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Scar

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  1. Thumbs Up
    Scar reacted to Tarnish in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I will forever argue that reaching a wider audience at the expense of losing the identity and uniqueness of the very thing you're a fan of is not exactly what you want as a fan.
  2. Thumbs Up
    Scar got a reaction from FFWF in Sonic Unleashed Sequel: What Could Be Added?   
    More of a question of what should be taken away. That being the Werehog. I'd love to have night stages where you play as regular daytime Sonic. Some of the stages like Cool Edge, look beautiful at night. 
     
  3. Thumbs Up
    Scar got a reaction from Blueknight V2.0 in Sonic Unleashed Sequel: What Could Be Added?   
    More of a question of what should be taken away. That being the Werehog. I'd love to have night stages where you play as regular daytime Sonic. Some of the stages like Cool Edge, look beautiful at night. 
     
  4. Thumbs Up
    Scar reacted to Blue Blood in Sonic Forces Anniversary~   
    It's absolutely no secret that I can't stand Forces, and arguably to an unreasonable extent at that. The game in my eyes represents everything that's gone wrong with the series since it went 3D 20 years ago. Initially it seemed like it was going to be interesting and exciting, with SEGA themselves creating a very positive and reassuring vibe before the game was revealed at the 25th Anniversary event and up until the gameplay was finally shown off almost a year later.
    There's just so little I can say about it that's actually positive. In terms of execution and design it's just terrible. And what few good ideas it does have are pulled off in the worst possible way. It's not the worst mainline Sonic game ever made, but that's only because the bar has been set so low by a handful of previous titles; it's not a good game by its own merits. The game has cemented my total lack of faith in SEGA and Sonic Team to design and then create a good Sonic game. If it wasn't for the total curveball that was Mania, I'd probably be writing off the series until something changes in a big way.
  5. Thumbs Up
    Scar got a reaction from Supah Berry in Team Sonic Racing OST - "Boo's House"   
    This is great.
  6. Thumbs Up
    Scar reacted to Detective Kaito in Team Sonic Racing OST - "Boo's House"   
    This sounds amazing, honestly. 
    And for once, they actually chose a Classic Sonic stage that hasn't been done 50 times before.
  7. Thumbs Up
    Scar reacted to Patron in Team Sonic Racing OST - "Boo's House"   
  8. Thumbs Up
    Scar got a reaction from GuyWithThePie in Does Sonic Forces have you awaiting the next 3D game announcement?   
    I want them to do better. But I seriously doubt they will.
    Morbid curiosity will have me keep track of any new Modern Sonic game that gets announced, but like Dio and Blue Blood before me, I will not expect anything amazing to come from it.
    At this point, I've come to somehow enjoy the inevitable arguments and analysis that will take place over various minutia in teaser/gameplay footage given to us prior to release. Then I'll probably watch the BSC and/or FTCR playthrough of the game and wonder why my childhood's favourite franchise can't reach the potential I know its formula intrinsically possesses. 
    If it turns out to be the second coming of Mario Galaxy (except with Sonic), I will gladly participate in the revelry. But that ain't happening son. 
    Frankly the best news for me would be that the 3D Modern Sonic games will be going on hiatus until 2021 at the earliest. At least it gives me the impression that they're fucking thinking about the franchise's future instead of chucking out random garbage that needlessly gimps the gameplay of previously successful (if limited) formulae for no adequately defined reason - and then chucks in a pointless gimmick for....banter I guess.
  9. Thumbs Up
    Scar reacted to Diogenes in Does Sonic Forces have you awaiting the next 3D game announcement?   
    Okay, so we're in agreement now that Sonic wasn't portrayed as not giving a shit about friendship, then?
    It's not inherently a bad choice for them to focus on one specific friendship rather than trying to spread it across a cast of a dozen or so characters, especially when they're focusing on a friendship built up over the course of the game and not just preexisting relationships. That's obviously going to take more time to build than just having Sonic fist bump people he already knows, and (when written well) should have more impact than a static relationship.
    Also feeling shades of the old "how dare Chip replace Tails as Sonic's friend!" comments here, as if Sonic's relationship with other characters stops existing if they're not paying enough attention to it.
    Probably prohibitively expensive, especially given how short Forces is already. Also, not the only way for characters to contribute to the story. Just throwing them into random levels would hardly make them any more relevant than they already were, even.
