Jump to content

Regen

TSS Member
  • Content Count

    215
  • Joined

  • Last visited


Reputation Activity

  1. Thumbs Up
    Regen reacted to Rey Skywalker-Ren in Why do so many people hate Zoe Quinn?   
    It was kidding Reg!!!! XD
  2. Thumbs Up
    Regen got a reaction from Rey Skywalker-Ren in Why do so many people hate Zoe Quinn?   
    It's a game, it would be a bit boring if Aiden Pierce did it through chatting reasonably, he wouldn't be able to anyway because he's got no personality  
  3. Thumbs Up
    Regen reacted to Rey Skywalker-Ren in Why do so many people hate Zoe Quinn?   
    Its a never ending battle and why the community will always exlude certian groups of people 
  4. Thumbs Up
    Regen got a reaction from Rey Skywalker-Ren in Why do so many people hate Zoe Quinn?   
    I'm going to write out a longer reply to Nepenthe in a min, but can we try to be respectful to each other? I know we are all passionate, but it's important to listen to each side of the argument. Attacking each other does nothing and reinforces people's idea that GamerGate and Sarkeesian shouldn't be discussed on message boards.
    As Silver would say:
    "It's no use". 
     
  5. Thumbs Up
    Regen reacted to Nepenthe in Why do so many people hate Zoe Quinn?   
    Abolishing freedom of speech? Give me a fucking break. This is the kind of exaggerated, hyperbolic language that makes me pissed off at gaming culture.
    The type of critique Anita levels at games is serious child's play, the baby critique classes in any art college worth its salt. Films, literature, music, even comic books gets along just fine being examined and critiqued from social and cultural perspectives such as gender, sex, race, politics, and whatever else. Anita telling people to make work that's more conscious of inadvertent displays of casual misogyny is not censorship; it's a recognition of the studied fact that patterns of behavior and content in media reflect and reinforce our cultural fabric and a desire- a valid one at that- to see women not treated like fucking shit in the industry anymore (if we have to have an argument on whether or not either of these things is true, then fuck me). An artist taking this advice is not censorship either. Artists have actual autonomy and can make their own decisions based upon their own tastes and the arguments at hand. If an artist makes a game with a socially conscious female character or makes a change mid-production to make their work more socially conscious, implying that they were somehow forced to beyond their will is insulting to them as a person. And hypocritical as well- it's fine to bitch about games "changing focus", or changing their gameplay or genre, or having a shitty ending and boycotting the company about that. No one bats an eyelid about censorship then, or about "respecting the artist's vision." But Anita saying something about bad female representation? Stop the presses.
    Speaking of hypocrisy, the fact that Anita is even a fucking controversial figure at all is infuriating on that front. Gamers want games so badly to be recognized as an art form and to be argued as having the potential emotional depth and value of other mediums, but they don't want to deal with what it actually means for something to be considered art. Art is about having an actual fucking conversation about the world around us, of about having something worthwhile to say, which means that there has to be critique and an examination of what art means within our social fabric. Gamers want the perks and protection afforded to art without any of the actual intellectual responsibility that comes with that protection, and as an artist I'm sick and tired of the entitlement. If gamers aren't willing to have these conversations, then they don't get the right to argue that games are art. They're still just fucking toys, at which point I would actually argue Anita is wasting her time and she should go back to doing the same thing to films and shows like she did beforehand where people didn't complain that she was advocating taking anything away from them.
  6. Thumbs Up
    Regen reacted to Nepenthe in Why do so many people hate Zoe Quinn?   
    I didn't realize concern over concentrated rape threats, death threats, doxxing of one's personal info, and intrusive pranks and stalking over a period of months from hundreds if not thousands of people who believe you're somehow a threat to the "integrity" of fucking video games (which is just a hilarious concept) to the point that you go into hiding was "whining" about "bullying we all go through." It's this kind of trivializing that makes the gaming community shit. And that's the reason she has become so notorious btw- the gaming community is shit to minorities.
  7. Thumbs Up
    Regen reacted to Nepenthe in Pics of my Sonic art / prototype collection!   
    Moving this topic back to the General Sonic forum in lieu of the fact that the op cannot actually participate in the discussion due to the Marketplace's post count limit. xP
  8. Thumbs Up
    Regen reacted to Nepenthe in Does SSMB prefer Adventure to the Classics?   
    Guys, stop shitting on the Brazilian fan base.
  9. Thumbs Up
    Regen reacted to Kiah in Popular and unpopular Sonic opinions you agree and disagree with!   
    There will be absolutely none of that. Unless you want a strike which is what you will get if you keep this up. Seriously, stop this hostile and patronizing attitude that you have been displaying not only in this thread but in others as well. Express your thoughts, opinions, disagreements and the like in a respectful manner and no more of this rude and condescending nonsense. 
  10. Thumbs Up
    Regen got a reaction from Dee Dude in Sonic-related pet peeves?   
    I'm not moving the goalposts because I've said multiple times why Sonic 4 doesn't count  . 
    As for Sonic 06 being SA3, it's more of a bastardisation of SA3 than anything. Sonic Unleashed plays absolutely nothing like Adventure, the fact it was once planned as SA3 means nothing. If Sonic 4 was planned to be SA3 that doesn't mean it's secretly SA3. I'll stop now on this though.
  11. Thumbs Up
    Regen got a reaction from Monkey Destruction Switch in Does SSMB prefer Adventure to the Classics?   
    CD gets criticism because it has some psychotic level design but the game is really good honestly, it's just the time travel gimmick, like you said, is horribly implemented. I've beaten the game multiple times, with Time Stones, Without Time Stones and destroying the Metal Sonic Capsule and Badnik Dispenser in every stage and manually getting all the good futures. I really did like getting the Good Future's properly, but I would be lying if I didn't admit it was deeply flawed. There was no point in the bad futures at all, it was essentially just a way to make you more careful to dodge the future signposts.
    Honestly, I would recommend you just play Taxman's version of CD with the JP Soundtrack and complete it without paying attention to the Time Posts. Then, unlock the level select and play the different time zone versions of levels you like. Good Future Quartz Quadrant and Good Future Stardust Speedway are beautiful with incredible music. Sonic CD is incredibly artistic.
    I think Sonic CD would have benefited if it let you replay levels from the start with the time zones you unlocked, because otherwise the Good Futures get virtually no screen-time unless you count the Boss Stages. And the Good Future/Bad Future versions of stages have songs that play off the melody, different level designs and badnik places. The whole works! It's ridiculous that you are only encouraged to go to the past.
    A Sonic fangame that really perfected what Sonic CD was going for would be very special.
  12. Thumbs Up
    Regen reacted to Monkey Destruction Switch in Does SSMB prefer Adventure to the Classics?   
    I completely understand and to a large extent actually agree with the argument that the Adventures are potentially a lot more interesting to discuss than the Classics. Also, I think that Sonic's gameplay in Adventure shows a lot of potential, since it's the closest this series gets to translating the Classic gameplay to 3D. I think that personally, I would probably rather have a new 3D game that did a really good job of imitating what was great about the classics, which could be thought of as an extension of the Sonic Adventures' Sonic gameplay to an extent, than a new 2D game that did a really good job of imitating what was great about the classics - all things being equal (that is, both did an equally good job of imitating what was great about the classics).
