Jump to content

JezMM

TSS Member
  • Content Count

    21,913
  • Joined

  • Last visited

  • Days Won

    67

Reputation Activity

  1. Thumbs Up
    JezMM got a reaction from Syntax Speedway in Balan Wonderworld (Yuji Naka + Square Enix)   
    Even as someone who doesn't care about NiGHTS that much (finally played the original recently and it didn't live up to the hype at all), I don't think it's unreasonable to be disappointed that it isn't in some way a spiritual successor.
    The designs and main character are SO evocative of NiGHTS in the same way that Yooka-Laylee, Mighty No. 9 and Bloodstained evoke Banjo-Kazooie, Mega Man and Castlevania respectively.  Yes, just because those games were intentionally spiritual successors, it doesn't mean Balan has to be. Judging it in a vacuum, Balan can be whatever it wants to be... Except... it's not in a vacuum.  It's being judged by humans who have the wider context of gaming to consider it in.
    So, either it was a conscious decision to make it NiGHTS-esque and we're kidding ourselves if we expect people to see that and not hope for a NiGHTS successor.  Or it was coincidental that the same people that came up with NiGHTS wanted to do the same sort of thing again but not quite and THEY were kidding themselves that people wouldn't react hoping for a NiGHTS successor.
     
    I mean, wanting it to be NiGHTS or not doesn't really change much when the game is crap either way, but I dunno, I feel that angle of disappointment is defensible.
  2. Thumbs Up
    JezMM got a reaction from Salamander in Balan Wonderworld (Yuji Naka + Square Enix)   
    Even as someone who doesn't care about NiGHTS that much (finally played the original recently and it didn't live up to the hype at all), I don't think it's unreasonable to be disappointed that it isn't in some way a spiritual successor.
    The designs and main character are SO evocative of NiGHTS in the same way that Yooka-Laylee, Mighty No. 9 and Bloodstained evoke Banjo-Kazooie, Mega Man and Castlevania respectively.  Yes, just because those games were intentionally spiritual successors, it doesn't mean Balan has to be. Judging it in a vacuum, Balan can be whatever it wants to be... Except... it's not in a vacuum.  It's being judged by humans who have the wider context of gaming to consider it in.
    So, either it was a conscious decision to make it NiGHTS-esque and we're kidding ourselves if we expect people to see that and not hope for a NiGHTS successor.  Or it was coincidental that the same people that came up with NiGHTS wanted to do the same sort of thing again but not quite and THEY were kidding themselves that people wouldn't react hoping for a NiGHTS successor.
     
    I mean, wanting it to be NiGHTS or not doesn't really change much when the game is crap either way, but I dunno, I feel that angle of disappointment is defensible.
  3. Thumbs Up
    JezMM got a reaction from RadicalLaRuby in Balan Wonderworld (Yuji Naka + Square Enix)   
    I apologise for phrasing that so concretely, naturally there's no confirmation that the Metacritic thing is being done by anyone involved in the production of the game, when I said it was flagrantly Square that was just me stating a personal assumption.
    But it's just SO suspect that not a single one of them is an established account with reviews for other games too.  There is a chance that they're just hyper-defensive fans, but the fact that they're all so Engrish-laden too MASSIVELY stinks of fakery to me.  Oh, and finally, all the account names are vaguely-name-resembling gibberish, not a single one of them tells the tale of belonging to a real person with a username influnced by personality or interests.
  4. Thumbs Up
    JezMM got a reaction from Jovahexeon The Undyne in Balan Wonderworld (Yuji Naka + Square Enix)   
    I apologise for phrasing that so concretely, naturally there's no confirmation that the Metacritic thing is being done by anyone involved in the production of the game, when I said it was flagrantly Square that was just me stating a personal assumption.
    But it's just SO suspect that not a single one of them is an established account with reviews for other games too.  There is a chance that they're just hyper-defensive fans, but the fact that they're all so Engrish-laden too MASSIVELY stinks of fakery to me.  Oh, and finally, all the account names are vaguely-name-resembling gibberish, not a single one of them tells the tale of belonging to a real person with a username influnced by personality or interests.
  5. Thumbs Up
    JezMM got a reaction from Monkey Destruction Switch in Chamomile   
    Chamomile #206

