Jump to content

Regen

TSS Member
  • Content Count

    215
  • Joined

  • Last visited


Reputation Activity

  1. Thumbs Up
    Regen reacted to Indigo Rush in Why Sonic CD characterises Sonic perfectly.   
    I agree wholeheartedly with your analysis! Good eye for all of his subtle animations and such, too. I thought something was off about C. Sonic in Generations, but I couldn't quite put my finger on it. He was a cute-looking character that acted cute, rather than be a cute-looking character that acted like a boss. 
    The only other medium where Sonic portrays this is in the OVA.
     
    I love how Sonic essentially teleports to dodge things, he's that fast.
  2. Thumbs Up
    Regen got a reaction from Ayliffe in Why Sonic CD characterises Sonic perfectly.   
    After replaying Sonic CD recently I've come to the conclusion that Sonic CD's cutscenes had the best characterisation of any Sonic game. Seriously, these things are genius and they are damn near flawless. I'm going to give you some reasons why Sonic CD's cutscenes were so damn good and why they nailed what Sonic should be as a character.
    This is obviously going to feature a lot of images, but I hope to use them as commentary, rather than just have a raw image post.
    Sonic's speed is captured unlike any other game
    We all know Sonic is fast, but the cutscenes in Sonic CD really capture his agility. It's something that has been embarrassingly missed in games like Rise of Lyric and Heroes that attempted to make a more 'action' orientated game. Battles are slow and plodding in Heroes despite Sonic being able to run really fast. This also applies to the more successful 3D platforming games, such as Adventure, Colours and Generations. Actually fighting enemies is slow despite the games letting you go full on fast. 
    Look at how Sonic deal with enemies in Sonic CD's cutscenes

    Note how he runs around the badnik and causes it to flip out. It's a side of his speed that has literally never been displayed until now: his agility!
    It's the same when he just moves about. He's almost graceful with his agility

    For these reasons, I believe Sonic CD's cutscenes perfectly capture Sonic's speed.
    Sonic is the perfect mixture of likeable cocky and noble hero.
    Sonic wastes no time in mocking his enemies when he's noticed that they stand no chance of fighting him:

    Sonic's cocky in almost a cute way. He has his infamous arrogant charm on display here but what's important about this Sonic is that he mostly knows when to take things seriously. I think we have the perfect mixture of the likeable cocky and noble hero Sonic in Sonic CD. It's not as serious as the Sonic Adventures which often appeared melodramatic with the lengthy dark and serious dialogue without much in the moments of cute and charming cocky moments that Sonic was famous for. And on the other hand, it's not like Post-Colours in the Modern Era where Sonic usually doesn't take things seriously at all and constantly goofs about and all sense of agency is lost. A possible notable exception to this rule is when Sonic gets straight to trying to rescue Tails in Lost World.
    Yet there are times where Sonic's cockiness can get the better of him in CD, which showcases Sonic's somewhat reckless behaviour: So it's not like he's this perfect character who's never making mistakes.

    Despite all this cockiness, Sonic isn't a walking embodiment of arrogance. When Sonic checks that Amy is okay before he rushes off to his next adventure, you get a simple scene that expresses emotional incredibly well. Sonic is a character who always rushes off to his next adventure, but that he checks Amy is okay shows that he isn't just doing this for the thrill of chasing Eggman. It's subtle and done without a melodramatic monologue  .

    When he looks up at Little Planet and focuses on how difficult his adventure will be, before he rolls down to launch himself onwards, Sonic weighs his objectives rather than chuckling through the game like in the more Modern titles.

    Sonic doesn't fuck about
    Sorry, I just had to name the title this  . In Sonic CD, Eggman can't just fly away like he usually does in Sonic games, because Sonic throws a fucking rock at him:

    What I find really funny about this scene is that even if you don't get all the Time Stones this still plays in the ending. In other words, if you get the bad ending, Sonic still beats Eggman. It's certainly a breath of fresh air to the likes of Modern Sonic games where Eggman always rushes off. 
    Sonic is both cute and cool
    Despite being quite a small point, I actually think this is very important point, in Sonic CD he's both cool and cute. I especially like how the game isn't afraid to present the two sides of Sonic, shown in the two images below respectively.


    It's not like Classic Sonic in Generations who is like this over the top puppy and it's not like Modern Sonic who's always being an exaggeration of hip and 'cool', in Sonic CD he has that perfect mixture.

    To Conclude,
    I think Sonic CD accomplished a lot in the very small amount of screen-time these famous cutscenes had. Really, when you think about how short the cutscenes are it's incredible exactly what they managed to show. If Sonic was characterised like he is here in Sonic CD, I think we would have something truly special.
  3. Thumbs Up
    Regen got a reaction from Jaguar360 in Why Sonic CD characterises Sonic perfectly.   
    After replaying Sonic CD recently I've come to the conclusion that Sonic CD's cutscenes had the best characterisation of any Sonic game. Seriously, these things are genius and they are damn near flawless. I'm going to give you some reasons why Sonic CD's cutscenes were so damn good and why they nailed what Sonic should be as a character.
    This is obviously going to feature a lot of images, but I hope to use them as commentary, rather than just have a raw image post.
    Sonic's speed is captured unlike any other game
    We all know Sonic is fast, but the cutscenes in Sonic CD really capture his agility. It's something that has been embarrassingly missed in games like Rise of Lyric and Heroes that attempted to make a more 'action' orientated game. Battles are slow and plodding in Heroes despite Sonic being able to run really fast. This also applies to the more successful 3D platforming games, such as Adventure, Colours and Generations. Actually fighting enemies is slow despite the games letting you go full on fast. 
    Look at how Sonic deal with enemies in Sonic CD's cutscenes