    That being said, yes, I do believe the Genesis games are vastly superior to the Adventures, and on top of that I enjoy them more. Also, I love Sonic 1 and Sonic 2; in fact, I don't consider Sonic 3 & Knuckles to be clearly superior to them. I see all three (four if you count S&K as separate) on an even keel for the most part. I feel kind of weird for not seeing S3&K as clearly superior when everyone else does, especially since I have a very hard time articulating why. As absolutely bizarre as this is certain to sound, I think I might like 1 and 2 better for the lack of save system. If you don't have a save system, you play the same levels again and again until you get really good at them, which is extremely satisfying and fun. (And yeah, of course it's not mandatory to save, but I haven't ever not used it yet...maybe I should ) However, I think it might have something to do with the level design and gameplay too. Maybe it's just me, but the levels in S3&K seem long and for some reason tend to bore me more easily. I'm not saying that S3&K isn't a great game; it totally, definitely is. I guess I just don't personally agree with the mindset that it's vastly superior to its predecessors, which seems rather popular here.
    S3&K certainly deserves its extremely good reputation on this forum, but it seems to me like Sonic 1 and Sonic 2 get an alarmingly small amount of love here, especially poor Sonic 1. Honestly, I really, really love Sonic 1. I just do. I don't care that you can't go fast that often. It's still a really great platformer that makes great use of slope and momentum physics, and sometimes I honestly prefer the more complex platforming to the ability to go fast frequently. To say I enjoy it immensely would be an understatement. Don't get me wrong, I CAN understand grievances other people would have against it, and why some people simply wouldn't enjoy it that much. But the fact remains that not only do I enjoy it, I consider it to objectively be a very high-quality game. Not necessarily THE highest quality in the series or anything, but still very high quality.
    I mean, yeah...if you simply don't enjoy the games I like, that's just the way it is, I guess. There's nothing inherently wrong with that. But I'd be lying if I said it didn't make me feel...well, unhappy. I simply don't enjoy seeing two of my absolute favorite, most enjoyed video games (Sonic 1 or Sonic 2) ignored in favor of games which are objectively poorer quality. I know this will sound extremely dorky and cheesy, but I might as well be honest - I really do get a lot of pleasure, happiness, even sometimes downright euphoria from playing them. And frankly, I'm not really ashamed of that fact.
    (By the way, I know I haven't mentioned CD. I've never made very much at all progress in that game. I think it seems really fun, appealing and original in a lot of ways, but I keep getting frustrated by one thing or another which majorly turns me off, such as the time travel. I'd like to really give it the old college try one of these days, but for now I guess I don't have much to say about it. It still gets me down for people to be overly critical of it, because I still have a feeling that, while I may find it frustrating in some ways, it probably doesn't deserve that treatment...but I could be wrong for all I know, hence why I haven't talked about it before.)
    I'm certainly not saying everyone else has to have the same experience. Heck, I don't want to be around people who all think the same thing as me. But I don't know. Maybe I should leave the forum. It's not just "people have different opinions, boo hoo hoo" or something, it's also that it probably brings out more antagonism in me. I really do enjoy the Adventure games (mostly the Sonic/Shadow sections) and other modern games, and normally I like modern characters such as Blaze or Silver, but being in an environment where those things are exalted and things I like more are put down makes me feel a little bit bitter and antagonistic towards them.
    I don't want to become the stereotypical bitter, crotchety "classic purist", because, well, I just don't think that defines me at all. I hate the idea of any Sonic-related "purism". I like Sonic stuff of all kinds from all eras. I do definitely prefer the classics in general, but I definitely don't want to become defensive about it, demeaning to others' preferences, or act like they're perfect. But as I'm spending more time here and realizing just how many people here don't like the classics very much, I'm afraid the stupid divisiveness of the Sonic fandom will get to me and I'll find myself segmented into the "Classic" category, when in reality I want to enjoy everything the hedgehog has to offer that I like.
    Getting locked into these stupid subcategories is something I want no part of. I just want to enjoy the stupid super-fast blue hedgehog I've loved for half my life and have fun discussing him with other people. And for a (fairly) long while, that's exactly what I've done on this forum. I've had lots and lots of fun chatting about the various aspects of one of my all-time favorite franchises with a diverse group of intelligent people who care just as much about it as I do, sometimes even more. But maybe it is time to move on. Or maybe I just have to not care so much. But it's hard when you feel like your own opinion is both extremely objectively valid and unpopular. It just is.
    ...And yeah, it occurs to me that there's actually a great likelihood that I have a very distorted perspective. I'm sure there are many, many members here who (perhaps strongly) prefer the classic games. But, well...lately, I just haven't seen that side of SSMB, and the side which seems nearly indifferent to the classics and fond of Adventure-era stuff seems more prominent. That's just the way it seems to me right now. If I'd been more actively involved in the Sonic community when longing for the classics was more prominent, seeing people appreciating the Adventures would probably be a breath of fresh air. And there are certainly people here who don't like one or both of the Adventures. I don't know why opinions can seem so uniform when they're actually so diverse, but what can I say? They kind of do.
    tl;dr It seems like a lot of active members here don't care for the Classics very much and that makes me sad because I like them the best. That's all, really  
    Just for the record, I became a Sonic fan in 2006 at the age of nine, and Sonic Adventure DX and Sonic & Knuckles Collection are both among my earliest games, so my preference for the Classics has absolutely nothing to do with nostalgia. Just thought I'd throw that out there.
  13. Thumbs Up
    Regen reacted to Diogenes in Does SSMB prefer Adventure to the Classics?   
    Well, I definitely prefer the Genesis Sonics over pretty much any other era/subseries. But I will say I think SA Sonic is the best 3D Sonic gameplay thus far...because it's the closest to accurately translating the Genesis gameplay into 3D. And that is something that I really want to see done right someday.
    I think the reason the Adventures get more discussion is because there's not a clear consensus on them. The vast majority agrees that the Genesis Sonics are great games, and we've had many, many years to burn through discussion of all the ways we agree that they are great. Likewise you don't hear as much discussion of ShtH, '06, or RoL because most people agree that they're terrible and we've all spent enough time hashing out the reasons we hate them. But the Adventures still have plenty of staunch defenders, serious haters, and all levels in between, both for the games overall and for individual aspects of them. That leaves more space for people to disagree, to argue, to explain themselves, etc etc.
    Also, the Adventures are, arguably, in need of fixing. The Genesis games are solid, the shitty games are unsalvageable, but the Adventures have enough nuggets of good ideas to want to see them fleshed out in a game not hampered by their weaker ideas or rough execution. Of course, everyone has their own ideas of which nuggets were good and which were shit, and what to do to replace the shitty ones...
  14. Thumbs Up
    Regen got a reaction from Writer's Blah in Sonic-related pet peeves?   
    Well I'll list my pet peeves here, since I've posted so much here I should probably do what the topic asks for
    - That we haven't had a 2D Console Sonic Game in over twenty years. This blows my fucking mind.
    - That SEGA has no respect for the Sonic IP, throwing him at a new dev team with unreasonable conditions (Rise of Lyric), rushing his games (Sonic 2 and Sonic Adventure) and oversaturating his market with low quality spin-offs.
    - Those fuckwits who think Sonic was never good and only sold off of marketing and flash PR. This one is actually really annoying because it's starting to get traction online despite being complete bollocks.
    There are many others, but this is probably my list of the biggest pet-peeves to me.
  15. Thumbs Up
    Regen reacted to Solister in Sonic CD Windows 95 Topic (Dino Version)   
    Hello guys, today I'll talk about the Sonic CD for Windows 95, the game was made I like Sonic!
     