     
    Oh... and a bonus thing I made this week too:

  6. Thumbs Up
    JezMM got a reaction from Syntax Speedway in Balan Wonderworld (Yuji Naka + Square Enix)   
    I apologise for phrasing that so concretely, naturally there's no confirmation that the Metacritic thing is being done by anyone involved in the production of the game, when I said it was flagrantly Square that was just me stating a personal assumption.
    But it's just SO suspect that not a single one of them is an established account with reviews for other games too.  There is a chance that they're just hyper-defensive fans, but the fact that they're all so Engrish-laden too MASSIVELY stinks of fakery to me.  Oh, and finally, all the account names are vaguely-name-resembling gibberish, not a single one of them tells the tale of belonging to a real person with a username influnced by personality or interests.
  7. Thumbs Up
    JezMM got a reaction from Blue Blood in Balan Wonderworld (Yuji Naka + Square Enix)   
    I apologise for phrasing that so concretely, naturally there's no confirmation that the Metacritic thing is being done by anyone involved in the production of the game, when I said it was flagrantly Square that was just me stating a personal assumption.
    But it's just SO suspect that not a single one of them is an established account with reviews for other games too.  There is a chance that they're just hyper-defensive fans, but the fact that they're all so Engrish-laden too MASSIVELY stinks of fakery to me.  Oh, and finally, all the account names are vaguely-name-resembling gibberish, not a single one of them tells the tale of belonging to a real person with a username influnced by personality or interests.
  8. Thumbs Up
    JezMM got a reaction from Azure Blue Tori in Balan Wonderworld (Yuji Naka + Square Enix)   
    I apologise for phrasing that so concretely, naturally there's no confirmation that the Metacritic thing is being done by anyone involved in the production of the game, when I said it was flagrantly Square that was just me stating a personal assumption.
    But it's just SO suspect that not a single one of them is an established account with reviews for other games too.  There is a chance that they're just hyper-defensive fans, but the fact that they're all so Engrish-laden too MASSIVELY stinks of fakery to me.  Oh, and finally, all the account names are vaguely-name-resembling gibberish, not a single one of them tells the tale of belonging to a real person with a username influnced by personality or interests.
  9. Too Many Rings
    JezMM got a reaction from Natie in Balan Wonderworld (Yuji Naka + Square Enix)   
    With still nary a professional review in sight, dummy accounts that have never reviewed any other game are giving Balan 10/10 reviews on Metacritic in a flagrant attempt from Square (I'd hope not the devs themselves) to get any more sales they can in this rapidly-decreasing window of time:
    https://www.metacritic.com/game/playstation-4/balan-wonderworld/user-reviews

    This is just getting sad now.
  10. Too Many Rings
    JezMM got a reaction from Kuzu in Balan Wonderworld (Yuji Naka + Square Enix)   
    With still nary a professional review in sight, dummy accounts that have never reviewed any other game are giving Balan 10/10 reviews on Metacritic in a flagrant attempt from Square (I'd hope not the devs themselves) to get any more sales they can in this rapidly-decreasing window of time:
    https://www.metacritic.com/game/playstation-4/balan-wonderworld/user-reviews

    This is just getting sad now.
  11. Thumbs Up
    JezMM got a reaction from Monkey Destruction Switch in Chamomile   
    Chamomile #205

