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Ajavalo

TSS Member
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About Ajavalo

  • Rank
    Wha?

Profile Information

  • Interests
    Platforming games (Sonic and Mario), comedy and laughs in general, learning and curiosity.
  • Gender
    Male
  • Country
    Spain
  • Location
    Cáceres

Contact Methods

  • YouTube
    javier alonso santillana

Recent Profile Visitors

1906 profile views
  1. Does anyone know when Steam games become available to play? The obvious answer would be at 00:00 of the indicated release day in your timezone, but I'm feeling that's not the case.

    1. The Deleter

      The Deleter

      1 PM was the previous allotted time, but the Pc version of Mania was delayed to the 29th, so... :L

  2. Sonic Mania Special Stage Revealed

    Am I really the only one who thinks of Sonic Colours DS instead of Sonic 3 when I see those spheres? I really doubt they are going to work even close to how they did in S3&K... I'm seeing influences from all kinds of Sonic Special Stages, both Classic and Modern: -Sonic 1: the background fish. -Sonic CD: the UFO. -Chaotix: the 3D behind-the-back and Rings as a time limit. -Heroes: chasing the Chaos Emerald. -Colours DS: blue and yellow spheres as collectables. And all of this just from a single screenshot!
  3. Do you think the Sonic Twitter will reach 3M followers before Mania's release? Only 140K left!

  4. I don't like the fact Super Mario Odyssey won't have a lives system... or, more specifically, that there won't be 1-UP Mushrooms hidden in obscure places for players who go out of their way, the Galaxy games had some interesting examples.

    1. Celestia

      Celestia

      Hey, that's (part of) what the Moons are for. :P

    2. MegasonicZX

      MegasonicZX

      While I would've liked lives myself I can't deny that they would've been pointless as they have been before, galaxy pretty much gave you them like candy (even giving you freebies at the start of each play session) and in both 64 and sunshine you never died enough for them to matter.

    3. Strickerx5

      Strickerx5

      Eh, lives systems in general are pretty archaic these days. There're just fake illusions of difficulty that only really serve to punish a player by wasting their time.

      Also, the lives system in galaxy was pretty bad too. They took them away at the end of each play session but you got so many of them that it didn't really matter which made the entire thing pointless.

      Sort of glad Odyssey seems to be doing away with it. There are a lot of other things they can do (and are doing) for collectibles. Hopefully Sonic can follow suit soon.

    4. Celestia

      Celestia

      Lives aren't in the E3 Forces demo.

      They could be in the final game, mind you, but as far as I remember they haven't specifically left lives out of demos before, so it could be a sign.

    5. Strickerx5

      Strickerx5

      I hope so. It's hard for me to see how they already have red rings in the game but not lives yet.

      Literally the only thing I'll miss about them is getting the little jingle after you collect 100 rings, but that's it.

  5. Sonic Mania will be the first Sonic game in a very long while without Red Star Rings, won't it?

    Nothing at all has even suggested their appearance.

    1. VEDJ-F

      VEDJ-F

      Technically, the Premium version of Sonic Runners Adventure has it beat. 

  6. Taxman just revealed his Sonic fanchara on Twitter, do you think we'll see it in Mania? His name is...

    ...Sonic the Ledgehog!!!

    1. McGroose

      McGroose

      Fucking Yee in the corner

    2. VEDJ-F

      VEDJ-F

      That's Yee in the corner. that's Yee in the spotlight. 

  7. Well, we have been told nearly from the beginning that: 1. It is longer than Generations. 2. We don't have to worry about the high ratio of returning levels because it is a big game. Take that as you will.
  8. One thing I get from this is that they had a standard-length game of original levels, then they added a bunch of reimagined zones on top of them. More proof that this game is gonna be HUGE! In all honesty, this is one of the reasons why I totally welcomed the reimagined stages all the way since last year's announcement, because I know they'll extend the game's length considerably -all-new levels are harder to produce-.
  9. https://images-na.ssl-images-amazon.com/images/M/MV5BZjYwMjRlMTItYjBlYy00ZWU0LWI2ODktYTJkMTY1Y2ZkZjU4XkEyXkFqcGdeQXVyNjMxNzQ2NTQ@._V1_UY268_CR23,0,182,268_AL_.jpg

    Looking at this poster, it seems Tails and Knuckles will be close to Sonic(s) in Forces, more than the rest of the supporting cast. I'm glad they have become relevant again since Runners, and I hope Sonic Mania warms the general public up towards having them be playable in a 3D game.