    This is the Cover/Manual of the game.
    I Have the extreme rarely OEM PC Dino version (Pictured above), This version come with my old Infoway PC.
    Differences from SEGA CD
    There isn't many significants changes from the original SEGA CD version, the most notables are:
    The Title Screen menus it is adapted for Windows 95 The Load and Save Screen it has been simplified (when comparable with SEGA CD) It's impossible do any code (Up, Down, Down, Left, Right doesn't work). Except the "Debugger code" from Sonic.ini file Soundtrack
    In this version you don't have the possibility to choice Japanese or American, The default Soundtrack is the American (remembering I'm Brazilian).
    No Windows XP  Patch
    The rarely Dino version don't have the Windows XP Patch, so the only way to play in a modern PC is using the Microsoft Virtual PC 2007 and installing Windows 95 or 98.
    CD Music?
    Yes! Besides you can play the Sonic CD you can listen to the Game Music! Just put in a CD player or using computer.

    Among my Music Albums, I Import Sonic CD Using i Tunes.

     
    Here is the CD Track list, If you watch, you see that the last 7 songs refer to the past
    Amy or Sally?
    Some version of the game manual shows princess Sally, but in my Manual as Amy
     
    Sonic CD is certainly one of the best Sonic games, but you know any other fact in this release?
  16. Thumbs Up
    Regen got a reaction from Bolt in Sonic-related pet peeves?   
    I think I'm the one who tends to annoy people more Monkey Destruction Switch so I wouldn't worry
  17. Thumbs Up
    Regen got a reaction from Ayliffe in Why Sonic CD characterises Sonic perfectly.   
    After replaying Sonic CD recently I've come to the conclusion that Sonic CD's cutscenes had the best characterisation of any Sonic game. Seriously, these things are genius and they are damn near flawless. I'm going to give you some reasons why Sonic CD's cutscenes were so damn good and why they nailed what Sonic should be as a character.
    This is obviously going to feature a lot of images, but I hope to use them as commentary, rather than just have a raw image post.
    Sonic's speed is captured unlike any other game
    We all know Sonic is fast, but the cutscenes in Sonic CD really capture his agility. It's something that has been embarrassingly missed in games like Rise of Lyric and Heroes that attempted to make a more 'action' orientated game. Battles are slow and plodding in Heroes despite Sonic being able to run really fast. This also applies to the more successful 3D platforming games, such as Adventure, Colours and Generations. Actually fighting enemies is slow despite the games letting you go full on fast. 
    Look at how Sonic deal with enemies in Sonic CD's cutscenes