    Note how he runs around the badnik and causes it to flip out. It's a side of his speed that has literally never been displayed until now: his agility!
    It's the same when he just moves about. He's almost graceful with his agility

    For these reasons, I believe Sonic CD's cutscenes perfectly capture Sonic's speed.
    Sonic is the perfect mixture of likeable cocky and noble hero.
    Sonic wastes no time in mocking his enemies when he's noticed that they stand no chance of fighting him:

    Sonic's cocky in almost a cute way. He has his infamous arrogant charm on display here but what's important about this Sonic is that he mostly knows when to take things seriously. I think we have the perfect mixture of the likeable cocky and noble hero Sonic in Sonic CD. It's not as serious as the Sonic Adventures which often appeared melodramatic with the lengthy dark and serious dialogue without much in the moments of cute and charming cocky moments that Sonic was famous for. And on the other hand, it's not like Post-Colours in the Modern Era where Sonic usually doesn't take things seriously at all and constantly goofs about and all sense of agency is lost. A possible notable exception to this rule is when Sonic gets straight to trying to rescue Tails in Lost World.
    Yet there are times where Sonic's cockiness can get the better of him in CD, which showcases Sonic's somewhat reckless behaviour: So it's not like he's this perfect character who's never making mistakes.

    Despite all this cockiness, Sonic isn't a walking embodiment of arrogance. When Sonic checks that Amy is okay before he rushes off to his next adventure, you get a simple scene that expresses emotional incredibly well. Sonic is a character who always rushes off to his next adventure, but that he checks Amy is okay shows that he isn't just doing this for the thrill of chasing Eggman. It's subtle and done without a melodramatic monologue  .

    When he looks up at Little Planet and focuses on how difficult his adventure will be, before he rolls down to launch himself onwards, Sonic weighs his objectives rather than chuckling through the game like in the more Modern titles.

    Sonic doesn't fuck about
    Sorry, I just had to name the title this  . In Sonic CD, Eggman can't just fly away like he usually does in Sonic games, because Sonic throws a fucking rock at him:

    What I find really funny about this scene is that even if you don't get all the Time Stones this still plays in the ending. In other words, if you get the bad ending, Sonic still beats Eggman. It's certainly a breath of fresh air to the likes of Modern Sonic games where Eggman always rushes off. 
    Sonic is both cute and cool
    Despite being quite a small point, I actually think this is very important point, in Sonic CD he's both cool and cute. I especially like how the game isn't afraid to present the two sides of Sonic, shown in the two images below respectively.


    It's not like Classic Sonic in Generations who is like this over the top puppy and it's not like Modern Sonic who's always being an exaggeration of hip and 'cool', in Sonic CD he has that perfect mixture.

    To Conclude,
    I think Sonic CD accomplished a lot in the very small amount of screen-time these famous cutscenes had. Really, when you think about how short the cutscenes are it's incredible exactly what they managed to show. If Sonic was characterised like he is here in Sonic CD, I think we would have something truly special.
  4. Thumbs Up
    Regen got a reaction from Potada in Why Sonic CD characterises Sonic perfectly.   
    After replaying Sonic CD recently I've come to the conclusion that Sonic CD's cutscenes had the best characterisation of any Sonic game. Seriously, these things are genius and they are damn near flawless. I'm going to give you some reasons why Sonic CD's cutscenes were so damn good and why they nailed what Sonic should be as a character.
    This is obviously going to feature a lot of images, but I hope to use them as commentary, rather than just have a raw image post.
    Sonic's speed is captured unlike any other game
    We all know Sonic is fast, but the cutscenes in Sonic CD really capture his agility. It's something that has been embarrassingly missed in games like Rise of Lyric and Heroes that attempted to make a more 'action' orientated game. Battles are slow and plodding in Heroes despite Sonic being able to run really fast. This also applies to the more successful 3D platforming games, such as Adventure, Colours and Generations. Actually fighting enemies is slow despite the games letting you go full on fast. 
    Look at how Sonic deal with enemies in Sonic CD's cutscenes

    Note how he runs around the badnik and causes it to flip out. It's a side of his speed that has literally never been displayed until now: his agility!
    It's the same when he just moves about. He's almost graceful with his agility

    For these reasons, I believe Sonic CD's cutscenes perfectly capture Sonic's speed.
    Sonic is the perfect mixture of likeable cocky and noble hero.
    Sonic wastes no time in mocking his enemies when he's noticed that they stand no chance of fighting him:

    Sonic's cocky in almost a cute way. He has his infamous arrogant charm on display here but what's important about this Sonic is that he mostly knows when to take things seriously. I think we have the perfect mixture of the likeable cocky and noble hero Sonic in Sonic CD. It's not as serious as the Sonic Adventures which often appeared melodramatic with the lengthy dark and serious dialogue without much in the moments of cute and charming cocky moments that Sonic was famous for. And on the other hand, it's not like Post-Colours in the Modern Era where Sonic usually doesn't take things seriously at all and constantly goofs about and all sense of agency is lost. A possible notable exception to this rule is when Sonic gets straight to trying to rescue Tails in Lost World.
    Yet there are times where Sonic's cockiness can get the better of him in CD, which showcases Sonic's somewhat reckless behaviour: So it's not like he's this perfect character who's never making mistakes.

