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Regen

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  1. Thumbs Up
    Regen got a reaction from BlueSky in Can we talk about the Sonic Social Media outlets for a moment...   
    Roger obviously said "I'm conflicted" regarding Sonic's Social Media Presence and then continued to explain how he would find it funny usually but in the wider context of Sonic's current situation that he can't find it funny whilst Sonic is in a bad state, comparing it to Megaman. 
    It's not hard to understand, why is everyone jumping at him? 
  2. Thumbs Up
    Regen got a reaction from Milo in Sega apologises to fans (hints at a old styled Sonic game?)   
    I would just like to jump in and say I would be totally down for a mainline 2D Console Sonic game that played like Sonic 2 and Sonic 3.
  3. Thumbs Up
    Regen got a reaction from Ayliffe in Why Sonic CD characterises Sonic perfectly.   
    After replaying Sonic CD recently I've come to the conclusion that Sonic CD's cutscenes had the best characterisation of any Sonic game. Seriously, these things are genius and they are damn near flawless. I'm going to give you some reasons why Sonic CD's cutscenes were so damn good and why they nailed what Sonic should be as a character.
    This is obviously going to feature a lot of images, but I hope to use them as commentary, rather than just have a raw image post.
    Sonic's speed is captured unlike any other game
    We all know Sonic is fast, but the cutscenes in Sonic CD really capture his agility. It's something that has been embarrassingly missed in games like Rise of Lyric and Heroes that attempted to make a more 'action' orientated game. Battles are slow and plodding in Heroes despite Sonic being able to run really fast. This also applies to the more successful 3D platforming games, such as Adventure, Colours and Generations. Actually fighting enemies is slow despite the games letting you go full on fast. 
    Look at how Sonic deal with enemies in Sonic CD's cutscenes

    Note how he runs around the badnik and causes it to flip out. It's a side of his speed that has literally never been displayed until now: his agility!
    It's the same when he just moves about. He's almost graceful with his agility

    For these reasons, I believe Sonic CD's cutscenes perfectly capture Sonic's speed.
    Sonic is the perfect mixture of likeable cocky and noble hero.
    Sonic wastes no time in mocking his enemies when he's noticed that they stand no chance of fighting him:

    Sonic's cocky in almost a cute way. He has his infamous arrogant charm on display here but what's important about this Sonic is that he mostly knows when to take things seriously. I think we have the perfect mixture of the likeable cocky and noble hero Sonic in Sonic CD. It's not as serious as the Sonic Adventures which often appeared melodramatic with the lengthy dark and serious dialogue without much in the moments of cute and charming cocky moments that Sonic was famous for. And on the other hand, it's not like Post-Colours in the Modern Era where Sonic usually doesn't take things seriously at all and constantly goofs about and all sense of agency is lost. A possible notable exception to this rule is when Sonic gets straight to trying to rescue Tails in Lost World.
    Yet there are times where Sonic's cockiness can get the better of him in CD, which showcases Sonic's somewhat reckless behaviour: So it's not like he's this perfect character who's never making mistakes.

    Despite all this cockiness, Sonic isn't a walking embodiment of arrogance. When Sonic checks that Amy is okay before he rushes off to his next adventure, you get a simple scene that expresses emotional incredibly well. Sonic is a character who always rushes off to his next adventure, but that he checks Amy is okay shows that he isn't just doing this for the thrill of chasing Eggman. It's subtle and done without a melodramatic monologue  .

    When he looks up at Little Planet and focuses on how difficult his adventure will be, before he rolls down to launch himself onwards, Sonic weighs his objectives rather than chuckling through the game like in the more Modern titles.

    Sonic doesn't fuck about
    Sorry, I just had to name the title this  . In Sonic CD, Eggman can't just fly away like he usually does in Sonic games, because Sonic throws a fucking rock at him:

    What I find really funny about this scene is that even if you don't get all the Time Stones this still plays in the ending. In other words, if you get the bad ending, Sonic still beats Eggman. It's certainly a breath of fresh air to the likes of Modern Sonic games where Eggman always rushes off. 
    Sonic is both cute and cool
    Despite being quite a small point, I actually think this is very important point, in Sonic CD he's both cool and cute. I especially like how the game isn't afraid to present the two sides of Sonic, shown in the two images below respectively.