    I'm no fan of bad monologuing either, but I don't see how Forces' bad lines are any worse than "the real super power of teamwork". Bad lines are practically a series staple.
  10. Thumbs Up
    Scar got a reaction from UpCDownCLeftCRightC in Does Sonic Forces have you awaiting the next 3D game announcement?   
    I want them to do better. But I seriously doubt they will.
    Morbid curiosity will have me keep track of any new Modern Sonic game that gets announced, but like Dio and Blue Blood before me, I will not expect anything amazing to come from it.
    At this point, I've come to somehow enjoy the inevitable arguments and analysis that will take place over various minutia in teaser/gameplay footage given to us prior to release. Then I'll probably watch the BSC and/or FTCR playthrough of the game and wonder why my childhood's favourite franchise can't reach the potential I know its formula intrinsically possesses. 
    If it turns out to be the second coming of Mario Galaxy (except with Sonic), I will gladly participate in the revelry. But that ain't happening son. 
    Frankly the best news for me would be that the 3D Modern Sonic games will be going on hiatus until 2021 at the earliest. At least it gives me the impression that they're fucking thinking about the franchise's future instead of chucking out random garbage that needlessly gimps the gameplay of previously successful (if limited) formulae for no adequately defined reason - and then chucks in a pointless gimmick for....banter I guess.
  11. Thumbs Up
    Scar got a reaction from neezTHEhuman in Does Sonic Forces have you awaiting the next 3D game announcement?   
    I want them to do better. But I seriously doubt they will.
    Morbid curiosity will have me keep track of any new Modern Sonic game that gets announced, but like Dio and Blue Blood before me, I will not expect anything amazing to come from it.
    At this point, I've come to somehow enjoy the inevitable arguments and analysis that will take place over various minutia in teaser/gameplay footage given to us prior to release. Then I'll probably watch the BSC and/or FTCR playthrough of the game and wonder why my childhood's favourite franchise can't reach the potential I know its formula intrinsically possesses. 
    If it turns out to be the second coming of Mario Galaxy (except with Sonic), I will gladly participate in the revelry. But that ain't happening son. 
    Frankly the best news for me would be that the 3D Modern Sonic games will be going on hiatus until 2021 at the earliest. At least it gives me the impression that they're fucking thinking about the franchise's future instead of chucking out random garbage that needlessly gimps the gameplay of previously successful (if limited) formulae for no adequately defined reason - and then chucks in a pointless gimmick for....banter I guess.
  12. Thumbs Up
    Scar reacted to Diogenes in Does Sonic Forces have you awaiting the next 3D game announcement?   
    No, I expect that it will fail, and I plan to wring what little enjoyment out of that that I can.
  13. Way Past Cool
    Scar reacted to Diogenes in Does Sonic Forces have you awaiting the next 3D game announcement?   
    Only in an ironic, masochistic sense; after Forces I have so little faith in Sonic Team that I'm mostly looking forward to the next game to see what new way they'll find to fuck it up.
  14. Thumbs Up
    Scar got a reaction from Polkadi~☆ in HOT TAKE: Should Sonic Team stop listening to the fans?   
    Yes and no.
    They need to pick their battles. There a huge number of idiot fans out there who know jack shit about game development. There is nothing short of an infestation of fans who for whatever reason are obsessed with making their uniformly horrific fanfictions a part of the series canon, forgetting that the Sonic franchise is a gaming franchise. There are also plenty of non-fans and/or random game critics who also seem to think they know best when it comes to what a Sonic game was, is and should be (the number of hot takes of "Sonic was never good" I see these days....), despite not really knowing anything beyond the surface of "Sonic goes fast".
    These people need, nay, must be ignored. Their potential contributions to the franchise could at best be negligible and at worse be cataclysmic for a franchise that is already going for its third round of chemo. Don't need that nonsense.
    There are however, a small number of fans whose opinions and ideas are indeed valuable. Everyone's been talking about Headcanon and Pagoda West and Sonic Mania in this thread. And they'd be right to do so. These guys and the community that spawned them aren't just Sonic fans, they're actual game developers. Their love and passion for what made a Sonic game a Sonic game way back in the 90's led them to do some amazing work in deconstructing and reconstructing them and developing engines that emulate the classics they adored so much. That in turn spawned some remarkable fan-games. The programmers built the engines and made some fangames, some people took pre-existing engines and flexed their game design muscles to come up with their own games. Some were great, some were bad, and many were utter garbage. Like the game industry the cream of the crop rose to the top. Guys like Taxman and Stealth were the best of the best and they have a body of work that is evidence to their credibility as sources of useful information to take the franchise forward in a meaningful way, rather than with some fun-but-shallow stepping stones that (as has been evident with boost formula culminating in Forces) lead nowhere in particular.