  10. I think you're being a bit too harsh when you say that Forces is lacking a clear direction. It's been advertised from its proper reveal as "Sonic's forces vs Eggman's forces", so that's why it must have so many characters, you can't make "forces" with just Sonic, Tails and Eggman.

    And the three gameplay styles are all Sonic-like, not even close to the SA times of gameplay roulettes. I can see the custom character as a step towards implementing playable Tails and Knuckles and other cast into the modern style of gameplay.

    1. Diogenes

      Diogenes

      Quote

      I think you're being a bit too harsh when you say that Forces is lacking a clear direction. It's been advertised from its proper reveal as "Sonic's forces vs Eggman's forces", so that's why it must have so many characters, you can't make "forces" with just Sonic, Tails and Eggman.

      maybe, but you can easily make "sonic's forces vs eggman's forces" without classic sonic, original the character, a whole new villain, and a random assortment of previous villains chosen without regard to their current status

    2. Ajavalo

      Ajavalo

      Honestly, I'm pretty intrigued. We still don't know much about the context of the story or the characters' reasons.

    3. Lord-Dreamerz

      Lord-Dreamerz

      If they at least allowed us to play as some of Sonic other allies such as Blaze. Knuckles. Amy.  ETC... instead of Classic Sonic and OC... it would actually feel more like Sonic focus vs Eggman forces. Just make each character based on Sonic's gameplay with few differences to keep it not hard to program and deal with.

  11. Hey, do any of you think Knuckles is a salty guy?

    Because, you know,... NaCl's!!!

     

    :unsure:

    1. VEDJ-F

      VEDJ-F

      Because Sodium Clorine

      I can't spell Chlorine today.

    2. Polkadi

      Polkadi

      That's Sodium Chloride, VEDJ. Can't science today either.

    3. VEDJ-F

      VEDJ-F

      No, I was literally just spouting out the elements as they're listed, not the compound they form. 

    4. Polkadi

      Polkadi

      Not exactly how it works, but alright. Was just a little confused.

  12. I'm LOVING all the chatter between Sonic and friends in Sonic Forces! In all honesty, this feature was one of my favourite things about Heroes -excluding some cases of meaningless and annoying shouts and excessive exposition, as in Rise of Lyric-. These conversations are actually meaningful and immersive. It's somewhat similar to Team Sonic's interactions in Sonic Runners, which I also loved!

    1. Forte-Metallix

      Forte-Metallix

      I just hope Omega and Big appear so we can hear their current voices say more than four words each.

    2. Kiah

      Kiah

      Same. If we can't get them playable at least let them talk and interact with one another! Not that Sonic Generations nonsense where Sonic wouldn't speak back to them. 

    3. Hard-Boiled Wisp

      Hard-Boiled Wisp

      Rise of Lyric and 06 is how you should NOT do character interaction ingame. But it's one of the things I loved from Heroes (and to a MUCH lesser extent, Shadow the Hedgehog). Just, don't make a quote sound 90% of the time like EGGMAN'S ROBOTS or LEAVE IT TO ME SONIC or NICE GOING SHADOW  jesus fucking christ

  13. There is nothing to make up for, that Sonic Forces track is also amazing and is getting near universal praise. I'm really liking that Chemical Plant Act 2! The bouncy substances reminded me of a level in DKC:Tropical Freeze with bouncy jellies! This is so far the least tame re-imagined act we've seen, and it looks RAD. Now, about the GHZ boss... It certainly looks like we weren't supposed to see it... Let's wait for today's stream to see whether Aaron and Gene make weird faces. It fits with the "walking contraption" description we got a few month ago. Eggman seems to be chasing after our heroes with his PINGAS ready!!!
  14. Gotta ask you something about you username, The Deleter...

    What do you delete?

    1. The Deleter

      The Deleter

      Hopes... Dreams... That seven page essay I was about to print out, but clicked out of without saving accidentally...

      Y'know, the usual stuff *shrugs*

  15. Well, we still don't know pretty much anything on the role of Sonic's friends. The fact that they communicate with Sonic during the levels brings me back to Sonic Heroes and that's a good thing. Even if some lines might be annoying, I reaaly like that kind of friendly chatter about the game's events, it helps fit the gameplay into the story -and that seems to be the goal, going by Nakamura Shun's words!-.
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