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Speederino

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  1. Thumbs Up
    Speederino got a reaction from JezMM in Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS   
    Like everyone else, I’ve been sinking my teeth into Smash Ultimate for the last few days and I have some thoughts I need to get off my chest. I think I better preface this though: in terms of the fighting mechanics, the roster, the stage selection, the customization and sheer variety of multiplayer modes, this is definitely indeed the ultimate Smash game and I’ll be playing it for years to come.
    But, as much as I want to, I just can’t call it my favorite of the bunch.
    You see, I’m what you might call a…casual Smash player (bum bum BUUUUUUUM). I don’t care about or even pay much attention to the competitive scene, nor do I really have a group of gaming pals to play this with locally. So most of my time is spent either in the single player modes or playing against the CPU, with only the occasional online match here and there. And when it comes to Ultimate’s single player offerings, I am simultaneously having a blast yet am also somehow very underwhelmed.
    Classic mode is an absolute joy and is by far and away the best version of it in any Smash game. World of Light is neat, if a bajillion hours longer than it needs to be. But…that’s basically all there is, apart from the typical training and Multi-Man Smash modes. Even All-Star has been heavily neutered and lumped in with the other Multi-Man modes, with the only difference being you’re fighting actual characters instead of Miis. There’s no little coin-related mini-game for collecting trophies/spirits (more on THAT in a second), no homerun contest, no target smashing variant, no special orders. What few single player modes exist are all variations of basic vs. matches (sure, that's obviously Smash's bread and butter but that doesn't mean it can't do anything else). I appreciate that World of Light is trying to fill in for both Adventure mode and Event Matches, but it's obvious it was intended to be *the* reason to play single player and, I'm sorry, in my opinion it's just not compelling enough to carry the entire single player portion on its own.
    And then there’s the spirits. When it comes to functionality, I really like them. It’s cool that they all have different stats and abilities, can be leveled up, made into teams, etc. In spirit battles I love how they found a variety of creative ways to represent characters who aren’t actually in the game, it’s fantastic stuff. But the spirits just aren’t a good replacement for trophies, plain and simple. While the art is generally nice they lack the visual flair that makes me want to look at them in a gallery and, here’s the kicker: they don’t have descriptions. None. Zilch. Nada. The view gallery is nothing more than a collection of 2D images that say the character’s name and their respective series. This kills my excitement towards collecting them. Yeah, it’s still worth it to get new spirit abilities and all but this means I care more about what they can do for me rather than the actual character, which is a real shame.
    Ultimate brings a ton of good mechanics and clever ideas to the table, but it does it at the expense of some long-time series staples. None of this is to say Ultimate isn’t an excellent game or that there’s no fun to be had in single-player (far from it), I just can’t help but feel a little disappointed considering this is supposed to be *the* Smash game to end all Smash games.
    also I'm one of the maybe five people who are sad to see custom movesets go but it's no big loss
  2. Thumbs Up
    Speederino got a reaction from Ryannumber1Scarer in Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS   
    Like everyone else, I’ve been sinking my teeth into Smash Ultimate for the last few days and I have some thoughts I need to get off my chest. I think I better preface this though: in terms of the fighting mechanics, the roster, the stage selection, the customization and sheer variety of multiplayer modes, this is definitely indeed the ultimate Smash game and I’ll be playing it for years to come.
    But, as much as I want to, I just can’t call it my favorite of the bunch.
    You see, I’m what you might call a…casual Smash player (bum bum BUUUUUUUM). I don’t care about or even pay much attention to the competitive scene, nor do I really have a group of gaming pals to play this with locally. So most of my time is spent either in the single player modes or playing against the CPU, with only the occasional online match here and there. And when it comes to Ultimate’s single player offerings, I am simultaneously having a blast yet am also somehow very underwhelmed.