    These guys should be brought into Sonic Team. Or should at least be allowed to work with them in a meaningful way. Ideas need to be disseminated. Perhaps their close ties to the likes of Sonic Retro and that community will see some of the very best ideas from there be brought in as well.
    I think the most important thing they need though, is some time off from Sonic, and then going back to the basics.
    Play the classics. Play Mania. What makes a Sonic game a Sonic game, beyond just a regular platformer? What ideas from the classics can be brought into a 3D game? Play and study all of the 3D games. All of them. Find out what worked and most importantly learn from what didn't work, because there were plenty of mistakes and there is plenty to learn. Talk to Taxman and Stealth and their trusted associates and get their ideas with regards to the answers to these questions. Heck, even consider the canon and the narratives. What has worked, what hasn't? Trim the fat. Repurpose or remove pointless characters.
    To be brutally honest, fuck the fans of random bad/niche characters. These peripheral characters do not need to be in every game or indeed any game. Their fans may get upset, but tough. Can't please everyone given how fractured the fanbase has been allowed to become over the last 2 and a half decades. Decide on a primary cast of recurring characters who can be used for gameplay that is unique, but also fits the franchise. Then leave the rest as a secondary/tertiary cast. They can be allowed to exist in peripheral media; Comics, cartoons or even spin-offs like the racing games, but don't entertain characters that add no value to an already needlessly bloated cast of bad characters.
    Once all that has been settled, give each character that matters an actual personality beyond the confused nonsense we have had up until now. IMO Sonic should be more than just a dorky, go-fast, "cool" guy. Needs more depth than that. Tails needs to be more than just the child genius/mechanic. Knuckles needs to stop being a fucking idiot and have a purpose again (Angel Island??????). Develop his rivalry and friendship with Sonic and Tails. Amy needs to be a bit more than the fangirl. Like an actually useful side character. Take some lessons from what worked with the BOOM cartoon. Other characters should receive similar treatment. Do we need Shadow? If yes, make him more than a brooding asshole.
    Then start from the beginning. Make a game. Take as long as is needed. But for the love of god, put some effort into it. All of it. Don't just make it functional or a non glitched-out mess. That isn't good enough. You need to go above and beyond. Like the amount of care put into Unleashed, but with good game design and stable, playable framerates.
    The right fans can genuinely help move the franchise forwards. Just pick the right ones to listen to. Shouldn't be too hard now though. SEGA have literally employed the best the Sonic fanbase has to offer. Get them involved beyond Mania successors and 2D side projects. Oh they can do that too, but IMO they have so much more than just that to offer.
  15. Thumbs Up
    Scar got a reaction from UpCDownCLeftCRightC in HOT TAKE: Should Sonic Team stop listening to the fans?   
    Yes and no.
    They need to pick their battles. There a huge number of idiot fans out there who know jack shit about game development. There is nothing short of an infestation of fans who for whatever reason are obsessed with making their uniformly horrific fanfictions a part of the series canon, forgetting that the Sonic franchise is a gaming franchise. There are also plenty of non-fans and/or random game critics who also seem to think they know best when it comes to what a Sonic game was, is and should be (the number of hot takes of "Sonic was never good" I see these days....), despite not really knowing anything beyond the surface of "Sonic goes fast".
    These people need, nay, must be ignored. Their potential contributions to the franchise could at best be negligible and at worse be cataclysmic for a franchise that is already going for its third round of chemo. Don't need that nonsense.
    There are however, a small number of fans whose opinions and ideas are indeed valuable. Everyone's been talking about Headcanon and Pagoda West and Sonic Mania in this thread. And they'd be right to do so. These guys and the community that spawned them aren't just Sonic fans, they're actual game developers. Their love and passion for what made a Sonic game a Sonic game way back in the 90's led them to do some amazing work in deconstructing and reconstructing them and developing engines that emulate the classics they adored so much. That in turn spawned some remarkable fan-games. The programmers built the engines and made some fangames, some people took pre-existing engines and flexed their game design muscles to come up with their own games. Some were great, some were bad, and many were utter garbage. Like the game industry the cream of the crop rose to the top. Guys like Taxman and Stealth were the best of the best and they have a body of work that is evidence to their credibility as sources of useful information to take the franchise forward in a meaningful way, rather than with some fun-but-shallow stepping stones that (as has been evident with boost formula culminating in Forces) lead nowhere in particular.