    Despite all this cockiness, Sonic isn't a walking embodiment of arrogance. When Sonic checks that Amy is okay before he rushes off to his next adventure, you get a simple scene that expresses emotional incredibly well. Sonic is a character who always rushes off to his next adventure, but that he checks Amy is okay shows that he isn't just doing this for the thrill of chasing Eggman. It's subtle and done without a melodramatic monologue  .

    When he looks up at Little Planet and focuses on how difficult his adventure will be, before he rolls down to launch himself onwards, Sonic weighs his objectives rather than chuckling through the game like in the more Modern titles.

    Sonic doesn't fuck about
    Sorry, I just had to name the title this  . In Sonic CD, Eggman can't just fly away like he usually does in Sonic games, because Sonic throws a fucking rock at him:

    What I find really funny about this scene is that even if you don't get all the Time Stones this still plays in the ending. In other words, if you get the bad ending, Sonic still beats Eggman. It's certainly a breath of fresh air to the likes of Modern Sonic games where Eggman always rushes off. 
    Sonic is both cute and cool
    Despite being quite a small point, I actually think this is very important point, in Sonic CD he's both cool and cute. I especially like how the game isn't afraid to present the two sides of Sonic, shown in the two images below respectively.


    It's not like Classic Sonic in Generations who is like this over the top puppy and it's not like Modern Sonic who's always being an exaggeration of hip and 'cool', in Sonic CD he has that perfect mixture.

    To Conclude,
    I think Sonic CD accomplished a lot in the very small amount of screen-time these famous cutscenes had. Really, when you think about how short the cutscenes are it's incredible exactly what they managed to show. If Sonic was characterised like he is here in Sonic CD, I think we would have something truly special.
  5. Thumbs Up
    Regen got a reaction from TheOcelot in Why Sonic CD characterises Sonic perfectly.   
    After replaying Sonic CD recently I've come to the conclusion that Sonic CD's cutscenes had the best characterisation of any Sonic game. Seriously, these things are genius and they are damn near flawless. I'm going to give you some reasons why Sonic CD's cutscenes were so damn good and why they nailed what Sonic should be as a character.
    This is obviously going to feature a lot of images, but I hope to use them as commentary, rather than just have a raw image post.
    Sonic's speed is captured unlike any other game
    We all know Sonic is fast, but the cutscenes in Sonic CD really capture his agility. It's something that has been embarrassingly missed in games like Rise of Lyric and Heroes that attempted to make a more 'action' orientated game. Battles are slow and plodding in Heroes despite Sonic being able to run really fast. This also applies to the more successful 3D platforming games, such as Adventure, Colours and Generations. Actually fighting enemies is slow despite the games letting you go full on fast. 
    Look at how Sonic deal with enemies in Sonic CD's cutscenes

    Note how he runs around the badnik and causes it to flip out. It's a side of his speed that has literally never been displayed until now: his agility!
    It's the same when he just moves about. He's almost graceful with his agility

    For these reasons, I believe Sonic CD's cutscenes perfectly capture Sonic's speed.
    Sonic is the perfect mixture of likeable cocky and noble hero.
    Sonic wastes no time in mocking his enemies when he's noticed that they stand no chance of fighting him:

    Sonic's cocky in almost a cute way. He has his infamous arrogant charm on display here but what's important about this Sonic is that he mostly knows when to take things seriously. I think we have the perfect mixture of the likeable cocky and noble hero Sonic in Sonic CD. It's not as serious as the Sonic Adventures which often appeared melodramatic with the lengthy dark and serious dialogue without much in the moments of cute and charming cocky moments that Sonic was famous for. And on the other hand, it's not like Post-Colours in the Modern Era where Sonic usually doesn't take things seriously at all and constantly goofs about and all sense of agency is lost. A possible notable exception to this rule is when Sonic gets straight to trying to rescue Tails in Lost World.
    Yet there are times where Sonic's cockiness can get the better of him in CD, which showcases Sonic's somewhat reckless behaviour: So it's not like he's this perfect character who's never making mistakes.

    Despite all this cockiness, Sonic isn't a walking embodiment of arrogance. When Sonic checks that Amy is okay before he rushes off to his next adventure, you get a simple scene that expresses emotional incredibly well. Sonic is a character who always rushes off to his next adventure, but that he checks Amy is okay shows that he isn't just doing this for the thrill of chasing Eggman. It's subtle and done without a melodramatic monologue  .

    When he looks up at Little Planet and focuses on how difficult his adventure will be, before he rolls down to launch himself onwards, Sonic weighs his objectives rather than chuckling through the game like in the more Modern titles.

    Sonic doesn't fuck about
    Sorry, I just had to name the title this  . In Sonic CD, Eggman can't just fly away like he usually does in Sonic games, because Sonic throws a fucking rock at him:

    What I find really funny about this scene is that even if you don't get all the Time Stones this still plays in the ending. In other words, if you get the bad ending, Sonic still beats Eggman. It's certainly a breath of fresh air to the likes of Modern Sonic games where Eggman always rushes off. 
    Sonic is both cute and cool
    Despite being quite a small point, I actually think this is very important point, in Sonic CD he's both cool and cute. I especially like how the game isn't afraid to present the two sides of Sonic, shown in the two images below respectively.


    It's not like Classic Sonic in Generations who is like this over the top puppy and it's not like Modern Sonic who's always being an exaggeration of hip and 'cool', in Sonic CD he has that perfect mixture.

