wait for the other new content too. Wonder how they'll interpret Un-Gravitify.
  2. Thumbs Up
    JezMM got a reaction from Unholy Sonic in Sonic the Hedgehog 4   
    I completely agree. When I first played Sonic 3 I hated the 10 minute time limit. When I play now it seems ridiculous, I can beat the level fine, but it used to take me 7-8 minutes to get to the boss on Launch Base Act 2, and 3 isn't nearly enough to defeat all three phases when you aren't able to land a hit every time. The only way I could beat it was with a whole stockpile of rings, due to the final arena being utterly bipolar in terms of whether it wanted to let your rings bounce or fall off the screen in one go, and the time limit whisked all the rings I'd collected away from me.


    I don't care whether rankings are in or not, but time limits are and always have been dumb outside of games where they're made a point of as a gameplay element (Mario 1 and 3 for example, at least they have time limits that count down instead of up, and warn you when you're running low - leading to a frightening and exhilirating run to the finish - with Sonic you just die and are like "wtf!?" and then "oh, time over, wut").
  3. Thumbs Up
    JezMM reacted to Agent York in New Super Mario Bros. Wii   
    OK, I am getting tired of people saying this is simply some rehash. I know I can't convince people who are stuck up with it, but I am seriously not understanding what the freaking big deal is.

    The differences between this game and the original DS game is about the same as the differences between Halo 1, 2, and 3. Bioshock 1 and 2. Assassin's Creed 1 and 2. And hundreds of other examples I could give.

    Everything in this game was created from the GROUND-UP. It was just STYLIZED like the DS game so it could be FAMILIAR. NOTHING was rehashed. The graphics are original, and YES they actually are good, especially with recent reports that though everything LOOKS 2D, it is actually 3D stylized to look like 2D. The music is original. The stages are original. The bosses are original.

    The only thing not original is the concept, but that's because it's a fucking sequel. You can dislike the game's style, but don't start spouting nonsense of laziness only because at a glance it looks like it's predecessor. It's supposed too, that's why it's called "New Super Mario Bros Wii" because it's New Super Mario Bros... On the Wii. What a concept!

    This is a new game styled after an old game. That is something the industry calls a "sequel".

    A sequel can be completely different. HOWEVER, a sequel can also be mostly the same. If you're not up for this, that's all fine and dandy. However, when sources everywhere are loving it and having a blast with the game, with the graphics are noticeably nicer from a few months ago and you can actually see the difference, and if you can't wrap your mind around fun in-room multiplayer, then you're just being ignorant because all you see is the first game in a new paint coat. No, the game is a sequel, and nothing suggests it's rehashing levels, graphics, it is rearranging the music originally probably with some new tracks too, the only point I agree with is I wish there was online but I do have people here to play with.

    If a harder new "New Super Mario Bros" for home console and 4-player co-op support with all new original content is not for you, so be it. Just stop whining this is laziness when obviously it's not.
  4. Downvote
    JezMM got a reaction from RainbowLizard in Behaviour on Trains   
    Ever thought that guy from the coffee incident might have just been in a bad mood from a stressful time in life and needed to vent somehow? You're officially just as bad as him and should have just taken the moral high ground by not acting back. =\




    I pretty much sit silently listening to music on the train. If someone shoots me a dirty glance because of it (never happened), I'll think they're weird and avoid their gaze. If someone asks me to turn it down, I'll probably say "okay, sorry, didn't realise it was loud enough to hear". Though if I'm on a train with a quiet carriage avaliable, I'll still think they're weird in that case too.
  5. Thumbs Up
    JezMM got a reaction from Illuminous_Orb in Behaviour on Trains   
    Ever thought that guy from the coffee incident might have just been in a bad mood from a stressful time in life and needed to vent somehow? You're officially just as bad as him and should have just taken the moral high ground by not acting back. =\