    It's not like Classic Sonic in Generations who is like this over the top puppy and it's not like Modern Sonic who's always being an exaggeration of hip and 'cool', in Sonic CD he has that perfect mixture.

    To Conclude,
    I think Sonic CD accomplished a lot in the very small amount of screen-time these famous cutscenes had. Really, when you think about how short the cutscenes are it's incredible exactly what they managed to show. If Sonic was characterised like he is here in Sonic CD, I think we would have something truly special.
  4. Thumbs Up
    Regen got a reaction from Azul in nice pictures for you!...again!   
    I'm not an artist like you, but I wanted to make something in honour of that beautiful chibi Sonic:


    Here's my little chibi Sonic icon sprite in your honour
  5. Thumbs Up
    Regen got a reaction from Milo in nice pictures for you!...again!   
    I'm not an artist like you, but I wanted to make something in honour of that beautiful chibi Sonic:


    Here's my little chibi Sonic icon sprite in your honour
  6. Thumbs Up
    Regen got a reaction from Nina Cortex Jovahexeon in Star Wars Battlefront - Developed By DICE (2015; PS4, XB1, PC)   
    The Prequel films were terrible but the material worked well for games. Battlefront not having the prequels would only make sense if they made the game very deep and intricate, but the game isn't: it's as shallow as fuck compared to Battlefront 1 and 2. There's no excuse for not having the Clone Wars.
    The obvious answer is Clone Wars DLC but that would actually take effort, so EA probably won't allow it. 
  7. Thumbs Up
    Regen got a reaction from SurrealBrain in What defines the post Unleashed era to you?   
    It's pretty funny. To me, the Post-Unleashed era indicated a very real comeback for Sonic that was totally squandered. There was Sonic 4, which I know we all hated but a lot of other people in the general public liked it. We had Sonic Colours and Sonic Generations, which are slightly divisive in the fanbase but most fans and the general public liked them. We even had good spin off titles, such as the Sonic Racing games, which are pretty fucking fantastic. 
    Then we got Sonic Lost World, which no one really cares about, and Sonic Boom which bombed the whole franchise.
    I remember in 2013 that Sonic wasn't a complete laughing stock anymore, people actually had some high expectations for Lost World because the Sonic franchise had been well received for 3 years. Of course, that's all been thrown away. 
    For me, it's fucking miserable.
    I view the Post-Unleashed era as a different era to Post-Lost World. It's funny how a lot of fans are bitter about the Post-Unleashed era because those 3 years in the Post-Unleashed era were a time of Sonic bliss for me, I was sure that Sonic was healed. Now it's back to the Post-Shadow era of being fucked. 
  8. Thumbs Up
    Regen got a reaction from isCasted in What defines the post Unleashed era to you?   
    It's pretty funny. To me, the Post-Unleashed era indicated a very real comeback for Sonic that was totally squandered. There was Sonic 4, which I know we all hated but a lot of other people in the general public liked it. We had Sonic Colours and Sonic Generations, which are slightly divisive in the fanbase but most fans and the general public liked them. We even had good spin off titles, such as the Sonic Racing games, which are pretty fucking fantastic. 
    Then we got Sonic Lost World, which no one really cares about, and Sonic Boom which bombed the whole franchise.
    I remember in 2013 that Sonic wasn't a complete laughing stock anymore, people actually had some high expectations for Lost World because the Sonic franchise had been well received for 3 years. Of course, that's all been thrown away. 
    For me, it's fucking miserable.
    I view the Post-Unleashed era as a different era to Post-Lost World. It's funny how a lot of fans are bitter about the Post-Unleashed era because those 3 years in the Post-Unleashed era were a time of Sonic bliss for me, I was sure that Sonic was healed. Now it's back to the Post-Shadow era of being fucked. 
  9. Thumbs Up
    Regen got a reaction from Soniman in What defines the post Unleashed era to you?   
    It's pretty funny. To me, the Post-Unleashed era indicated a very real comeback for Sonic that was totally squandered. There was Sonic 4, which I know we all hated but a lot of other people in the general public liked it. We had Sonic Colours and Sonic Generations, which are slightly divisive in the fanbase but most fans and the general public liked them. We even had good spin off titles, such as the Sonic Racing games, which are pretty fucking fantastic. 
    Then we got Sonic Lost World, which no one really cares about, and Sonic Boom which bombed the whole franchise.
    I remember in 2013 that Sonic wasn't a complete laughing stock anymore, people actually had some high expectations for Lost World because the Sonic franchise had been well received for 3 years. Of course, that's all been thrown away. 
    For me, it's fucking miserable.
