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Ajavalo

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  1. Thumbs Up
    Ajavalo got a reaction from Mad Convoy in New Famitsu article for Team Sonic Racing (game description and features   
    Well, since I rarely ever pay attention to rankings, I had completely forgotten about them *facepalm*. I'm going to create a new topic for this matter, because nobody has AFAIK yet talked about how will time attacks and online rankings be handled to accomodate the team aspect!
    The thing about AI "competence" would be a similar matter to the one above: adapting difficulty settings to the team aspect. I'm going to add this to the new topic.
  2. Thumbs Up
    Ajavalo got a reaction from FFWF in New Famitsu article for Team Sonic Racing (game description and features   
    I'm thinking this is gonna be an unpopular opinion, but I don't see and have never seen what's the point of everyone asking for the option to do solo races.
    If they allowed individual racing in the main game mode or modes (which I suppose won't be the case), that would defeat the whole point of this game's existence.
    And, in non-main game modes such as exhibition and maybe Time Attack, I've always viewed the option as unnecesary because you CAN race solo whenever you want:  you just ignore your AI teammates and gas ahead; the results screen shows the positions, so you will know if you've been first. Having a dedicated option is nice, but nothing to make a big fuss about, IMHO.
    Something I would want to get addressed is whether you will be able to choose the "competence" of the AI teammates, it makes more sense.
  3. Thumbs Up
    Ajavalo got a reaction from SpongicX in Character and Circuit Discussion for Team Sonic Racing 🏁   
    What? There are people here that don't think Team Sonic is a good team because Knuckles doesn't fit there? How?
    The bonds that link Knux to Sonic and Tails are much stronger than any rivalry he may have towards them. There's more than the three of them simply appearing in Sonic 3: Sonic and Tails saved Angel Island, and they have always helped Knux whenever he's needed it, he's got nobody else he can call "friend" or "ally", he knows that even if he generally prefers being alone.
    And, perhaps most important of all, let's not forget that Knuckles is above all a pure-hearted hero, who is always willing to fight alongside Sonic to save the world. He wouldn't go with anti-heroes/generally nasty guys Shadow and Rouge unless he has a reason (if Rouge also wants to "save" the Master Emerald, for instance), and definitely not with lesser heroes/more mundane guys Amy, Big and the like.
     
  4. Thumbs Up
    Ajavalo got a reaction from TheOcelot in Sonic Mania Ring Attacks   
    I've never been too much into Time Attacking Sonic games, but something I really, really like is Ring Attacking. Ever since I was little, I find a lot of satisfaction in not missing a single Ring and a lot of frustration in losing them upon taking damage -especially if I had above 200!-. Ring Attacking also encourages exploring as much of the levels as possible, instead of just rushing straight to the goal as you'll be doing most of the time. Sonic Mania is no exception, of course, so here I am uploading my first two challenges:
    The original Green Hill Zone Act 1 had 225 Rings in it, as any Sonic fan should know; its updated version in Sonic Mania has a whopping 596... not counting the extra 160 obtainable via Special Stage Rings and a goal post-triggered monitor at the end! This is a clear sign of how much the level has been expanded! Of course, only Knuckles has access to all these Rings, since he's got an exclusive section at the beginning with a lot of Rings there.
    Ah, the unique first act of Mirage Saloon Zone where you fly on the Tornado and hop on a moving train driven by Eggman! There is only a single, straightforward path through this level, much unlike in every other, but Ring Atacking it still poses a challenge due to autoscrolling in the Tornado section and weirdly placed Rings in the train section which require a Lightning Shield to be collected. BTW, you'll also see my favourite way of playing on the Tornado: holding down a Spin Dash to combo almost every enemy and earn massive score!
    Any of you like Ring Attacking too? Feel free to share your experiences and achievements here!
  5. Thumbs Up
    Ajavalo got a reaction from Celestia in Sonic Mania Ring Attacks   
    I've never been too much into Time Attacking Sonic games, but something I really, really like is Ring Attacking. Ever since I was little, I find a lot of satisfaction in not missing a single Ring and a lot of frustration in losing them upon taking damage -especially if I had above 200!-. Ring Attacking also encourages exploring as much of the levels as possible, instead of just rushing straight to the goal as you'll be doing most of the time. Sonic Mania is no exception, of course, so here I am uploading my first two challenges:
    The original Green Hill Zone Act 1 had 225 Rings in it, as any Sonic fan should know; its updated version in Sonic Mania has a whopping 596... not counting the extra 160 obtainable via Special Stage Rings and a goal post-triggered monitor at the end! This is a clear sign of how much the level has been expanded! Of course, only Knuckles has access to all these Rings, since he's got an exclusive section at the beginning with a lot of Rings there.
