Alex2Beta

TSS Member
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About Alex2Beta

Profile Information

  • Interests
    Playing sonic games, Watching Sonic The comic, Playing Non-sonic games, 3D modeling (At times) Drawing (also at times)
  • Gender
    Male
  • Country
    Russian Federation
  • Location
    (Currently) Moscow, Russia

Contact Methods

  • Steam
    Alex2beta
  • PSN
    Alex2gama - (pff)

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  1. I kind of doubt it will win, but wow, congrats to the Boom crew, to think the show itself would get nominated there and put up against Rick & Morty, Steven Universe and Gravity Falls is in itself a win in my book. They could've honestly gotten any other show nominated in Boom's place, so this is a surprise.
  2. Aright, here's everything else then. Sonic 3D Blast (Saturn) Sonic 3D Blast's Saturn soundtrack is pretty damn good. Sonic Heroes I decided to go with mostly stage themes (and one Special Stage), I like the vocal songs and boss ones and all, but I seem to love the stage themes in heroes more, there's just so many good tracks in this game. Sonic Advance 1 Sonic Advance 2 Sonic Rush Sonic Unleashed Unleashed and it's Night themes are to die for, maybe I should've just made the list all about them, honestly. :V Sonic Colours Sonic Generations (PS3/360/PC) Generations' OST is pretty damn good, it wasn't easy having to pick which remi--track was going to be put on my list, but for sure Time Eater wasn't anywhere on my mind though, so I didn't feel too bad not giving it any points. :U (actually it's not too bad but compared to others on the list....eeeehhhhhh, yeah..) Sonic Lost World SLW's OST may be regarded as 50/50 of meh and good, especially compared others, but I gotta say, it ain't half bad. It's not amazing - but I enjoyed it enough. There ya' have it.
  3. Going by that funny little image the Sonic account posted a while back, I guess Infinite was the teased "Chaotic Evil" then, I guess. If it was teasing it all that is. :U

  4. I started out hyped, then just stayed curious yet still interested. I remember watching the stream for the party back at last year's summer, wondering what the heck will this damned mystery Project Sonic 2017 be - finally we see a trailer, and it was Mania, and that looked amazing. Real rolling physics right before my eyes, and coming from a guy that once gave no shits about all that jazz, it was crazy to see a new Sonic game produced by SEGA that had had more then just that but other things that were asked for for years: playable Tails and Knuckles, physics, level design and etc. But as cool as that was, that was definitely not of anything Sonic Team was up to, so I thought "I wonder when we'll hear about that ga--" suddenly they tease the new game and I'm just paralysed - up until Classic Sonic, but hey? A new Modern game with a potentially neat setting and story that might be interesting and an adventure with original levels, right? Well, I guess it's still that, but..? The Green Hill footage that was released then was just a hype killer for me, I didn't feel a thing watching it and the flat look of it only exasperated things. Before I even clicked the video I was prepared to count the automation and dash pads in it, and man was that just baaaaaaad. Then the 3rd character silhouette showed up on that Nintendo Direct, and plenty of folks were certain the character looked dull enough to likely be the rumoured OC maker - while I was telling myself "please to god don't do this please Sonic Team" and then one day I see a new video "Custom Character Trailer", and I'm just "WHAT??WHY??". As over dramatic as all that sounds from my point of view, I've accepted everything at this point and still look forward to the game, heck, I sort of liked the OC's play style from what I saw the more I watched gameplays from E3 and I'm happy with the way the Wisps are utilised this time (but preferably I'd rather not have them). I'm glad that Sonic only uses the White Wisps and from what I heard, controls more loosely. Classic Sonic having a Drop Dash is aright I guess. The music sounds fine (not feeling much of anything on Classic GHZ), the premise still interests me, other characters are still involved despite their lack of playability. But kind of like an itch, it really bothers me how they put in the blocky level design, how boosters clearly look automated with set speeds and are peppered about, how Classic still lacks his physics, how linear Modern's level is and I've yet to see anything that assured me his levels will have more depth, how the so far the levels don't seem to have faith in the player and have plenty of automation or boosters - and just how pointless Classic is to this, while the Custom Hero is neat and all, I never wanted to run around as an OC or some crap - give me Knuckles or Tails at least, I won't mind if it's Metal Sonic even. Another thing that bothers me is the implication on the future of the games from Sonic Team's side - since there are problems in the games that aren't being answered to, and likely won't be in this game. Going by this interview, it feels bad that I'll likely won't look forward to the next game if this kind of mindset remains in the team. Again, I still look forward the game, but the problems in the game and the implications of them still fill me with dread over the idea that I'll likely lose interest in the series if this keeps up, all I can hope for is that Mania shows to Sonic Team that you don't all that junk to make a game work. I don't mind some boosters, just don't throw them around everywhere and make them automation gates and don't give me multiple Sonics or an OC again, please. TL;DR: The game still interests me, but please don't repeat it's mistakes from the past games otherwise I don't think I'll be buying any snoc headgos after this game.
  5. At first I was "..fucking sushi..."

