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Everything posted by MainJP

  1. Sonic characters have always been rubber hose by design, dude. Their bodies stretch and squash, that's just what they do.
  2. "Mobian-shaped"? Lumina looks "mobian-shaped". Same way, like...Chaos or Emerl or Cosmo are "Mobian-shaped". Large heads, hands and feet, rubber-hose limbs... And Chip...looks like one I guess. I'd call this "Uekawa designed characters" since the human Eggman (including Nega) have the same design qualities. More like he's just easier to throw over Sonic's rig and call it a day.
  3. That’s a neat idea. That sounds like a better alternative to waiting for a single character per month.
  4. Chess made an astute observation. Shades. Mustache. This can't be a coincidence. The Man 3 short when?
  5. Seeing Tikal at all was a pleasant surprise. Seeing Tikal as a Force ghost was a massive plus.
  6. Here's the Mega CD version. I assume this happens in every version. He just runs fast enough to demolish them I guess.
  7. That's strange though...it doesn't look like water. As you said, the way it illuminates as well as the lime hue presents something different. The way it's formed around her fist makes it looks like some type of energy. The Sonic wiki (yeah I know, not totally reliable) says it's some kind of energy blast. That's the thing; this power could technically be anything but Hydrokinesis seems less likely. Light manipulation. If they could stop messing around with Zavok for 2 seconds and physically put Marine in another game, please, elaborate on this ability because it's interesting. Due to the fact that she knocked back an enemy Super Sonic and Burning Blaze had to team up to defeat makes Marine potentially very powerful. I'll have to try it out later.
  8. Is this something you tested out? I've never run into an enemy while doing that.
  9. I forgot Marine could do this. So...what is that? Chi manipulation? Ictiokinesis? Aerokinesis? She seems strong as heck because she knocked back the freaking Egg Wizard with that.
  10. *Still zombie shit* I'm tired of this arc.
  11. Dust Hill Zone is just Mystic Cave Zone.
  12. Sonic wouldn't be caught dead using a knife you say? Okay sure...but he's perfectly content with using a BIG-ASS SWORD? Even so, they're both sharp weapons that cut and swords are far far deadlier than knives.
  13. The code for Air Dash and Ring Toss are unused. You gotta hack it. You have to enter these two PAR codes for Ring Toss. RG5T-A6Z2 // 00B7B8:4E71 & RG5T-A6Z4 // 00B7BA:4E71 Press the 'B' button while jumping to shoot a single ring in the direction Sonic is facing. Press the 'C' button while jumping to shoot a single ring from both sides of Sonic.
  14. The Scaling Sprite Object? Let me show it off here: Here's the interesting thing that happens to the collision and objects when it's placed. https://forums.sonicretro.org/index.php?threads/sonic-month-2019-sonic-3.38936/page-24#post-951338 When you try to force load an unfinished level slot, what happens is you get garbage BG data but with visible repeating chunks with associated collision data: Mushroom Valley. https://i.imgur.com/YScregB.gif Placing this Scaling Sprite Object in AIZ also seemingly causes AIZ's collision data to change to this exact same set. The cool thing is that when the object is used in AIZ the repeating chunks start to appear semi-legibly and show a clear level layout, suggesting that these repeating platform chunks were intended to use Tree Trunk and floor BG pieces. According to Fred it appears to be a test object but the art no longer exists. https://forums.sonicretro.org/index.php?posts/951413/
  15. @TheOcelot Would you look at that, us skeptics jumped the gun again. Seems like it really is a coincidence. Straight from discord. Sorry Taxman. However, Stealth is actually wrong about the pseudo "Drop Dash" being a bug. The tech wizards on Retro say it was intentionally coded that way and the behavior is intentional. https://forums.sonicretro.org/index.php?threads/sonic-month-2019-sonic-3.38936/page-7#post-950764 I tried it for myself. Here it is in action. @Tornado Sorry for wasting your time with nonsense.
  16. You confused me there. You liked the comment talking about the air lift so I assumed you were thinking about that. I have no idea what Sam's talking about. I can't replicate it.
  17. Yeah, it looks like you have to be near the spring for the Tails subroutine to trigger. Completely automatic. It seems less like a cutscene test and more like Tails just lifting you to the upper path.
  18. It's not something they hacked in, Tails just does that automatically when you reach that area.
  19. Why does this site glitch up so much.

    1. Big Panda

      Big Panda

      Ȉ̷̝͔̜̈́́͐̒ ̵̠͍̪̤̱̬̪̊͆d̸͙͍͂̀̒͂ͅớ̴̜͍͕̬͌̐͛̿́̕n̸͇̗̳̣̿̒͛̐ͅ’̷̼͒͝t̵̯̺̗̬̽ ̵̨̪̟͇̩͗̈́k̷̭̞͕͙̐͋̓͒̌͠n̸͎͚̈́͛͛̚o̸͇̪͎̞̹̒̈̍͆w̴̛̭̠̜̭̮̦̩̃̒̈́̚͜ ̸̭͕̙͉̽̾̀̚̚ẁ̸̟̲͗͋̆̃̀̌̐h̷̡̯͙͆a̵̧̢̠̥̘͚̖̹̿t̴̻͔͑̋́͌̍͘ ̸̤̬̘̩̺͔̳͇͂͝y̸͙̟̒ó̵̡̜͚̳̿̄͆̀͌̓͠ų̷̘̞̙̪̹̾̊͑ ̸̟̬̖͍̹͛͜ͅm̴̨͎̺̅͋̀̐̈́͜ͅě̴̛͔̹̒͗͗a̶̼͐̐͒͑ń̵͚̭̪̖͙̗̮̒́̕͜.̶̗̠̫̑͐͋̍̔̀̈́

    2. TheOcelot


      This site is actually a prototype version of SSMB ;)

  20. It's not exactly a leap in logic to assume Taxman and his team got shown concepts from the MD/Genesis titles. As two members pointed out on Retro, Taxman had access to design documents regarding the scrapped R2 stage from Sonic CD and even managed to get old Digitizer files from Sonic CD, with the enemies intended for R2: https://forums.sonicretro.org/index.php?threads/sonic-cd-now-out-for-everything-except-nintendo-consoles.26302/page-158#post-733117 http://info.sonicretro.org/R2 Taxman also intended to create a brand new level for the Sonic CD remake called Desert Dazzle that was based off of the scrapped level Sand Shower Zone from Sonic 2. This level would go onto be the basis of Mirage Saloon Zone in Mania, even reusing some of the graphics. http://info.sonicretro.org/Desert_Dazzle If he had access to unreleased CD and 2 assets why would it be far fetched for him to have been shown scrapped concepts from Sonic 3?
  21. Ring Toss COLLECTS RINGS. It also makes the Orbinauts child's play.
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