    Ah, the unique first act of Mirage Saloon Zone where you fly on the Tornado and hop on a moving train driven by Eggman! There is only a single, straightforward path through this level, much unlike in every other, but Ring Atacking it still poses a challenge due to autoscrolling in the Tornado section and weirdly placed Rings in the train section which require a Lightning Shield to be collected. BTW, you'll also see my favourite way of playing on the Tornado: holding down a Spin Dash to combo almost every enemy and earn massive score!
    Any of you like Ring Attacking too? Feel free to share your experiences and achievements here!
  6. Thumbs Up
    Ajavalo got a reaction from Monkey Destruction Switch in Sonic Mania Ring Attacks   
    I've never been too much into Time Attacking Sonic games, but something I really, really like is Ring Attacking. Ever since I was little, I find a lot of satisfaction in not missing a single Ring and a lot of frustration in losing them upon taking damage -especially if I had above 200!-. Ring Attacking also encourages exploring as much of the levels as possible, instead of just rushing straight to the goal as you'll be doing most of the time. Sonic Mania is no exception, of course, so here I am uploading my first two challenges:
    The original Green Hill Zone Act 1 had 225 Rings in it, as any Sonic fan should know; its updated version in Sonic Mania has a whopping 596... not counting the extra 160 obtainable via Special Stage Rings and a goal post-triggered monitor at the end! This is a clear sign of how much the level has been expanded! Of course, only Knuckles has access to all these Rings, since he's got an exclusive section at the beginning with a lot of Rings there.
    Ah, the unique first act of Mirage Saloon Zone where you fly on the Tornado and hop on a moving train driven by Eggman! There is only a single, straightforward path through this level, much unlike in every other, but Ring Atacking it still poses a challenge due to autoscrolling in the Tornado section and weirdly placed Rings in the train section which require a Lightning Shield to be collected. BTW, you'll also see my favourite way of playing on the Tornado: holding down a Spin Dash to combo almost every enemy and earn massive score!
    Any of you like Ring Attacking too? Feel free to share your experiences and achievements here!
  7. Thumbs Up
    Ajavalo got a reaction from Indigo Rush in Sonic Mania Ring Attacks   
    I've never been too much into Time Attacking Sonic games, but something I really, really like is Ring Attacking. Ever since I was little, I find a lot of satisfaction in not missing a single Ring and a lot of frustration in losing them upon taking damage -especially if I had above 200!-. Ring Attacking also encourages exploring as much of the levels as possible, instead of just rushing straight to the goal as you'll be doing most of the time. Sonic Mania is no exception, of course, so here I am uploading my first two challenges:
    The original Green Hill Zone Act 1 had 225 Rings in it, as any Sonic fan should know; its updated version in Sonic Mania has a whopping 596... not counting the extra 160 obtainable via Special Stage Rings and a goal post-triggered monitor at the end! This is a clear sign of how much the level has been expanded! Of course, only Knuckles has access to all these Rings, since he's got an exclusive section at the beginning with a lot of Rings there.
    Ah, the unique first act of Mirage Saloon Zone where you fly on the Tornado and hop on a moving train driven by Eggman! There is only a single, straightforward path through this level, much unlike in every other, but Ring Atacking it still poses a challenge due to autoscrolling in the Tornado section and weirdly placed Rings in the train section which require a Lightning Shield to be collected. BTW, you'll also see my favourite way of playing on the Tornado: holding down a Spin Dash to combo almost every enemy and earn massive score!
    Any of you like Ring Attacking too? Feel free to share your experiences and achievements here!
  8. Thumbs Up
    Ajavalo got a reaction from GuyWithThePie in Sonic Forces PS4 Trophies to be Leaked   
    I don't see any reason here to think that Eggman won't be the final boss: see, the final Infinite-related achievement reads "Defeat Infinite", but the Eggman achievement doesn't say anything about defeating Eggman! It is certainly strange that Metal Sonic, Shadow and Chaos don't get an achievement for themselves, though...