    Classic mode is an absolute joy and is by far and away the best version of it in any Smash game. World of Light is neat, if a bajillion hours longer than it needs to be. But…that’s basically all there is, apart from the typical training and Multi-Man Smash modes. Even All-Star has been heavily neutered and lumped in with the other Multi-Man modes, with the only difference being you’re fighting actual characters instead of Miis. There’s no little coin-related mini-game for collecting trophies/spirits (more on THAT in a second), no homerun contest, no target smashing variant, no special orders. What few single player modes exist are all variations of basic vs. matches (sure, that's obviously Smash's bread and butter but that doesn't mean it can't do anything else). I appreciate that World of Light is trying to fill in for both Adventure mode and Event Matches, but it's obvious it was intended to be *the* reason to play single player and, I'm sorry, in my opinion it's just not compelling enough to carry the entire single player portion on its own.
    And then there’s the spirits. When it comes to functionality, I really like them. It’s cool that they all have different stats and abilities, can be leveled up, made into teams, etc. In spirit battles I love how they found a variety of creative ways to represent characters who aren’t actually in the game, it’s fantastic stuff. But the spirits just aren’t a good replacement for trophies, plain and simple. While the art is generally nice they lack the visual flair that makes me want to look at them in a gallery and, here’s the kicker: they don’t have descriptions. None. Zilch. Nada. The view gallery is nothing more than a collection of 2D images that say the character’s name and their respective series. This kills my excitement towards collecting them. Yeah, it’s still worth it to get new spirit abilities and all but this means I care more about what they can do for me rather than the actual character, which is a real shame.
    Ultimate brings a ton of good mechanics and clever ideas to the table, but it does it at the expense of some long-time series staples. None of this is to say Ultimate isn’t an excellent game or that there’s no fun to be had in single-player (far from it), I just can’t help but feel a little disappointed considering this is supposed to be *the* Smash game to end all Smash games.
    also I'm one of the maybe five people who are sad to see custom movesets go but it's no big loss
  3. Thumbs Up
    Speederino got a reaction from Zaysho in Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS   
    Like everyone else, I’ve been sinking my teeth into Smash Ultimate for the last few days and I have some thoughts I need to get off my chest. I think I better preface this though: in terms of the fighting mechanics, the roster, the stage selection, the customization and sheer variety of multiplayer modes, this is definitely indeed the ultimate Smash game and I’ll be playing it for years to come.
    But, as much as I want to, I just can’t call it my favorite of the bunch.
    You see, I’m what you might call a…casual Smash player (bum bum BUUUUUUUM). I don’t care about or even pay much attention to the competitive scene, nor do I really have a group of gaming pals to play this with locally. So most of my time is spent either in the single player modes or playing against the CPU, with only the occasional online match here and there. And when it comes to Ultimate’s single player offerings, I am simultaneously having a blast yet am also somehow very underwhelmed.
    Classic mode is an absolute joy and is by far and away the best version of it in any Smash game. World of Light is neat, if a bajillion hours longer than it needs to be. But…that’s basically all there is, apart from the typical training and Multi-Man Smash modes. Even All-Star has been heavily neutered and lumped in with the other Multi-Man modes, with the only difference being you’re fighting actual characters instead of Miis. There’s no little coin-related mini-game for collecting trophies/spirits (more on THAT in a second), no homerun contest, no target smashing variant, no special orders. What few single player modes exist are all variations of basic vs. matches (sure, that's obviously Smash's bread and butter but that doesn't mean it can't do anything else). I appreciate that World of Light is trying to fill in for both Adventure mode and Event Matches, but it's obvious it was intended to be *the* reason to play single player and, I'm sorry, in my opinion it's just not compelling enough to carry the entire single player portion on its own.
    And then there’s the spirits. When it comes to functionality, I really like them. It’s cool that they all have different stats and abilities, can be leveled up, made into teams, etc. In spirit battles I love how they found a variety of creative ways to represent characters who aren’t actually in the game, it’s fantastic stuff. But the spirits just aren’t a good replacement for trophies, plain and simple. While the art is generally nice they lack the visual flair that makes me want to look at them in a gallery and, here’s the kicker: they don’t have descriptions. None. Zilch. Nada. The view gallery is nothing more than a collection of 2D images that say the character’s name and their respective series. This kills my excitement towards collecting them. Yeah, it’s still worth it to get new spirit abilities and all but this means I care more about what they can do for me rather than the actual character, which is a real shame.