    To Conclude,
    I think Sonic CD accomplished a lot in the very small amount of screen-time these famous cutscenes had. Really, when you think about how short the cutscenes are it's incredible exactly what they managed to show. If Sonic was characterised like he is here in Sonic CD, I think we would have something truly special.
  6. Thumbs Up
    Regen got a reaction from Monkey Destruction Switch in Why Sonic CD characterises Sonic perfectly.   
    After replaying Sonic CD recently I've come to the conclusion that Sonic CD's cutscenes had the best characterisation of any Sonic game. Seriously, these things are genius and they are damn near flawless. I'm going to give you some reasons why Sonic CD's cutscenes were so damn good and why they nailed what Sonic should be as a character.
    This is obviously going to feature a lot of images, but I hope to use them as commentary, rather than just have a raw image post.
    Sonic's speed is captured unlike any other game
    We all know Sonic is fast, but the cutscenes in Sonic CD really capture his agility. It's something that has been embarrassingly missed in games like Rise of Lyric and Heroes that attempted to make a more 'action' orientated game. Battles are slow and plodding in Heroes despite Sonic being able to run really fast. This also applies to the more successful 3D platforming games, such as Adventure, Colours and Generations. Actually fighting enemies is slow despite the games letting you go full on fast. 
    Look at how Sonic deal with enemies in Sonic CD's cutscenes

    Note how he runs around the badnik and causes it to flip out. It's a side of his speed that has literally never been displayed until now: his agility!
    It's the same when he just moves about. He's almost graceful with his agility

    For these reasons, I believe Sonic CD's cutscenes perfectly capture Sonic's speed.
    Sonic is the perfect mixture of likeable cocky and noble hero.
    Sonic wastes no time in mocking his enemies when he's noticed that they stand no chance of fighting him:

    Sonic's cocky in almost a cute way. He has his infamous arrogant charm on display here but what's important about this Sonic is that he mostly knows when to take things seriously. I think we have the perfect mixture of the likeable cocky and noble hero Sonic in Sonic CD. It's not as serious as the Sonic Adventures which often appeared melodramatic with the lengthy dark and serious dialogue without much in the moments of cute and charming cocky moments that Sonic was famous for. And on the other hand, it's not like Post-Colours in the Modern Era where Sonic usually doesn't take things seriously at all and constantly goofs about and all sense of agency is lost. A possible notable exception to this rule is when Sonic gets straight to trying to rescue Tails in Lost World.
    Yet there are times where Sonic's cockiness can get the better of him in CD, which showcases Sonic's somewhat reckless behaviour: So it's not like he's this perfect character who's never making mistakes.

    Despite all this cockiness, Sonic isn't a walking embodiment of arrogance. When Sonic checks that Amy is okay before he rushes off to his next adventure, you get a simple scene that expresses emotional incredibly well. Sonic is a character who always rushes off to his next adventure, but that he checks Amy is okay shows that he isn't just doing this for the thrill of chasing Eggman. It's subtle and done without a melodramatic monologue  .

    When he looks up at Little Planet and focuses on how difficult his adventure will be, before he rolls down to launch himself onwards, Sonic weighs his objectives rather than chuckling through the game like in the more Modern titles.

    Sonic doesn't fuck about
    Sorry, I just had to name the title this  . In Sonic CD, Eggman can't just fly away like he usually does in Sonic games, because Sonic throws a fucking rock at him:

    What I find really funny about this scene is that even if you don't get all the Time Stones this still plays in the ending. In other words, if you get the bad ending, Sonic still beats Eggman. It's certainly a breath of fresh air to the likes of Modern Sonic games where Eggman always rushes off. 
    Sonic is both cute and cool
    Despite being quite a small point, I actually think this is very important point, in Sonic CD he's both cool and cute. I especially like how the game isn't afraid to present the two sides of Sonic, shown in the two images below respectively.


    It's not like Classic Sonic in Generations who is like this over the top puppy and it's not like Modern Sonic who's always being an exaggeration of hip and 'cool', in Sonic CD he has that perfect mixture.

    To Conclude,
    I think Sonic CD accomplished a lot in the very small amount of screen-time these famous cutscenes had. Really, when you think about how short the cutscenes are it's incredible exactly what they managed to show. If Sonic was characterised like he is here in Sonic CD, I think we would have something truly special.
  7. Thumbs Up
    Regen got a reaction from FFWF in Why Sonic CD characterises Sonic perfectly.   
    After replaying Sonic CD recently I've come to the conclusion that Sonic CD's cutscenes had the best characterisation of any Sonic game. Seriously, these things are genius and they are damn near flawless. I'm going to give you some reasons why Sonic CD's cutscenes were so damn good and why they nailed what Sonic should be as a character.
    This is obviously going to feature a lot of images, but I hope to use them as commentary, rather than just have a raw image post.
    Sonic's speed is captured unlike any other game
    We all know Sonic is fast, but the cutscenes in Sonic CD really capture his agility. It's something that has been embarrassingly missed in games like Rise of Lyric and Heroes that attempted to make a more 'action' orientated game. Battles are slow and plodding in Heroes despite Sonic being able to run really fast. This also applies to the more successful 3D platforming games, such as Adventure, Colours and Generations. Actually fighting enemies is slow despite the games letting you go full on fast. 
    Look at how Sonic deal with enemies in Sonic CD's cutscenes

    Note how he runs around the badnik and causes it to flip out. It's a side of his speed that has literally never been displayed until now: his agility!
    It's the same when he just moves about. He's almost graceful with his agility