    I'm especially intrigued by those EX and Secret Stages, and the different types of Challenges! It gives good hopes for the length of the game!
    By the way, don't you find it funny that, after NSMB2 introduced Moon Coins as a variant of Star Coins and Super Mario Odyssey will introduce Power Moons as a substitute for Power Stars... Sonic Forces will be introducing Silver Moon Rings alonside the Red Star Rings! Interesting Stars -> Moons pattern here...
  9. Thumbs Up
    Ajavalo got a reaction from Sonictrainer in Emergency Communication From The Resistance Forces   
    I understand that Knuckles as we know him might not make for a good leader... But where's the fun in a perfectly competent leader?
    I see this as a perfect opportunity for giving Knux a long-awaited meaty, near-protagonist role while still playing him for laughs sometimes.
  10. Thumbs Up
    Ajavalo got a reaction from Monkey Destruction Switch in Emergency Communication From The Resistance Forces   
    I understand that Knuckles as we know him might not make for a good leader... But where's the fun in a perfectly competent leader?
    I see this as a perfect opportunity for giving Knux a long-awaited meaty, near-protagonist role while still playing him for laughs sometimes.
  11. Thumbs Up
    Ajavalo got a reaction from Pelvic WOO! engine in Emergency Communication From The Resistance Forces   
    I understand that Knuckles as we know him might not make for a good leader... But where's the fun in a perfectly competent leader?
    I see this as a perfect opportunity for giving Knux a long-awaited meaty, near-protagonist role while still playing him for laughs sometimes.
  12. Thumbs Up
    Ajavalo got a reaction from Syntax Speedway in Sonic Mania Special Stage Revealed   
    Am I really the only one who thinks of Sonic Colours DS instead of Sonic 3 when I see those spheres? I really doubt they are going to work even close to how they did in S3&K...
    I'm seeing influences from all kinds of Sonic Special Stages, both Classic and Modern:
    -Sonic 1: the background fish.
    -Sonic CD: the UFO.
    -Chaotix: the 3D behind-the-back and Rings as a time limit.
    -Heroes: chasing the Chaos Emerald.
    -Colours DS: blue and yellow spheres as collectables.
    And all of this just from a single screenshot!
  13. Thumbs Up
    Ajavalo got a reaction from MainJP in Sonic Mania Special Stage Revealed   
    Am I really the only one who thinks of Sonic Colours DS instead of Sonic 3 when I see those spheres? I really doubt they are going to work even close to how they did in S3&K...
    I'm seeing influences from all kinds of Sonic Special Stages, both Classic and Modern:
    -Sonic 1: the background fish.
    -Sonic CD: the UFO.
    -Chaotix: the 3D behind-the-back and Rings as a time limit.
    -Heroes: chasing the Chaos Emerald.
    -Colours DS: blue and yellow spheres as collectables.
    And all of this just from a single screenshot!
  14. Thumbs Up
    Ajavalo got a reaction from Pelvic WOO! engine in Sonic Mania Special Stage Revealed   
    Am I really the only one who thinks of Sonic Colours DS instead of Sonic 3 when I see those spheres? I really doubt they are going to work even close to how they did in S3&K...
    I'm seeing influences from all kinds of Sonic Special Stages, both Classic and Modern:
    -Sonic 1: the background fish.
    -Sonic CD: the UFO.
    -Chaotix: the 3D behind-the-back and Rings as a time limit.
    -Heroes: chasing the Chaos Emerald.
    -Colours DS: blue and yellow spheres as collectables.
    And all of this just from a single screenshot!
  15. Thumbs Up
    Ajavalo got a reaction from Lord-Dreamerz in Iizuka Says Sonic Mania Will Have More Zones Than Any Previous Classic Sonic Game   
    Well, we have been told nearly from the beginning that:
    1. It is longer than Generations.
    2. We don't have to worry about the high ratio of returning levels because it is a big game.
    Take that as you will.
  16. Thumbs Up
    Ajavalo got a reaction from FriendBot in Iizuka Says Sonic Mania Will Have More Zones Than Any Previous Classic Sonic Game   
    Well, we have been told nearly from the beginning that:
    1. It is longer than Generations.
    2. We don't have to worry about the high ratio of returning levels because it is a big game.
    Take that as you will.