    Ultimate brings a ton of good mechanics and clever ideas to the table, but it does it at the expense of some long-time series staples. None of this is to say Ultimate isn’t an excellent game or that there’s no fun to be had in single-player (far from it), I just can’t help but feel a little disappointed considering this is supposed to be *the* Smash game to end all Smash games.
    also I'm one of the maybe five people who are sad to see custom movesets go but it's no big loss
  4. Thumbs Up
    Speederino got a reaction from PublicEnemy1 in Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS   
    Like everyone else, I’ve been sinking my teeth into Smash Ultimate for the last few days and I have some thoughts I need to get off my chest. I think I better preface this though: in terms of the fighting mechanics, the roster, the stage selection, the customization and sheer variety of multiplayer modes, this is definitely indeed the ultimate Smash game and I’ll be playing it for years to come.
    But, as much as I want to, I just can’t call it my favorite of the bunch.
    You see, I’m what you might call a…casual Smash player (bum bum BUUUUUUUM). I don’t care about or even pay much attention to the competitive scene, nor do I really have a group of gaming pals to play this with locally. So most of my time is spent either in the single player modes or playing against the CPU, with only the occasional online match here and there. And when it comes to Ultimate’s single player offerings, I am simultaneously having a blast yet am also somehow very underwhelmed.
    Classic mode is an absolute joy and is by far and away the best version of it in any Smash game. World of Light is neat, if a bajillion hours longer than it needs to be. But…that’s basically all there is, apart from the typical training and Multi-Man Smash modes. Even All-Star has been heavily neutered and lumped in with the other Multi-Man modes, with the only difference being you’re fighting actual characters instead of Miis. There’s no little coin-related mini-game for collecting trophies/spirits (more on THAT in a second), no homerun contest, no target smashing variant, no special orders. What few single player modes exist are all variations of basic vs. matches (sure, that's obviously Smash's bread and butter but that doesn't mean it can't do anything else). I appreciate that World of Light is trying to fill in for both Adventure mode and Event Matches, but it's obvious it was intended to be *the* reason to play single player and, I'm sorry, in my opinion it's just not compelling enough to carry the entire single player portion on its own.
    And then there’s the spirits. When it comes to functionality, I really like them. It’s cool that they all have different stats and abilities, can be leveled up, made into teams, etc. In spirit battles I love how they found a variety of creative ways to represent characters who aren’t actually in the game, it’s fantastic stuff. But the spirits just aren’t a good replacement for trophies, plain and simple. While the art is generally nice they lack the visual flair that makes me want to look at them in a gallery and, here’s the kicker: they don’t have descriptions. None. Zilch. Nada. The view gallery is nothing more than a collection of 2D images that say the character’s name and their respective series. This kills my excitement towards collecting them. Yeah, it’s still worth it to get new spirit abilities and all but this means I care more about what they can do for me rather than the actual character, which is a real shame.
    Ultimate brings a ton of good mechanics and clever ideas to the table, but it does it at the expense of some long-time series staples. None of this is to say Ultimate isn’t an excellent game or that there’s no fun to be had in single-player (far from it), I just can’t help but feel a little disappointed considering this is supposed to be *the* Smash game to end all Smash games.
    also I'm one of the maybe five people who are sad to see custom movesets go but it's no big loss
  5. Thumbs Up
    Speederino got a reaction from Wraith in Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS   
    Like everyone else, I’ve been sinking my teeth into Smash Ultimate for the last few days and I have some thoughts I need to get off my chest. I think I better preface this though: in terms of the fighting mechanics, the roster, the stage selection, the customization and sheer variety of multiplayer modes, this is definitely indeed the ultimate Smash game and I’ll be playing it for years to come.
    But, as much as I want to, I just can’t call it my favorite of the bunch.
    You see, I’m what you might call a…casual Smash player (bum bum BUUUUUUUM). I don’t care about or even pay much attention to the competitive scene, nor do I really have a group of gaming pals to play this with locally. So most of my time is spent either in the single player modes or playing against the CPU, with only the occasional online match here and there. And when it comes to Ultimate’s single player offerings, I am simultaneously having a blast yet am also somehow very underwhelmed.
