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SaturnWolf

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Posts posted by SaturnWolf


  1. 1 minute ago, Marco9966 said:

    I stopped watching the show and I only read the comics.

    Thing is, if Kirkman wrote TWD show with new stories unrelated to the comics, it would be great. If Scott Buck for example wrote TWD show unrelated to the comics, it wouldnt be that good.

    Same with Sonic. If Flynn wrote Sonic Forces game (under SEGA's mandate of course like Sonic not wearing jeans) it would be better than the current Sonic Forces because it was handled by writers that didnt care to make Infinite and phantom ruby consistent (I'm talking about the japanese Sonic Forces writer, not the translators Pontaff).

    Conclusion: Get a writer THAT KNOWS and LOVE the series, it would be better than anything written by someone else with no passion for it !!

    You're, again, assuming that Ian Flynn is a magical, end all be all solution when he isn't. If you think Sega's mandates on the comics are strict, well, in comparison to Sonic Team to has Sega breathing down their necks 24/7 I imagine those are like a tropical vacation.

    Passion is great. Loving the source material is great. It can lend yourself well to a project, but it doesn't guarantee that the product will be good. Look at all the Sonic fan games out there. A lot of them good, but most of them rough, sloppy and not very good. 


  2. 11 minutes ago, Kazhnuz said:

    No. You *can't* do an adaptation like that, it's the best way of doing something that isn't adapted for the new media.

    This. I totally spaced on mentioning this.

    Look at something like The Walking Dead, the comic is doing fine, but the show is struggling to adapt because it has to take story arcs that last a few issues and stretch that out to a half season or more.


  3. 8 minutes ago, Marco9966 said:

    If you adapt the comics word by word, sequence by sequence, into a game it would work. It would be the best received game since SA1 (in terms of STORY, I don't know hoe much Sonic Team would fuck this up in terms of gameplay).

    Again, no, it likely wouldn't. I don't know what group of people you've been hanging around with, but from what I see people don't like how formulaic the IDW comics were up until very recently. Sonic runs to a new town, meets a new friend, oh noes giant robot! Destroy said robot, some emotional talk, Sonic runs off.

    That, stretched out for a full game? That's not going to work. Let's see IDW actually, you know, go somewhere before we try to act like simply hiring someone will  magically fix every story problem Sonic has.


  4. 3 hours ago, Marco9966 said:

    They should hire Ian Flynn to write the game. IDW comics can very easily be adapted into games, as there are many running sequences, badnik smashing, "boss fights" with the huge robots. The new character feel like game characters with the special characteristics (Tangle's tail, Whisper' wispon...)

    That's awfully presumptuous of you. Contracted writers don't have nearly as much freedom as you might think, everything still has to be approved by Sega, and that's not even counting situations like what Maekawa met with Heroes where the plot is already written and he's only allowed to fill in the blanks.

    Comics and games are inherently drastically different mediums. Ask yourself this: would Ian really be able to stretch his wings as far and wide with Sega's mandates breathing down even heavier on his neck?


  5. To be polite, very negatively. I'll go so far as to say I think Forces is an incredibly lazy game. 2/3 of it is just a significantly worse, significantly shorter version of Generations, a game with exactly one mainline Sonic game (made by Sonic Team mind you) between them. Sonic Forces by every measure should've been a slam dunk. They had an amazing game practically pre-made, gift wrapped and handed to them and they still managed to screw it up.

    They had 4 years to work on this and they still managed to make some of the absolute worst decisions imaginable with it. It's not like an '06 situation where they had half of their resources ripped away and a deadline that was less than a year away, they had a lot of time for it.


  6. BANISH: Orbot and Cubot. I never did like them very much. I'm more of a Scratch and Grounder kind of guy as far as "lackeys that constantly fuck up everything" goes. DEFINITELY banish Sticks. My GOD I hate Sticks. And the Deadly Six while on the subject of characters that I absolutely can't stand for the life of me. And honestly? Shadow. As over-done of an argument as it is I still remain firm in my belief that he should've stayed dead after Adventure 2. C'mon, "Shadow is an alien"? That's your excuse to bring him back? What a load of horse crap. And definitely, absolutely, completely banish whatever the hell they've been doing with Tails in recent games.