    Note how he runs around the badnik and causes it to flip out. It's a side of his speed that has literally never been displayed until now: his agility!
    It's the same when he just moves about. He's almost graceful with his agility

    For these reasons, I believe Sonic CD's cutscenes perfectly capture Sonic's speed.
    Sonic is the perfect mixture of likeable cocky and noble hero.
    Sonic wastes no time in mocking his enemies when he's noticed that they stand no chance of fighting him:

    Sonic's cocky in almost a cute way. He has his infamous arrogant charm on display here but what's important about this Sonic is that he mostly knows when to take things seriously. I think we have the perfect mixture of the likeable cocky and noble hero Sonic in Sonic CD. It's not as serious as the Sonic Adventures which often appeared melodramatic with the lengthy dark and serious dialogue without much in the moments of cute and charming cocky moments that Sonic was famous for. And on the other hand, it's not like Post-Colours in the Modern Era where Sonic usually doesn't take things seriously at all and constantly goofs about and all sense of agency is lost. A possible notable exception to this rule is when Sonic gets straight to trying to rescue Tails in Lost World.
    Yet there are times where Sonic's cockiness can get the better of him in CD, which showcases Sonic's somewhat reckless behaviour: So it's not like he's this perfect character who's never making mistakes.

    Despite all this cockiness, Sonic isn't a walking embodiment of arrogance. When Sonic checks that Amy is okay before he rushes off to his next adventure, you get a simple scene that expresses emotional incredibly well. Sonic is a character who always rushes off to his next adventure, but that he checks Amy is okay shows that he isn't just doing this for the thrill of chasing Eggman. It's subtle and done without a melodramatic monologue  .

    When he looks up at Little Planet and focuses on how difficult his adventure will be, before he rolls down to launch himself onwards, Sonic weighs his objectives rather than chuckling through the game like in the more Modern titles.

    Sonic doesn't fuck about
    Sorry, I just had to name the title this  . In Sonic CD, Eggman can't just fly away like he usually does in Sonic games, because Sonic throws a fucking rock at him:

    What I find really funny about this scene is that even if you don't get all the Time Stones this still plays in the ending. In other words, if you get the bad ending, Sonic still beats Eggman. It's certainly a breath of fresh air to the likes of Modern Sonic games where Eggman always rushes off. 
    Sonic is both cute and cool
    Despite being quite a small point, I actually think this is very important point, in Sonic CD he's both cool and cute. I especially like how the game isn't afraid to present the two sides of Sonic, shown in the two images below respectively.


    It's not like Classic Sonic in Generations who is like this over the top puppy and it's not like Modern Sonic who's always being an exaggeration of hip and 'cool', in Sonic CD he has that perfect mixture.

    To Conclude,
    I think Sonic CD accomplished a lot in the very small amount of screen-time these famous cutscenes had. Really, when you think about how short the cutscenes are it's incredible exactly what they managed to show. If Sonic was characterised like he is here in Sonic CD, I think we would have something truly special.
  18. Thumbs Up
    Regen got a reaction from Jaguar360 in Why Sonic CD characterises Sonic perfectly.   
    After replaying Sonic CD recently I've come to the conclusion that Sonic CD's cutscenes had the best characterisation of any Sonic game. Seriously, these things are genius and they are damn near flawless. I'm going to give you some reasons why Sonic CD's cutscenes were so damn good and why they nailed what Sonic should be as a character.
    This is obviously going to feature a lot of images, but I hope to use them as commentary, rather than just have a raw image post.
    Sonic's speed is captured unlike any other game
    We all know Sonic is fast, but the cutscenes in Sonic CD really capture his agility. It's something that has been embarrassingly missed in games like Rise of Lyric and Heroes that attempted to make a more 'action' orientated game. Battles are slow and plodding in Heroes despite Sonic being able to run really fast. This also applies to the more successful 3D platforming games, such as Adventure, Colours and Generations. Actually fighting enemies is slow despite the games letting you go full on fast. 
    Look at how Sonic deal with enemies in Sonic CD's cutscenes

    Note how he runs around the badnik and causes it to flip out. It's a side of his speed that has literally never been displayed until now: his agility!
    It's the same when he just moves about. He's almost graceful with his agility

    For these reasons, I believe Sonic CD's cutscenes perfectly capture Sonic's speed.
    Sonic is the perfect mixture of likeable cocky and noble hero.
    Sonic wastes no time in mocking his enemies when he's noticed that they stand no chance of fighting him:

    Sonic's cocky in almost a cute way. He has his infamous arrogant charm on display here but what's important about this Sonic is that he mostly knows when to take things seriously. I think we have the perfect mixture of the likeable cocky and noble hero Sonic in Sonic CD. It's not as serious as the Sonic Adventures which often appeared melodramatic with the lengthy dark and serious dialogue without much in the moments of cute and charming cocky moments that Sonic was famous for. And on the other hand, it's not like Post-Colours in the Modern Era where Sonic usually doesn't take things seriously at all and constantly goofs about and all sense of agency is lost. A possible notable exception to this rule is when Sonic gets straight to trying to rescue Tails in Lost World.
    Yet there are times where Sonic's cockiness can get the better of him in CD, which showcases Sonic's somewhat reckless behaviour: So it's not like he's this perfect character who's never making mistakes.