    Classic mode is an absolute joy and is by far and away the best version of it in any Smash game. World of Light is neat, if a bajillion hours longer than it needs to be. But…that’s basically all there is, apart from the typical training and Multi-Man Smash modes. Even All-Star has been heavily neutered and lumped in with the other Multi-Man modes, with the only difference being you’re fighting actual characters instead of Miis. There’s no little coin-related mini-game for collecting trophies/spirits (more on THAT in a second), no homerun contest, no target smashing variant, no special orders. What few single player modes exist are all variations of basic vs. matches (sure, that's obviously Smash's bread and butter but that doesn't mean it can't do anything else). I appreciate that World of Light is trying to fill in for both Adventure mode and Event Matches, but it's obvious it was intended to be *the* reason to play single player and, I'm sorry, in my opinion it's just not compelling enough to carry the entire single player portion on its own.
    And then there’s the spirits. When it comes to functionality, I really like them. It’s cool that they all have different stats and abilities, can be leveled up, made into teams, etc. In spirit battles I love how they found a variety of creative ways to represent characters who aren’t actually in the game, it’s fantastic stuff. But the spirits just aren’t a good replacement for trophies, plain and simple. While the art is generally nice they lack the visual flair that makes me want to look at them in a gallery and, here’s the kicker: they don’t have descriptions. None. Zilch. Nada. The view gallery is nothing more than a collection of 2D images that say the character’s name and their respective series. This kills my excitement towards collecting them. Yeah, it’s still worth it to get new spirit abilities and all but this means I care more about what they can do for me rather than the actual character, which is a real shame.
    Ultimate brings a ton of good mechanics and clever ideas to the table, but it does it at the expense of some long-time series staples. None of this is to say Ultimate isn’t an excellent game or that there’s no fun to be had in single-player (far from it), I just can’t help but feel a little disappointed considering this is supposed to be *the* Smash game to end all Smash games.
    also I'm one of the maybe five people who are sad to see custom movesets go but it's no big loss
  6. Thumbs Up
    Speederino reacted to Wraith in Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS   
    I haven't touched world of light at all yet lol I've just been diving into online lobbies and playing local multiplayer since I unlocked all the characters. 

    Classic mode was a lot of fun with all the different routes but I had my fill of that after I played it...about 20 times? Give or take. 
    The main meat of this game for me has been how much of a joy it is to just play. Speeding up the jump and letting you do shorthop moves instantly makes even the heaviest of characters feel more fluid. Letting characters do anything out of a dash unlocks an insane amount of potential when pushing your attack or defending yourself. Nerfing shields, dodges and rolls into the fucking ground might feel uncomfortable at first but it accomplishes the goal of getting you out of the habit of holding the trigger for dear life. You're much more likely to either defend yourself with an attack or just move out of the way with a jump. More meaningful interactions are happening all the time and they combine with the increased damage and shorter matches to make every second feel like it counts. The new sound design and more impactful animations give attacks and finishers this really visceral feeling that they were lacking last game. The close up and flash when you hit your opponents with a critical blow at the end of the round is one of the most satisfying things ever. 
    That's not even getting into how these maniacs went out of the way to overhaul almost every single character to make them all feel powerful. I've only dug really deep into like 6 or 7 characters and most of them are veterans, just testing how they made moves that seemed useless or unworkable into viable tools. Link can control the stage with his new detonator. Ganon's shortcomings are now made up by the fact that he can delete someone in 3 hits. Zelda's ranged attacks have been given a buff to let her force you into one of her powerful close ranged launchers. Ridiculous characters like Rosalina and Cloud in the previous game have been nerfed into being fair. New characters like King K Rool and Inkling come with a mindboggling amount of new mechanics and nuances. Bugtesting for this game must have been hell but it payed off.

    The last thing that brings it together is the stages, and I just want to say THANK YOU to the smash team for bringing back almost every stage in the series. I've always appreciated the stages from the older games for being interesting to run around and fight on without being too chaotic with gimmicks and now they're all here to play with the new mechanics the series has accumulated over it's 20 years of existing. The hazard toggle also makes stages I didn't like before like Magicant into something I can enjoy. 

