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Posts posted by SaturnWolf

  1. 6 minutes ago, Plasme said:

    I get that, but he's just someone who makes Youtube videos on gaming. Who cares about his personal life? We aren't his friends.

    Normally I would agree, but the problem with that is that creates a slippery slope. What someone does in their personal life, is, of course, their business. But if they're a liar, cheater, sending nudes to minors (Yes, we've established that he didn't KNOW they were minors, but he is still a moron for not considering how easy it is to lie about your age on the internet), or doing scummy things all around, that's a bit of an issue for me, and, by the reaction to the ordeal at large, it's also an issue for many people.

    But, of course, conversely, there are people who don't care at all, which is also fine. Some people just want to watch the content and don't really care who makes it, which, I admire your ability to separate the artist from the art.

  2. That's just the thing about becoming a public figure, whether you want it or not, people are going to hold you up as a "role model" as you put it.

    As for why everyone is so angry, it's because cheating is an incredibly scummy and shitty thing to do, (not that I have much sympathy for Heidi either) and it makes it all the stranger that he waited months to say anything, on top of redirecting blame yet again.

  3. Just now, Tangled Jack said:

    Classic Sonic is more successful in the west, Modern in Japan, I believe Forces did well in Japan and that's why it is getting rereleased. I wouldn't call Boom a mistep, the cartoon at least, it was a parody but still hilarious, definitely not what I want from Sonic though (its lack of story especially)

    Truth be told I haven't seen enough of Boom to give an opinion on the show either way, (Well that's not entirely true, I've caught a few episodes but didn't care for the comedy direction) but there's also the entire Ken Penders era of the Archie comics which...yikes those got super dumb and bad.

  4. 2 hours ago, Mark_The_Dephiles said:

    I'm not really sure I trust SOA either though. I definitely don't want Sonic turning into something like most modern American cartoons on air these days, and Boom leaves a bad taste in my mouth. Aside from the comics I don't think any attempts to westernize Sonic has ever been a big success. I guess the twitter account is considered a success but I REALLY don't want the games to be taking after the twitter account. Id much prefer to have more from the Japanese Sonic Channel which actually celebrates what the franchise has to offer instead of well, laughing at it. I always thought it was a shame that Sonic wasn't as popular in Japan especially since the fans there seem to be a lot more genuine with less drama and irony.

    Well, yeah, there was Boom, but there's also the super popular SatAM, Sonic Mania...sure, the West DEFINITELY has had it's missteps with Sonic, but the success of Sonic Mania is going to be super hard to ignore. Sonic has always been more successful in the West, as has been established an innumerable amount of times, so focusing more on the Western market only makes sense.

  5. Eh, kinda?

    Like @Mad Convoy mentioned, it's sort of hard to measure how big a fandom is. Sure, most Sonic fans do buy the games, but there's also a sizable section of the fandom that doesn't or can't for any number of reasons. There's also small children who are fans that, if they or their guardian(s) are smart, won't be interacting with anyone online until they're old enough to know what kind of things go on online.

    The short of it is, there's a lot of people we simply can't account for. Another factor to consider is, as others have mentioned:

    Forums in general are kind of dying as a medium. Sure, places like this still stand, but it's far from bustling with activity outside of like, the Sonic movie thread, but even then that just boils down to a few regulars and a few others who wander in every now and then. I'm sure if you went into something like, a Sonic Discord or subreddit it would be a different story, but as Stricker mentioned, Sonic games have also kinda slowed down. TSR came and went, and the last major, mainline game (Forces) is almost 2 years old at this point, and I believe it was mentioned that the next mainline Sonic game will be the 30th anniversary game. Something we're still about a year and a half out from, so it's not entirely unusual that we don't know anything about it other than "Sonic Team is working on something".

    I dunno. I guess the best analogy I have here is that, like most fandoms, Sonic is just sort of a series of hills and valleys. When we have a ton of info dumping or a major game coming out like Mania or Forces or Generations or whatever, expect a lot more buzz. But we're just kinda waiting around for the next thing currently.

  6. Just now, Alexios31 said:

    You called me a d**k. Thats cussing. 

    Either you or I have a very warped idea of what cussing is. But that's besides the point.

    There's absolutely no reason to take a rude and condescending tone when somebody asks for a source. Could he have looked back a page or two? Sure, maybe. But could you also just have shown him the link and not be a jerk about it? That is also true.

  7. That's a sort of loaded question so I hope you're ready for a sort of loaded answer:

    I basically interpret this question as, "What makes a Sonic game a Sonic game?" and that's a sort of complicated subject so I hope you're ready for me to go off on a bit of a tangent: For a while, Sonic was defined by his physics and pinball like momentum. That was kinda lost with the jump to 3D, where it seemed like the high-speed thrills and spectacle became more of a priority than anything. Which, I should say isn't necessarily a bad thing, but at a certain point it gets too style over substance (or it could be Forces that had neither style nor substance) and at that point, what is there to go back to?

    Gameplay is a big part of what makes this series special. There's nothing quite like Sonic out there. There are games like Freedom Planet that are close to be sure, but they miss the mark in a few ways that stop them from fitting in with games like Sonic 3 or Sonic Mania.

