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Edward850

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About Edward850

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    "Mind Justice!"

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  1. Edward850

    Team Sonic Racing - Upcoming Sonic Racing Game

    Except it's not even Heroes. Its cast is incomplete and the teams are malformed.
  2. Edward850

    IDW's Sonic the Hedgehog

    He was used in the tail-end of the Archie comics as well, as sort of a body-guard/butler of Vanilla and Cream (continuing from the Advance 3 game). I'd imagine Ian Flynn will continue to use him the same way here.
  3. Edward850

    IDW's Sonic the Hedgehog

    http://info.sonicretro.org/Cream_the_Rabbit http://info.sonicretro.org/G-merl
  4. Edward850

    IDW's Sonic the Hedgehog

    In addition to this, while you need to understand Japanese as it got horribly lost in translation, 06 even spells it out. Silver goes back to the past to stop Sonic because he believes Iblis is released due to the actions of a "blue hedgehog". Blaze even notes this, and it's important to remember that during the events of '06 Blaze doesn't know who Sonic is, and thus has never met a blue hedgehog yet. So here's the trick, like how in English blue can refer to somebody who is depressed, in Japanese blue can refer to somebody who is naΓ―ve. The plot at this point was supposed to make you think if Silver was supposed to be the real catalyst of all his own problems as he himself is the naΓ―ve hedgehog. Again, the translation missed this completely so almost nobody (on English speaking forums) realised this detail at all. Of note that Ian Flynn did and has pointed it out a couple of times himself.
  5. Edward850

    Team Sonic Racing - Upcoming Sonic Racing Game

    I see the problem more as this: What is this game supposed to be? In something like Mario Kart, they make a point on throwing in as much of the cast as they can and then some. It's a party game after all. So with Mario Kart 8 they ended up with upwards of 30 characters, great, the point of the game is firmly established. With the All Stars games you had the same thing, it was about getting as many SEGA properties as they could in one game, with Transformed hitting around 30, with some redundancy granted, but MK does the same and the point is still obvious. Even snuck in some characters from another studio altogether (Team Fortress 2, if that had to be explained). Great. So here I am utterly baffled as to what's going on here; The point here isn't like the All Stars games, it's about Sonic, not SEGA, so only the Sonic cast is present. Fine, that's workable. But I'm brickwalled with the whole 15 characters thing. This game as proposed would mean the first thing asked would be about is the cast because that would be the main point of a mascot racer, to show off the cast, but they aren't doing that here with just 15 characters and the "safer" ones at that. There's no other draw to this game other than it being a weird exercise in "let's make a kart racer but different" with the rather fundamental mistake of having untested mechanics as the only selling point. If you are selling a game based on the brand, you need to have your brand front and center, and if you are selling a game based on a "fresh new gameplay concept" you need to have some kind of approachable backbone to it or something to fall back on it turns out not to work out quite as you anticipated. This game does not appear to have either at the moment, and it has me horribly concerned. Granted I suspect they'd need the larger cast anyway. Something about this sort of game having a small budget (if that really is the problem here and not just plain unnecessary cutting of corners) strikes me as a hindrance for the title regardless of the context, especially with nothing to hold its userbase together like crossplatform multiplayer. The variety is really what sells these sorts of games in the long run, it'd be like making a licensed car racing game with only Fords and Holdens. I'm probably rambling at this point. A kart racer is something I'd love to develop for if the opportunity ever came up, so this whole game just seems to be striking a nerve I guess.
  6. Edward850

    Team Sonic Racing - Upcoming Sonic Racing Game

    How so? You still have a cast of 15 characters, you still need to model/texture/animate all of them, while only being able to reuse base character models (not even the vehicles). So you're still doing the same amount of work in that front. Only now you have a marketing team who have to reintroduce everything instead of just going "it's heroes but cars".
  7. Edward850

    Team Sonic Racing - Upcoming Sonic Racing Game

    It doesn't seem like that to me, but I'll happily agree to disagree. The decisions made for this game defy explanation so it's really making a mess of these threads. I mean all they had to do was take the Sonic Heroes teams and make that into a racer, and expand that out. It would have ironically been the cheaper option logistically speaking. Instead they went with a more confusing option while pissing off people in the process. It's really weird. Never in my time in game development have I seen something like this before.
  8. Edward850

    Team Sonic Racing - Upcoming Sonic Racing Game

    You know, isn't that just a tad rude? You personally don't like a character so nobody else is allowed to have them?
  9. "Pint sized roster" might be an overstatement. Last pint I had left me pretty satisfied.
  10. Funny you bring up Cream again, because I just remembered these are in production, and were in fact a source of the racing game rumors before TSR was announced, due to an associated video mentioning track pieces. Are the minimates related? Who knows, but the timing sure is curious. Someone at SEGA must have considered her important enough if she's still part of toy productions.
  11. Then she says other things? It's not that hard. Again, she's already had dialogue in the riders games, Sonic Battle, spent a chunk of Sonic X sassing Knuckles... One shouldn't need a 5 page essay to explain that canned dialogue in a racing game can be whatever you want it to be, nor explain why one character can or can't be used because she happens to be more reserved than others. Polite does not mean non-competitive after all. The notion that characters can't be in certain things because of arbitrary criteria is a strange one to bring up, and frankly not something I saw myself talking about at length, even in regards to a single character. So I'll add this note; The idea that you can't do things because one specific thing doesn't entirely fit is a dangerous concept to game development and design. The art of creative design is to overcome any such hurdles, whether it be programming, gameplay, art, or in this case character design (and lets face it, in this oddly specific case the hurdle is minor at best). If game development didn't work like that, we'd all still be playing Tetris.
  12. You can't pick and chose what counts and what doesn't based on what you like or not. Regardless, considering what has been shown of the game thus far, it stands that in-game banter is most assuredly not key focus of TSR. The characters don't really communicate (they just appear to have canned lines to actions), and least anybody bring up Tails again it stands to reason the developers aren't really focusing on dialogue all that much.
  13. How is the theme any different from Sonic Riders?
  14. Cream's "problem" is more to do with he fact that she's designed as more of a to-the-point Japanese child, which works well in Japan but it's a particularly complicated element to localise, because it just doesn't work in the West, and you kind of have to understand that to understand her as a character. Consider another franchise, The Simpsons (in the 90s), where Bart was ridiculously popular in America yet In Japan is was Lisa, simply because of how the personalities are perceived without them being any different at all. A character like Cream is complicated to localise, you can't just do it straight, like for example translating her honorifics comes off as rather contrived as we just don't have anything like it in English and western cultures don't tend to have kids act that way. So the only real way to localise a character like that is to capitalise on it. Sonic Rush and the comics sort of plays with this with her bringing peoples relationships and actions into constant question, it's a great way of doing it by having her play as sort of the pseudo straight-man. However as you say, it's not something I'd imagine the current writers of the games doing, and hence the problem. So yeah you're stuck with a character that at least in the west, only a chunk of people actually understand her. The kids like her because she's a rabbit, but that itself doesn't hold much weight for long without understanding a lick of Japanese mannerisms.
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