    These guys should be brought into Sonic Team. Or should at least be allowed to work with them in a meaningful way. Ideas need to be disseminated. Perhaps their close ties to the likes of Sonic Retro and that community will see some of the very best ideas from there be brought in as well.
    I think the most important thing they need though, is some time off from Sonic, and then going back to the basics.
    Play the classics. Play Mania. What makes a Sonic game a Sonic game, beyond just a regular platformer? What ideas from the classics can be brought into a 3D game? Play and study all of the 3D games. All of them. Find out what worked and most importantly learn from what didn't work, because there were plenty of mistakes and there is plenty to learn. Talk to Taxman and Stealth and their trusted associates and get their ideas with regards to the answers to these questions. Heck, even consider the canon and the narratives. What has worked, what hasn't? Trim the fat. Repurpose or remove pointless characters.
    To be brutally honest, fuck the fans of random bad/niche characters. These peripheral characters do not need to be in every game or indeed any game. Their fans may get upset, but tough. Can't please everyone given how fractured the fanbase has been allowed to become over the last 2 and a half decades. Decide on a primary cast of recurring characters who can be used for gameplay that is unique, but also fits the franchise. Then leave the rest as a secondary/tertiary cast. They can be allowed to exist in peripheral media; Comics, cartoons or even spin-offs like the racing games, but don't entertain characters that add no value to an already needlessly bloated cast of bad characters.
    Once all that has been settled, give each character that matters an actual personality beyond the confused nonsense we have had up until now. IMO Sonic should be more than just a dorky, go-fast, "cool" guy. Needs more depth than that. Tails needs to be more than just the child genius/mechanic. Knuckles needs to stop being a fucking idiot and have a purpose again (Angel Island??????). Develop his rivalry and friendship with Sonic and Tails. Amy needs to be a bit more than the fangirl. Like an actually useful side character. Take some lessons from what worked with the BOOM cartoon. Other characters should receive similar treatment. Do we need Shadow? If yes, make him more than a brooding asshole.
    Then start from the beginning. Make a game. Take as long as is needed. But for the love of god, put some effort into it. All of it. Don't just make it functional or a non glitched-out mess. That isn't good enough. You need to go above and beyond. Like the amount of care put into Unleashed, but with good game design and stable, playable framerates.
    The right fans can genuinely help move the franchise forwards. Just pick the right ones to listen to. Shouldn't be too hard now though. SEGA have literally employed the best the Sonic fanbase has to offer. Get them involved beyond Mania successors and 2D side projects. Oh they can do that too, but IMO they have so much more than just that to offer.
  16. Nice Smile
    Scar got a reaction from Guergy in HOT TAKE: Should Sonic Team stop listening to the fans?   
    Yes and no.
    They need to pick their battles. There a huge number of idiot fans out there who know jack shit about game development. There is nothing short of an infestation of fans who for whatever reason are obsessed with making their uniformly horrific fanfictions a part of the series canon, forgetting that the Sonic franchise is a gaming franchise. There are also plenty of non-fans and/or random game critics who also seem to think they know best when it comes to what a Sonic game was, is and should be (the number of hot takes of "Sonic was never good" I see these days....), despite not really knowing anything beyond the surface of "Sonic goes fast".
    These people need, nay, must be ignored. Their potential contributions to the franchise could at best be negligible and at worse be cataclysmic for a franchise that is already going for its third round of chemo. Don't need that nonsense.
    There are however, a small number of fans whose opinions and ideas are indeed valuable. Everyone's been talking about Headcanon and Pagoda West and Sonic Mania in this thread. And they'd be right to do so. These guys and the community that spawned them aren't just Sonic fans, they're actual game developers. Their love and passion for what made a Sonic game a Sonic game way back in the 90's led them to do some amazing work in deconstructing and reconstructing them and developing engines that emulate the classics they adored so much. That in turn spawned some remarkable fan-games. The programmers built the engines and made some fangames, some people took pre-existing engines and flexed their game design muscles to come up with their own games. Some were great, some were bad, and many were utter garbage. Like the game industry the cream of the crop rose to the top. Guys like Taxman and Stealth were the best of the best and they have a body of work that is evidence to their credibility as sources of useful information to take the franchise forward in a meaningful way, rather than with some fun-but-shallow stepping stones that (as has been evident with boost formula culminating in Forces) lead nowhere in particular.