    And hey I'm down for party mode too so it's good thing the new items and adjustments made for the old ones are also fun. Assist trophies interact more with fighters now and there's way less that feel...flaccid? like, in the previous games they were cool but there was many I'd consider duds. Now it's rare one comes out without changing the game in a major way or taking somebody's soul. And the changes to Final Smashes are good because it's kind of ridiculous how often they happen in this game lol. They feel really satisfying to use now and most of the "duds" here have been shaved out too. My favorite new items are the baseball and the Scythe. They just destroy people's whole shit. 
    This game kicks ass. 

    I have some issues with it though. I mentioned avoiding WOL above and that's because the spirit battle stuff already isn't particularly grabbing me. There's some cute ideas here but they often come off as way too gimmicky or chaotic if I don't come in with the right build. That kind of stuff is boring to me so I wrote it off pretty early.

    The new lobby system is a great step up from the previous game and even beats a few other fighting games I play but it still has some issues. Having 2 rings to do matches in would do wonders for when the room is more crowded. My group for this game has 10ish people in it so full lobbies are common and waiting times can be a bit much especially when we want to play 1 one 1.

    Quickplay is fun because the netcode is surprisingly solid but you're going to have to accept early on any preferred rules you have set will be ignored and the game will just drop you into the first open lobby it finds lmao. I haven't minded this that much but it's a pretty big issue that needs to be fixed very soon. It will be hard for people who don't have a group to play with to find matches online otherwise. I think they should prioritize fixing this over everything else in the pipeline. 

    But yeah it's good. Probably my favorite smash game. 
     
  7. Thumbs Up
    Speederino got a reaction from tailsBOOM! in Comic-book Legend Stan Lee Dies at 95   
    Yeah I'm really bummed about this. Being 95, I knew it had to happen soon but I always hoped we could get at least a few more years with him. And I would have loved to have met him just once. It wouldn't have been hard, he was a regular at local cons all over the nation. Just to briefly shake his hand and thank him, because his works have helped shape me in more ways than I can describe. From my tastes in entertainment, to my love in comics, even to who I am as a person. No line in all of fiction has ever resonated with me more than "With great power there must also come great responsibility". That single sentence carries a lot of weight and wisdom, and I only wish certain world leaders today could take this message to heart.
    Stan was never just content with writing simple, by the numbers superhero stories. To him, a story without a message was pointless, and the messages he championed were ones of tolerance, self-esteem, acceptance, responsibility, and so much more. He proved comics could contain much more than simple fisti-cuffs, he proved that even the simplest stories could resonate and be remembered for generations to come. Stan didn't just help to create a multi-billion dollar franchise, he didn't just set a bar for entertainment, he helped to change people's perceptions and therefore the world.
    I posted this in the statuses earlier, but in honor of both Stan Lee and Steve Ditko (who also passed this year), I fiddled around in Spider-Man PS4 to re-create my favorite panel from them.
     
     
  8. Thumbs Up
    Speederino got a reaction from Tara in Comic-book Legend Stan Lee Dies at 95   
    Yeah I'm really bummed about this. Being 95, I knew it had to happen soon but I always hoped we could get at least a few more years with him. And I would have loved to have met him just once. It wouldn't have been hard, he was a regular at local cons all over the nation. Just to briefly shake his hand and thank him, because his works have helped shape me in more ways than I can describe. From my tastes in entertainment, to my love in comics, even to who I am as a person. No line in all of fiction has ever resonated with me more than "With great power there must also come great responsibility". That single sentence carries a lot of weight and wisdom, and I only wish certain world leaders today could take this message to heart.
    Stan was never just content with writing simple, by the numbers superhero stories. To him, a story without a message was pointless, and the messages he championed were ones of tolerance, self-esteem, acceptance, responsibility, and so much more. He proved comics could contain much more than simple fisti-cuffs, he proved that even the simplest stories could resonate and be remembered for generations to come. Stan didn't just help to create a multi-billion dollar franchise, he didn't just set a bar for entertainment, he helped to change people's perceptions and therefore the world.
