Adamabba reacted to Iko in the advance games
The Advance games are some of my favorite games in the franchise. They may have some flaws but they are very fun to play and have a lot of replay value.
My favorite is Sonic Advance 2 and occasionally I still play it for fun, I usually start the game as Sonic from the first level (Leaf Forest act 1) and go until I get bored... that usually happens around Techno Base.
My least favorite is Advance 3, mostly because of the level design (you can get lost in some levels and there are a lot of copy-pasted sections).
Sonic Advance 1 is ok, but there are some glitchy parts near the end, that require very precise platforming with unprecise collisions.
I like to play Advance 1 as Amy and Advance 2 as Sonic (or occasionally Cream); I don't replay Advance 3 much.
My favorite levels are Music Plant and Ice Paradise, in the whole trilogy.
I played Sonic Advance 2 a lot, to the point that I found all the special rings in all the levels without a guide (it's easier than you think when you know how to search, but there are still a few unintuitive ones), and I still remember the position of them in some levels. I like the new mechanics introduced by this game and I would like to see a more polished version of it with improved level design and better visibility (bigger screen): I feel like this gameplay formula has still a lot of unused potential and can be the perfect mix between classic and modern Sonic if done well.
Adamabba got a reaction from Ryannumber1gamer in [EVENT] The Sonic Musical Spectacular 5 - Celebrating Sonic's 29th, Motobug's 5th, and SSMB's 20th anniversaries! Song Submissions Open! Submission Deadline - July 17th, Stream Air Date - July 25-26th
1. Sky Canyon Act 2 - Sonic Advance 2
2. Lost Palace - Team Sonic Racing
3. Holoska (Night) - Sonic Unleashed
4. Back in Time - Sonic R
Adamabba reacted to Radiant Hero Ike in The Kingdom Hearts Series: New Canon TheatreRhythm-esque game announced (Switch, PS4, Xbox One) 2020 Pg. 168
Interesting thing to note, whenever the K in Kingdom and the S in Hearts have long... tails, I guess, Sora isn't the main protagonist.
What could this mean... 👀
Adamabba reacted to Sean in Rising Dusk - A Japanese folktale-inspired, anti-coin collecting platformer
Today I'm going to talk about a game you have never heard of, but should.
Rising Dusk is described by its store page as an "anti-coin collection platformer." The idea is that the player is discouraged from grabbing coins while playing the game. If you take this description at face value, then it may seem like this game's only real gimmick is that you have to ignore a long-running staple of platformers.
The reality is that you will frequently be weighing the benefits of avoiding or collecting coins depending on your goals. Each of the game's 20-odd levels is distinct from the others and can involve a lot of critical thinking over how to progress. Coins can cause blocks to disappear or appear depending on how many you have. The local tanuki looking to steal your cash may prove more useful than you'd think. The real trickiness comes into play once you start actively hunting for golden maneki-nekos or cassette tapes, the former which can unlock additional challenge levels at Kin-neko-ji Temple. Due to Rising Dusk's short length and wide variety of ideas on display, the coin mechanic never feels like a gimmick that overstays its welcome.
The charming pixely graphics filter Japanese mythology with an endearing cartoonish art style. Just about everything in this game, from Tamako the protagonist to the friendly villagers and mischievous yet ultimately harmless yokai, is adorable without feeling saccharinely so. The game's overall look evokes memories of SNES games without feeling restricted by imaginary hardware limitations; the animation is fluid and there is incredible detail and atmosphere in its backgrounds.
But in my experience the true star of the show is the soundtrack. Frankly, Rising Dusk's music is some of the best I have ever heard in an indie game. It has a moody, surreal tone that perfectly encapsulates the otherworldly setting that Tamako finds herself stranded in. It is quirky, haunting, and comforting all at once. Unfortunately, as of this writing the creator has not released the soundtrack in any capacity and there are no rips on Youtube. So here are a few of my favorite songs, taken from some of the only comprehensive gameplay videos you'll find on the site:
Rising Dusk is a game with a lot of charm, good ideas, and interesting puzzle solving platforming and I absolutely recommend it to anyone looking for a cheap, yet excellent retro-ish platform game to play. A complete playthrough should take you anywhere between three to five hours. Currently it's only on PC and Mac; you can grab it at Steam or itch.io for $7, or at the time of this writing in itch's Bundle for Racial Justice and Equality for just $5 (ending in two days), which also gets you over 1,600(!) other indie works, most which are video games, to boot. If any of what I have shown in this topic sounds even the least bit appealing to you, then I guarantee you're not going to be disappointed with this even with its full asking price.
Adamabba reacted to Radiant Hero Ike in Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS
I find that Smash online is far less enjoyable when I have to fight certain characters. Usually Joker and Zelda, but Pikachu, Mr. Game & Watch and Ness/Lucas have all been annoying to fight. It doesn't even feel good when you win, I just have a "thank God that's over" reaction.
In other news, I got Ike and Marth into Elite Smash recently. Corrin is the only Fire Emblem character I've yet to get into Elite Smash as.
EDIT: Just managed to get Corrin into Elite Smash!
