Sonic Game Ideas Thread! in Green Hills Zone Posted 13 hours ago Well, this is something I've been mulling over for a while. So I guess this is the best way to unleash those ideas. The first thing that has to be figured out is who our playable roster will be: so, to keep things simple and basic so we can build upon it in the future, I'm going to keep things to the main trio: Sonic, Tails, and Knuckles. I'm not going into characters like Shadow or Omega or what have you, because for this game, we're going to keep things simple to try and build a working formula that can be expanded upon later. With that introduction out of the way, let's get to one of the most important aspects: the controls For Sonic, I was thinking a scheme like this: Something like Sonic Adventure 2, but mixed with Sonic Generations to make turning at high speeds and taking corners just a bit easier. I've also spread out Sonic's moveset a bit, doing away with the action button to make those situations where you accidentally Bounce/Roll/etc. into a bottomless pit because you weren't close enough to the trail of Rings fade away completely. This also gives you a greater sense of control over Sonic. Much as I love Sonic Unleashed, the Adventure titles (primarily what Modern Sonic is known for) give a much greater sense of control and movement. I also really liked the Gems of Sonic '06, giving Sonic extra abilities to make his adventure just a tad easier or for more experienced players to get to areas they couldn't before and even sequence break. They key here is to award skilled play, while channeling in what made the Genesis trilogy so great: a high skill ceiling, and a low skill floor. Gameplay, in a game, should be paramount, especially in a game like Sonic. Your skill is rewarded with speed and spectacle, therefore you can get better. Now, for Tails: Not as robust as Sonic, but that's kind of the idea: much like Sonic 3, Tails stands in as the games "Easy Mode", letting players better come to grips with the game's controls and levels, while also bringing his own uniqueness to the table, with his ability to fly giving him access to areas and routes Sonic normally couldn't reach. Not super combat focused like a Shadow would be, but he does have his tailspin attack from Sonic Adventure which is one way he can get up close and personal with enemies. (I considered giving him the Dummy Ring Bombs, but ultimately regulated that to the Gadgets section, which is a good segway into this) Gadgets are sort of the Tails take on Sonic's special items/Gems: little trinkets that make the game just a tad bit easier, but in this case a bit less game breaking. Just things like the aforementioned Dummy Ring Bombs to take out enemies from a distance, or a Tails exclusive ability to stack items like Shields and powerups like Speed Shoes or Invincibility. Different from Sonic, but still close enough to not be a drastically different gameplay style. Handling is pretty similar to Sonic's, too, albeit a tad bit slower. I would add Knuckles, but I'm pretty sure I hit the file limit so I'll save the rest of my thoughts for a super secret in production video.