    These guys should be brought into Sonic Team. Or should at least be allowed to work with them in a meaningful way. Ideas need to be disseminated. Perhaps their close ties to the likes of Sonic Retro and that community will see some of the very best ideas from there be brought in as well.
    I think the most important thing they need though, is some time off from Sonic, and then going back to the basics.
    Play the classics. Play Mania. What makes a Sonic game a Sonic game, beyond just a regular platformer? What ideas from the classics can be brought into a 3D game? Play and study all of the 3D games. All of them. Find out what worked and most importantly learn from what didn't work, because there were plenty of mistakes and there is plenty to learn. Talk to Taxman and Stealth and their trusted associates and get their ideas with regards to the answers to these questions. Heck, even consider the canon and the narratives. What has worked, what hasn't? Trim the fat. Repurpose or remove pointless characters.
    To be brutally honest, fuck the fans of random bad/niche characters. These peripheral characters do not need to be in every game or indeed any game. Their fans may get upset, but tough. Can't please everyone given how fractured the fanbase has been allowed to become over the last 2 and a half decades. Decide on a primary cast of recurring characters who can be used for gameplay that is unique, but also fits the franchise. Then leave the rest as a secondary/tertiary cast. They can be allowed to exist in peripheral media; Comics, cartoons or even spin-offs like the racing games, but don't entertain characters that add no value to an already needlessly bloated cast of bad characters.
    Once all that has been settled, give each character that matters an actual personality beyond the confused nonsense we have had up until now. IMO Sonic should be more than just a dorky, go-fast, "cool" guy. Needs more depth than that. Tails needs to be more than just the child genius/mechanic. Knuckles needs to stop being a fucking idiot and have a purpose again (Angel Island??????). Develop his rivalry and friendship with Sonic and Tails. Amy needs to be a bit more than the fangirl. Like an actually useful side character. Take some lessons from what worked with the BOOM cartoon. Other characters should receive similar treatment. Do we need Shadow? If yes, make him more than a brooding asshole.
    Then start from the beginning. Make a game. Take as long as is needed. But for the love of god, put some effort into it. All of it. Don't just make it functional or a non glitched-out mess. That isn't good enough. You need to go above and beyond. Like the amount of care put into Unleashed, but with good game design and stable, playable framerates.
    The right fans can genuinely help move the franchise forwards. Just pick the right ones to listen to. Shouldn't be too hard now though. SEGA have literally employed the best the Sonic fanbase has to offer. Get them involved beyond Mania successors and 2D side projects. Oh they can do that too, but IMO they have so much more than just that to offer.
  17. Fist Bump
    Scar got a reaction from Miragnarok in Zone Ideas!   
    Robotnik Ruins

    Basically, the Robotnik family's old massive mansion/castle built into the side of a massive mountain. The outside looks like an enormous ruined castle in the vain of Hang Castle, devastated by missle strikes by GUN to destroy evidence of it. Previously owned by Gerald Robotnik but abandoned since he was imprisoned and executed. Interior for the castle section are essentially in ruins. As you get deeper inside, you see fortifications that protected the remainder of the interior from the missile strikes by GUN. This area is the underground safe-house, intially designed for natural disaster but extended further into the mountain and repurposed into research labs, complete with easily visible (to the player) pictures of expedition locations, including maybe Hidden Palace being the largest and most prominent. Secret rooms and hallways with hidden collecitbles containing diary entries of Project Ark and Project Shadow and about Maria and her cure. Interior in the living quarters should resemble Mystic Mansion. The research areas should look like Aquatic Base, vast and empty and a cold blue colour scheme (like Aquatic Base) to give a sense of abadonment and isolation.
    Act 1 takes place outside and Act 2 and/or 3 on the inside.

    Very complex but spacious level design both on the inside and out. Easy to know where to go, but there should be pleny of routes and hidden passages and as mentioned earlier plenty of hidden areas with collectibles. In the abandoned research lab parts of the level there should be really large, easily visible 'photos' of locations visited on various research expeditions, maybe even one of the mural in Hidden Palace as mentioned earlier. Traps would pretty much be hazards you'd expect from a crumbling old mansion on the outside. The inside should have rusted prototype robots alongside a few Eggman bots.