  12. Chuckle
    JezMM got a reaction from Ryannumber1gamer in Chamomile   
    Chamomile #205

  13. Fist Bump
    JezMM got a reaction from Cuz in Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS   
    Generally speaking, my favourite Classic Mode routes were like those of Sonic (representing key games from the franchise's history and making me smile when I "figured out" what each stage referenced) or Pit (representing various levels/battles from a single game).
    Like basically I adore the concept of Spirit Battles where Smash fights are set up to make imaginary versions of content from other games, but the general Spirit Gameplay and Adventure mode was bogged down for me by the rock-paper-scissors gameplay of beefing yourself up with Spirits.  I want the uhh... excuse the pun, spirit of that, but with less utterly wild modifications of the gameplay.
    So ideally I'd have more of that sort of thing and less stuff like Banjo-Kazooie's "fight all the characters who are also duos in some way" stuff.  Using them as an example since I'm intimately familiar with the original game, their route I would have preferred something like (if we go by the music choices available as a starting point for speed, though these aren't necessarily the stages I'd represent when narrowing it all down, Click Clock Wood is way too important to me to not represent for example lol);
    Fight against a character representing Bottles on Spiral Mountain Fight against Donkey Kong (Conga) on a stage representing Mumbo's Mountain Fight against a character representing Nipper on a stage representing Treasure Trove Cove Fight against a character representing Boggy on a stage representing Freezeezy Peak Fight against Master Hand (Grabba) on an Omega Form stage representing Gobi's Valley Fight against a character representing Napper on a stage representingMad Monster Mansion Bonus Stage Fight against a boss or powered-up character resembling Grunty on Spiral Mountain BF/Omega Form I'd way prefer something like that than kind of generic fights that just all fall under a basic "theme".
     
    Having said all that though... I really wish they had included a "Classic Classic Mode" with randomly generated stages for the sake of just enjoying a quick round of single player gameplay with a sense of structure to it.  In addition, I wish Boss Rush had been an actual mode playable with any character rather than just limiting it to Sephiroth's route who I don't really enjoy playing as.
    Oh... and use all those unused bonus stage layouts people datamined, lol.
  14. Thumbs Up
    JezMM got a reaction from Blacklightning in Does Super Sonic Suck?   
    Just an alternative idea - they could make it so Super Sonic is a proxy to some other kind of gameplay.  A good example would be the Special Stages from Sonic Lost World 3DS (ignoring the controversy of them being gyro controlled).  It wouldn't have been so out of the blue if a Super Sonic boss tasked you with fighting a boss under those same gameplay conditions. Like this example, a Super Sonic boss could use the basic control scheme of a pre-existing "minigame" that has been a part of the game the entire way through, with an extra ability or increased speed to make Super Sonic feel just a little more special than being just a reskinned version of said minigame.
    Understandably I could see people taking issue with this if they'd rather the game be one consistent gameplay style all the way through - it's a valid request, but at the same time, many Sonic games have already inserted alternate gameplay in and been well-recieved, and plenty of critically acclaimed games have incredibly contrasting gameplay moments without issue.  Shrine gameplay and Horseback Archery gameplay in Breath of the Wild are worlds apart in terms of style, but I don't think many people would say that the Shrine gameplay would've made for a better climax.
    I used the term "minigame" here as a shorthand to communicate that this gameplay would be different from the core Sonic platforming experience, but as long as it's fun and well-integrated, it doesn't have to present itself as a "minigame".  It could just be a natural part of the game that just happens to be different from other parts of the game, and an option to make the Super Sonic gameplay less out-of-nowhere.
    Special Stages, "Sky Chase" Stages and Mach Speed sections are some existing examples from the series that could be recurring throughout the game and lend their gameplay to serving the basis for the Super Sonic fight at the end (preferrably following a final exam boss or stage of the "main" gameplay style).
  15. Thumbs Up
    JezMM got a reaction from Monkey Destruction Switch in Chamomile   
    Chamomile #204