Adamabba reacted to Remy in Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS
Sakurai's twitter screenshot game is too strong.
Man before COVID I was gearing up to take my Terry to some tourneys buts the whole Isolation vibe really killed my motivation to play this game. Online mode is hellish even with ethernet so I'm just not playing at all.
Adamabba reacted to Kuzu in Sonic 30th predictions
I suppose this is related more to my personal tastes as a person, but I'd honestly prefer a game that tries to do something more and falter than a game that simply does just enough to get by. Do not get me wrong, I loved Mania and I do think it was a wonderful game, and from what I've seen of SOR4, it is similarly a great game that builds on what the classics did.
But I grew up in an era when Sonic wasn't afraid to take risks and go headfirst into a new idea regardless of what the outcome was; I know that isn't exactly good business sense in the long run, but ever since 2010 things have just been so lackadcial and boring. I don't wanna say that there's no care, but it does certainly feel like the series is just going through the motions at this point.
Adamabba reacted to Nina Cortex Jovahexeon in Sonic the Hedgehog Movie Sequel Now In Development
Would be so cool jf they titled it Sonic the Hedgehog: Act 2 .
Adamabba reacted to Won't Stop, Just Go in Sonic Adventure 2, Style, and Scoring.
Scoring and ranking are a big thing I enjoy when playing Sonic games. When I'm replaying a genesis title I'm usually judging my performance not on my time but how long it takes the score takes to calculate. If you can go and grab a snack before the next level starts you're doing a good job.
Sonic Adventure 2 is the first game to feature a real ranking system, which puts the player's performance on the level more directly in their face than the passive jab of a low score. I've seen a lot of derision for this mechanic, which I think is fair from a certain perspective. The triumphant feel any player is supposed to get from completing a level at all is ruined when you're slapped with the face with a letter grade that directly calls school to mind and a statement, usually from your personal hero and best friend, Sonic himself, that that went a bit rough and you could do better.
But some people, like me, take it as an invitation or a challenge. It incentive another go in me instead of pushing me away from the game, which I think is important. Sonic games by design allow you to stumble your way through to the end of a level without really learning how it all ticks, which might lead to an unsatisfying experience overall. A sort of "call to action" to play again is a good idea.
But that's not the point of this topic. The ranking system is the icing on a scoring system I considered really fun on all subsequent replays. One where you're challenged to master the game's systems or at least get good enough at them for a stylish runthrough of the level. SA2...doesn’t have a ton of mechanics to master, but once you get to the point where you can start nailing levels with your eyes closed it feels great to play, watching sonic move through a level quickly, efficiently, and stylishly through your own input.
Every Sonic level is designed to be pushed through without stopping, various chances to express how fucking sick you are being present in each one. Grinding on rails, well timed light speed dashes, opportunities to throw a trick in here and there or swing on a pipe. Sonic Adventure 2 is a fairly straightforward and linear experience but it managed to be chock full of these opportunities, keeping one of the more shallow and cinematic Sonic games more interesting than a lot of the games coming after it trying for the same feel.
One of my favorite examples is the setpiece at the end of metal harbor, where the player is given the objective to grab onto a bar for safety during the missile launch. Running past the bar, pushing the clock, and grabbing one further up to the tip of the missile is rewarded with a score boost and a compliment by the game. The fact that you're open to play daredevil and even get rewarded for it is the type of intrinsic design I want to see over exploration for it's own sake. It’s a reward for thinking and playing like Sonic and I think that’s awesome.
Most of the other setpieces are unfortunately not this dynamic, but the game is littered with this type of thinking in smaller ways like the bungee vines in Green Forest, the hoops hanging out over a time sensitive challenge in Pyramid Cave, and Final Rush drawing attention to the timing needed to do tricks off the rails. The game even compliments you for grinding on all 3 rails at the end of city escape quickly and sequentially. Sometimes one of the banes of 3D Sonic games, the homing attack chain, will even have a riskier offshoot for you to play around with.
And the reward of playing a level perfectly is two fold: You unlock new content in game for doing so and you get to play out your own action sequence. The Boost games try a lot of stuff too but lean more on the side of watching things unfold. SA2 has a lot of it's own shallow spectacle but gives you a lot of chances to push even further and add onto that spectacle yourself even when it's unnecessary. There are other examples of this all across the series but none do it as well as this one for me.
I want more Sonic games to be packed to the brim with these sorts of opportunities. Full on trick systems and taunts. More intractable environments that reward this sort of thinking. More feedback from the player character itself when you're doing something cool.
Adamabba reacted to John43 in I'm remaking Sonic 2 and i'm seeking playtesters!
Hello! Update time! I'd be rather pleased if you told me what you think of my sprites for Sonic, as they are now complete (for now).
Also, if anybody would like to playtest a beta version of Under Ground Zone Act 1, send me a message and I'll send you a super secret google drive link!
Adamabba reacted to Won't Stop, Just Go in Final Fantasy 7 Remake "is this the real life..."
I don't see the point in waiting since we could be looking at a good 5+ years since it's all done and I'd rather see how it plays out broken up like this. They're all supposed to stand on their own as individual products so I might as well judge them by that metric.
