Jump to content

Kaotic Kanine

TSS Member
  • Content Count

  • Joined


About Kaotic Kanine

  • Rank

Profile Information

  • Gender
  • Country
    United States

Recent Profile Visitors

13,406 profile views
  1. So I saw that Sonic Smackdown had updated back in the middle of January with a full playable roster. But Cream, who was in the beta select screen (albeit greyed out), is not in there... 

    *Long and frustrated sigh* Us Cream fans just can't have a fucking win, can we?

    1. The Tenth Doctor

      The Tenth Doctor

      She's still meant to be coming right?

    2. Supah Berry

      Supah Berry

      Still way closer to becoming playable there than Charmy, Jet, Ray, Nack etc.

    3. Kaotic Kanine

      Kaotic Kanine

      @The Tenth Doctor The impression I got is that they finalized the roster for the game. So Cream being explicitly absent in the final roster, despite being present in all previous versions (even if not selectable) tells me that the creators decided against adding her in, hence my rage. I hope that I'm wrong and she will be in Smackdown. But it's hard to tell. 


    4. Kuzu


      Yea, that's actually pretty sus.

  2. I third your opinion on Amy. Especially with regards to how she was in Sonic Heroes! It honestly annoys me how it's becoming consensus that the game "ruined" Amy when Heroes had Amy properly develop into her own hero. And personality-wise, she wasn't even bad outside of that one cutscene. Which is part of a group of cutscenes that see the characters acting uncharacteristically/hostile for the sake of instigating a boss fight. Like, as I've said in other parts of the internet, I don't get why Amy in Heroes deserves to be classified as a "psycho stalker" for that one cutscene, while Rouge gets nothing for picking a fight with Team Chaotix for no reason, Espio telling a little girl to hand over her Chao in a threatening manner, and Sonic's whole behavior in the "Vs. Team Dark" cutscene. Regardless, since you and prettyinplague took care of Amy, I'm free to do my favorite character who is tied with Amy: Cream the Rabbit. Best: IDW. While I have my nitpicks on how the comic series handled Cream thus far (especially in the latest arc), IDW had done far more with Cream with far better writing than any other medium. Like, though Cream missed out on the first season of IDW (The Neo Metal Sonic Saga), she was given special focus throughout the Metal Virus Saga; Cream being at least a significant emotional piece of the issues she could appear in, mainly demonstrating her compassion, bravery, and optimism but also showing that she's as vulnerable to despair, rage, and dejection as much as anyone (much less a child her age). The latter three being especially notable, since most media show Cream as nothing but cheerful and full of joy. And both the climax and epilogue to the Metal Virus Saga reminds folks that, despite her hatred of violence and young age, Cream is not averse to fighting: laying down some good hits on Zeena in the beginning of the end of the MVS, then standing up to an enraged Zavok without fear, and landing a crucial hit on Eggman when he crashed the party in the epilogue. While I would disagree with Evan stating that MVS brought Cream into her own character, it certainly fleshed her out the most of all other media. Worst: Archie. While it perhaps didn't write Cream poorly (compared to, say, Sonic Rush), Archie sure as hell didn't do much with her in any compelling way. After her long overdue debut in the comic, being the last of all the Modern game original characters to be included (understandably because of bullshit from SEGA), Cream had a supporting role in one Sonic Universe Arc, and then didn't show up in the comic again for an entire year; after which she got an even more minor role for the Mecha Sally Saga as a member of Team Freedom. With Team Freedom, as a group, having accomplished nothing for the entire duration of the saga. But granted, the sup-plot with Tails Doll was clearly leading up to Cream, and Team Freedom, having a heroic battle. Too bad the crossover with Mega Man ended that before it could begin, with the Tails Doll fight being picked up by Sonic and Tails in the Reboot. Of course, that would've been fine if Cream got to actually participate in that awesome crossover. Guess what didn't happen, though? And I've already said plenty about how insulting Cream's utilization in the Reboot was, with the only exception being her helping Amy fight Captain Metal in the climax to Pirate Plunder Panic. But for the rest of the Reboot? Cream's role could best be summed up as a repeat of SatAM!Tails; being present in the cast only really to be a child for Sally to coddle and be motherly towards. She gets refused to actually participate in any missions or battles, and the few times she actually does go out into the field or actually contribute to the team is undercut by the not actually showing Cream doing anything or placing much more focus on the other characters instead of her or her accomplishments. Key example; Sally leads most of the Freedom Fighters into an ambush that would've killed them for certain. Cream swiftly mounts a successful rescue of the team from that ambush. And instead of being acknowledged for saving everyone's asses, the story and cast are more concerned with feeling bad for Sally as she sobs about how much of an idiot she is. By the end of the Unleashed adaptation, Big the Cat, who without question is the least active member of the cast in the franchise (only relevant in Adventure 1 and Heroes), was a more significant member of the team than Cream, who was one of the most recurring characters until Sonic 06, could ever get to be. Hence, even though I don't consider Cream's actual writing in Archie poor compared to Rush or Battle, I will always regard Archie as the worst portrayal of Cream for having her be the extraneous, pointless member of the cast people falsely percieve her to be.