    Music should have a centralised theme of creepiness and lonliness/isolation, echoing piano. Contains a high-octave piano reprisal of the main 'theme' of "Supporting Me" which plays as the main backing music quietens and echoes eerily.
    Act 1 would have a slower pace with not many references to "Supporting Me". Generally, castle-like music that's similar to Hang Castle #2, but made to sound a bit creepier and less thumping bass. Act 2 and/or 3 would be a bit more fast-paced and should sound similar to Aquatic base in terms of feel to the music.
  18. Thumbs Up
    Scar got a reaction from Ruomarta in HOT TAKE: Should Sonic Team stop listening to the fans?   
    Yes and no.
    They need to pick their battles. There a huge number of idiot fans out there who know jack shit about game development. There is nothing short of an infestation of fans who for whatever reason are obsessed with making their uniformly horrific fanfictions a part of the series canon, forgetting that the Sonic franchise is a gaming franchise. There are also plenty of non-fans and/or random game critics who also seem to think they know best when it comes to what a Sonic game was, is and should be (the number of hot takes of "Sonic was never good" I see these days....), despite not really knowing anything beyond the surface of "Sonic goes fast".
    These people need, nay, must be ignored. Their potential contributions to the franchise could at best be negligible and at worse be cataclysmic for a franchise that is already going for its third round of chemo. Don't need that nonsense.
    There are however, a small number of fans whose opinions and ideas are indeed valuable. Everyone's been talking about Headcanon and Pagoda West and Sonic Mania in this thread. And they'd be right to do so. These guys and the community that spawned them aren't just Sonic fans, they're actual game developers. Their love and passion for what made a Sonic game a Sonic game way back in the 90's led them to do some amazing work in deconstructing and reconstructing them and developing engines that emulate the classics they adored so much. That in turn spawned some remarkable fan-games. The programmers built the engines and made some fangames, some people took pre-existing engines and flexed their game design muscles to come up with their own games. Some were great, some were bad, and many were utter garbage. Like the game industry the cream of the crop rose to the top. Guys like Taxman and Stealth were the best of the best and they have a body of work that is evidence to their credibility as sources of useful information to take the franchise forward in a meaningful way, rather than with some fun-but-shallow stepping stones that (as has been evident with boost formula culminating in Forces) lead nowhere in particular.
    These guys should be brought into Sonic Team. Or should at least be allowed to work with them in a meaningful way. Ideas need to be disseminated. Perhaps their close ties to the likes of Sonic Retro and that community will see some of the very best ideas from there be brought in as well.
    I think the most important thing they need though, is some time off from Sonic, and then going back to the basics.
    Play the classics. Play Mania. What makes a Sonic game a Sonic game, beyond just a regular platformer? What ideas from the classics can be brought into a 3D game? Play and study all of the 3D games. All of them. Find out what worked and most importantly learn from what didn't work, because there were plenty of mistakes and there is plenty to learn. Talk to Taxman and Stealth and their trusted associates and get their ideas with regards to the answers to these questions. Heck, even consider the canon and the narratives. What has worked, what hasn't? Trim the fat. Repurpose or remove pointless characters.
    To be brutally honest, fuck the fans of random bad/niche characters. These peripheral characters do not need to be in every game or indeed any game. Their fans may get upset, but tough. Can't please everyone given how fractured the fanbase has been allowed to become over the last 2 and a half decades. Decide on a primary cast of recurring characters who can be used for gameplay that is unique, but also fits the franchise. Then leave the rest as a secondary/tertiary cast. They can be allowed to exist in peripheral media; Comics, cartoons or even spin-offs like the racing games, but don't entertain characters that add no value to an already needlessly bloated cast of bad characters.
    Once all that has been settled, give each character that matters an actual personality beyond the confused nonsense we have had up until now. IMO Sonic should be more than just a dorky, go-fast, "cool" guy. Needs more depth than that. Tails needs to be more than just the child genius/mechanic. Knuckles needs to stop being a fucking idiot and have a purpose again (Angel Island??????). Develop his rivalry and friendship with Sonic and Tails. Amy needs to be a bit more than the fangirl. Like an actually useful side character. Take some lessons from what worked with the BOOM cartoon. Other characters should receive similar treatment. Do we need Shadow? If yes, make him more than a brooding asshole.