    REVIVE: The Freedom Fighters. It's a real shame things ended the way they did with Archie, especially since the cast they had at the end of their run had a ton of potential to tell some really great stories with. I also think Tiara from X-Treme could be interesting, Honey too. And y'know what? Tails from Adventure/Adventure 2. That's my big revive if I can have absolutely no one else I asked for back.


  7. My only qualm with Classic/Modern is how they keep shoving Classic Sonic or Classic Sonic imagery into the Modern titles. All it says to me is that Sonic Team doesn't have enough faith in Modern Sonic to stand on his own without some sort of stupid pointless gimmick. If they kept them completely separate from each other, something like the various branches of Mega Man then that would keep everyone happy. Or at least most people.


  8. Infinite actually had a backstory? The way the game presented him was so inconsistent that it was hard to tell what they even wanted to do with him. Some of the dialogue hinted at him being a robot, but no he's not. Some of the Mobians trapped in Eggman's base hint at him being part of a long line of experiments, but he's not. He apparently just slapped on the Phantom Ruby and mask and became Infinite.

     

    Actually having a definitive backstory in mind for him would be a great start.


  9.  

    14 minutes ago, Marco9966 said:

    We could also do that for Sonic Generations, Sonic Lost World, Sonic Forces... ESPECIALLY Sonic Forces, which is the most recent Sonic game.

    I'd agree if today's games were better than 1998-2008, but it is simply not the case...

    My statement was not to say that those games were masterful at storytelling, but to tell you that you were overselling the quality of those games. I love Adventure 1, but I really don't know if I could recommend it without the veneer of nostalgia, since, well, it's kind of a mess when you take a step back and look at the whole picture.

     

    And saying which games are "better" is purely subjective. Sans Unleashed, I agree, I enjoy the Adventure games way more than the recent entries, but to say definitively that they're "better" is simply not true because I can name at least 5 things that even Lost World does better than games like Heroes or Adventure 2.


  10. Look Marco, I love the Adventure games too, but I think you're really over-selling how "epic" they are. We can debate the quality of Sonic stories all day but let's not pretend the plots from 1998 - 2008 are some Shakespearean masterpieces of storytelling, because I could list a trillion plotholes and inconsistencies in games like Shadow, '06, and things that just don't add up in the other games and I still wouldn't be even halfway done.

     


  11. I have very little hope. The movie is going to be absolutely dreadful, I don't think anyone actually expects it to be good. If Forces is any indication, then Sega or Sonic Team or whoever the hell is responsible for it turning out the way it did, they don't even know what to do with Modern Sonic if they're going to just going to do a significantly worse, less fun version of Generations, a game with exactly one other Sonic Team game between the two, and there's absolutely no guarantee at all that the Mania team will return since it's not like Sega owns them.

     

    It's really hard to be optimistic.


  12. I'm pretty sure Sonic's ever decreasing budget has been a thing for well over 4 years now. Sonic Lost World in particular, graphically didn't look nearly as nice as Generations and I still have yet to see a Sonic game top Unleashed graphically.

     

    My deal is, I'm perfectly, 100% okay with less of the budget going into the graphics if it means the game itself will play better and not have Denuvo in it,  but unfortunately, the latter of those doesn't look like it's happening anytime soon. The former, however? Hopefully TSR proves me wrong but I still harbor a lot of skepticism about it. Now, the next Sonic Team game? That's even more up in the air,  I don't think even Sonic Team knows what comes next for Sonic Team. They're probably kicking around some ideas but what it'll solidify as is anyone's guess.


  13. I'm definitely gonna go with Sonic Pocket Adventure or Tails Adventure.

    They're both on relatively obscure hardware, and they themselves are even more obscure than that so they never did get a fair amount of spotlight, which is especially a bit of a bummer because I'd rank Tails Adventure in my top 10 favorite Sonic games.