  3. Definitely Sonic Colors for me. After playing Unleashed on the 360 and loving it, in spite of what everyone was saying about the game at the time (which was far more negative than positive), I was looking forward to what Colors had to offer; thinking it would perfect what that game did good while improving on the "bad parts". I remember watching a preview for one of the cutscenes and being enthusiastic about this game having cutscenes with the characters having fun and stuff, and was humored by the voice clips of Eggman's PAs. Once the game came out to raving reviews, I picked it up as soon as I could and finished it within a day... And all I could think after was "how the fuck did this game get rave reviews?" Plenty of folks have harped on about Colors' sense of humor and story, so I suppose I don't have to say anything about that. But I will: the game's comedy is fucking awful. If it's not some of the most juvenile shit I've ever heard (there's a reason people bring up "Baldy McNosehair", and a lot of the Wisp mistranslations are hardly better), then it's just unfunny jokes. Like Sonic repeatedly asking a mute robot if it ordered a clobbering. Or how about Orbot spelling out the punchline of the "Who you calling nothing?" bit? And then there's that Scarface reference in the climax, which would've actually worked out fine in light of Cubot's mobster accent... If not for the fact that Eggman says "You talking to me? There's nobody else here, so you must be talking to me!" even though Orbot is right there alongside him and Cubot. This game is easily the most comedy focused of Sonic games, yet the previous non-comedy games did humor a lot better than this game ever did. And the story is just a waste; nevermind how Sonic's characterization is a big downgrade from Unleashed and Black Knight (because him constantly spouting off jokes like some loser is so much better than an actually cool person who jumps into action), but the plot just doesn't work out. Like, what is even the point of Tails building a translator for the Wisps when all they have to say is already figured out by the time they can be translated: "Eggman has taken over our planets, capturing us for our Hyper-go-on energy, and you must free us and deactivate those generators you've already started doing". The plot has Tails get hit by Eggman's mind control ray, seemingly setting us up for a boss fight, only for the ray to run out of juice in, like, a minute. Which in turn severely casts doubt on Eggman's grand plan to mind control the planet with this ray since he ran out of energy for it very quickly, for one individual. Oh, but of course it turns out that whole thing was nothing to be concerned with anyway, since it was accidentally thwarted by Sonic after the first boss! So the only pressing matter of the story was saving the Wisps from Eggman. Too bad the story doesn't do much to make us actually care about the Wisps; the only Wisps who has any semblance of character is Yacker, and he ends up getting kidnapped off-screen! And chances are, you didn't even notice he was missing until Tails points out he hadn't seen Yacker in a while. So... What did this plot actually accomplish? Oh, but the gameplay definitely made up for all that, right...? For me, not in the slightest. If anything, Colors' gameplay and level design are the real reason why I was so disappointed with it. "Unleashed minus the Werehog" this game is not; the Day Stages of Unleashed were actually fun with level design appropriate for Sonic, and primarily 3D with some 2D segments. Colors is primarily 2D with some 3D segments that don't amount to much, and the level design is blocky platforming. Which I would argue completely goes against the Sonic series: Sonic had always set itself apart from other platformers by making heavy use of slopes, with blocky platforming being a rarity at best. Colors does pretty much the opposite of that, which seriously makes me question why so many folks thought this game was a "return to form" for Sonic. And it certainly doesn't help that this blocky level design does not synergize with the Boost gameplay. But outside of that, most of the levels were rife with moments that just ruin the pace of gameplay: mostly in the form of standing on buttons to make platforms very slowly move. So thrilling, right? Especially in comparison to the combat of Heroes and the Werehog levels?
  4. I see yet another "Why X matters" thread has been made, this time for Tails. And now it's got me tempted to make such threads for Amy and Cream 😆