    Despite all this cockiness, Sonic isn't a walking embodiment of arrogance. When Sonic checks that Amy is okay before he rushes off to his next adventure, you get a simple scene that expresses emotional incredibly well. Sonic is a character who always rushes off to his next adventure, but that he checks Amy is okay shows that he isn't just doing this for the thrill of chasing Eggman. It's subtle and done without a melodramatic monologue  .

    When he looks up at Little Planet and focuses on how difficult his adventure will be, before he rolls down to launch himself onwards, Sonic weighs his objectives rather than chuckling through the game like in the more Modern titles.

    Sonic doesn't fuck about
    Sorry, I just had to name the title this  . In Sonic CD, Eggman can't just fly away like he usually does in Sonic games, because Sonic throws a fucking rock at him:

    What I find really funny about this scene is that even if you don't get all the Time Stones this still plays in the ending. In other words, if you get the bad ending, Sonic still beats Eggman. It's certainly a breath of fresh air to the likes of Modern Sonic games where Eggman always rushes off. 
    Sonic is both cute and cool
    Despite being quite a small point, I actually think this is very important point, in Sonic CD he's both cool and cute. I especially like how the game isn't afraid to present the two sides of Sonic, shown in the two images below respectively.


    It's not like Classic Sonic in Generations who is like this over the top puppy and it's not like Modern Sonic who's always being an exaggeration of hip and 'cool', in Sonic CD he has that perfect mixture.

    To Conclude,
    I think Sonic CD accomplished a lot in the very small amount of screen-time these famous cutscenes had. Really, when you think about how short the cutscenes are it's incredible exactly what they managed to show. If Sonic was characterised like he is here in Sonic CD, I think we would have something truly special.
  19. Thumbs Up
    Regen got a reaction from Potada in Why Sonic CD characterises Sonic perfectly.   
    After replaying Sonic CD recently I've come to the conclusion that Sonic CD's cutscenes had the best characterisation of any Sonic game. Seriously, these things are genius and they are damn near flawless. I'm going to give you some reasons why Sonic CD's cutscenes were so damn good and why they nailed what Sonic should be as a character.
    This is obviously going to feature a lot of images, but I hope to use them as commentary, rather than just have a raw image post.
    Sonic's speed is captured unlike any other game
    We all know Sonic is fast, but the cutscenes in Sonic CD really capture his agility. It's something that has been embarrassingly missed in games like Rise of Lyric and Heroes that attempted to make a more 'action' orientated game. Battles are slow and plodding in Heroes despite Sonic being able to run really fast. This also applies to the more successful 3D platforming games, such as Adventure, Colours and Generations. Actually fighting enemies is slow despite the games letting you go full on fast. 
    Look at how Sonic deal with enemies in Sonic CD's cutscenes

    Note how he runs around the badnik and causes it to flip out. It's a side of his speed that has literally never been displayed until now: his agility!
    It's the same when he just moves about. He's almost graceful with his agility

    For these reasons, I believe Sonic CD's cutscenes perfectly capture Sonic's speed.
    Sonic is the perfect mixture of likeable cocky and noble hero.
    Sonic wastes no time in mocking his enemies when he's noticed that they stand no chance of fighting him:

    Sonic's cocky in almost a cute way. He has his infamous arrogant charm on display here but what's important about this Sonic is that he mostly knows when to take things seriously. I think we have the perfect mixture of the likeable cocky and noble hero Sonic in Sonic CD. It's not as serious as the Sonic Adventures which often appeared melodramatic with the lengthy dark and serious dialogue without much in the moments of cute and charming cocky moments that Sonic was famous for. And on the other hand, it's not like Post-Colours in the Modern Era where Sonic usually doesn't take things seriously at all and constantly goofs about and all sense of agency is lost. A possible notable exception to this rule is when Sonic gets straight to trying to rescue Tails in Lost World.
    Yet there are times where Sonic's cockiness can get the better of him in CD, which showcases Sonic's somewhat reckless behaviour: So it's not like he's this perfect character who's never making mistakes.

    Despite all this cockiness, Sonic isn't a walking embodiment of arrogance. When Sonic checks that Amy is okay before he rushes off to his next adventure, you get a simple scene that expresses emotional incredibly well. Sonic is a character who always rushes off to his next adventure, but that he checks Amy is okay shows that he isn't just doing this for the thrill of chasing Eggman. It's subtle and done without a melodramatic monologue  .

    When he looks up at Little Planet and focuses on how difficult his adventure will be, before he rolls down to launch himself onwards, Sonic weighs his objectives rather than chuckling through the game like in the more Modern titles.

    Sonic doesn't fuck about
    Sorry, I just had to name the title this  . In Sonic CD, Eggman can't just fly away like he usually does in Sonic games, because Sonic throws a fucking rock at him:

    What I find really funny about this scene is that even if you don't get all the Time Stones this still plays in the ending. In other words, if you get the bad ending, Sonic still beats Eggman. It's certainly a breath of fresh air to the likes of Modern Sonic games where Eggman always rushes off. 
    Sonic is both cute and cool
    Despite being quite a small point, I actually think this is very important point, in Sonic CD he's both cool and cute. I especially like how the game isn't afraid to present the two sides of Sonic, shown in the two images below respectively.


    It's not like Classic Sonic in Generations who is like this over the top puppy and it's not like Modern Sonic who's always being an exaggeration of hip and 'cool', in Sonic CD he has that perfect mixture.