    I posted this in the statuses earlier, but in honor of both Stan Lee and Steve Ditko (who also passed this year), I fiddled around in Spider-Man PS4 to re-create my favorite panel from them.
     
     
  9. Thumbs Up
    Speederino got a reaction from Ryannumber1Scarer in Comic-book Legend Stan Lee Dies at 95   
    Yeah I'm really bummed about this. Being 95, I knew it had to happen soon but I always hoped we could get at least a few more years with him. And I would have loved to have met him just once. It wouldn't have been hard, he was a regular at local cons all over the nation. Just to briefly shake his hand and thank him, because his works have helped shape me in more ways than I can describe. From my tastes in entertainment, to my love in comics, even to who I am as a person. No line in all of fiction has ever resonated with me more than "With great power there must also come great responsibility". That single sentence carries a lot of weight and wisdom, and I only wish certain world leaders today could take this message to heart.
    Stan was never just content with writing simple, by the numbers superhero stories. To him, a story without a message was pointless, and the messages he championed were ones of tolerance, self-esteem, acceptance, responsibility, and so much more. He proved comics could contain much more than simple fisti-cuffs, he proved that even the simplest stories could resonate and be remembered for generations to come. Stan didn't just help to create a multi-billion dollar franchise, he didn't just set a bar for entertainment, he helped to change people's perceptions and therefore the world.
    I posted this in the statuses earlier, but in honor of both Stan Lee and Steve Ditko (who also passed this year), I fiddled around in Spider-Man PS4 to re-create my favorite panel from them.
     
     
  10. Thumbs Up
    Speederino got a reaction from Monkey Destruction Switch in Steve Ditko has passed away (1927-2018)   
    Steve Ditko was a legend, responsible for creating one of my all-time favorite characters as well as many iconic visuals and stories that inspire me to this day. He was also something of a mystery figure in recent years, as he was notoriously reclusive and silent. To me, this just made him all the more intriguing; a living legend that avoided the spotlight. I'm sad to see him go.
  11. Thumbs Up
    Speederino got a reaction from MightyRay in Steve Ditko has passed away (1927-2018)   
    Steve Ditko was a legend, responsible for creating one of my all-time favorite characters as well as many iconic visuals and stories that inspire me to this day. He was also something of a mystery figure in recent years, as he was notoriously reclusive and silent. To me, this just made him all the more intriguing; a living legend that avoided the spotlight. I'm sad to see him go.
  12. Thumbs Up
    Speederino got a reaction from Riseodvi in Steve Ditko has passed away (1927-2018)   
    Steve Ditko was a legend, responsible for creating one of my all-time favorite characters as well as many iconic visuals and stories that inspire me to this day. He was also something of a mystery figure in recent years, as he was notoriously reclusive and silent. To me, this just made him all the more intriguing; a living legend that avoided the spotlight. I'm sad to see him go.
  13. Thumbs Up
    Speederino reacted to Sonictrainer in Sonic Mania: Instruction Manual   
    The manual for Sonic Mania is available online, which officially names the "mysterious power source" and each of the HBH (who actually have genders despite being robots).

  14. Thumbs Up
    Speederino reacted to The Kid in Jontron   
    Frankly Jontron can disappear from any media for all I care. I used to be the biggest fan, even wishing it was Arin who left instead when Jon quit Gamegrumps. But the crowd he has been running with for the past couple years is only getting worse, and frankly his beliefs are getting much more crazy and racist as time goes on. Or maybe he has just secretly always held these sort of beliefs to some extent. It doesn't really matter if all he is planning to do is dig his heels in and claim he is the "rational" one. It also doesn't really matter if his beliefs are malicious in their bigotry or just misguided. They're still illogical, full of the "stop whining snowflakes" mentality that seems much more common on parts of the internet these days. 
  15. Thumbs Up
    Speederino reacted to CleverSonicUsername in Jontron   
    "I said a lot of stuff that could be misconstrued in a lot of different ways."
    No Jon, you really didn't. You were crystal fucking clear what your standpoint was, and when called out you doubled, triple, quadruple downed on it. Also got a good laugh out of him excusing his debate as not being prepared enough to form a coherent argument. Nah man, you've been spouting this kind of conspiratorial anti-immigrant alt right dogshit for weeks now. It's not the format, it's you.