    I pretty much sit silently listening to music on the train. If someone shoots me a dirty glance because of it (never happened), I'll think they're weird and avoid their gaze. If someone asks me to turn it down, I'll probably say "okay, sorry, didn't realise it was loud enough to hear". Though if I'm on a train with a quiet carriage avaliable, I'll still think they're weird in that case too.
  6. Thumbs Up
    JezMM got a reaction from Dr. Mechano in New Super Mario Bros. Wii   
    I have to say I'd hate to see Mario go the way of all these modern 2D platformers trying to look like art galleries. They look fantastic sure, but they never tend to play as well (Braid for example, I only played the demo, but, well, maybe the demo was just crap - either way I didn't purchase the full game). Mario's charm is in his simplicity, there is never any doubt in my mind in Mario games what things are bad, what things are good, what will probably react to being jumped on, what is and isn't destructable through some means, etc. The visual cues in Mario games have always been spot-on.

    Also, those $15 Xbox live games I rarely playthrough more than once, or as a little distraction. I can see myself playing NSMBWii for years, and that's just single-player. Never before has Mario bridged the gap between hardcore and party game so well. On my own I can master it, but I'm gonna be having a blast with friends too. This is not just another game to me, it's as much an investment in entertainment as a console is, which few games manage to feel like.



    Also: NSMB had a bitching soundtrack and I can't wait for the Wii-mix (gettit, remix, wii-mix? 8D hurrdurrdurr), of the Bowser Castle theme. I loved that.
  7. Thumbs Up
    JezMM got a reaction from Super Lombax in One Thing I noticed about the Sonic games   
    In all fairness, what the Mario series lacks in production standards, it more than makes up for in melody. Mario tunes are so catchy and easy to hum.



    I often wonder how the Sonic musicians feel. The games are so heavily criticised, and often the music is too. I find it amusing as well that Unleashed's soundtrack is hated by so many fans, yet reviews liked it. S'weird.

    I can't think of a Sonic soundtrack I dislike really though. Love it all, and all the different styles they've gone through. It's usually the same people as well (that's right Unleashed haters, the people who made that soundtrack did a lot of music for Sonic Adventure and Sonic Adventure 2 as well), they're so talented.

    Stuff like Zebrahead as well though... I wonder how they feel about performing the theme song for one of the most hated Sonic games... It's a great song of course, but I wonder if it bothers them. Perhaps money is money though.
  8. Thumbs Up
    JezMM got a reaction from Gamerguy21 in Sonic Unleashed Wii/PS2 VS 360/PS3   
    At first I did think it was a load of toot and "just different animations", but you have a fair bit of control with regards to your posistion over a lot of moves. Knowing the right combo to used based on the enemy posistions can make the difference between beating them all sytlishly in a second and... well, beating them slowly and sloppily.


    For some reason even when I use combos on the Wii version it doesn't feel very fluid and stylish. I think it's just coz he swipes/punches faster on the 360 version, so you can hammer out the combos much quicker.
  9. Thumbs Up
    JezMM got a reaction from Gamerguy21 in New Super Mario Bros. Wii   
    Making fun of Mario plots became old looooong ago, lol.
  10. Thumbs Up
    JezMM got a reaction from Gamerguy21 in New Super Mario Bros. Wii   
    Wow, new trailer does look pretty awesome. I can't believe people still consider this a slight upgrade. I'd much rather Mario look clean crisp and fun. It's exactly his style.

    I still say the fact that this has new levels, new power-ups, new bosses, and the added bonus of 4-player makes it no different from any other 2D Mario sequel.
  11. Thumbs Up
    JezMM got a reaction from Gamerguy21 in Would you ever want Sonic to have his own Sport games on the Wii?   
    ^ I have to agree with Dr. Mechano's view on this, personally. I also love how "casual" the Mario Universe is. In terms of intensity of plot, Mario games are a relaxing summer, to Sonic's hard schoolwork (of course, neither is worse than the other, just different).





    I can't believe I skimped over this before.

    Forgive me for targeting you, trust me, I hate it when ANYONE makes this point because IT is the stupidest concept ever. Are you also one of those people who belittles Guitar Hero players saying "Go out and play a proper guitar".