    To Conclude,
    I think Sonic CD accomplished a lot in the very small amount of screen-time these famous cutscenes had. Really, when you think about how short the cutscenes are it's incredible exactly what they managed to show. If Sonic was characterised like he is here in Sonic CD, I think we would have something truly special.
  20. Thumbs Up
    Regen got a reaction from TheOcelot in Why Sonic CD characterises Sonic perfectly.   
    After replaying Sonic CD recently I've come to the conclusion that Sonic CD's cutscenes had the best characterisation of any Sonic game. Seriously, these things are genius and they are damn near flawless. I'm going to give you some reasons why Sonic CD's cutscenes were so damn good and why they nailed what Sonic should be as a character.
    This is obviously going to feature a lot of images, but I hope to use them as commentary, rather than just have a raw image post.
    Sonic's speed is captured unlike any other game
    We all know Sonic is fast, but the cutscenes in Sonic CD really capture his agility. It's something that has been embarrassingly missed in games like Rise of Lyric and Heroes that attempted to make a more 'action' orientated game. Battles are slow and plodding in Heroes despite Sonic being able to run really fast. This also applies to the more successful 3D platforming games, such as Adventure, Colours and Generations. Actually fighting enemies is slow despite the games letting you go full on fast. 
    Look at how Sonic deal with enemies in Sonic CD's cutscenes

    Note how he runs around the badnik and causes it to flip out. It's a side of his speed that has literally never been displayed until now: his agility!
    It's the same when he just moves about. He's almost graceful with his agility

    For these reasons, I believe Sonic CD's cutscenes perfectly capture Sonic's speed.
    Sonic is the perfect mixture of likeable cocky and noble hero.
    Sonic wastes no time in mocking his enemies when he's noticed that they stand no chance of fighting him:

    Sonic's cocky in almost a cute way. He has his infamous arrogant charm on display here but what's important about this Sonic is that he mostly knows when to take things seriously. I think we have the perfect mixture of the likeable cocky and noble hero Sonic in Sonic CD. It's not as serious as the Sonic Adventures which often appeared melodramatic with the lengthy dark and serious dialogue without much in the moments of cute and charming cocky moments that Sonic was famous for. And on the other hand, it's not like Post-Colours in the Modern Era where Sonic usually doesn't take things seriously at all and constantly goofs about and all sense of agency is lost. A possible notable exception to this rule is when Sonic gets straight to trying to rescue Tails in Lost World.
    Yet there are times where Sonic's cockiness can get the better of him in CD, which showcases Sonic's somewhat reckless behaviour: So it's not like he's this perfect character who's never making mistakes.

    Despite all this cockiness, Sonic isn't a walking embodiment of arrogance. When Sonic checks that Amy is okay before he rushes off to his next adventure, you get a simple scene that expresses emotional incredibly well. Sonic is a character who always rushes off to his next adventure, but that he checks Amy is okay shows that he isn't just doing this for the thrill of chasing Eggman. It's subtle and done without a melodramatic monologue  .

    When he looks up at Little Planet and focuses on how difficult his adventure will be, before he rolls down to launch himself onwards, Sonic weighs his objectives rather than chuckling through the game like in the more Modern titles.

    Sonic doesn't fuck about
    Sorry, I just had to name the title this  . In Sonic CD, Eggman can't just fly away like he usually does in Sonic games, because Sonic throws a fucking rock at him:

    What I find really funny about this scene is that even if you don't get all the Time Stones this still plays in the ending. In other words, if you get the bad ending, Sonic still beats Eggman. It's certainly a breath of fresh air to the likes of Modern Sonic games where Eggman always rushes off. 
    Sonic is both cute and cool
    Despite being quite a small point, I actually think this is very important point, in Sonic CD he's both cool and cute. I especially like how the game isn't afraid to present the two sides of Sonic, shown in the two images below respectively.


    It's not like Classic Sonic in Generations who is like this over the top puppy and it's not like Modern Sonic who's always being an exaggeration of hip and 'cool', in Sonic CD he has that perfect mixture.

    To Conclude,
    I think Sonic CD accomplished a lot in the very small amount of screen-time these famous cutscenes had. Really, when you think about how short the cutscenes are it's incredible exactly what they managed to show. If Sonic was characterised like he is here in Sonic CD, I think we would have something truly special.
  21. Thumbs Up
    Regen got a reaction from Monkey Destruction Switch in Why Sonic CD characterises Sonic perfectly.   
    After replaying Sonic CD recently I've come to the conclusion that Sonic CD's cutscenes had the best characterisation of any Sonic game. Seriously, these things are genius and they are damn near flawless. I'm going to give you some reasons why Sonic CD's cutscenes were so damn good and why they nailed what Sonic should be as a character.
    This is obviously going to feature a lot of images, but I hope to use them as commentary, rather than just have a raw image post.
    Sonic's speed is captured unlike any other game
    We all know Sonic is fast, but the cutscenes in Sonic CD really capture his agility. It's something that has been embarrassingly missed in games like Rise of Lyric and Heroes that attempted to make a more 'action' orientated game. Battles are slow and plodding in Heroes despite Sonic being able to run really fast. This also applies to the more successful 3D platforming games, such as Adventure, Colours and Generations. Actually fighting enemies is slow despite the games letting you go full on fast. 
    Look at how Sonic deal with enemies in Sonic CD's cutscenes

    Note how he runs around the badnik and causes it to flip out. It's a side of his speed that has literally never been displayed until now: his agility!
    It's the same when he just moves about. He's almost graceful with his agility

    For these reasons, I believe Sonic CD's cutscenes perfectly capture Sonic's speed.
    Sonic is the perfect mixture of likeable cocky and noble hero.
    Sonic wastes no time in mocking his enemies when he's noticed that they stand no chance of fighting him:

    Sonic's cocky in almost a cute way. He has his infamous arrogant charm on display here but what's important about this Sonic is that he mostly knows when to take things seriously. I think we have the perfect mixture of the likeable cocky and noble hero Sonic in Sonic CD. It's not as serious as the Sonic Adventures which often appeared melodramatic with the lengthy dark and serious dialogue without much in the moments of cute and charming cocky moments that Sonic was famous for. And on the other hand, it's not like Post-Colours in the Modern Era where Sonic usually doesn't take things seriously at all and constantly goofs about and all sense of agency is lost. A possible notable exception to this rule is when Sonic gets straight to trying to rescue Tails in Lost World.
    Yet there are times where Sonic's cockiness can get the better of him in CD, which showcases Sonic's somewhat reckless behaviour: So it's not like he's this perfect character who's never making mistakes.