    Fuck Jontron.
    Edit: On the up side, weeks to make a video is a snappy turn around for him.
  16. Thumbs Up
    Speederino got a reaction from Daisy-Fan in | SPOILER THREAD | The Legend of Zelda: Breath of the Wild   
    Alright, now that I've finished the game, it's time for the most important discussion ever: BotW's placement in the Zelda timeline. I know, I know, you're all super excited for this. Now, the one thing that seems certain is that this game takes place at the tail-end of one of the split timelines, in the distant, distant future.
    As I said in a status, I at first thought it was the "Hero is defeated" timeline since Ganon (and Ganon specifically, not "Ganondorf") is an ancient evil that keeps terrorizing the world. But then the game went and made that blatant Twilight Princess reference, so that seemed rather definitive (although I personally find it strange that the Hero of Time's story from the "adult" timeline is public knowledge outside of the royal family. Like, the sages are all remembered for doing things that they never technically accomplished in the child timeline).
    BUT...is it just me, or is there a blatant reference to a character from Wind Waker? You know how all the Divine Beasts are named after historic figures from each race? Naboris = Nabooru, Ruta = Ruto, Rudania = Darunia. That just leaves the Rito's divine beast: Medoh. Unlike the others, this is never really properly hinted at, but the only possible correlation in my mind is Medli from Wind Waker (plus it's the only other game that has Rito, so). And if that's the case, trying to place this game on the timeline is now next to impossible.
    For now I'm just going to assume it's after TP until I hear otherwise, but there's enough evidence for all three timelines here. I feel like Nintendo is toying with us. XD.  Incidentally, I've heard a theory that this takes place is some kind of unified/reconverged timeline that ties all three together. I kinda like that idea, although I have no idea how it's physically possible unless Hyrule Warriors is suddenly canon.
  17. Thumbs Up
    Speederino reacted to Ayliffe in Jontron   
  18. Thumbs Up
    Speederino got a reaction from lbyrd2 in Jontron   
    Yep, I'm done too. I didn't care about the whole "retarded" controversy a couple years back. I mean yeah, he behaved like a child, but I wasn't exactly impressed by the other side either so, for me, the two sides cancelled each other out and I quickly forgot about it. The weird feminism/SJW rant from a few weeks back? My philosophy was (and generally speaking still is) I didn't care about a creator I like having differing political opinions so long as they kept it out of their videos. So I was still willing to watch, but I did unfollow his Twitter because eugh. This? Nope. Even if he actually makes another video in 8 months and it's HILARIOUS, it will be completely and utterly tainted. And something tells me I won't even be able to view his older stuff (not even the Game Grumps stuff) without this overshadowing it.
    But you know what really kills me? I think back to about five or six years ago when Noah Antwiller (aka SpoonyOne) had his big Twitter meltdown (which, incidentally, seems to have all but killed his career in hindsight) and I remember him directly telling Jontron to fuck off on Twitter. At the time, Jon was the new, up-and-coming wacky guy we all loved, and he always cited Spoony as a massive inspiration. There was something genuinely heartbreaking about seeing such a likeable guy get slapped by one of his idols.
    And now? Jon has managed to surpass Spoony in the art of douche-ness. I don't know how we reached this point, but here we are. Imagine if a time traveler from the future appeared and said, in five years, PeanutButterGamer is going to be literally defending Hitler. It sounds impossible to believe, and yet, well, that's basically what's happened here.
    Just fuck, man.
  19. Thumbs Up
    Speederino got a reaction from Goldenlink64 in Jontron   
    Yep, I'm done too. I didn't care about the whole "retarded" controversy a couple years back. I mean yeah, he behaved like a child, but I wasn't exactly impressed by the other side either so, for me, the two sides cancelled each other out and I quickly forgot about it. The weird feminism/SJW rant from a few weeks back? My philosophy was (and generally speaking still is) I didn't care about a creator I like having differing political opinions so long as they kept it out of their videos. So I was still willing to watch, but I did unfollow his Twitter because eugh. This? Nope. Even if he actually makes another video in 8 months and it's HILARIOUS, it will be completely and utterly tainted. And something tells me I won't even be able to view his older stuff (not even the Game Grumps stuff) without this overshadowing it.