    For these reasons, I believe Sonic CD's cutscenes perfectly capture Sonic's speed.
    Sonic is the perfect mixture of likeable cocky and noble hero.
    Sonic wastes no time in mocking his enemies when he's noticed that they stand no chance of fighting him:

    Sonic's cocky in almost a cute way. He has his infamous arrogant charm on display here but what's important about this Sonic is that he mostly knows when to take things seriously. I think we have the perfect mixture of the likeable cocky and noble hero Sonic in Sonic CD. It's not as serious as the Sonic Adventures which often appeared melodramatic with the lengthy dark and serious dialogue without much in the moments of cute and charming cocky moments that Sonic was famous for. And on the other hand, it's not like Post-Colours in the Modern Era where Sonic usually doesn't take things seriously at all and constantly goofs about and all sense of agency is lost. A possible notable exception to this rule is when Sonic gets straight to trying to rescue Tails in Lost World.
    Yet there are times where Sonic's cockiness can get the better of him in CD, which showcases Sonic's somewhat reckless behaviour: So it's not like he's this perfect character who's never making mistakes.

    Despite all this cockiness, Sonic isn't a walking embodiment of arrogance. When Sonic checks that Amy is okay before he rushes off to his next adventure, you get a simple scene that expresses emotional incredibly well. Sonic is a character who always rushes off to his next adventure, but that he checks Amy is okay shows that he isn't just doing this for the thrill of chasing Eggman. It's subtle and done without a melodramatic monologue  .

    When he looks up at Little Planet and focuses on how difficult his adventure will be, before he rolls down to launch himself onwards, Sonic weighs his objectives rather than chuckling through the game like in the more Modern titles.

    Sonic doesn't fuck about
    Sorry, I just had to name the title this  . In Sonic CD, Eggman can't just fly away like he usually does in Sonic games, because Sonic throws a fucking rock at him:

    What I find really funny about this scene is that even if you don't get all the Time Stones this still plays in the ending. In other words, if you get the bad ending, Sonic still beats Eggman. It's certainly a breath of fresh air to the likes of Modern Sonic games where Eggman always rushes off. 
    Sonic is both cute and cool
    Despite being quite a small point, I actually think this is very important point, in Sonic CD he's both cool and cute. I especially like how the game isn't afraid to present the two sides of Sonic, shown in the two images below respectively.


    It's not like Classic Sonic in Generations who is like this over the top puppy and it's not like Modern Sonic who's always being an exaggeration of hip and 'cool', in Sonic CD he has that perfect mixture.

    To Conclude,
    I think Sonic CD accomplished a lot in the very small amount of screen-time these famous cutscenes had. Really, when you think about how short the cutscenes are it's incredible exactly what they managed to show. If Sonic was characterised like he is here in Sonic CD, I think we would have something truly special.
  8. Thumbs Up
    Regen got a reaction from Jango in Why Sonic CD characterises Sonic perfectly.   
    After replaying Sonic CD recently I've come to the conclusion that Sonic CD's cutscenes had the best characterisation of any Sonic game. Seriously, these things are genius and they are damn near flawless. I'm going to give you some reasons why Sonic CD's cutscenes were so damn good and why they nailed what Sonic should be as a character.
    This is obviously going to feature a lot of images, but I hope to use them as commentary, rather than just have a raw image post.
    Sonic's speed is captured unlike any other game
    We all know Sonic is fast, but the cutscenes in Sonic CD really capture his agility. It's something that has been embarrassingly missed in games like Rise of Lyric and Heroes that attempted to make a more 'action' orientated game. Battles are slow and plodding in Heroes despite Sonic being able to run really fast. This also applies to the more successful 3D platforming games, such as Adventure, Colours and Generations. Actually fighting enemies is slow despite the games letting you go full on fast. 
    Look at how Sonic deal with enemies in Sonic CD's cutscenes

    Note how he runs around the badnik and causes it to flip out. It's a side of his speed that has literally never been displayed until now: his agility!
    It's the same when he just moves about. He's almost graceful with his agility

    For these reasons, I believe Sonic CD's cutscenes perfectly capture Sonic's speed.
    Sonic is the perfect mixture of likeable cocky and noble hero.
    Sonic wastes no time in mocking his enemies when he's noticed that they stand no chance of fighting him:

    Sonic's cocky in almost a cute way. He has his infamous arrogant charm on display here but what's important about this Sonic is that he mostly knows when to take things seriously. I think we have the perfect mixture of the likeable cocky and noble hero Sonic in Sonic CD. It's not as serious as the Sonic Adventures which often appeared melodramatic with the lengthy dark and serious dialogue without much in the moments of cute and charming cocky moments that Sonic was famous for. And on the other hand, it's not like Post-Colours in the Modern Era where Sonic usually doesn't take things seriously at all and constantly goofs about and all sense of agency is lost. A possible notable exception to this rule is when Sonic gets straight to trying to rescue Tails in Lost World.
    Yet there are times where Sonic's cockiness can get the better of him in CD, which showcases Sonic's somewhat reckless behaviour: So it's not like he's this perfect character who's never making mistakes.

    Despite all this cockiness, Sonic isn't a walking embodiment of arrogance. When Sonic checks that Amy is okay before he rushes off to his next adventure, you get a simple scene that expresses emotional incredibly well. Sonic is a character who always rushes off to his next adventure, but that he checks Amy is okay shows that he isn't just doing this for the thrill of chasing Eggman. It's subtle and done without a melodramatic monologue  .