    Despite all this cockiness, Sonic isn't a walking embodiment of arrogance. When Sonic checks that Amy is okay before he rushes off to his next adventure, you get a simple scene that expresses emotional incredibly well. Sonic is a character who always rushes off to his next adventure, but that he checks Amy is okay shows that he isn't just doing this for the thrill of chasing Eggman. It's subtle and done without a melodramatic monologue  .

    When he looks up at Little Planet and focuses on how difficult his adventure will be, before he rolls down to launch himself onwards, Sonic weighs his objectives rather than chuckling through the game like in the more Modern titles.

    Sonic doesn't fuck about
    Sorry, I just had to name the title this  . In Sonic CD, Eggman can't just fly away like he usually does in Sonic games, because Sonic throws a fucking rock at him:

    What I find really funny about this scene is that even if you don't get all the Time Stones this still plays in the ending. In other words, if you get the bad ending, Sonic still beats Eggman. It's certainly a breath of fresh air to the likes of Modern Sonic games where Eggman always rushes off. 
    Sonic is both cute and cool
    Despite being quite a small point, I actually think this is very important point, in Sonic CD he's both cool and cute. I especially like how the game isn't afraid to present the two sides of Sonic, shown in the two images below respectively.


    It's not like Classic Sonic in Generations who is like this over the top puppy and it's not like Modern Sonic who's always being an exaggeration of hip and 'cool', in Sonic CD he has that perfect mixture.

    To Conclude,
    I think Sonic CD accomplished a lot in the very small amount of screen-time these famous cutscenes had. Really, when you think about how short the cutscenes are it's incredible exactly what they managed to show. If Sonic was characterised like he is here in Sonic CD, I think we would have something truly special.
  22. Thumbs Up
    Regen got a reaction from FFWF in Why Sonic CD characterises Sonic perfectly.   
    After replaying Sonic CD recently I've come to the conclusion that Sonic CD's cutscenes had the best characterisation of any Sonic game. Seriously, these things are genius and they are damn near flawless. I'm going to give you some reasons why Sonic CD's cutscenes were so damn good and why they nailed what Sonic should be as a character.
    This is obviously going to feature a lot of images, but I hope to use them as commentary, rather than just have a raw image post.
    Sonic's speed is captured unlike any other game
    We all know Sonic is fast, but the cutscenes in Sonic CD really capture his agility. It's something that has been embarrassingly missed in games like Rise of Lyric and Heroes that attempted to make a more 'action' orientated game. Battles are slow and plodding in Heroes despite Sonic being able to run really fast. This also applies to the more successful 3D platforming games, such as Adventure, Colours and Generations. Actually fighting enemies is slow despite the games letting you go full on fast. 
    Look at how Sonic deal with enemies in Sonic CD's cutscenes

    Note how he runs around the badnik and causes it to flip out. It's a side of his speed that has literally never been displayed until now: his agility!
    It's the same when he just moves about. He's almost graceful with his agility

    For these reasons, I believe Sonic CD's cutscenes perfectly capture Sonic's speed.
    Sonic is the perfect mixture of likeable cocky and noble hero.
    Sonic wastes no time in mocking his enemies when he's noticed that they stand no chance of fighting him:

    Sonic's cocky in almost a cute way. He has his infamous arrogant charm on display here but what's important about this Sonic is that he mostly knows when to take things seriously. I think we have the perfect mixture of the likeable cocky and noble hero Sonic in Sonic CD. It's not as serious as the Sonic Adventures which often appeared melodramatic with the lengthy dark and serious dialogue without much in the moments of cute and charming cocky moments that Sonic was famous for. And on the other hand, it's not like Post-Colours in the Modern Era where Sonic usually doesn't take things seriously at all and constantly goofs about and all sense of agency is lost. A possible notable exception to this rule is when Sonic gets straight to trying to rescue Tails in Lost World.
    Yet there are times where Sonic's cockiness can get the better of him in CD, which showcases Sonic's somewhat reckless behaviour: So it's not like he's this perfect character who's never making mistakes.

    Despite all this cockiness, Sonic isn't a walking embodiment of arrogance. When Sonic checks that Amy is okay before he rushes off to his next adventure, you get a simple scene that expresses emotional incredibly well. Sonic is a character who always rushes off to his next adventure, but that he checks Amy is okay shows that he isn't just doing this for the thrill of chasing Eggman. It's subtle and done without a melodramatic monologue  .

    When he looks up at Little Planet and focuses on how difficult his adventure will be, before he rolls down to launch himself onwards, Sonic weighs his objectives rather than chuckling through the game like in the more Modern titles.

    Sonic doesn't fuck about
    Sorry, I just had to name the title this  . In Sonic CD, Eggman can't just fly away like he usually does in Sonic games, because Sonic throws a fucking rock at him:

    What I find really funny about this scene is that even if you don't get all the Time Stones this still plays in the ending. In other words, if you get the bad ending, Sonic still beats Eggman. It's certainly a breath of fresh air to the likes of Modern Sonic games where Eggman always rushes off. 
    Sonic is both cute and cool
    Despite being quite a small point, I actually think this is very important point, in Sonic CD he's both cool and cute. I especially like how the game isn't afraid to present the two sides of Sonic, shown in the two images below respectively.