    Sense of freedom and adventure is a big one, too. Sonic is a character I always imagined as kind of a drifter, in town one day and gone the next, always looking for the next big thrill, which lended itself well to all the different locales we see in the games which lead to a lot of unique and interesting level design and expansions on the gameplay.

    Not as loaded of an answer as I thought, but there's my take anyway.


  8. Well, this is something I've been mulling over for a while. So I guess this is the best way to unleash those ideas.

    The first thing that has to be figured out is who our playable roster will be: so, to keep things simple and basic so we can build upon it in the future, I'm going to keep things to the main trio: Sonic, Tails, and Knuckles. I'm not going into characters like Shadow or Omega or what have you, because for this game, we're going to keep things simple to try and build a working formula that can be expanded upon later. With that introduction out of the way, let's get to one of the most important aspects: the controls

    For Sonic, I was thinking a scheme like this:

    Something like Sonic Adventure 2, but mixed with Sonic Generations to make turning at high speeds and taking corners just a bit easier. I've also spread out Sonic's moveset a bit, doing away with the action button to make those situations where you accidentally Bounce/Roll/etc. into a bottomless pit because you weren't close enough to the trail of Rings fade away completely.

    This also gives you a greater sense of control over Sonic. Much as I love Sonic Unleashed, the Adventure titles (primarily what Modern Sonic is known for) give a much greater sense of control and movement.

    I also really liked the Gems of Sonic '06, giving Sonic extra abilities to make his adventure just a tad easier or for more experienced players to  get to areas they couldn't before and even sequence break. They key here is to award skilled play, while channeling in what made the Genesis trilogy so great: a high skill ceiling, and a low skill floor. Gameplay, in a game, should be paramount, especially in a game like Sonic. Your skill is rewarded with speed and spectacle, therefore you can get better.

    Now, for Tails:


    Not as robust as Sonic, but that's kind of the idea: much like Sonic 3, Tails stands in as the games "Easy Mode", letting players better come to grips with the game's controls and levels, while also  bringing his own uniqueness to the table, with his ability to fly giving him access to areas and routes Sonic normally couldn't reach. Not super combat focused like a Shadow would be, but he does have his tailspin attack from Sonic Adventure which is one way he can get up close and personal with enemies. (I considered giving him the Dummy Ring Bombs, but ultimately regulated that to the Gadgets section, which is a good segway into this)

    Gadgets are sort of the Tails take on Sonic's special items/Gems: little trinkets that make the game just a tad bit easier, but in this case a bit less game breaking. Just things like the aforementioned Dummy Ring Bombs to take out enemies from a distance, or a Tails exclusive ability to stack items like Shields and powerups like Speed Shoes or Invincibility. Different from Sonic, but still close enough to not be a drastically different gameplay style. Handling is pretty similar to Sonic's, too, albeit a tad bit slower.

    I would add Knuckles, but I'm pretty sure I hit the file limit so I'll save the rest of my thoughts for a super secret in production video.

  9. On 7/19/2019 at 8:04 PM, DabigRG said:

    Mephiles was supposed to be one of the returning villains, but was likely removed due to the circumstances of his debut.

    Yeah, I remember posting an early draft of the script here like...a year ago I think? That referenced Mephiles. It was unearthed by Windii and Speeps. A lot of people doubted it (and I don't necessarily blame them, Mephiles just showing up out of nowhere after 11 years and Rouge speaking like she knows him even though he technically shouldn't even exist is kinda dumb) but it turns out that may have some weight to it.

    And yeah, a lot of people kinda suspected most of that "four years" development went to the engine. For as much as people tout that about Forces, it feels like a game that was slapped together within a few months, and that's largely because it kinda was.

  10. Because that's not really the style of gameplay Sonic is built for.

    Things like the Red Rings in Generations are fine, they're completely optional and sprinkled along the paths, but like, when we get into things like the Sun/Moon medals or the Treasure Hunting where slowing down to find things is the entire point? That's counter intuitive for the kind of game Sonic is.

    If you make someone like Knuckles the star and not Sonic, then sure, maybe?

  11. Maybe not base Sonic, but Indigo Rush made an interesting suggestion on Twitter not too long ago: maybe let Super Sonic swim underwater, sort of with NiGHTS Into Dreams controls?

    That could be fun. Opens up a lot of possibilities for level design. Sonic Colors' handling of "swimming" where Sonic can just jump infinitely is just really weird and I don't think I like it very much.

  12. Missed opportunity? Kind of, yeah. Sonic Runners was great fun at first. But of course, we all know what happened there.

    There's not much that I can say that the OP doesn't already.  I even remember getting SRA on the anniversary and like, somewhere within the span of three days after getting it I published a review on my review tumblr blog and a status here that basically said "Wow this game kinda sucks", and the replies I got were agreeing with me. SRA feels lesser in just about every degree. Sure, they used good music, but Green Hill just doesn't get my blood pumping for a good run the same way that Beyond the Speed Of does.

    It's the worst. It's just the worst. They removed the microtransactions, but they ended up charging for a game that looks, sounds, and plays a lot lesser than the game it was supposed to replace.

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