    When he looks up at Little Planet and focuses on how difficult his adventure will be, before he rolls down to launch himself onwards, Sonic weighs his objectives rather than chuckling through the game like in the more Modern titles.

    Sonic doesn't fuck about
    Sorry, I just had to name the title this  . In Sonic CD, Eggman can't just fly away like he usually does in Sonic games, because Sonic throws a fucking rock at him:

    What I find really funny about this scene is that even if you don't get all the Time Stones this still plays in the ending. In other words, if you get the bad ending, Sonic still beats Eggman. It's certainly a breath of fresh air to the likes of Modern Sonic games where Eggman always rushes off. 
    Sonic is both cute and cool
    Despite being quite a small point, I actually think this is very important point, in Sonic CD he's both cool and cute. I especially like how the game isn't afraid to present the two sides of Sonic, shown in the two images below respectively.


    It's not like Classic Sonic in Generations who is like this over the top puppy and it's not like Modern Sonic who's always being an exaggeration of hip and 'cool', in Sonic CD he has that perfect mixture.

    To Conclude,
    I think Sonic CD accomplished a lot in the very small amount of screen-time these famous cutscenes had. Really, when you think about how short the cutscenes are it's incredible exactly what they managed to show. If Sonic was characterised like he is here in Sonic CD, I think we would have something truly special.
  9. Thumbs Up
    Regen got a reaction from Thigolf in Why Sonic CD characterises Sonic perfectly.   
    After replaying Sonic CD recently I've come to the conclusion that Sonic CD's cutscenes had the best characterisation of any Sonic game. Seriously, these things are genius and they are damn near flawless. I'm going to give you some reasons why Sonic CD's cutscenes were so damn good and why they nailed what Sonic should be as a character.
    This is obviously going to feature a lot of images, but I hope to use them as commentary, rather than just have a raw image post.
    Sonic's speed is captured unlike any other game
    We all know Sonic is fast, but the cutscenes in Sonic CD really capture his agility. It's something that has been embarrassingly missed in games like Rise of Lyric and Heroes that attempted to make a more 'action' orientated game. Battles are slow and plodding in Heroes despite Sonic being able to run really fast. This also applies to the more successful 3D platforming games, such as Adventure, Colours and Generations. Actually fighting enemies is slow despite the games letting you go full on fast. 
    Look at how Sonic deal with enemies in Sonic CD's cutscenes

    Note how he runs around the badnik and causes it to flip out. It's a side of his speed that has literally never been displayed until now: his agility!
    It's the same when he just moves about. He's almost graceful with his agility

    For these reasons, I believe Sonic CD's cutscenes perfectly capture Sonic's speed.
    Sonic is the perfect mixture of likeable cocky and noble hero.
    Sonic wastes no time in mocking his enemies when he's noticed that they stand no chance of fighting him:

    Sonic's cocky in almost a cute way. He has his infamous arrogant charm on display here but what's important about this Sonic is that he mostly knows when to take things seriously. I think we have the perfect mixture of the likeable cocky and noble hero Sonic in Sonic CD. It's not as serious as the Sonic Adventures which often appeared melodramatic with the lengthy dark and serious dialogue without much in the moments of cute and charming cocky moments that Sonic was famous for. And on the other hand, it's not like Post-Colours in the Modern Era where Sonic usually doesn't take things seriously at all and constantly goofs about and all sense of agency is lost. A possible notable exception to this rule is when Sonic gets straight to trying to rescue Tails in Lost World.
    Yet there are times where Sonic's cockiness can get the better of him in CD, which showcases Sonic's somewhat reckless behaviour: So it's not like he's this perfect character who's never making mistakes.

    Despite all this cockiness, Sonic isn't a walking embodiment of arrogance. When Sonic checks that Amy is okay before he rushes off to his next adventure, you get a simple scene that expresses emotional incredibly well. Sonic is a character who always rushes off to his next adventure, but that he checks Amy is okay shows that he isn't just doing this for the thrill of chasing Eggman. It's subtle and done without a melodramatic monologue  .

    When he looks up at Little Planet and focuses on how difficult his adventure will be, before he rolls down to launch himself onwards, Sonic weighs his objectives rather than chuckling through the game like in the more Modern titles.

    Sonic doesn't fuck about
    Sorry, I just had to name the title this  . In Sonic CD, Eggman can't just fly away like he usually does in Sonic games, because Sonic throws a fucking rock at him:

    What I find really funny about this scene is that even if you don't get all the Time Stones this still plays in the ending. In other words, if you get the bad ending, Sonic still beats Eggman. It's certainly a breath of fresh air to the likes of Modern Sonic games where Eggman always rushes off. 
    Sonic is both cute and cool
    Despite being quite a small point, I actually think this is very important point, in Sonic CD he's both cool and cute. I especially like how the game isn't afraid to present the two sides of Sonic, shown in the two images below respectively.


    It's not like Classic Sonic in Generations who is like this over the top puppy and it's not like Modern Sonic who's always being an exaggeration of hip and 'cool', in Sonic CD he has that perfect mixture.