    Not everyone wants to play real sports. Video games sports can achieve the same feelings of relaxation and fun as the real thing for some people, if not moreso. I love playing Mario Golf but you'd never find me picking up a club in real life. It looks way too hard to be fun off the bat, I'd rather stick to minigolf and video-game golf. So now I'm a lazy and lifeless beergut on the couch? I don't even drink beer and I'm certainly not overweight by a long stretch (not that anything would necessarily be wrong with it if I was - assuming it wasn't medically dangerous).

    Perhaps I want to enjoy air sports without having to pay hundreds of currency to buy a plane or hang glider and then even more on learning how to use it. Guess I'm a slob because I like to play Pilotwings 64 instead.



    This is such a ridiculous, patronising and downright snobby attitude to have on anything.
  12. Downvote
    JezMM got a reaction from eXtaticus in Dreamcast Discussion   
    I bought one long after SEGA died, and didn't really give too much of a fuss. I guess you had to be there at the time.

    Frankly, I think the mere four posts here within 24 hours of it's birthday is fairly representative of just how great it was. It'll always be a cult thing.
  13. Thumbs Up
    JezMM got a reaction from Gamerguy21 in Sonic The Hedgehog 06 coming to 360's "On Demand" service   
    I'll buy this if the load times ARE reduced as that was the only thing that REALLY bothered me about the original.

    However, all the technical stuff people are suggesting here makes me lose hope for that, so we'll have to see.
  14. Thumbs Up
    JezMM got a reaction from Crystal Kingfisher in One of the most sad songs I've ever heard from the Sonic series.   
    The saddest song in the series has the saddest fate of them all too. Not only is it kinda midi-ish, but it never even made it to the sound test OR soundtrack of the game it's from.

    http://www.youtube.com/watch?v=O41bpujWvz4



    This song accompanied with the picture on-screen made getting rid of Chao near-impossible to do.




    In addition, I think E-102's theme is very sad and a great representation of the character and his struggles. Worth A Chance paints a delightful picture of the Sonic franchise's most tragic villian. If you don't think this song is sad, listen to the lyrics, and you'll soon realise it's very clear that it's from Erazor Djinn's perspective. As Shahra said, his fate was destined due to the way he was written into the story.

    In terms of cut-scene music also, the last movement of 3 Black Noises is absoloutely beautiful, and Sonic 2006 has a lot of great sad music already mentioned, particularly Elise's childhood theme (such as Never Cry No Matter What and it's variations - including Flame Of Hope - beautiful). It's the music of 2006 that made me love the story. It was iffy in logic but gorgeously presented.

    Finally, I wish Lost Impact was a more fun level. Thankfully for me, the beautifully sad music made it wonderfully surreal to play, so I love it. If the saddest segment of the song plays as Maria says her line: "Don't you think the research experiments... look sort of sad?" it makes a very special moment of melancholy and darkness - and halfway through a level too. If you're gonna include dialogue in-level in Sonic games, they need to have more special little scripted moments like that on levels where jokes from Sonic aren't appropriate.
  15. Thumbs Up
    JezMM reacted to Tombi in One of the most sad songs I've ever heard from the Sonic series.   
    A few from me...

    Both Act 1 and Act 2 of Rusty Ruin Zone on the Saturn version of Sonic 3D. I suppose they can both be "sad" depending on your mind at the time, I've always just found them to be very relaxing.

    Live Life by Crush 40. Crush 40 and violins? Works very well actually.


    certainly came out of nowhere compared to some of the other jaunty 'hog music, but it's still great and indeed quite moving.
    I dare say
    from Sonic Rush is a candidate, despite being pretty happy at heart - there's just something about it. The song style sounding like something from Sister Act certainly is an oddity for a Sonic game, but nevertheless it worked.

    Well it is the Sonic fanbase, making fun of a song so popular in AMVs can be like throwing rocks at the mob. Well, the mob with keyboards instead of guns. I think Shadow's at least put them away.
  16. Thumbs Up
    JezMM reacted to Chili Dawg in One of the most sad songs I've ever heard from the Sonic series.   
    Nothing much I can say that hasn't been said already... except this...