  16. Thumbs Up
    JezMM got a reaction from Ryannumber1gamer in Chamomile   
    Chamomile #204

  17. Thumbs Up
    JezMM got a reaction from Blacklightning in Does Super Sonic Suck?   
    It's a tricky needle to thread - it's certainly possible to design a new form of gameplay that is fun and easy to understand and challenging enough.  But it's also worth mentioning that saying "well as long as we get a proper "final exam" boss beforehand it's fine to do whatever for Super Sonic" isn't quite as simple as it sounds either.  Lots of people too issue with Unleashed's final boss, but the regular Sonic sections on Dark Gaia were exactly that, and it wasn't enough to make up the difference.
    To be honest I think my ideal Super Sonic boss wouldn't play TOO differently to Time Eater from Generations - like a Star Fox esque on-rails shooter where the path is automatic but you can move around to dodge/collect things, and use physical attacks instead of shooting.  The problem was Time Eater was just a super weird/confusing boss, and the MASSIVENESS of the arena made it feel like there was no sense of speed.  I'd love a Super Sonic final boss that feels somewhat like a playable version of the Unleashed intro, with passing through lots of different bits of scenery to get a proper sense of speed.
    The only other tricky part is Super Sonic's invulnerability, but I think as long as the enemy is narratively powerful enough, they can justify some attacks getting through and causing Sonic to lose rings, with smaller attacks just costing time as is tradition.
    But yeah, I definitely want more (good) final exam bosses, whether they come before or after the Super Sonic bonus fight, and I definitely want more final bosses with a focus on speed and/or momentum if applicable (I was bummed out that neither of Sonic Mania's final bosses made use of momentum, aside from a few of the (pretty confusing, tbh) Hard-Boiled Heavies snippets).
  18. Thumbs Up
    JezMM reacted to Diogenes in Sonic Forces Hero Canon   
    They're canonical in the sense that some person existed who did all those things, but the whole point is that that person is whoever you wanted them to be, so it wouldn't make much sense for there to be a singular canon design. And they'll almost certainly never show up again, so it doesn't matter that they don't have an official design.
  19. Thumbs Up
    JezMM got a reaction from Polkadi~☆ in Sonic Generations: the forgotten “good” Sonic game   
    At the time Generations came out, it was a boon of goodwill and optimism for the future.  Finally, they'd done two "great" Sonic games in a row, Colours wasn't just a fluke!
    ...Turns out... Colours and Generations as a one-two punch, was a fluke.
    Essentially, the lukewarm reception of Episode 2, Lost World and Forces, and the abysmal reception of Sonic Boom, has meant Sonic Generations has been downgraded from the harbinger of "Oh shit, Sonic really is good again guys!" to just "yeah, Generations is one of the ones worth playing".  The grandeur of being the latest release has faded, and now while it's still considered one of the high points of the series alongside 2, 3&K, Colours and Mania... We have also had Lost World, Boom and Forces to confirm that no, Sonic isn't good again, he's still as inconsistent as he's always been.  The ratio of good to mediocre to bad Sonic hasn't really changed since what it was before Generations.
    Basically, when Generations came out, the reviews and essays were all "Sonic has had a rocky time in 3D... until now!"  But the games since have returned us to the status quo: "Sonic has had a rocky time in 3D".  It's sadly, once again, as true a statement now as it was before Generations.
     
    (Note to pitchfork grabbers, the above is all written within the context of general opinion outside of the fanbase, where Colours and Generations are considered the only universally good 3D Sonic games - I know Colours is contentious and that most of us would say SA1/SA2 are high points, but most people outside the fanbase would disagree).
  20. Fist Bump
    JezMM got a reaction from Snowragnarok in Sonic Generations: the forgotten “good” Sonic game   
    At the time Generations came out, it was a boon of goodwill and optimism for the future.  Finally, they'd done two "great" Sonic games in a row, Colours wasn't just a fluke!
    ...Turns out... Colours and Generations as a one-two punch, was a fluke.
    Essentially, the lukewarm reception of Episode 2, Lost World and Forces, and the abysmal reception of Sonic Boom, has meant Sonic Generations has been downgraded from the harbinger of "Oh shit, Sonic really is good again guys!" to just "yeah, Generations is one of the ones worth playing".  The grandeur of being the latest release has faded, and now while it's still considered one of the high points of the series alongside 2, 3&K, Colours and Mania... We have also had Lost World, Boom and Forces to confirm that no, Sonic isn't good again, he's still as inconsistent as he's always been.  The ratio of good to mediocre to bad Sonic hasn't really changed since what it was before Generations.
    Basically, when Generations came out, the reviews and essays were all "Sonic has had a rocky time in 3D... until now!"  But the games since have returned us to the status quo: "Sonic has had a rocky time in 3D".  It's sadly, once again, as true a statement now as it was before Generations.
     