  5. Honestly, the only character whose age I sincerely want changed is Amy's, aging her up from 12 to 14-15. Not just because of the whole "Sonic and Amy age gap debacle" which is fucking stupid anyway since it's a mere 3 year difference but I digress but she always came off more as a teen than a pre-teen. Aside from that, I've always accepted the canon ages. Sonic being a mere 15 years old, and Tails being 8, never struck me as odd and I can't really understand why a fair amount of people take issue with any of this. Avatar: TLA has its titular hero be a 12 year old boy, with the oldest member of his group being 15 (who then got supplanted as the oldest by Zuko, who was 16). And need I mention Ash Ketchum, who even outside of the movies had engaged in all sorts of dangerous adventures, is canonically 10...? At the end of the day, Sonic is aimed at kids, and kids gravitate to child and teen characters. And for all we know, Sonic characters probably age differently from humans, not unlike real life animals. Not gonna lie though, I'm starting to want Cream aged up to at least 10-years-old (with Tails, Charmy, and Marine aged up accordingly) since her being 6 seems to be doing her more bad than good 😑 Seriously, if it were any other character being told to stay on the sidelines instead of participate in a mission/fight because "It's too dangerous", fans would go into an uproar. But because Sally/Gemerl do this with Cream, it's A-OK. And don't get me started on the "too young to drive" nonsense.
  6. Before the "Chao Races and Badnik Bases" becomes too irrelevant to talk about, I just want to get my disappointment with how a certain character was utilized off my chest- 

     (No, the character ain't Shadow lol)

    1. Kaotic Kanine

      Kaotic Kanine

      For those who don't want to follow the link/read the Twitter thread: Cream should've been a major player in this arc. This story advertised itself as being centered around the Chao, which is Cream's schtick. Yet she ends up being a minor character at best, not doing nor even saying much even during the actual Chao portions. This is like if Espio was a mere tagalong in a story about ninjas, and as a Cream fan who'd been waiting too long for her to be a major/main character...? Yeah, massive disappointment.