    Then start from the beginning. Make a game. Take as long as is needed. But for the love of god, put some effort into it. All of it. Don't just make it functional or a non glitched-out mess. That isn't good enough. You need to go above and beyond. Like the amount of care put into Unleashed, but with good game design and stable, playable framerates.
    The right fans can genuinely help move the franchise forwards. Just pick the right ones to listen to. Shouldn't be too hard now though. SEGA have literally employed the best the Sonic fanbase has to offer. Get them involved beyond Mania successors and 2D side projects. Oh they can do that too, but IMO they have so much more than just that to offer.
  19. Fist Bump
    Scar got a reaction from Miragnarok in HOT TAKE: Should Sonic Team stop listening to the fans?   
    Yes and no.
    They need to pick their battles. There a huge number of idiot fans out there who know jack shit about game development. There is nothing short of an infestation of fans who for whatever reason are obsessed with making their uniformly horrific fanfictions a part of the series canon, forgetting that the Sonic franchise is a gaming franchise. There are also plenty of non-fans and/or random game critics who also seem to think they know best when it comes to what a Sonic game was, is and should be (the number of hot takes of "Sonic was never good" I see these days....), despite not really knowing anything beyond the surface of "Sonic goes fast".
    These people need, nay, must be ignored. Their potential contributions to the franchise could at best be negligible and at worse be cataclysmic for a franchise that is already going for its third round of chemo. Don't need that nonsense.
    There are however, a small number of fans whose opinions and ideas are indeed valuable. Everyone's been talking about Headcanon and Pagoda West and Sonic Mania in this thread. And they'd be right to do so. These guys and the community that spawned them aren't just Sonic fans, they're actual game developers. Their love and passion for what made a Sonic game a Sonic game way back in the 90's led them to do some amazing work in deconstructing and reconstructing them and developing engines that emulate the classics they adored so much. That in turn spawned some remarkable fan-games. The programmers built the engines and made some fangames, some people took pre-existing engines and flexed their game design muscles to come up with their own games. Some were great, some were bad, and many were utter garbage. Like the game industry the cream of the crop rose to the top. Guys like Taxman and Stealth were the best of the best and they have a body of work that is evidence to their credibility as sources of useful information to take the franchise forward in a meaningful way, rather than with some fun-but-shallow stepping stones that (as has been evident with boost formula culminating in Forces) lead nowhere in particular.
    These guys should be brought into Sonic Team. Or should at least be allowed to work with them in a meaningful way. Ideas need to be disseminated. Perhaps their close ties to the likes of Sonic Retro and that community will see some of the very best ideas from there be brought in as well.
    I think the most important thing they need though, is some time off from Sonic, and then going back to the basics.
    Play the classics. Play Mania. What makes a Sonic game a Sonic game, beyond just a regular platformer? What ideas from the classics can be brought into a 3D game? Play and study all of the 3D games. All of them. Find out what worked and most importantly learn from what didn't work, because there were plenty of mistakes and there is plenty to learn. Talk to Taxman and Stealth and their trusted associates and get their ideas with regards to the answers to these questions. Heck, even consider the canon and the narratives. What has worked, what hasn't? Trim the fat. Repurpose or remove pointless characters.
    To be brutally honest, fuck the fans of random bad/niche characters. These peripheral characters do not need to be in every game or indeed any game. Their fans may get upset, but tough. Can't please everyone given how fractured the fanbase has been allowed to become over the last 2 and a half decades. Decide on a primary cast of recurring characters who can be used for gameplay that is unique, but also fits the franchise. Then leave the rest as a secondary/tertiary cast. They can be allowed to exist in peripheral media; Comics, cartoons or even spin-offs like the racing games, but don't entertain characters that add no value to an already needlessly bloated cast of bad characters.
    Once all that has been settled, give each character that matters an actual personality beyond the confused nonsense we have had up until now. IMO Sonic should be more than just a dorky, go-fast, "cool" guy. Needs more depth than that. Tails needs to be more than just the child genius/mechanic. Knuckles needs to stop being a fucking idiot and have a purpose again (Angel Island??????). Develop his rivalry and friendship with Sonic and Tails. Amy needs to be a bit more than the fangirl. Like an actually useful side character. Take some lessons from what worked with the BOOM cartoon. Other characters should receive similar treatment. Do we need Shadow? If yes, make him more than a brooding asshole.