    (Note to pitchfork grabbers, the above is all written within the context of general opinion outside of the fanbase, where Colours and Generations are considered the only universally good 3D Sonic games - I know Colours is contentious and that most of us would say SA1/SA2 are high points, but most people outside the fanbase would disagree).
  21. Thumbs Up
    JezMM got a reaction from Thigolf in Sonic Generations: the forgotten “good” Sonic game   
    At the time Generations came out, it was a boon of goodwill and optimism for the future.  Finally, they'd done two "great" Sonic games in a row, Colours wasn't just a fluke!
    ...Turns out... Colours and Generations as a one-two punch, was a fluke.
    Essentially, the lukewarm reception of Episode 2, Lost World and Forces, and the abysmal reception of Sonic Boom, has meant Sonic Generations has been downgraded from the harbinger of "Oh shit, Sonic really is good again guys!" to just "yeah, Generations is one of the ones worth playing".  The grandeur of being the latest release has faded, and now while it's still considered one of the high points of the series alongside 2, 3&K, Colours and Mania... We have also had Lost World, Boom and Forces to confirm that no, Sonic isn't good again, he's still as inconsistent as he's always been.  The ratio of good to mediocre to bad Sonic hasn't really changed since what it was before Generations.
    Basically, when Generations came out, the reviews and essays were all "Sonic has had a rocky time in 3D... until now!"  But the games since have returned us to the status quo: "Sonic has had a rocky time in 3D".  It's sadly, once again, as true a statement now as it was before Generations.
     
    (Note to pitchfork grabbers, the above is all written within the context of general opinion outside of the fanbase, where Colours and Generations are considered the only universally good 3D Sonic games - I know Colours is contentious and that most of us would say SA1/SA2 are high points, but most people outside the fanbase would disagree).
  22. Thumbs Up
    JezMM got a reaction from KHCast in Sonic Generations: the forgotten “good” Sonic game   
    At the time Generations came out, it was a boon of goodwill and optimism for the future.  Finally, they'd done two "great" Sonic games in a row, Colours wasn't just a fluke!
    ...Turns out... Colours and Generations as a one-two punch, was a fluke.
    Essentially, the lukewarm reception of Episode 2, Lost World and Forces, and the abysmal reception of Sonic Boom, has meant Sonic Generations has been downgraded from the harbinger of "Oh shit, Sonic really is good again guys!" to just "yeah, Generations is one of the ones worth playing".  The grandeur of being the latest release has faded, and now while it's still considered one of the high points of the series alongside 2, 3&K, Colours and Mania... We have also had Lost World, Boom and Forces to confirm that no, Sonic isn't good again, he's still as inconsistent as he's always been.  The ratio of good to mediocre to bad Sonic hasn't really changed since what it was before Generations.
    Basically, when Generations came out, the reviews and essays were all "Sonic has had a rocky time in 3D... until now!"  But the games since have returned us to the status quo: "Sonic has had a rocky time in 3D".  It's sadly, once again, as true a statement now as it was before Generations.
     