    For Pocket Adventure, definitely more, actually new levels not borrowed from Sonic 2 would go a long way. And definitely overhaul the Chaos Emerald system and let us use Super Sonic in regular Stages, maybe also a regular, playable Tails + Knuckles usable without needing a Debug mode cheat or another player? I dunno, stuff like that would go a long way for me.

    And Tails Adventure, as much as I love that game to death, probably suffered a lot from being on the Game Gear and it's terrible battery life.

    I'd definitely add more levels and make them bigger. And for the love of God, having to backtrack through the entire stage just to get the right items when you realize you don't have them is kind of the worst? At least give us a bigger inventory ala Super Metroid and let us switch our items on the fly. Granted, the Game Gear had a grand total of two buttons to work with as far as control goes, but we live in 2018 now. That's not an issue on any device anymore.


  14. I hope we'll see something good out of the 3D games again someday, but I'm honestly not holding my breath.

    I have very little faith in Sonic Team, if any at all. Whenever they do release something good, it then becomes a game of "living in fear until they start screwing up again". I've always been partial to the Classic series, and yeah, it definitely seems like Classic Sonic is better off with the Mania team since Sonic Team either doesn't remember why he was good or isn't interested in it, but that's another matter for another time.

     


  15. The easy example is The Room, a movie so unbelievably awful that it ends up being hilarious. Especially with Tommy Wiseau's mannerisms, it did end up spawning a ton of memes that are super fun to use. Also lead to a lot of inside jokes with my group of friends.

    I don't know if that's the best example since the movie ended up being good in all the wrong ways, so another example I have is Harry's death in Spider-Man 3.

    Finally seeing Peter and Harry reconcile after the first two films, seeing their fallen apart friendship come back together in his dying moments is legitimately heartbreaking and bums me out all the more that we never got a Spider-Man 4.


  16. Just the other day I had a discussion with someone that thinks that accepting this sort of thing "makes us look like childish idiots" in relation to competitive Smash players.

    Not that stomping your feet and screaming does a lot to prove people that don't take the competitive scene seriously wrong. Yeah, most of those big league, MLG "professional" scenes are nothing but elitist assholes. I truly don't understand why people place such importance on them as if how much it's played at tournaments will make the game any better or worse.


  17. Three, actually.

    Quote

    You are tomorrow's next big thing

    Quote

    That's where it all started: dreams.

    Quote

    I couldn't imagine. I wish I had something like that. If people wanted it, that'd be a great thing. You can't do the same thing all the time or else it gets old, but every now and them, it's good to bring it back.

     

    The first one is from Scott Cawthon in a post around the time FNAF3 came out, the second is from James Rolfe, in his "The Dragon in my Dreams" video, and the third is from the Mega Man games episode, when the Nerd of the future asks the Nerd of the past what he would do if he had a series.

    The reason these two in particular strike such a chord with me is that I myself am an indie developer, and yeah, there's a lot of struggles going on in my life currently that make that not the easiest thing in the world. A lot of my big ideas are things I can only dream about currently.

    But I still have to try. Look at Scott Cawthon, like, before FNAF, he was making shitty borderline shovelware games and now he's creator of one of the biggest indie franchises like, ever. Look at James Rolfe, he was once just a bored kid back in the 90's that wanted to make movies, (The AVGN even just started as a joke!) and now he's one of the pioneers in online entertainment and has a game based off of his franchise.

    The moral of the story is, if you wanna do something creative, do it. You never know where it'll take you.


  18. 13 hours ago, Sean said:

     Not to mention that apparently the Forever versions have an online-only requirement but I'm not 100% certain on that.

    Can confirm, I was knocked out to the ad version of Sonic 1 a few weeks ago when my internet was out.

    It's so beyond stupid. I paid good money to get it working again and now apparently I can only actually play the version I paid for if I'm online, which isn't always possible.

    I don't understand what was wrong with Sonic 1/2 before Sega decided to sell their souls to whoever the fuck is doing the Sega Forever ports.

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