    Then start from the beginning. Make a game. Take as long as is needed. But for the love of god, put some effort into it. All of it. Don't just make it functional or a non glitched-out mess. That isn't good enough. You need to go above and beyond. Like the amount of care put into Unleashed, but with good game design and stable, playable framerates.
    The right fans can genuinely help move the franchise forwards. Just pick the right ones to listen to. Shouldn't be too hard now though. SEGA have literally employed the best the Sonic fanbase has to offer. Get them involved beyond Mania successors and 2D side projects. Oh they can do that too, but IMO they have so much more than just that to offer.
  20. Thumbs Up
    Scar reacted to Tornado in HOT TAKE: Should Sonic Team stop listening to the fans?   
    No he wasn't. Knock this shit off and debate in good faith or don't waste everyone's time typing shit like you're a time-displaced NeoGaf member from 2008.
  21. Thumbs Up
    Scar reacted to Badnik Mechanic in HOT TAKE: Should Sonic Team stop listening to the fans?   
    I'm fairly confident they don't listen to the fans.
     
    Or if they do listen they then click mute.
  22. Thumbs Up
    Scar got a reaction from Miragnarok in What is the future for Modern Sonic?   
    Hit the nail on the head tbh.
    There was talk with the new CEO of SEGA Sammy, of tightening up quality of key franchises such as Sonic. I'm yet to see the fruits of this noble endeavour with respect to the Sonic Franchise, unfortunately. Was Forces the last of the bullshit? Was it the last chance for some of the leadership, before a mass exodus and total restructuring of Sonic Team? Or was it just lip service?
    Frankly, I want to see some kind of effort put in to turn this ship around. Somehow the Iceberg that was Sonic 06, didn't sink it, but a few more Forces -level disasters may finish what's left of it.
     
  23. Thumbs Up
    Scar reacted to Roger_van_der_weide in What is the future for Modern Sonic?   
    Kinda pointless to speculate with no data.

    Easy answer is "The Movie/ Team Sonic Racing."
    Hard answer is "I dunno."
    Speculative answer is "Showing off Hedgehog engine 2?"
    Cynical answer is "Not what you want/ Want you want but terribly done."
     
  24. Thumbs Up
    Scar got a reaction from lbyrd2 in Sonic has less invesment and budget than before   
    Its depressing that with all that, this was the best thing that came out of it. Cause it doesn't look or play like 4 years worth of development. Its a game that borrows heavily from Generations, and is worse in literally every way possible. At this point, I'd like to find out WTF went wrong, and why they thought Forces in its current form, was a good idea.
    Did some genius at the top decide that whatever prototype they were working on was too risky, and to follow some focus tested bs with a character creator and watered down Gens gameplay? I can't believe this game was the result of some grand vision. The inclusion of a character creator and classic Sonic, is too cynical. Its too lazy. The fact that they reuse assets from Generations. I cannot fathom how they'd need 4 years to make a game with derivative gameplay and reused assets. Unless they spent so long making the engine and fiddling with unused prototypes that they ran out of time and cobbled together that monstrosity of a game in time for release. Nakamura's comments about the reasoning behind the needless watering down on the gameplay, doesn't read as something any self respecting game designer would say. It sounds like what some suit who vaguely knows about games thinks a children's game should be. If that's genuinely how he feels Sonic games should be designed, then there's your problem.
     
  25. Thumbs Up
    Scar got a reaction from Gabz Girl in Sonic has less invesment and budget than before   
    Its depressing that with all that, this was the best thing that came out of it. Cause it doesn't look or play like 4 years worth of development. Its a game that borrows heavily from Generations, and is worse in literally every way possible. At this point, I'd like to find out WTF went wrong, and why they thought Forces in its current form, was a good idea.
    Did some genius at the top decide that whatever prototype they were working on was too risky, and to follow some focus tested bs with a character creator and watered down Gens gameplay? I can't believe this game was the result of some grand vision. The inclusion of a character creator and classic Sonic, is too cynical. Its too lazy. The fact that they reuse assets from Generations. I cannot fathom how they'd need 4 years to make a game with derivative gameplay and reused assets. Unless they spent so long making the engine and fiddling with unused prototypes that they ran out of time and cobbled together that monstrosity of a game in time for release. Nakamura's comments about the reasoning behind the needless watering down on the gameplay, doesn't read as something any self respecting game designer would say. It sounds like what some suit who vaguely knows about games thinks a children's game should be. If that's genuinely how he feels Sonic games should be designed, then there's your problem.
     
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