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isCasted

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  1. This was... a thing on Russian public television when I was 4. Certainly gave me and millions of other children nightmares. Looking back at it now, though, it's kinda hilarious
  2. For some reason Bethesda insists on making obviously scripted footage of the game that makes it look like a slow mess. Well, a slow mess that is an average modern shooter, that is. If you want to see the sheer depth and intensity of the game that unfolds to you as you git gud at it, here's just one of the myriad of examples:
  3. Actually, it's very difficult to call Arin an "experienced gamer", and it's precisely because he doesn't experiment, he doesn't try to understand games through experimentation. Yes, he ignores tutorials and button prompts, but he still expects the game to teach him things. Some people see his Sequelitis about Megaman X as something genius, but the problem is that his example of "fantastic" design can still be described as a form of handholding, it's just that it's giving him an illusion that he figured things out on his own. Now, of course, it might not be nearly as "obnoxious" as tutorial prompts that completely break your flow, but for some games that kind of approach simply doesn't work. Boost games, for example, give you lots of options to take out enemies. Jumping into them, sliding, homing attacking... But these games are only enjoyable for most people when they get to hold down the boost button majority of the time, and other options, despite leading to a success state eventually, are simply more boring. You can't make a kind of obstacle course that consists of the same elements as everywhere else in the game (without special gimmicks, that is) that'd also demand boost to teach people to boost all the time. You can, however, write a tip: "Boost as much as possible, the bar will go up anyway". But then you'll find some people boosting off cliffs where they could clearly see those cliffs but refused to stop boosting because the game told them to do so (I've legit seen this complaint on Sonic Generations subforum of SEGA Forums). And what's next? Write more tips? People will simply make dumber mistakes and expect more tips. It's important to ease people in and give them extra information, but it's also important to teach people that experimentation is rewarding in itself. This is more so important for games like Mania that attract with their depth and not complexity. All games at a fundamental level of their gameplay are a combination of tests for both mechanical skill and task solving skill, in varying degree for each game (or, to put it more simply, something inbetween Simon Says and chess). Some games are just bound to not be appealing to some people, and that's ok.
  4. As I stated in another thread (alternate playstyles one), Sonic Adventure is the 3D game where I could have fun just running around in hub worlds due to sheer freedom you have with just a few control options. Level design in SA also complements the control scheme well with its use of 3rd dimension (it's both more visually-pleasing and engaging in terms of gameplay), unlike SA2 and everything that came afterwards. The biggest issues with SA1 were janky collision detection (resulting in physics issues and LOTS of clipping) and terrible camera, which can be fixed with modern technologies. An then there are obvious evolution opportunities: proper rolling physics and more expansive level design - although I wouldn't mind an alternative approach as long as it capitalizes on the core's strengths (unlike SA2, which boiled everything down to corridor-like level design and HA chains).
  5. & Knuckles meme being embraced in Mania is funny, because: 1) The meme is based on SEGA's past "mistake" of naming a game in a silly way, which makes it self-aware; 2) Mania actually contributes to the meme by making a special ending for Knuckles & Knuckles mode, where the whole adventure turns out to be a tale retold by Knuckles. It gives some extra personality to Knuckles, even if it's still technically breaking a 4th wall. Inclusion of Sanic and Mt.Fuji is just incredibly lazy and forced (man, these puns just write themselves).
  6. I've been on a sort of nostalgia rush with release of Mania and Forces, so I had been wanting to replay Sonic games I played way back (namely Adventure 1 and 2) and see if my fond memories of them would still hold up (GameGrumps playthrough of SADX encouraged many popular YouTubers to do the same, and even some of the biggest optimists were left disappointed). Anyway, I did notice that I favored Sonic greatly over others, but there are nuances. I'll break everything down in the spoiler box, mostly talking about SA1. Ultimately, everything is up to execution. I personally play Sonic games for fast action and depth that lets you go faster through the levels, and I expect whatever alternate playstyles there are to feel thrilling fast too, even if they aren't exactly close to each other (Classic and Modern Sonic play pretty differently in Generations, but both are still thrilling with their speed and ways in which you can improve). For me Shopper mode from Worms-type games (especially Worms Armageddon and Hedgewars) belongs more to a Sonic game than Knuckles with his emerald hunting, and I'll take the entirety of Quake franchise over Adventures' mech shooting. Heck, I'd most likely enjoy Werehog if they chose Ninja Gaiden or Devil May Cry as a base instead of God of War. But doing things well requires effort, and modern corporate culture just doesn't allow that.