    But you know what really kills me? I think back to about five or six years ago when Noah Antwiller (aka SpoonyOne) had his big Twitter meltdown (which, incidentally, seems to have all but killed his career in hindsight) and I remember him directly telling Jontron to fuck off on Twitter. At the time, Jon was the new, up-and-coming wacky guy we all loved, and he always cited Spoony as a massive inspiration. There was something genuinely heartbreaking about seeing such a likeable guy get slapped by one of his idols.
    And now? Jon has managed to surpass Spoony in the art of douche-ness. I don't know how we reached this point, but here we are. Imagine if a time traveler from the future appeared and said, in five years, PeanutButterGamer is going to be literally defending Hitler. It sounds impossible to believe, and yet, well, that's basically what's happened here.
    Just fuck, man.
  20. Thumbs Up
    Speederino reacted to CleverSonicUsername in Jontron   
    It's like a mirror into an alternate reality where my dad has a Twitter.
  21. Thumbs Up
    Speederino got a reaction from BlueSky in The General 'Murican Politics Thread   
    I don't know if this has been mentioned already or if it's still a breaking story, but a Seattle judge has completely and utterly blocked the immigration ban, nationwide.
    http://www.bbc.com/news/world-us-canada-38864253
  22. Thumbs Up
    Speederino reacted to Ryannumber1Scarer in Deadpool 2 - "A Merc's Work is Never Done"   
    "Hi there, name's Deadpool. You might've heard about me. Merc with a mouth? SkullShitL? Dancing King Three Years Running? Alrighty! Let's get down to business. You might remember a little ol' movie that came out last year starring me? It's a really niche film. you know. Might not have heard of it? It only became one of the biggest fuckin' box office smashes of last year? Yeah, well after a bit of financial gain, a few kind reviews, and those fucking morons at Fox getting their heads out of their asses, we're getting a sequel baby!" 
    Alright, dropping the whole forth-wall breaking Deadpool shtick, you might remember that Deadpool, which was one of the funniest movies of last year and one that redeemed the character after Wolveine's Origin movie, became a massive success and even the credits of the film confirmed a sequel is coming. Well, we've now officially gotten our first look at the sequel. If the teaser remains true, it seems a lot of it will involve Deadpool attempting to lead a more heroic life compared to the original, to...little success. Other than that, some of the few details we know is that the director of the first film has been replaced, and Cable's supposedly going to have a role. For now, enjoy the first teaser of Deadpool 2. 
     
  23. Thumbs Up
    Speederino got a reaction from MightyRay in The General 'Murican Politics Thread   
    If at first you don't succeed, even when the action was deemed unconstitutional by literal courts, just do it again. And again. And again. I mean it has to work eventually, right?
    In all seriousness, I doubt it will be literally the same thing. Maybe there will be less restrictions or some kind of caveat for permanent U.S citizens, but even so I just find it hilarious that he's seriously considering doing it again so soon after the first dismal failure. I mean it's scary, duh, but his gross incompetence does give me a good laugh.
  24. Thumbs Up
    Speederino got a reaction from 8ther in The General 'Murican Politics Thread   
    If at first you don't succeed, even when the action was deemed unconstitutional by literal courts, just do it again. And again. And again. I mean it has to work eventually, right?
    In all seriousness, I doubt it will be literally the same thing. Maybe there will be less restrictions or some kind of caveat for permanent U.S citizens, but even so I just find it hilarious that he's seriously considering doing it again so soon after the first dismal failure. I mean it's scary, duh, but his gross incompetence does give me a good laugh.
  25. Thumbs Up
    Speederino got a reaction from Nina Cortex Spookhexeon in The General 'Murican Politics Thread   
    Still breaking (at the time of this posting, the page is literally just a paragraph saying "refresh the page soon") BUT:
    http://www.bbc.com/news/world-us-canada-38927175
    Trump's appeal to reinstate the travel ban has been DENIED in court.
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