  7. The only mandates that come to mind, and are what I seriously hate, are the ones that needlessly restrict the characters Like, I don't mind the "Sonic can't show excessive emotion" as much as everyone else does, because Sonic had always been emotionally subdued. He's the kind of guy who almost always manages to keep his cool, or at least doesn't show extreme emotion. Even when he experienced enough rage, hatred, and sadness to invoke the Darkspine form (literally caused by absorbing the World Rings of rage, sadness, and hatred), Sonic wasn't gibbering with rage or uncontrollably sobbing; he was his usual cool self. Just a bit more violent and aggressive Although I do share in almost everyone's dislike for the "Team Dark aren't friends" mandate, as well as the apparent restrictions on Shadow's writing in IDW (and implicitly all recent media). It not only goes against what was established/shown before in canon but does nothing good for Shadow's character. And y'all know that I despise the mandates limiting Cream's usage to no end 😠 And if I heard/read Ian's words correctly, apparently Amy's open affection for Sonic is being restricted. And that's like... I can agree with dialing the crush back from being an "obsession", but not allowing her to flirt with Sonic or openly be in love with him? May as well strip away Sonic's love of running
  8. Well, I got a "Nice Smile", so I suppose that means my idea is acceptable lol And seeing how this thread hasn't been updated for almost a month, I'll share my ideas for the movesets of the characters. At least the ones that I'm most proud of lol Gonna keep them under their own spoilers for the sake of space Sonic the Hedgehog Miles "Tails" Prower Amy Rose Cream the Rabbit & Cheese the Chao Shadow the Hedgehog There are way more characters in mind, of course And I actually intended on sharing Marine, Omega, and Jet in here, as their playstyles are the most unique (but would still work for a 2D Sonic game). But looking at their move sets again... I need to rework them before thinking of sharing them here 😅 In any case, I hope you guys like what I got in mind here
  9. Just for the sake of sharing, I long ago made up a concept for a 2D Sonic game series that is essentially an expanded upon "Advance game", as it takes place explicitly in the Modern setting, with the Modern characters/designs, and has the additional movesets of those three games. And the idea of this concept was to not only have as many Modern Sonic characters playable in a 2D format (since 2D games always handle multiple playable characters better, and we ain't getting them in 3D games anytime soon), but also try to work in wider abilities into traditional 2D Sonic gameplay. To that end, I've come up with a control scheme for this concept that goes as follows (using Nintendo button layout for example): A- Jump (Self explanatory) B- Attack (Also self explanatory) Y- Ability 1 (A move that aids the character in miscellaneous ways. Can have combat use but most are for utility. If a character has an iconic ability that doesn't necessarily fit Jump or Attack, such as Silver's Telekinesis, or said ability is crucial to their playstyle, it would be Ability 1) X- Ability 2 (A secondary move of miscellaneous effects that help the character. Incidentally, most Ability 2's function as a character's "ultimate", providing very powerful effects, such as Shadow's Chaos Control. But obviously the "ultimate" Ability 2's have a cost, that being Rings) For the sake of including as many characters as possible in a way for all of them to be "viable", I brought in the "Ability Types" of Heroes fame and defined them as such: Speed- The characters with the fastest running speed, or at least possess abilities, moves, and/or attributes that enable them to blitz through levels (certainly the most ideal for speedrunning). Have medium durability (loses half of all collected Rings on damage) and tend to perform poorly in water. Flying- The characters with extensive and easily controlled flight capability, making them the best for platforming and exploring levels (crucial for gathering, say, Red Rings). Are in the middle in terms of movement speed (slower than Speed but faster than Power) as well as handling water (some flyers can swim, others sink just like Sonic lol), but have the poorest durability (loses all Rings on damage). Power- The characters with super strength, or otherwise greater destructive ability, with which to plow through enemies and obstacles alike. Needless to say, the Power types excel at destroying large amount of enemies and able to destroy even the most durable of foes (which is where most of their points would come from), are themselves the most durable of the three types (only losing a quarter of all Rings), and incidentally handle water the best of all types. However their overall speed and jumping capability is the poorest of the three types, with the Power types relying on a necessary platforming ability to make it through levels (such as Knuckles' gliding and climbing). And indeed, for the sake of the Power Types and the Attack function, there are specific varieties of enemies conceptualized to warrant methods of fighting them beyond jumping and rolling into them, without necessitating health bars. But I won't go over those since I'm reconsidering the exact varieties. I also intended to share the movesets/playstyles me and some friends of mine came up with, but they could use some readjustments 😅 And even for those that don't, summarizing them is going to be a bitch I'll probably edit in a spoiler containing the characters, should I get down to it
  10. No need to apologize dude lol This is the IDW Sonic thread, not Cream thread. Chime in about whatever you want, so long it's relevant to IDW Sonic And that is sad. As far as I know, the only non-English country getting non-limited official translations is Japan. But I could be wrong about the "no limited run"... Back to Cream, for a bit 😅 I will admit that perhaps I'm being too harsh on Gemerl thanks to his "It's too dangerous spiel" in Issue 26 (with those words being directed at Cream having become a berserk button of mine ever since Reboot-Archie) and personally feeling he stole fan attention from Cream in Issue 18 and Issue 27 (like, both issues were meant to be Cream's times to shine, yet it seemed folks paid more attention to Gemerl). But thinking about it, he hasn't actually been too disruptive to Cream's character. Like, she still got to interact extensively with Amy in Issue 22, there was that touching moment with Whisper in Issue 25, defiantly standing up to Zavok in Issue 30, and landing a crucial hit on Eggman in 32, with Gemerl nowhere to be seen in those instances However, I'm still annoyed with Gemerl's presence in this arc simply because I find him unnecessary; this is the "Rouge, Amy, and Cream/Cheese story", Gemerl's inclusion alongside Cream/Cheese inherently messes with that dynamic. Like, I want to see Cream talking most with Amy and Rouge, I want to see her doing fighting combos with those two should a fight arise. But with Gemerl there, how can I trust that he won't be stealing away some of those anticipated interactions? Having Cream talk with him most over Amy and Rouge, her doing combos with him, or her being most concerned with Gemerl over Amy and Rouge should something bad happen. I'm just gonna say, I got seriously annoyed with Cream being made to constantly be alongside Sally (with whom she almost solely spoke with) throughout Reboot-Archie, and with Gemerl sticking around with Cream for this story after having plenty of time to shine with her in the Metal Virus, I'm fearing he'll be a repeat of that. Let Cream get to be alongside her other friends without that robot accompanying her, just as I wished Cream got to go on a solo adventure with Amy or Bunnie in Reboot-Archie rather than having to stick by Sally