  7. I can't help but think of Phantasy Star Universe... Made by Sonic Team, released in 2006, "GUARDIANS" being organization you work in. I think it's a cool name for an Adventure-esque Sonic game. Definitely more coherent than Sonic Lost World.
  8. Well, literally everything has legitimate problems, that doesn't mean people shouldn't enjoy anything. But I agree with Roger: it can be fun for you, or majority, but not for everyone. "Shut up, it's fun" is a horrible way to go about things. People should be able to voice their concerns, as long as they are not being shitheads about it. I've always seen memes on Sonic's Twitter as a nice way to pass time while people are waiting for a new game, because Sonic usually gave me "edgelord" feels. But I see why people have problems with it.
  9. Subtexts are subjective, and they are achieved through a series of associations. Every person sees different subtext in things that have them. But, as you said, it can't even be called "sub"-text, but not for a reason you listed. The reason is that Internet memes are pretty much never used in any context deeper than meaning of said meme, so there's no reason to think about anything that wasn't said directly in the tweet. Also, as I said before, GID is a well-known disorder, meanwhile people like otherkin are just highly likely to be pretending. This parallel isn't just not apparent - it's wrong. This is Internet. Someone retweets it, then someone posts it on Imgur, then it goes to places like Facebook, Reddit, this forum... Heck, wanna an example of someone deliberately looking for offense? Have it. Reasons to be a pretend victim? Attention seeking (one of the better reasons), abuse/exploitation of people's emotions (and, sometimes, laws too) for emotional and material profit. Do you wanna be famous, but can't sing/dance/create anything? Then professional victimhood is for you! There are thousands of people doing that, and plenty of naive types blindly believe them (and plenty of people get outraged when authorities like judges decide not to). At which point is that? Did something special happen in the history of this world that made everyone believe exact same things, share exact same views? I see this talk about the joke being transphobic as no more than whining, yet I actually care to explain why those people are wrong. And you can't tolerate my view, because it contradicts yours. Obviously you are right, and clearly I am wrong, there's no other way! You know what that's called? Bigotry. But of course, you are doing this for the greater good, for the well-being of trans folk. However, let me remind you something: you are the one equating people with serious disorder to childish Internet animal-pretenders, not me, not Ruby, not all those people who liked the tweet. The only reason why all of us are now going to have such associations in our heads now is because people like you implied this connection. The joke is not reinforcing any stereotypes, only you do.
  10. They were talking about hedgehogs and attack helicopters - there was nothing ambiguous about it. "Offended" people had to got out of their way to draw this parallel. When people are specifically looking into things to be offended at, it's clear they either haven't gone through an actual offense or plainly enjoy victimhood status. I am all against actual offense, I'm not willing to tolerate hatred, but believing in emotions of random people on the Internet who can't stand things that are perfectly normal for others (including other trans individuals) is naive at best and harmful at worst. Also, apparently people like John Cleese and Stephen Fry have no sense of humor. Who would have thought? Sorry, but I expected better from a person who generally tries to keep discussions civil here.
  11. I'll be brutally honest: gender dysphoria is a serious issue and not a thing to be messed with, but the ones messing with it are ones who equate trans people to otherkin. The "phenomenon" of fox/whale/fiction/goddess deity people is not yet explored outside of the Internet (specifically Tumblr), so there's every reason to think these people might not be serious. Even if science eventually discovers that otherkin really preceive themselves that way due to differences in brain structure (just like genuine trans people do), most of them might just be bandwagonners. It's always a hip thing to be different, whether it's about being a punk, hipster, bisexual - anything, even being trans. A lot of people identifying as trans went through neither surgery nor HRT (which aren't a walk in the park, mind it), they just feel like "hey, I cut my hair and dress in pants, look at me - I'm special!" And now we have transethnic multisystem Fluttershy-kin added to the equation. If anything, that's mocking trans people, and not what Ruby did. Why did anyone have to draw the implication that the joke laughs off trans people when it's clearly about inhumane things? These are completely different things, and drawing associations to that kind of extent might just mean you have a problem. Heck, if you know you are different and you can't take a joke this mild, you should question your life choices. People naturally have differences, and all kinds of differences have been joked about, so why does this have to be different? Because you can't adapt to the society, so you need it to bend over you? As for "check your privilege" thing, it's a phrase designed specifically to not let people speak on certain subjects. It dismisses potentially important opinions based on person's identity, even denying their life experiences. It is an ad hominem at its finest, and it shouldn't just be mocked - it needs to die out.
