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  1. Tumblr/Twitter Sonic's latest exploits thread

    I think that's actually supposed to be number 8. The upper circle is smaller when it's in the 8 position (like in the number), but both circles are the same size when it becomes the infinity symbol.
  2. I may be pessimistic, but with each new info they release I'm getting more and more dissapointed with the game. Usually I could have fun playing with my own character, but the designs they have shown just look too bland and generic. There could be more customization options, but if there were options to make the hero characters look nearly as good as actual Sonic characters we would probably have seen such designs in some of the screenshots. What I don't get is why Sonic Team can't make a Sonic game without some special gimmick for once. The last "normal" Sonic game they made would be '06, but you still have the needless realism and Silver's stages in that. Then there are guns, teamwork mechanic, gameplay roulette if you want to count that, and the last normal sonic game would be Sonic and Knuckles, released 23 years ago.
  3. I agree with every word you said. When I first heard the theme it felt kinda generic, like it lacks something that other Sonic main themes have. Unlike the rest of Sonic music, I just can't imagine myself enjoying the theme or getting hyped for the game.
  4. No need to apologize. It's an interesting design to talk about after all.
  5. That's what I'm saying. I doubt it would look off from the side.
  6. Eh, I still think it's a part of his design. You can see the spike pretty much all the time, even in the OVA and the Megadrive comic. I'm NOT saying they should point up too noticeably, the top point of that spike would need to be just a tiny bit above the rest of the model, just to make the sharp silhouette.
  7. True, but that's why I said the spines should be moved just a bit upwards so they are visible, but not necessarily weird like in that shot. It just doesn't feel like the same Sonic to me without the big top spine.
  8. I meant it like in this shot, the spines would need to point at least a bit up so the top spine is visible. On the Generations model you can't see the top spine if you look at the model from the front.
  9. But isn't he looking up in that shot? The spines would still need to point upwards to be visible from the front, so moving them just a bit up would be a good compromise.
  10. CD's Sonic style shouldn't be that hard to do in 3d. Making him EXACTLY the same as in every frame of that opening would be impossible without moving spines depending on the camera, but you could just make the spines more upright and stretched outwards so they could be seen from the front and it would feel pretty similar to Sonic's CD/OVA/Megadrive comics look. I've actually tried making a CD model mod for Generations a few weeks ago and I *think* I made the model close enough to the one from CD. Unfortunately, I completely messed up the rig in the process so the mod isn't coming out anytime soon, at least until I redo it from scratch. But I'm barely an amateur at modeling so what looks good enough to me probably wouldn't to someone with actual experience.
  11. Well, my guess was that they use volumetric smoke (to make it smoother and more realistic for those that don't know what it is) and the depth texture is of lower resolution than the whole image. But my knowledge isn't too deep on this either, maybe it doesn't even work this way.
  12. So... does anyone know what's this supposed to be? It seems like the smoke effect is glitching at high resolutions. They'll probably fix this for the release, but it looks really out of place.
  13. Dragon Ball (Warning: Untagged Spoilers)

    I'd say the problem here isn't even about the plot, but rather the way Goku's portrayed and animated in the Anime. Some people pointed out that DBZ has messed up Goku's character by making him seem more heroic than he is supposed to be (even moreso in the English dub), but Super is definitely doing the exact same thing in the opposite direction. It's not really out of his character that he messes something up on the universal scale just because he wants to fight, but him being completely unconcerned and not feeling responsibility really seems to be due to the Anime portrayal rather than his actual character. I guess we can hope that the English dub fixes him a bit, but I doubt it since it doesn't seem they want to change stuff like they did for DBZ.
  14. Of course. I did know about the insta-shield though. I used it pretty much all the time so it's a pity it's not in Mania, but it's useful only in some specific cases anyway.
  15. It's weird how I never noticed that. I guess I just didn't get hit often enough during the few times I played S3&K.