TSS Member
  • Content count

  • Joined

  • Last visited


About NastCF

  • Rank

Profile Information

  • Gender
  • Country
  • Location

Recent Profile Visitors

16395 profile views
  1. He could be considering Sonic 3 and Sonic & Knuckles as separate games, so Sonic 2 would have the most zones (10-ish). Additionally "number of stages" could be referring to individual acts, in which case Sonic 2 would still have the most acts, but 3&K would have 25 combined. This is including stuff like the Death Egg in Sonic 2 and Doomsday. Point is I don't think this statement alone is enough to know for sure the minimum amount of zones/acts.
  2. i'm more excited for a new ori game than i thought i would be lol

  3. has it actually been confirmed that senoue composed that green hill track? cause i dunno, the instrumentation is a little reminiscent of sonic 4 but the melody itself feels very ohtani-esque to me.

    1. Gatestormer


      Ohtani confirmed on Twitter it's his. 

    2. VEDJ-F


      Considering we knew it was Ohtani doing the soundtrack pretty much when it was announced, I don't know why people would make that mistake. 

    3. Blue Blood

      Blue Blood

      Yep, as Gatestormer said it's Ohtani. I dunno why it sounds like such a faux chiptune piece of crap when he previously nailed it with Crisis City and Rooftop Run classic

      @VEDJ-F Yeah, I agree. While it's likely that Ohtani isn't working on his own on the soundtrack (Lost World was an unusual case), Senoue pretty much confirmed he's not working on Forces.

    4. NastCF


      @Blue Blood i couldn't agree more. i want to hold on to hope that it's work-in-progress, but for how bad it sounds it all still feels very deliberate, especially with those sonic 2 drums.

    5. JezMM


      Tbh the melody-work is VERY Ohtani so I'm not surprised at all.  I get all the Sonic 4 comparisons on a surface level but it really doesn't sound like music "from Sonic 4" to me at all



      It feels like Ohtani's bad imitation of Senoue's bad imitation of classic Sonic music

    7. Operationgamer17


      He stated the track in the Green Hill Zone is the final track but not the final mix of the track.

  4. I couldn't disagree more, honestly. I feel like this is the most half-hearted Sonic Team has ever been in recent memory.
  5. i'm enjoying sonic time twisted when i'm just playing it normally, but i'm trying to find the emeralds and time stones now and well... i've spent like a whole hour looking for the special stage rings in the first zone and now i'm fucking sick of the game lol.

    1. OcelotBot


      I've uploaded an all emerald & time stone playthrough if it helps.


    2. NastCF


      ehh, i appreciate it but i don't want to resort to a walkthrough. still, i'm curious, how long did it take you to find all of them?

    3. OcelotBot


      I got the good ending after my second playthrough.

      There's two special stage rings in each act for each time period up to the end of Tidal Tubes. I can remember where quite a few are, but not all because the level design is very repetitive. I just found them by exploring which took me ages like you said.

    4. Celestia


      I don't think there are any giant rings in the first zone?

    5. NastCF


      >second playthrough

      jesus christ :o either you're some kind of genius or i'm awful at this, lol

      yeah, i realized there were two per act but i just get completely lost trying to explore

    6. OcelotBot


      Image result for genius gif

      You're definitely not awful, so I must be a genius :P

      If you see a wall try and go inside it, you never know what you might find. Search everywhere (which I appreciate will take ages). If you pass a suspicious looking area go take a look, don't just ignore it etc.

      You can climb in some walls and you'll find extra lives instead of special stages rings.

    7. NastCF


      i think my main problem is that i can't memorize the layout of the stage so i can't keep track of where i've already been. every level feels like a giant maze. :s not necessarily the fault of the game, i'm just terrible at it

    8. OcelotBot


      Nah, you're right, it's not great level design at times. It's hard to remember where things are placed. Bits of level design are often re-used which doesn't look good and is confusing.

      It's probably more enjoyable if you don't worry about the emeralds or time stones. When Taxman & Stealth starting making fan games over 10 years ago this is what their games looked like with repetitive and confusing level design.

  6. Congrats on the release! Gonna play it as soon as I get the chance.
  7. Yeah but it looks TOO barebones. It's like if you went on Mario Maker and placed a bunch of Cheep Cheeps haphazardly in a straight line. Do I just have too much faith in Sonic Team that they're not THAT amateurish with their level design? lol Like Generations had moments kinda like this but they made them cinematic and had more substance to them?
  8. The long bridge with a bajillion Choppers.
  9. I think that's the biggest sign that the level design in the footage is just a placeholder.
  10. i hated the rick and morty season 3 debut. rick has fully cemented himself as an unlikeable asshole

  11. hey at least sonic twirls when he hits a spring like in sonic cd

    that's kinda cool i guess


  12. That level looks so bad that I'm actually starting to think it's some sort of test stage, at least as far as the level design goes. I don't know why they'd show something like that though.