  12. As long as people are buying and enjoying the product developers should be allowed to do whatever they want. "Ideology" is a really wide term, which can mean things from political visions to preferences in food. Saying that ideology in art is harmful implies that people are so brainless they'll blindly accept everything they see. Art is supposed to expand one's worldview. The only reason to remove ideology from art is when it's so pervasive it's annoying, because that hurts people's enjoyment of it. If it's presented in a right way, it's perfectly acceptable.
  13. 1) An action RPG similar to modern Phantasy Star titles would really be something. Certain Photon Arts look like they are taken straight out of Sonic characters' movesets, so combat might feel really natural. 2) More tricky (non-)platforming sections which look cool and give you great sense of accomplishment after you've beat them. Basically, what Jet Set Radio Future did. 3) Synergetic parkour + boost mixture. Just look at Cloudbuilt. 4) An anime with Sonic Riders-esque futuristic setting, except without Sonic riding a hoverboard.
  14. Tails (SA1) - a prime example (among 3D games, that is) of alternate gameplay that feels like Sonic yet is "alternate" enough to not be a second Sonic. It is fun, but... SA1 approach was really lazy. I mean... boost rings? Was ability to fly not good enough by itself? And that's pretty much the only thing that adapted Sonic's levels for Tails. You can skip crazy-huge chunks of levels by taking risks and flying in an off-camera direction, and that doesn't give you a feeling that you are skilled or something - it's literally gamebreaking. With that said... I really want this concept to be revisited in a proper way. I want it to have a slightly bigger focus on exploration (while retaining speed capabilities, of course). I want levels to be generally more vertical. Imagine Tails in Sonic 1, and then imagine him in S3&K. Tails in SA1 is like former, I want something like latter next time. Treasure Hunting (SA1) - you are running around, hitting things, jumping... Still feels like Sonic, the only real difference is that it's not linear. Stages are small, radars are helpful - finding things is not really an issue. Looking for emerald pieces is just a premise to make you navigate through the same map in a different manner. Treasure Hunting (SA2) - now here you have to put effort into actual searching... And it can get really annoying. This is where you can find yourself running through the same places over, and over, and over... You are doing same repetitive task over, and over, and over while having no idea why. Amy (SA1) - it would be much better if Amy was just a little bit faster. Also, level design rarely (if ever) makes you use top-speed flip to reach higher places or especially shortcuts. Those are the only real issues I have with SA1 version of Amy. Still, I think Sonic Heroes (where nobody was alternate) and Sonic Advance 3 (where everybody was alternate) handled her best. Mech Shooting (SA1) - it's fast, maneuverable, chaotic - sound good enough for Sonic, doesn't it? And timer gimmick also encourages chaos by making you blow everything up faster. Mech Shooting (SA2) - it's not just inferior to Gamma because of speed or maneuverability. The "chaotic" bit is lost, because level design becomes very linear, with lots of corridors. At times you have to destroy everything in the room in order to progress. That limits your freedom, meanwhile Sonic is about freedom. Shadow (the Hedgehog) - well... The level design in the game is somewhat boring, and having Shadow using a gun makes no sense in terms of lore... But you have to admit: momentarily destroying enemies with long health bars is incredibly satisfactory. Sonic games really lack depth when it comes to interraction with enemies. In 2D games "jump to kill" combat was good enough, because 1) it went with the flow of main task - platforming; 2) lack of 3rd dimension limited your ability at approaching enemies. Sonic Heroes finally added a necessary strategy element to enemies (especially bosses), but all combat-related tasks eventually turned into "destroy your controller"-type of button mashing. Variety of guns added meaning to the combat in ShTH, and in boss battles you could also utilize various features of boss arena to your advantage. It's not "hit 8 times to kill" anymore, you have to put some thought into combat, and that improves your interraction with the game and immersion. Those are important for any type of games, those are reasons why games are so good. There was no reason for enemies in '06 to have health bars - players lost abilities to make those work. It's good that Unleased (daytime) and Generations don't use health bars, because enemies are not as much obstacles as they are "flow helpers". Lost World... it's weird. Werehog - I don't want it to come back. It's not bad by itself, really. It's engaging, it feels polished - it's not bad, but it's not Sonicy. And there was too much of it. It's good enough for one game. It was fun while it lasted, but it's good that it's gone.
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