    The Mega Collection extras menu song. Sad sounding, but not too sad.
  17. Thumbs Up
    JezMM reacted to HunterTSF in One of the most sad songs I've ever heard from the Sonic series.   
    Oops, I appear to have forgotten about "Level 1" and "Level 2" from Aquatic Base here. I found those to be rather emotional as well, due to the events that preceded it. (Or after it, in Sonic's case). The music was so wonderful and abstract - they were rather gloomy and had some thrown in hints of the danger that would soon follow in the sporadic outbursts of techno that recurred throughout the songs.
  18. Thumbs Up
    JezMM reacted to PSI Wind in One of the most sad songs I've ever heard from the Sonic series.   
    I just love this song. Its sad to hear the 1st half.

    http://www.youtube.com/watch?v=E9EODOjPOnE
    Shahras Death was sad, but this brings it to another level .
  19. Thumbs Up
    JezMM got a reaction from Core in One of the most sad songs I've ever heard from the Sonic series.   
    The saddest song in the series has the saddest fate of them all too. Not only is it kinda midi-ish, but it never even made it to the sound test OR soundtrack of the game it's from.

    http://www.youtube.com/watch?v=O41bpujWvz4



    This song accompanied with the picture on-screen made getting rid of Chao near-impossible to do.




    In addition, I think E-102's theme is very sad and a great representation of the character and his struggles. Worth A Chance paints a delightful picture of the Sonic franchise's most tragic villian. If you don't think this song is sad, listen to the lyrics, and you'll soon realise it's very clear that it's from Erazor Djinn's perspective. As Shahra said, his fate was destined due to the way he was written into the story.

    In terms of cut-scene music also, the last movement of 3 Black Noises is absoloutely beautiful, and Sonic 2006 has a lot of great sad music already mentioned, particularly Elise's childhood theme (such as Never Cry No Matter What and it's variations - including Flame Of Hope - beautiful). It's the music of 2006 that made me love the story. It was iffy in logic but gorgeously presented.

    Finally, I wish Lost Impact was a more fun level. Thankfully for me, the beautifully sad music made it wonderfully surreal to play, so I love it. If the saddest segment of the song plays as Maria says her line: "Don't you think the research experiments... look sort of sad?" it makes a very special moment of melancholy and darkness - and halfway through a level too. If you're gonna include dialogue in-level in Sonic games, they need to have more special little scripted moments like that on levels where jokes from Sonic aren't appropriate.
  20. Thumbs Up
    JezMM got a reaction from Senator NinjaShark in Sonic Adventure topic   
    Had them, but rarely (if ever) used in actual gameplay. Only time I've ever used physics in SA is having fun spin dashing up the hill in the station area of Mystic Ruins, towards the waterfall, and seeing how high I can jump from it.


    Good for the most part, but kind of oddly paced at times. A lot of the levels were far too short too. You spend the majority of the story mode in the adventure field and watching bad cut-scenes.


    Where? Sorry, but if you want speed, Sonic Unleashed, and even Sonic Adventure 2, have SA1 absoloutely licked. The only speedy stage was the aptly named Speed Highway. The rest was more or less straight up platforming with zippers here and there.


    The platforming is great, I'll give Adventure that.


    Going from point A to B on a non-linear map isn't necessarily adventuring. A few puzzles shake it up, but most are stupidly easy or deceptively untelling (I was stuck for ages on Knuckles' statue finding for Lost World first time).


    As said, the story was fine, but the cut-scenes terribly animated. They use the kind of "set animations" that you normally only see in RPG games with scrolling text for dialogue. Those look horrible and unco-ordinated in a scripted cut-scene like SA's.


    Yeah, I'll say the game had a great soundtrack. Though inspirational points are lost for most cut-scenes just using the Adventure field music, especially on Egg Carrier. There are a few other oddities as well such as Sonic and Tails' ending cut-scenes which bizarrely use the first one minute of the very same track that'll play over the credits.


    All Sonic games have that really.




    As for why it scored so great? Standards were lower. If you got people to re-review Sonic Adventure now, it'd get terrible scores because it's aged so much.

    "Well, surely all games would get terrible scores! They've all aged!"