    It's not like Classic Sonic in Generations who is like this over the top puppy and it's not like Modern Sonic who's always being an exaggeration of hip and 'cool', in Sonic CD he has that perfect mixture.

    To Conclude,
    I think Sonic CD accomplished a lot in the very small amount of screen-time these famous cutscenes had. Really, when you think about how short the cutscenes are it's incredible exactly what they managed to show. If Sonic was characterised like he is here in Sonic CD, I think we would have something truly special.
  23. Thumbs Up
    Regen reacted to Scott in Why Sonic CD characterises Sonic perfectly.   
    Aw man, loved the Sonic CD cutscenes. They always portrayed Sonic in the way that I envisioned his personality as a kid in the 90's. Confident, focused, cocky and all around, badass! He seems more than comfortable with his abilities and enjoys having fun with them.  
  24. Thumbs Up
    Regen got a reaction from Jango in Why Sonic CD characterises Sonic perfectly.   
    After replaying Sonic CD recently I've come to the conclusion that Sonic CD's cutscenes had the best characterisation of any Sonic game. Seriously, these things are genius and they are damn near flawless. I'm going to give you some reasons why Sonic CD's cutscenes were so damn good and why they nailed what Sonic should be as a character.
    This is obviously going to feature a lot of images, but I hope to use them as commentary, rather than just have a raw image post.
    Sonic's speed is captured unlike any other game
    We all know Sonic is fast, but the cutscenes in Sonic CD really capture his agility. It's something that has been embarrassingly missed in games like Rise of Lyric and Heroes that attempted to make a more 'action' orientated game. Battles are slow and plodding in Heroes despite Sonic being able to run really fast. This also applies to the more successful 3D platforming games, such as Adventure, Colours and Generations. Actually fighting enemies is slow despite the games letting you go full on fast. 
    Look at how Sonic deal with enemies in Sonic CD's cutscenes

    Note how he runs around the badnik and causes it to flip out. It's a side of his speed that has literally never been displayed until now: his agility!
    It's the same when he just moves about. He's almost graceful with his agility

    For these reasons, I believe Sonic CD's cutscenes perfectly capture Sonic's speed.
    Sonic is the perfect mixture of likeable cocky and noble hero.
    Sonic wastes no time in mocking his enemies when he's noticed that they stand no chance of fighting him:

    Sonic's cocky in almost a cute way. He has his infamous arrogant charm on display here but what's important about this Sonic is that he mostly knows when to take things seriously. I think we have the perfect mixture of the likeable cocky and noble hero Sonic in Sonic CD. It's not as serious as the Sonic Adventures which often appeared melodramatic with the lengthy dark and serious dialogue without much in the moments of cute and charming cocky moments that Sonic was famous for. And on the other hand, it's not like Post-Colours in the Modern Era where Sonic usually doesn't take things seriously at all and constantly goofs about and all sense of agency is lost. A possible notable exception to this rule is when Sonic gets straight to trying to rescue Tails in Lost World.
    Yet there are times where Sonic's cockiness can get the better of him in CD, which showcases Sonic's somewhat reckless behaviour: So it's not like he's this perfect character who's never making mistakes.

    Despite all this cockiness, Sonic isn't a walking embodiment of arrogance. When Sonic checks that Amy is okay before he rushes off to his next adventure, you get a simple scene that expresses emotional incredibly well. Sonic is a character who always rushes off to his next adventure, but that he checks Amy is okay shows that he isn't just doing this for the thrill of chasing Eggman. It's subtle and done without a melodramatic monologue  .

    When he looks up at Little Planet and focuses on how difficult his adventure will be, before he rolls down to launch himself onwards, Sonic weighs his objectives rather than chuckling through the game like in the more Modern titles.

    Sonic doesn't fuck about
    Sorry, I just had to name the title this  . In Sonic CD, Eggman can't just fly away like he usually does in Sonic games, because Sonic throws a fucking rock at him:

    What I find really funny about this scene is that even if you don't get all the Time Stones this still plays in the ending. In other words, if you get the bad ending, Sonic still beats Eggman. It's certainly a breath of fresh air to the likes of Modern Sonic games where Eggman always rushes off. 
    Sonic is both cute and cool
    Despite being quite a small point, I actually think this is very important point, in Sonic CD he's both cool and cute. I especially like how the game isn't afraid to present the two sides of Sonic, shown in the two images below respectively.


    It's not like Classic Sonic in Generations who is like this over the top puppy and it's not like Modern Sonic who's always being an exaggeration of hip and 'cool', in Sonic CD he has that perfect mixture.

    To Conclude,
    I think Sonic CD accomplished a lot in the very small amount of screen-time these famous cutscenes had. Really, when you think about how short the cutscenes are it's incredible exactly what they managed to show. If Sonic was characterised like he is here in Sonic CD, I think we would have something truly special.
  25. Thumbs Up
    Regen reacted to Strong Guy in Why Sonic CD characterises Sonic perfectly.   
    I really agree with this. Sonic was characterized beautifully in Sonic CD, and it's probably my favorite portrayal of the character. It helps that his design in the game is so damn cool.
    And yeah, I really thought Classic Sonic is sort of "too cute" in generations. I mean, I love cute more than anyone, but like, I felt Sonic looked way better like this
    I think an HD Sonic the Fighters model would have worked better. Idk, something about the way Classic Sonic looks in Generations just seems... off I guess.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.