  11. And Cream. Don't forget Cream 😜 Despite what I said about her in this issue On that note, it's funny you brought that discussion from the Cream thread to here, @DabigRG, cause my feelings about Cream in this issue had been fully addressed in another forum 😅 As the first issue of this story arc, #33 was focused on setting up the plot, and as the instigator of the plot, Rouge was given most focus. Shame Cream didn't get to do much in this one, but it's a guarantee that she'll do and say more in the next issues, with what had been set up in this issue, and so I was being too hasty. Of course, I guess if we want to start another discussion about Cream in a Sonic comic book thread, I'm game lmao And with that, may as well give my thoughts about #33 here 😆 Twas a good issue! I was already immensely happy with Evan for having Amy, Cream, and Rouge (who had risen up as my third favorite Sonic character) be the stars of the A plot for this arc. And while I felt Cream's presence was underwhelming in this issue, the few moments of Cream were still great. And, of course, Rouge and Amy were excellent! Especially Amy! I'm just gonna say, that "Knock'em dead, Cheese!" is what I needed after 32 issues of Amy... Not speaking like herself, for the most part lol I can't thank Evan enough for that return to form, and I only hope we get more of Amy being spunky and spirited. I also seriously love the setting (I want to live in that log chateau), the plot itself is intriguing, and I'm liking Clutch so far Not gonna lie, though, I was already apprehensive about Gemerl's presence in this arc, and with this issue, I can't say his presence is warranted. He had plenty of moments throughout the Metal Virus Saga, and his being a bodyguard to Cream is really unnecessary here since she is in a relatively safe location and accompanied by Amy, Cheese, and Rouge. There's no need for Gemerl to be sticking with Cream to protect her when she's got her protective pet and two badass friends with her, with the adventure in question being a racing tournament. And I swear, if that robot takes up any significant moments of Cream's, or interferes with Cream's interactions with Amy and Rouge, both things I've been dying for... Well, I'll withhold further ranting and wait to see how the rest of the story will play out Overall though, this is a great start for Evan and I can't wait for the next issue, as well as the full story
  12. And furthermore, that is not the actual Shadow but a clone of his who, due to being almost literally just born, has the innocence and naivety of a child. It's for that reason Cream calls him "Shades" (a name Sonic mockingly suggested but ultimately accepted by the group) and he excitedly plays with Cream lol
  13. Funny you mention that, because I got the same feeling. Chao Racing came off like the ultimate story for Cream. But so far, it's primarily Rouge's story with Cream only being involved because she happens to have a Chao. I'm optimistic that Cream's role will actually be substantial in the future issues, since Evan stated that the story was made to keep up the momentum that the Metal Virus Saga started for Cream. But I can't deny my worry that Cream will end up being more of an afterthought for this story, since that's how it's been with her this past year, if not since her debut. And I'm wishing she would be completely rewritten too, just so this nonsense holding Cream back can end. Like, no more freaking pacifism if that's what's keeping her from being in adventures
  14. Here's the funny thing; reason why I'm so insistent on Amy no longer being the Resistance/Restoration commander (aside from how it made her act and behave in ways that just aren't how she normally acts and behaves) is that I want a proper continuation of Amy's character after Heroes; the game which saw her become a bonafide hero who could keep up with Sonic, kick ass just as well as the rest of the main players, and even form her own adventuring team (with Cream as a dedicated sidekick for Amy to mentor over). All the while remaining as the energetic and cheerful girl with an open crush that she is supposed to be. That should've lead to many interesting things for Amy, to say the least, but of course SEGA had to turn her back into a strict support for Sonic, and are now only making her worse. Post-Reboot was going in the direction I desired, but that in itself got cut short, so naturally I was hoping IDW would continue what was left off. And suffice to say, it was something completely different that I always felt was uninteresting in comparison, but made Amy behave almost the opposite of her normal self. Like, I can't even buy the commander role as a natural conclusion for Amy's story because it would be more apt if she became more like Sonic; a powerful hero constantly wandering the world, helping people along the way, and being capable of directly saving the world. The commander role would be a more natural conclusion for (sorry for playing this comparison again) Sally, going from the leader of a small resistance group to the leader of a global heroic organization, such as the Resistance/Restoration I guess genuinely interesting things could've been done with Commander!Amy and it simply wasn't achieved before it got canned. But, like I said many times, the role was making Amy act more like a contrast to her character, being logic-minded and tactical/strategic rather than emotional and a risk taker not unlike Sonic, and this is after the games and Boom already portrayed Amy as much different from her original self. I'm just tired of Amy being made into different characters than her actual self, just as Superman fans are understandably beyond done with the "evil Superman" trend. And, as Shadowlax pointed out, the comic had three years to do truly interesting things with Commander!Amy but never really did so: even during a zombie apocalypse, when a commander figure would be most relevant and crucial. So, too little too late I'm afraid. Best to go back to a take on Amy that works better with her established character, has worked before, and has more "interest potential" than being a commander Okay, this will be the last post I make about Amy in here for a good while, I swear
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.