    I view the Post-Unleashed era as a different era to Post-Lost World. It's funny how a lot of fans are bitter about the Post-Unleashed era because those 3 years in the Post-Unleashed era were a time of Sonic bliss for me, I was sure that Sonic was healed. Now it's back to the Post-Shadow era of being fucked. 
  10. Thumbs Up
    Regen reacted to Diogenes in expending on the classic Sonic gameplay (and a little bit of parkour)   
    I've always been a big proponent of bringing back the Genesis Sonic mechanics and elevating them into 3D. I think Sonic's way of moving, both his use of external physics and his ability to run up and along walls, are pretty unique for a platformer, and offer more room to create interesting gameplay than focusing primarily on his speed. It's got that sort of..."natural play" aspect to it. Like, even if you put him in a simple area with no clear objective, it's fun just to control him, to see how fast you can make him go, to see how high you can make him jump, to see if there's a way to reach there from here, etc. And I think that's naturally going to increase in a 3D game, since the physics are no longer just adding or subtracting to your speed, but also acting perpendicular to it, making you turn and weave and adding that extra wrinkle to the gameplay.
    One thing I think that 3D Genesis-styled gameplay would really benefit from is a way to "attach" to walls in midair. In a 2D game you can only move straight up or down a wall, and since Sonic's gameplay is so physics-based, there's not much difference between running up/down a wall and jumping/falling next to a wall. But in 3D you can also run across the wall, turning your downwards speed into sideways or even upwards movement. It's something that would give you more control over your character, potentially letting you save yourself from a bad jump or pulling off a tricky move to reach a higher platform.
    ...I do think the homing attack is a necessary evil, though. It's significantly more difficult to hit enemies in 3D than in 2D, especially when you're moving as quickly as Sonic does. In the interest of keeping the gameplay fast and fluid, and not requiring you to slowly, carefully aim every attack you make, I think having some kind of aiming assistance is a good move for the series. But it's something that shouldn't be as "clunky" as it has been, it should feed back into the game's momentum-based physics instead of bringing you to a stop.
  11. Thumbs Up
    Regen got a reaction from GamerGirl54321 in nice pictures for you!...again!   
    I'm not an artist like you, but I wanted to make something in honour of that beautiful chibi Sonic:


    Here's my little chibi Sonic icon sprite in your honour
  12. Thumbs Up
    Regen got a reaction from Drawloverlala in nice pictures for you!...again!   
    I want to see a Sonic game with these designs.
  13. Thumbs Up
    Regen got a reaction from Writer's Blah in Best & worst alternate gameplay styles   
    I mean, Dummy Rings are just boring and inefficient too. In Sonic '06 they just outright suck and are inaccurate whilst they are obsolete in a game like Sonic Heroes because there are better attacks for other characters. I remember the first time I played Heroes I was so pissed that I couldn't get to run around normally with Tails after being forced to use him in a mech in Adventure 2. I waited 2 years for the awesome return of Tails, and the rubbish dummy rings were the icing on the cake.
  14. Thumbs Up
    Regen got a reaction from Writer's Blah in Best & worst alternate gameplay styles   
    I think the misunderstanding we are having here comes down to the fact we obviously view games from a very different perspective. I certainly appreciate the aesthetic and story of a game. I'd be the first to admit that, especially at the time, Unleashed has a beautiful presentation and I really like the visual flair they managed to pull off. It's not quite what I'd consider to be a quintessential Classic Sonic look, but I really like the Pixar Real World effect they managed to pull off.
    That said, I always view games primarily from a mechanical perspective, so if the gameplay is sub-par, especially when it is a carbon-copy of another game, I just can't get invested in it. Unleashed is actually a really good example, I think the game has so many crippling problems from a mechanical stand-point that even though I like the look I just can't play it; both Werehog and Daytime Stages. That's why I was so puzzled why people who like the Werehog wouldn't want to play God of War, because they are so similar from a mechanical standpoint.
    But I think I understand now how much of an effect aesthetic has on some people. It's a very different view to mine, but I think I understand it now.
    Hopefully we can still be friends
  15. Thumbs Up
    Regen got a reaction from MightyRay in nice pictures for you!...again!   
    I want to see a Sonic game with these designs.
  16. Thumbs Up
    Regen reacted to Drawloverlala in nice pictures for you!...again!   
    i did a sketchy something XD