    To Conclude,
    I think Sonic CD accomplished a lot in the very small amount of screen-time these famous cutscenes had. Really, when you think about how short the cutscenes are it's incredible exactly what they managed to show. If Sonic was characterised like he is here in Sonic CD, I think we would have something truly special.
  10. Thumbs Up
    Regen got a reaction from 8ther in Why Sonic CD characterises Sonic perfectly.   
    After replaying Sonic CD recently I've come to the conclusion that Sonic CD's cutscenes had the best characterisation of any Sonic game. Seriously, these things are genius and they are damn near flawless. I'm going to give you some reasons why Sonic CD's cutscenes were so damn good and why they nailed what Sonic should be as a character.
    This is obviously going to feature a lot of images, but I hope to use them as commentary, rather than just have a raw image post.
    Sonic's speed is captured unlike any other game
    We all know Sonic is fast, but the cutscenes in Sonic CD really capture his agility. It's something that has been embarrassingly missed in games like Rise of Lyric and Heroes that attempted to make a more 'action' orientated game. Battles are slow and plodding in Heroes despite Sonic being able to run really fast. This also applies to the more successful 3D platforming games, such as Adventure, Colours and Generations. Actually fighting enemies is slow despite the games letting you go full on fast. 
    Look at how Sonic deal with enemies in Sonic CD's cutscenes

    Note how he runs around the badnik and causes it to flip out. It's a side of his speed that has literally never been displayed until now: his agility!
    It's the same when he just moves about. He's almost graceful with his agility

    For these reasons, I believe Sonic CD's cutscenes perfectly capture Sonic's speed.
    Sonic is the perfect mixture of likeable cocky and noble hero.
    Sonic wastes no time in mocking his enemies when he's noticed that they stand no chance of fighting him:

    Sonic's cocky in almost a cute way. He has his infamous arrogant charm on display here but what's important about this Sonic is that he mostly knows when to take things seriously. I think we have the perfect mixture of the likeable cocky and noble hero Sonic in Sonic CD. It's not as serious as the Sonic Adventures which often appeared melodramatic with the lengthy dark and serious dialogue without much in the moments of cute and charming cocky moments that Sonic was famous for. And on the other hand, it's not like Post-Colours in the Modern Era where Sonic usually doesn't take things seriously at all and constantly goofs about and all sense of agency is lost. A possible notable exception to this rule is when Sonic gets straight to trying to rescue Tails in Lost World.
    Yet there are times where Sonic's cockiness can get the better of him in CD, which showcases Sonic's somewhat reckless behaviour: So it's not like he's this perfect character who's never making mistakes.

    Despite all this cockiness, Sonic isn't a walking embodiment of arrogance. When Sonic checks that Amy is okay before he rushes off to his next adventure, you get a simple scene that expresses emotional incredibly well. Sonic is a character who always rushes off to his next adventure, but that he checks Amy is okay shows that he isn't just doing this for the thrill of chasing Eggman. It's subtle and done without a melodramatic monologue  .

    When he looks up at Little Planet and focuses on how difficult his adventure will be, before he rolls down to launch himself onwards, Sonic weighs his objectives rather than chuckling through the game like in the more Modern titles.

    Sonic doesn't fuck about
    Sorry, I just had to name the title this  . In Sonic CD, Eggman can't just fly away like he usually does in Sonic games, because Sonic throws a fucking rock at him:

    What I find really funny about this scene is that even if you don't get all the Time Stones this still plays in the ending. In other words, if you get the bad ending, Sonic still beats Eggman. It's certainly a breath of fresh air to the likes of Modern Sonic games where Eggman always rushes off. 
    Sonic is both cute and cool
    Despite being quite a small point, I actually think this is very important point, in Sonic CD he's both cool and cute. I especially like how the game isn't afraid to present the two sides of Sonic, shown in the two images below respectively.


    It's not like Classic Sonic in Generations who is like this over the top puppy and it's not like Modern Sonic who's always being an exaggeration of hip and 'cool', in Sonic CD he has that perfect mixture.

    To Conclude,
    I think Sonic CD accomplished a lot in the very small amount of screen-time these famous cutscenes had. Really, when you think about how short the cutscenes are it's incredible exactly what they managed to show. If Sonic was characterised like he is here in Sonic CD, I think we would have something truly special.
  11. Thumbs Up
    Regen reacted to Rey Skywalker-Ren in Sonic-related pet peeves?   
    Nah your cool~!
  12. Thumbs Up
    Regen got a reaction from Bolt in Sonic-related pet peeves?   
    I think I'm the one who tends to annoy people more Monkey Destruction Switch so I wouldn't worry
  13. Thumbs Up
    Regen got a reaction from Monkey Destruction Switch in Sonic-related pet peeves?   
    Uuh, well this is awkward  
    I do think Sonic CD had the best art style out of all the Sonic games, by quite a mile. I could write a massive thread about how genius Sonic CD actually is  .
    Yeah, I respect your opinion on this, but I just prefer Sonic to have a really stylised aesthetic and don't like the approach to realism they took. I can see your point, they did go more towards realism as the Classics went further on, but they really shouldn't have  . Although honestly I think a lot of the differences were because of details, Sonic 1 doesn't have nearly as much details as its sequels.
  14. Thumbs Up
    Regen reacted to Monkey Destruction Switch in Sonic-related pet peeves?   
    There's definitely a difference between the art styles of the levels in the classics and the Adventures-era moderns, but it's also possible to exaggerate the difference. There isn't a strict dichotomy, just an undeniable tendency. It's wrong to suggest that everything from the Adventure era is "bleak realism", of course, but the fact is that the Adventures simply look more realistic in general, even the levels with a brighter color palette. The most colorful and "out there" levels of the Adventures are a far cry from the most "out there" Classic levels. I mean, look at Twinkle Park:

    Carnival Night Zone, despite being from one of the most realistic-looking and detailed classic games, seems significantly zanier and less grounded:

    Both are supposed to based on theme parks, but it's pretty clear which one seems more like a place that could exist in the real world.
  15. Thumbs Up
    Regen got a reaction from Monkey Destruction Switch in Sonic-related pet peeves?   
    Look guys, I'm not even saying the realism approach is bad, but this attitude of pretending Sonic Adventure didn't massively change the art style and go for realism is disingenious at best and an outright lie at worst. One of the big research points of Adventure was that it was based on real life locales that Sonic Team went to. I've already refered to Tikal, but there's City Escape and Radical Highway as other examples




    I mean yeah, it's pretty obvious how much Sonic Team took from the real world, it was an artistic deicsion. If you like the idea, good for you, it's your choice. However, I'm not going to watch people claim that Adventure and the Classics had an art style that's more similar than different. There are similarities, but they are outweighed by the differences.
    It's more like Adventure fans want to point to the levels that resemble the Classics most because they don't seem to be confident in the realism approach that Sonic Team went for. I'd say that's a lack of confidence in their product to be honest. Sonic Team wanted Sonic Adventure to be realistic. There's no reason why someone shouldn't like that.
    Picture above shows Sonic Team in front of Tikal on their research tour.
  16. Thumbs Up
    Regen got a reaction from Monkey Destruction Switch in Sonic-related pet peeves?   
    Sonic Adventure did take a more realistic approach though. If you like it then fair enough but don't pretend it didn't happen. Adventure introduced a human population and all of the levels are based on real life environments. The whole point of Adventure was to research real life locations and use them as the basis for the environments of the games. Sonic Adventure is openly realistic and proud of it:


    Even when the Classic Games had levels that were more inspired by real life locales they still had the surrealist and, more importantly, cartoony vibe. They have a totally different art style to Adventure:


    I mean if you can't tell the difference I don't really know what to say. I don't think there's anything inherently wrong with the realism approach, but to sit there and say that Adventure isn't any more realistic or less cartoony than the Classic Games with a serious face is just really silly. 
  17. Thumbs Up
    Regen reacted to Diogenes in Sonic-related pet peeves?   
    Well isn't them not being similar the point? CD is a bit of an outlier compared to the rest of the classics, sure, but I don't think it's invalid to compare how it and SA interpret the highway/city trope.
  18. Thumbs Up
    Regen reacted to Wraith in Anything you want from the franchise that'd never realistically happen?   
    Take the Ubi art engine and make a Sonic game that looks like this: 

    I want a straight up followup to Sonic 3 and K in this style, and I'm talking an ACTUAL follow up. Not a Sonic 4 style regression. 
    - Does that mean 0 story? No. It means even more story than that game. Just make sure the story is told in a way that doesn't kill the pacing and is written well and you have a winner. 
    - Does that mean Sonic is the only playable character? Nope. Ideally it would have 4 or 5 characters to choose from like an Advance game at least. 
    - Use new locales. There's no need for the game to start in checkerboard greenery or have a casino level, or end in Robotnik's base even. Get creative! I want the same feeling I got blazing through Sonic Colors's more out there environments. 
    That would be my dream Sonic game, I guess. Unoriginal, sure, but it's what I want. 
     
    I also think Sonic Rush 3 for the 3DS would be cool. I feel like the Rush series are some of the better Sonic games out there and I wanted to see more done with it. 
    Sonic Riders 3 would also be top priority too. How Sega treated that series was just tragic. Bring back the old artstyle, take the old gameplay and freshen it up, make more than like 5 tracks this time, and you have a winner. 
     
  19. Thumbs Up
    Regen reacted to Diogenes in Sonic-related pet peeves?   
    It's not that SA was an immediate 180 degree swing, more like SA was 30 degrees off, SA2 30 degrees more, ShtH 60 degrees more than that, etc.
  20. Thumbs Up
    Regen got a reaction from Hedgehugs in Sonic-related pet peeves?   
    My biggest pet peeve is when people say Sonic was never good because they are talking complete bollocks now it's trendy to take the piss out of Sonic.
  21. Thumbs Up
    Regen reacted to DiamondXBlitz in Sonic Maker   
    A Sonic Maker would be cool, but what about a Kirby Maker?
  22. Thumbs Up
    Regen got a reaction from Blacklightning in Can someone tell me why SA2 is so highly regarded?   
    I think simple gameplay mechanics don't need to be justified to that absurd degree. The shooting mechanics just suck because they are badly executed.
  23. Thumbs Up
    Regen reacted to Strong Guy in The "Name Something That You Actually Enjoyed About Sonic Recently" Topic   
    Sega teamed up with Cook & Becker  and out came this official art print by Paul Veer. I don't know all the details but you can read more about it on Sonic Retro. Here's the image.

    And it's absolutely beautiful.
  24. Thumbs Up
    Regen reacted to Kuzu in What's The Best Way To Introduce A New Anthro Character?   
    I specifically said Knuckles, not Sonic with Knuckles` abilities slapped onto him. Why would I even be satisfied with that? It devalues both Sonic & Knuckles because you're glorifying the former at the expense of the latter. It is literally the most counterproductive way and you're only going to piss people off further. Its literally the equivalent of giving Mario, Luigi's high jump ability. It completely eliminates the need for him to begin with, when once again, that's not what anyone wants.
  25. Thumbs Up
    Regen reacted to StaticMania in What's The Best Way To Introduce A New Anthro Character?   
    No. Temporary, situational power-ups are no legit substitute for an actual character that would have both those abilities and more.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.