I fell in love with the combat system on my third spin of the demo so I might as well get the full game at this point. I don't expect it to surpass the original but it'll be a nice time.
Adamabba got a reaction from Radiant Hero Ike in The Kingdom Hearts Series: New Canon TheatreRhythm-esque game announced (Switch, PS4, Xbox One) 2020 Pg. 168
Do you guys know if you can pick your difficulty when you start the DLC?
I started another playthrough on critical today... then realized I don't have the patience to go through it all before I get to the DLC.
Adamabba reacted to Ryannumber1gamer in The Kingdom Hearts Series: New Canon TheatreRhythm-esque game announced (Switch, PS4, Xbox One) 2020 Pg. 168
You don't select a difficulty, you choose a previous save to use for ReMind as well, similar to how you carry over a save for NG+.
Adamabba reacted to Dreadknux in 2020 is The Sonic Stadium's 20th Anniversary! A Year of Festivities!
I've already written a story about this on the news side of this site, but I wanted to make a note of all this right here too because SSMB has been such an important part of the TSS journey... but this year will be our 20th anniversary! Hooray!!!
We've created some new imagery to promote the occasion, the banner can be found on our social media channels but I've also included it here. Over the years, we've had loads of SSMB members and site fans create fan art / fan banners for TSS and SSMB. It'd be awesome if anyone here got inspired to do the same for our 20th year on the internet!
Over the years, Sonic Stadium has come to cover all sorts of things. The site and forums are still standing, but we had an Awards Ceremony, SEGASonic Radio station, Shadow Team fan game studio, Sonic Spriters Network resource, a TSS Network family of sites to wrap all of them together... and obviously we established Summer of Sonic, which is still going every now and then with new events.
Even on the SSMB there's so much history to talk about over the last 20 years. We have had the Sonic Battle Stadium (a role playing forum which allowed members to battle one another), various events with account Badges up for grabs as prizes, SSMB community-produced music albums and much more! You guys have really helped to shape the story of these forums and the site, and I'd love for you guys to help celebrate this anniversary because it belongs just as much to you as it does to little old me.
The big month is October 2020, but over the course of the year I'll be sharing various things on social media and on the main site (and on here too where it makes sense and doesn't get in the way). Retrospectives on our biggest events, best features, old looks and things like that. I hope you guys can join me in helping making this year one to remember for the site and forums!
Here's to a great 2020! Happy New Year!
Adamabba reacted to Soniman in So are Sonic Colors and Sonic Generations not considered good games now?
Play Team Sonic, shut off tye game and it's a solid 7/10 👌
Adamabba reacted to MightyRay in ARTWORK: Can Mightyray draw? Let's find out.
Welp, the end is here. My final art post and my final over all post on SSMB. I asked way back in May of 2018 if folks could offer me a Sonic character to draw, and boy, oh boy, did you guys pop out of the wood work to ask. So with out further ado let's do this!
All done, just in time for Christmas!
I was going to have one final post with Ray planting his old reaper staff into the ground (if you're familiar with the RP you'll know what I'm waffling on about.) and walking away but I got caught up in a lot of stuff... so instead I'm going to leave this here as my goodbye message.
So long SSMB. Take it easy.
Adamabba reacted to Folded King CC14 in The Kingdom Hearts Series: New Canon TheatreRhythm-esque game announced (Switch, PS4, Xbox One) 2020 Pg. 168
RE:MIND JUST GOT A WHOLE LOT MORE INTERESTING
Launches January 23rd on PS4 and February 25th on Xbox One.
Edit: Squeenix took the original vid down, so here's a sub!
Adamabba reacted to Radiant Hero Ike in Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS
I believe you can just keep shuffling and filling in the empty event spot whenever you finish one. That's what I did with the recent Pokemon one, and I got all of em in about 5 or 10 minutes.
Adamabba reacted to EmerlForgotten in A few interviews I've conducted with Sonic music composers
I've conducted a few interviews with people involved with Sonic music so I figure I'd share it with the Sonic Stadium community. Enjoy!
Adamabba reacted to Big Panda in Which former character voices do you miss the most?
David Humphrey was definitely the quintessential Shadow imo.
Adamabba reacted to Tracker_TD in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)
Rhythm Thief finally gets to return... for the Sonic Movie trailer.
Anyway, I was happy with that. Hurts a tad that the most gorgeous part of the trailer, the GHZ opening, is gonna be like 5 minutes in the film, but I'll live. The design looks absolutely fine now, and that was obviously my main issue with it.
Not that it's gonna be the best thing ever, but I can see myself watching this now at least.
Adamabba reacted to Stay at Home Ultima in Pokemon Anime General Discussion
Seribii has found some special artworks for the new anime's episodes: 1,2,3,6,8, and 9.
Some of these remind me of the artstyle for Let's go Pikachu/ Let's go Eevee characters. Also Ive warmed up to Go's design now it's pretty nice!
Adamabba reacted to Zaysho in Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS
Sega probably doesn't even know what Sonic music they own anymore