  17. Thumbs Up
    Ajavalo got a reaction from Sonictrainer in Iizuka Says Sonic Mania Will Have More Zones Than Any Previous Classic Sonic Game   
    Well, we have been told nearly from the beginning that:
    1. It is longer than Generations.
    2. We don't have to worry about the high ratio of returning levels because it is a big game.
    Take that as you will.
  18. Thumbs Up
    Ajavalo got a reaction from Darinian in Iizuka Says Sonic Mania Will Have More Zones Than Any Previous Classic Sonic Game   
    Well, we have been told nearly from the beginning that:
    1. It is longer than Generations.
    2. We don't have to worry about the high ratio of returning levels because it is a big game.
    Take that as you will.
  19. Thumbs Up
    Ajavalo got a reaction from The Deleter in Iizuka Says Sonic Mania Will Have More Zones Than Any Previous Classic Sonic Game   
    Well, we have been told nearly from the beginning that:
    1. It is longer than Generations.
    2. We don't have to worry about the high ratio of returning levels because it is a big game.
    Take that as you will.
  20. Thumbs Up
    Ajavalo got a reaction from FFWF in Iizuka Says Sonic Mania Will Have More Zones Than Any Previous Classic Sonic Game   
    Well, we have been told nearly from the beginning that:
    1. It is longer than Generations.
    2. We don't have to worry about the high ratio of returning levels because it is a big game.
    Take that as you will.
  21. Thumbs Up
    Ajavalo got a reaction from FFWF in Taxman Gives More Details on How Mania Actually Started   
    One thing I get from this is that they had a standard-length game of original levels, then they added a bunch of reimagined zones on top of them. More proof that this game is gonna be HUGE!
    In all honesty, this is one of the reasons why I totally welcomed the reimagined stages all the way since last year's announcement, because I know they'll extend the game's length considerably -all-new levels are harder to produce-.
     
  22. Thumbs Up
    Ajavalo got a reaction from HedgehogBR in Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic   
    There is nothing to make up for, that Sonic Forces track is also amazing and is getting near universal praise.
    I'm really liking that Chemical Plant Act 2! The bouncy substances reminded me of a level in DKC:Tropical Freeze with bouncy jellies! This is so far the least tame re-imagined act we've seen, and it looks RAD.
    Now, about the GHZ boss... It certainly looks like we weren't supposed to see it... Let's wait for today's stream to see whether Aaron and Gene make weird faces. It fits with the "walking contraption" description we got a few month ago. Eggman seems to be chasing after our heroes with his PINGAS ready!!!
  23. Thumbs Up
    Ajavalo got a reaction from Adamabba in Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic   
    There is nothing to make up for, that Sonic Forces track is also amazing and is getting near universal praise.
    I'm really liking that Chemical Plant Act 2! The bouncy substances reminded me of a level in DKC:Tropical Freeze with bouncy jellies! This is so far the least tame re-imagined act we've seen, and it looks RAD.
    Now, about the GHZ boss... It certainly looks like we weren't supposed to see it... Let's wait for today's stream to see whether Aaron and Gene make weird faces. It fits with the "walking contraption" description we got a few month ago. Eggman seems to be chasing after our heroes with his PINGAS ready!!!
  24. Thumbs Up
    Ajavalo got a reaction from UltraGizmo64 in Tumblr/Twitter Sonic's latest exploits   
    So, we can expect big new infos in 2-3 weeks. June 5th-12th is the week before E3, it makes perfect sense! Mania should be releasing late June or, slightly more likely, early July.
    This is going to be the first big Sonic appearance at E3 since 2013, isn't it? If you can call 2013's first proper showing of Lost World "big". Are you guys excited? I sure am!
  25. Thumbs Up
    Ajavalo got a reaction from Kellan in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    Well, we still don't know pretty much anything on the role of Sonic's friends. The fact that they communicate with Sonic during the levels brings me back to Sonic Heroes and that's a good thing. Even if some lines might be annoying, I reaaly like that kind of friendly chatter about the game's events, it helps fit the gameplay into the story -and that seems to be the goal, going by Nakamura Shun's words!-.
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