    Except they haven't. There are numerous examples of games released in the same year and earlier than Sonic Adventure which have all stood up to the test of time and recieved scores just as high as their original releases.




    TL;DR - Sonic Adventure is a great game, but it is also certainly an overrated one, that has aged terribly and can now only be enjoyed by those who enjoyed it upon it's original release.


    I love SA, but I played SA2 first and love that waaaaay more.
  21. Downvote
    JezMM got a reaction from eXtaticus in Sonic Adventure topic   
    Had them, but rarely (if ever) used in actual gameplay. Only time I've ever used physics in SA is having fun spin dashing up the hill in the station area of Mystic Ruins, towards the waterfall, and seeing how high I can jump from it.


    Good for the most part, but kind of oddly paced at times. A lot of the levels were far too short too. You spend the majority of the story mode in the adventure field and watching bad cut-scenes.


    Where? Sorry, but if you want speed, Sonic Unleashed, and even Sonic Adventure 2, have SA1 absoloutely licked. The only speedy stage was the aptly named Speed Highway. The rest was more or less straight up platforming with zippers here and there.


    The platforming is great, I'll give Adventure that.


    Going from point A to B on a non-linear map isn't necessarily adventuring. A few puzzles shake it up, but most are stupidly easy or deceptively untelling (I was stuck for ages on Knuckles' statue finding for Lost World first time).


    As said, the story was fine, but the cut-scenes terribly animated. They use the kind of "set animations" that you normally only see in RPG games with scrolling text for dialogue. Those look horrible and unco-ordinated in a scripted cut-scene like SA's.


    Yeah, I'll say the game had a great soundtrack. Though inspirational points are lost for most cut-scenes just using the Adventure field music, especially on Egg Carrier. There are a few other oddities as well such as Sonic and Tails' ending cut-scenes which bizarrely use the first one minute of the very same track that'll play over the credits.


    All Sonic games have that really.




    As for why it scored so great? Standards were lower. If you got people to re-review Sonic Adventure now, it'd get terrible scores because it's aged so much.

    "Well, surely all games would get terrible scores! They've all aged!"

    Except they haven't. There are numerous examples of games released in the same year and earlier than Sonic Adventure which have all stood up to the test of time and recieved scores just as high as their original releases.




    TL;DR - Sonic Adventure is a great game, but it is also certainly an overrated one, that has aged terribly and can now only be enjoyed by those who enjoyed it upon it's original release.


    I love SA, but I played SA2 first and love that waaaaay more.
  22. Thumbs Up
    JezMM got a reaction from eXtaticus in Sonic the real Ultimate Life Form?   
    While I don't want to be a party pooper, I think that was just a cleverely context specific compliment from Shadow, nothing more.
  23. Downvote
    JezMM reacted to MobileChicaneX in Best Soundtrack Contest - Mk III   
    Yeh heres one, i found it while looking for SADV guides.
  24. Thumbs Up
    JezMM got a reaction from BlazingTales in Sonic the real Ultimate Life Form?   
    While I don't want to be a party pooper, I think that was just a cleverely context specific compliment from Shadow, nothing more.
  25. Thumbs Up
    JezMM got a reaction from Indigo Rush in Sonic the Hedgehog 4   
    I completely agree. When I first played Sonic 3 I hated the 10 minute time limit. When I play now it seems ridiculous, I can beat the level fine, but it used to take me 7-8 minutes to get to the boss on Launch Base Act 2, and 3 isn't nearly enough to defeat all three phases when you aren't able to land a hit every time. The only way I could beat it was with a whole stockpile of rings, due to the final arena being utterly bipolar in terms of whether it wanted to let your rings bounce or fall off the screen in one go, and the time limit whisked all the rings I'd collected away from me.


    I don't care whether rankings are in or not, but time limits are and always have been dumb outside of games where they're made a point of as a gameplay element (Mario 1 and 3 for example, at least they have time limits that count down instead of up, and warn you when you're running low - leading to a frightening and exhilirating run to the finish - with Sonic you just die and are like "wtf!?" and then "oh, time over, wut").
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.