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Posts posted by SaturnWolf

  1. Waitwaitwait, back it up a moment. We really need a story reason for why Sonic is driving a car? I was under the impression that Sonic was a firm believer in a fair fight, hence why he used the Extreme Gear and the sword in Black Knight. But I guess that's not enough, so we'll just see if Sonic is paraplegic or has the gout in this universe or something.

  2. I'm with you as far as Orbot and Cubot go. 

    I never could stand Marine, either. She's inoffensive as a side character, all things considered, but dear lord was she obnoxious. Her entire gag was how annoying and dumb she was, and I don't find that very amusing or endearing. At least she only appeared in one game? I mean, since we're not counting the comics.


    I guess to that degree Sticks also counts, (only counting her appearances in the Boom games); her voice was absolutely grating and spouting off Alex Jones tier conspiracy theories is only funny for so long.


  3. Define "Better"? 

    Part of what makes Sonic so good is how accessible he is, being owned by a third party company, he's not tied to any super hardcore rules. Now while that can be a bad thing, I think for now Sonic is best left with Sonic Team. If we sell him to Nintendo, sure we'll get good games more consistently, probably, but that comes at the cost of Sonic's accessibility. We'd never see anything like the Sonic Generations PC port ever again, nor amazing mods like the Unleashed Project.

    Sure, we can swap out Sonic Team for  new fresh developers, but that's not guaranteed to work. Almost every single Sonic game has radically different credits and we're all well aware what a roller coaster of quality this franchise has been. 

  4. No, definitely not.

    Him being in Generations as like, a one time thing was a cool thing because we were told that it was the only time something like that would happen. And that was cool! It made the game more special and have it's own unique identity. Come Sonic Mania, Classic Sonic being is own sort of small spinoff series being helmed by Taxman and Stealth is also cool since they made the best versions of Sonic 1 and 2 and made Sonic CD actually tolerable for me. 

    Then come Forces? Where he added absolutely nothing to the game in terms of plot or gameplay? Sonic Forces retroactively made Sonic Generations significantly less special by doing more or less the same things it did but significantly worse in every single regard. It's clear that Sonic Team can't (or simply won't) make a good "Classic" Sonic experience anymore, be it out of something as simple as the physics engine or wanting to put their own modern spin on it, so why have him there at all?

    Let Modern Sonic stand on his own merits without having to fall back on past glories. Keep Classic in his own subseries.

  5. No, probably not. A lot of what you said can easily be applied to every game after like, Sonic & Knuckles. There was a time when Sonic Adventure was the biggest Sonic game ever released, but that most certainly was not the last Sonic game. 

    Usually finales are planned (let alone announced) way ahead of time, even if they weren't it wouldn't really make sense for Sega to suddenly stop with their big flagship franchise.

  6. The Freedom Fighters? Maybe, there's a...decent chance they could come back, I suppose. At least, Ian Flynn has expressed interest in their return.

    But pre-Genesis Wave? With all the legal trouble with Ken Penders? Absolutely not, that's like, the entire reason they were wiped from the comics to begin with and I doubt Sega is too eager to speak with Ken any time soon.

  7. Mania was just improved, as without the patch and Plus it's still a great, solid, fun game with some minor  hiccups. 

    Forces' problems weren't that it was buggy or whatever, the issues were much more deeply rooted into factors like the level design, controls, mechanics and story. You'd need a pretty massive patch to "fix" that, and at that point you may as well just make an entirely different game.

  8. 1 minute ago, Conquering Storm's Servant said:

    You do realize that he was in the lighthearted game that was Heroes, right? Game with colorful, saturated colors and was about as dark as Colors, Lost World, and Generations put together.

    That is straight up nonsense what you’re saying, and is transparent as hell in what you’re implying.


    And you do realize that the overall tone of Team Dark's story was pretty serious, right? Filled with Shadow's identity crisis? 

  9. 8 hours ago, MetalSkulkBane said:

    You do realize it literally happened in Sonic Forces, right? World didn't exploded.

    Just saying, if there was DLC to Lost World that allows me to beat the crap out of Deadly Six with Shadow, all dialogue removed (If I really want to I'll do edgy narration myself) then I would call that a 100% positive result.

    Yeah, a post apocalyptic Green Hill with everything going to a more Sand Hell type of motif. Not entirely the same thing. 


    3 hours ago, BaronGrackle said:

    He was both edgy and lighthearted in LEGO Dimensions.

    "First you'll need to hone your senses in order to find the ULTIMATE FLOWERS."


    "Yes, THESE are the flowers we need! Now to figure out which will look best WHERE... It has to be the ULTIMATE ARRANGEMENT. Are you REALLY up to the task? Or are you just another faker?"

    Sure, that COULD work, but that would require competent writers on the game's side, something we really don't have.

  10. I think it's because, in general, his character has sort of run it's course.

    He had his redemption arc in Sonic Adventure 2, died, came back to life, and then a whole lot of garbage happened. 