    XP animating seems so simple at first.. bit it isn't XD
  17. Thumbs Up
    Regen got a reaction from Monkey Destruction Switch in Popular and unpopular Sonic opinions you agree and disagree with!   
    Sonic Triple Trouble is actually a pretty neat title, the best GG Sonic game.
  18. Thumbs Up
    Regen got a reaction from Shasonsil in Popular and unpopular Sonic opinions you agree and disagree with!   
    Sonic Triple Trouble is actually a pretty neat title, the best GG Sonic game.
  19. Thumbs Up
    Regen reacted to DarkRula in Star Wars Battlefront - Developed By DICE (2015; PS4, XB1, PC)   
    Unless its the DS version. Though I think everyone puts all their willpower into believing it never happened.
  20. Thumbs Up
    Regen got a reaction from Mando-Whirl-Wind in Star Wars Battlefront - Developed By DICE (2015; PS4, XB1, PC)   
    What's really sad is that Elite Squadron is more 'Battlefront' than EA Battlefront.
  21. Thumbs Up
    Regen got a reaction from Nina Cortex Jovahexeon in Star Wars Battlefront - Developed By DICE (2015; PS4, XB1, PC)   
    What's really sad is that Elite Squadron is more 'Battlefront' than EA Battlefront.
  22. Thumbs Up
    Regen got a reaction from Scott in Star Wars Battlefront - Developed By DICE (2015; PS4, XB1, PC)   
    What's really sad is that Elite Squadron is more 'Battlefront' than EA Battlefront.
  23. Thumbs Up
    Regen got a reaction from lbyrd2 in Star Wars Battlefront - Developed By DICE (2015; PS4, XB1, PC)   
    The Prequel films were terrible but the material worked well for games. Battlefront not having the prequels would only make sense if they made the game very deep and intricate, but the game isn't: it's as shallow as fuck compared to Battlefront 1 and 2. There's no excuse for not having the Clone Wars.
    The obvious answer is Clone Wars DLC but that would actually take effort, so EA probably won't allow it. 
  24. Thumbs Up
    Regen got a reaction from Writer's Blah in Sonic-related pet peeves?   
    Well I'll list my pet peeves here, since I've posted so much here I should probably do what the topic asks for
    - That we haven't had a 2D Console Sonic Game in over twenty years. This blows my fucking mind.
    - That SEGA has no respect for the Sonic IP, throwing him at a new dev team with unreasonable conditions (Rise of Lyric), rushing his games (Sonic 2 and Sonic Adventure) and oversaturating his market with low quality spin-offs.
    - Those fuckwits who think Sonic was never good and only sold off of marketing and flash PR. This one is actually really annoying because it's starting to get traction online despite being complete bollocks.
    There are many others, but this is probably my list of the biggest pet-peeves to me.
  25. Thumbs Up
    Regen got a reaction from Writer's Blah in Sonic-related pet peeves?   
    I mean, I'm not saying the realism is a bad approach, I don't mind if people like it, I just personally prefer the older art design. If people like it I have no problem
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