    Now I'm "This fucking sushi is not  actually quite bad"

  6. 2D NEW MTROID SHFSGYA

     

    stop all these trailers I think I'm gonna die

  7. Odyssey trailer, holy fuvckd

    the spotlight was gooooood

  8. Don't really care about Xbox, but the conference but pretty interesting.

    OG Xbox BC tho'..

  9. Holy shit, didn't see that coming. I actually quite like it - but during the gameplay, I thought I heard strings, yet it was a synth, which isn't bad of course, just a slight surprise. I do agree that the rapping is pretty cheesy - and so are the lyrics, but I don't seem to care really since it all sounds pretty great overall.
  10. I'll go with 4 this time. Sonic the Hedgehog (16-Bit) Spring Yard is my go-to whenever I listen to Sonic 1 music, it's just that good. For a watery temple or ruins level, Labyrinth Zone sure has an interesting rhythm, which - - makes the level pretty neutral for me , since the cool track evens out the infamous design of the level for me. Sonic the Hedgehog 2 (16-Bit) Emerald Hill is the first thing that comes to mind whenever I think of Sonic 2, and it's upbeat to boot, so I put it on first for it's sound and memorability. Sky chase feels great after Metropolis - like a break after it's challenge and hell, to ease you before the coming Wing Fortress and Death Egg. Sonic the Hedgehog 3 Sonic & Knuckles Flying Battery Act 1 would've been my pick, but Act 2 was just so much better for me, it just feels more urgent. also fuck it here's Knuckles Chaotix too for good measure . KNUCKLES' CHAOTIX - probably will edit the post with more thoughts later
  11. Man, that trailer was beautiful. From the animation, to music - and fucking Stardust Speedway? Where'd that come from? I love this trailer more than the initial announcement of Mania just because of that animation and how it oozed with charm. Really looking forward to the game.
  12. That trailer, holy fuck!

  13. I'll go with SA1 and CD (JP/EU) for this one Sonic Adventure 1 (I fucking love this one) Sonic CD (JP/EU) ('tis one's beautiful) Red Barrage is probably my favourite of SA1's soundtrack, it's got a sax, a cool sounding lead synth and feels pretty cool and urgent at parts. Crazy Robo felt like a fitting track for Gamma's last battle considering his story. Knuckles' theme from SA1 is imo one of the better of his, even if I do enjoy his SA2 version. Also sneaked in Big's "And ... Fish Hits" just because it never fails to get me anxious and because it sounds like something out of a game show. I honestly felt a bit guilty having to even compare each track on how much I enjoy one- because Sonic CD's JP/EU soundtrack is blissful - I couldn't even rate one without saying all of the tracks were good. Stardust Speedway's Good Future variant is really cheery and energetic (but most good Futures in this game are, as an awesome reward), so I always try to make one whenever I play the game - whether I intended to get a good ending or not - it's just that good. I love Wacky Workbech's Bad Future theme, something about it sounds menacing at the beginning and yet so robotic - if that even makes sense to put..? Tidal Tempest's Past theme is interesting for it's eerie vibe and like the rest of the Past themes - I like how they wanted to get the point across with them being in the past by having them make use of the Sound chip within the SEGA CD unlike the others, gave them a nice charm.
  14. Ooooh this sounds like a fun thread. I'll go with SA2 for this post: Sonic Adventure 2 1.Space Trip Steps...For Meteor Herd 2.That's the Way I Like It...For Metal Harbor 3.Lovely Gate 3...For Egg Quarters 4.Rumbling HWY ...For Mission Street 5.Keys The Ruin ...For The Pyramid Cave 6.E.G.G.M.A.N. ...Theme of "DR. EGGMAN" 7.Deep Inside Of...For Canon's Core ver.3 8.A Ghost's Pumpkin Soup ...For Pumpkin Hill 9.Trespasser...For Lost Colony 10.This Way Out ...For Prison Lane I'll always have a good time hearing Space Trip Steps. Metal Harbor is full of energy and as a kid it made the level feel as iconic and memorable as City Escape (and it's theme is all good, but I feel I'd rather have another track take it's spot and have a shot).
  15. When I saw the thumbnail on Youtube, my heart kinda sunk..Like, I actually knew this was gonna happen ever since the damned rumour, the tweets from Dtoid writer, bland silhouette etc..And yet..This didn't look too bad I guess, I mean it's still and OC maker, but it looks neat gameplay wise - at least until I come to my senses. but if ya' were gonna put a character in with a hook shot swinging gimmick why not a lovable fishing cat, I mean c'mon. :V