    Shadow in general doesn't really fit super well in the more Modern Sonic titles like Colors, Lost World and Generations because of how he's designed and the sort of era he comes from, the era of super dark and serious Sonic games where, aside from Forces, more recent titles have been pretty light on the story, let alone the seriousness? Tails and Knuckles could fit into newer games fine, sure, but it would be super jarring to see Shadow blaze through Green Hill. 

  11. Pulling the plug on Sonic Boom is certainly plausible, and even makes sense and (as sad as it is for me to say as someone who loves the show and comics) might even be smart in the long run.


    Sega and Sonic Team are pretty much known for trying to forget their failures, they tried to do this around Sonic Colors' and Sonic 4 Episode I's release most famously. (Ironically this never happened, I still see copies of '06 and the Storybook games and Rise of Lyric sitting around store shelves. But oh well!) 

    It almost makes too much sense that everything is lining up like this as EmmBee mentioned; Sonic Boom Season 2 has gotten like, zero promotion either, Cartoon Network kept it in it's awful time slot of "earlier than anyone should ever be awake on a Saturday morning" and then changed networks to Boomerang entirely, and I don't know...really anyone who has Boomerang.

    Sonic Boom Fire and Ice, while recieved better than Shattered Crystal, still didn't do so hot in sales, and as much as I hate to sound like one of those weirdos from the SA3 page, that can mean one of a few things, especially since they didn't market it, like, at all: my guess would it that it has to do something with that. Sanzaru are incredibly talented developers and it would be an awful waste of their efforts and resources to just cancel the game outright, but that does make you wonder why they didn't market it given the extra year of development time it got.

    The Sonic Boom comics ended like...a year ago, I think? But I always chalked that up to Archie having troubles, probably financial.

  12. On 11/13/2016 at 9:01 PM, Mad Convoy said:

    Compare to, say, Rise of Lyric, where its pre-patch version is a slog to navigate. The graphics are very bland and lots of assets are reused, so its difficult to identify landmarks, and the level design is downright labyrinthine (not to mention HUGE). As a result, its extremely difficult and frustrating to navigate and I often found myself going in circles. To add insult to injury, you don't even get a map until about halfway through the game-- I would understand if, say, you had to navigate Lyric's lab quite a bit before being able to find a map of it as it wouldn't make sense for Lyric to give something like that away or sell, but surely Sonic and his friends can just go to the store and buy a map of Bygone Island and the other locations rather than have to steal it from Lyric in a fight. Not to mention that the map is not very detailed, so it is hard to pick out landmarks from it. With the patch, a navigation arrow was added, but it only helps so much considering how it likes to lead me straight into walls instead of my destination. Speaking of which, unless a game's world is really big (like GTAV big), or the level is a scavenger hunt or otherwise requires you to track down something critical, the navigation arrow shouldn't even be necessary in the first place because the player should be able to figure out the way to go just with a map. Granted, RoL would be big enough to qualify, but it also demonstrates that it shouldn't be used as a crutch or a band-aid for bad design considering how the arrow not only doesn't always work as intended but the level design and graphics are still bad enough to make navigation confusing. Of note for RoL, the game also doesn't do much to remind you of what you actually have to do for missions, with just a short, vague message on the map that often doesn't even tell you where to go for it. You'd think, with how obsessed the characters are at pointing out the most minor things ("BOUNCEPADRINGSBOUNCERINGBOUNCERING..."), they could at least pipe up about mission details if the game detects that you haven't played it for awhile or if you've been standing around for awhile.

    Sonic 2006 suffers from a similar issue for side missions. Soleanna is not an interesting place to look at and most (see: all) the assets are reused, none of the citizens have anything interesting going on (Compare this to Station Square in Sonic Adventure where we had characters like that girl trying to talk to the guy at the burger joint), no landmarks (Like say, Tails' Workshop in the Mystic Ruins)...not to mention that, especially for the speed the characters move at and how useless the map is, the hub areas are way, way, way too open and spacious for their own good.


    Then we have the process of playing the missions themselves; Sonic goes up to a citizen that needs help, accepts the mission, the game loads the entire hub area and the citizen's model (along with Sonic's) and a text book reinstating the mission. Another loading screen later, we get the mission itself. Then, it loads the the entire hub area again, the citizen, Sonic, and the text book with the success or failure message, then another to load you back into the hub area.


    That's so stupid and tedious! There's absolutely no reason to load an entire world's geometry if you're only ever going to see a chunk of it. Sonic Adventure, for instance, does this well. If you visit Emerald Coast as Big, it only loads Big's section and not Sonic's or Gamma's or anything.

  13. 7 hours ago, molul said:


    I'd rather have Sonic 3 & Knuckles Remastered before a Sonic Mania 2. I really hope Sonic Mania sales make Sega reconsider this remaster while TaxStealth gather ideas for a Mania sequel.

    For as great as that would be, I'd rather they move on to newer, bigger, and potentially even better projects as opposed to keep reminding us that the Genesis games were cool. Make no mistake, Sonic 3 and Knuckles is my absolute favorite Sonic game, but unless they plan on releasing it on Steam (can't stand touch screen controls in my platformers), no thanks.

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