    (Note to pitchfork grabbers, the above is all written within the context of general opinion outside of the fanbase, where Colours and Generations are considered the only universally good 3D Sonic games - I know Colours is contentious and that most of us would say SA1/SA2 are high points, but most people outside the fanbase would disagree).
  23. Thumbs Up
    JezMM got a reaction from Tracker_TD in Sonic Generations: the forgotten “good” Sonic game   
    At the time Generations came out, it was a boon of goodwill and optimism for the future.  Finally, they'd done two "great" Sonic games in a row, Colours wasn't just a fluke!
    ...Turns out... Colours and Generations as a one-two punch, was a fluke.
    Essentially, the lukewarm reception of Episode 2, Lost World and Forces, and the abysmal reception of Sonic Boom, has meant Sonic Generations has been downgraded from the harbinger of "Oh shit, Sonic really is good again guys!" to just "yeah, Generations is one of the ones worth playing".  The grandeur of being the latest release has faded, and now while it's still considered one of the high points of the series alongside 2, 3&K, Colours and Mania... We have also had Lost World, Boom and Forces to confirm that no, Sonic isn't good again, he's still as inconsistent as he's always been.  The ratio of good to mediocre to bad Sonic hasn't really changed since what it was before Generations.
    Basically, when Generations came out, the reviews and essays were all "Sonic has had a rocky time in 3D... until now!"  But the games since have returned us to the status quo: "Sonic has had a rocky time in 3D".  It's sadly, once again, as true a statement now as it was before Generations.
     
    (Note to pitchfork grabbers, the above is all written within the context of general opinion outside of the fanbase, where Colours and Generations are considered the only universally good 3D Sonic games - I know Colours is contentious and that most of us would say SA1/SA2 are high points, but most people outside the fanbase would disagree).
  24. Thumbs Up
    JezMM reacted to Cosmos Rogue in The Past 7 Years of Sonic   
    Inconsistent quality has unfortunately been a hallmark of the Sonic series since the start. Sonic Blast on the Game Gear never gets released if Sega prioritized quality.
    As for if Sega should hire more fans to make more Sonic games... Sonic fans tend to focus too much on Christian Whitehead being one of them, and not enough on the fact that he is a professional video game developer and a very good one at that. Whitehead spent years developing his own game engine, and remastering existing Sonic games before Sega let him develop a game on his own. The Sonic fan game and hacking community by comparison produces a lot of impressive demos, but few finished games. This goes doubly with the 3D fan games, not one of which I have seen comes anywhere near being a commercially viable product.
    If the fans want to make more official Sonic games themselves, they're going to have to prove that they're capable of handling and finishing large scale projects, which would include the same deadlines that have plagued Sonic Team for decades, and approach Sega with their own ideas as Whitehead did with his Sonic CD remaster.
  25. Thumbs Up
    JezMM got a reaction from Razule in The Animation of Sonic Games   
    So, several years in the making, New Frame Plus recently released this behemoth of a video:
    It's a really excellent analysis and I heartily recommend giving it a watch (though understandably, maybe pair it up with a chore or watch it piecemeal if you aren't passionate enough about the subject to just sit down and watch a nearly 2 hour video).  The author is a professional animator, and has a pretty level-headed opinion in that he is not much of a fan of the franchise but is very fair towards it and its challenges (both in terms of what Sonic's character design poses in terms of animation challenge and... literally the development challenges of doomed projects like 2006 and Boom).  (For those whom it matters to, he's a fairly calm narrator too, there's plenty of little jokes here and there but no obnoxious youtuber stuff like constant live-action comedy sketches interrupting the video etc).
    I find myself agreeing with a lot of his thoughts, as well as what he considers the high points and low points for animation in the series.  The general conclusion he comes to by the end is that he'd like to see Sonic animated, especially in 3D, as more of a cartoon character than he is currently.  He also observes that Sonic characters PROBABLY need a redesign to some degree to become easier to animate.  At this point, we've had the modern Sonic design long enough that I'm ready for a fresh look, but if they do keep it the same - which is fine, I still like it - they need to appreciate that his modern look stemmed from a 3D approximation of 2D artwork... so you better put the budget, time, effort and trickery involved into making him animate like a 2D character as well, with all the squashy, stretchy, cheaty tricks and techniques that entails.
    While I'd love a bit of discussion on this video and its observations - whether you agree or disagree with them - it isn't mandatory, so feel free to also use this topic to highlight the animation styles for Sonic you think work best or worst over the years, or animation styles you've seen elsewhere that you'd love to see the franchise take a crack at - either in this world with all of Sonic Team's limitations, or a perfect one where money and time is no object.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.