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Spooky Mulder

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About Spooky Mulder

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    United States
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    USA

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  1. I want to be able to play Unleashed again...but I also don't want to go through the chore of replaying the werehog stages. I hope if it ever gets re-released, there's some level select cheat code built in so you can play just the Daytime stages if you want. I'm never forcing myself to play through another 45 minute werehog button mashing fest.
  2. Man I would love to be able to play Sonic Colors upscaled into HD. I'd kill for a collection with Unleashed, Colors, and Generations.
  3. While I understand Evening Star may not have Sonic Mania 2 at the very top of their wishlist of things to work on...money talks. SEGA should be making them an offer too good to refuse. If they haven't, that's a shame.
  4. I think they're talking about the game itself. The interview is all about going from a downloadable title to retail packaged title as the Mania Plus expansion. In that sense, they have done everything they can do with Sonic Mania.
  5. S4E1's plastic graphics have aged better than S4E2.

    I think S4E2 looks like shit these days.

    1. Blue Blood

      Blue Blood

      S4E2 looks much better in screenshots than in motion. When things are moving, it's much more obvious that many of the background graphics are just flat, low res textures , like the trees in Sylvania Castle. It's also got a strange mix between smooth and vibrants textures, and parts that look a bit too gritty. Oil Desert is incredibly boring visually.

      E2 is still leagues beyond E1 in terms of looks though. Everything about E1 just looks bad.

    2. JezMM

      JezMM

      Hard disagree here tbh. Ep 1 looked awful to begin with and hasn't improved with age at all. I find Ep 2 much more aesthetically pleasing.

      I like Ep 1's backgrounds I guess (at least for the first three zones), but everything in the foreground is no good at all.

    3. Thigolf

      Thigolf

      I agree that E2 aged worse than E1 strictly because E2 looked alright and now looks worse while E1 looked like crap and still looked like crap

      Hard to age when you look like that from the get-go

    4. TheOcelot

      TheOcelot

      Nah. Ep1's plastic grass still looks like the most disgusting turd.

    5. I Have Berry!

      I Have Berry!

      - Plastic Graphics

      - Age Better

       

      Next you'll tell me that NSMB's graphics are better than MK8s.

    6. Mil-O-Lantern

      Mil-O-Lantern

      The only advantage Ep1 has over Ep2 is that the artstyle actually follows the Genesis games (even if it's purely due to it rehashing older stages), compared to Ep2's far less inspired art direction.

      Otherwise, nah. Ep2 doesn't look fantastic, but it at least doesn't look like a cheaply thrown-together mobile game that Ep1 did from the jump. That was an absolute mess of clashing aesthetics (pre-rendered characters and enemies vs. 3D objects vs. shiny/saturated stage assets) that makes Forces' hodgepodge mix of Lost World assets and Generations assets look artistically tasteful in comparison.

    7. Tarnish

      Tarnish

      Is this what they call "hot take" nowadays?

      Can't wait for people to claim Sonic 2006 was better than any of the Adventure games.

    8. JezMM

      JezMM

      I will say aesthetically I find Ep 2 on par with the other modern games - the execution is a bit simpler to run on mobile devices - plenty of billboarding in the scenery as mentioned - but the aesthetic is fine, it just looks like a modern Sonic game, which makes sense considering it's a modern Sonic platformer, not a classic one, despite the very confused identity of Ep 1 (seriously why did they have to make it Sonic 4).

      Anyway, the one thing I will say that I'll always love about Ep 2's art is the views of Little Planet being slowly and ominously encased by the Death Egg Mk. II on those night time stages in the first half of the game.  That's such a fanastic narrative aesthetic.

    9. Spooky Mulder

      Spooky Mulder

      @Tarnish This was definitely intended as a hot take or #unpopularopinion.

      Splash Hill may look like plastic but I'd much rather look at the vibrant colors of it or Lost Labyrinth than look at the drab PS2-looking 3D graphics and flat repeating background textures of Sylvania Castle or Oil Desert. Bleh.

      White Park is such a cool stage in concept but I still think it looks pretty awful today despite enjoying it at the time.

  6. Had a nightmare that the new Sonic game was released and the first three stages were Speed Highway, City Escape, and Seaside Hill (all with reused assets).

    1. Bowbowis

      Bowbowis

      Well, if you're going to reuse any three stages from Generations...

    2. I Have Berry!

      I Have Berry!

      Oh that's no dream, you're just recived a prophecy.

  7. Tried watching a Sonic Forces mod video and I can't get over how bad the soundtrack to this game is. Grating.

    1. Waveshocker Sigma

      Waveshocker Sigma

      As a fan of Neptunia, the Forces soundtrack is a normal thing to me and I like it all just fine aside from the Classic tracks, but I like their melodies and know they sound much better with different instrumentation thanks to remixes. THough, all of the vocal Avatar themes are my favorites of the game aside from the Episode Shadow remixes and both Network Terminal themes, but particularly the interior them.

      Oh, and of course, the 3rd phase of Mega Death Egg Robot.

    2. JezMM

      JezMM

      It's weird how divisive it is.  The melodies more than make up for the samey instrumentation to me, it's one of my favourites in the franchise (although yeah the classic stage music is mostly garbo).

    3. Wraith

      Wraith

      I figured the pop influence wasn't gonna be a big hit with Sonic fans. I thought it was okay at first but I like it more the more I go back to it

    4. Soniman

      Soniman

      It's the weakest mainline soundtrack we've had alongside SLW.

      That said like eith SLW there's plenty of songs I like from it and it's certainly not a bad soundtrack 

    5. Sean

      Sean

      I liked the Avatar music from the start, and modern Sonic's themes grew on me after a while. Classic mostly sucks but Ghost Town and the casino level are pretty good tracks.

    6. Soniman

      Soniman

      I liked Death Egg Classic' first three seconds before it devolved into screechy circus music 

    7. JezMM

      JezMM

      Yeah it's bizarre to me how Ohtani so absolutely nailed making a cool sounding royalty-free Chemical Plant and yet screwed up Green Hill and Death Egg so very badly.

      But yeah, Ghost Town, Casino Forest and aforementioned Chemical Plant are good.

      Iron Fortress is bizarre because I can't believe how lame it is considering it was 1. written for the penultimate stage of the game, 2. by the composer for Sonic CD JP of all people.

    8. Waveshocker Sigma

      Waveshocker Sigma

      @Soniman I know what you mean. I love the first few seconds of Classic's Death Egg. I do like what the melody after wanted to go for, but the instrumentation didn't pull it off at all in the game. If there was any track I was waiting feverently for a remix of, it was that one.

       

      Luckily, I got just what I wanted.

  8. I don't have high hopes for the film itself, but at least Sonic looks fantastic now. At least it will be watchable. I'll see it just to get a glimpse at Green Hill on the big screen.
  9. I'd say Lost World to the present. We had one broken attempt to revitalize the franchise followed by a years-long break ended by one of the worst produced games in the series. Oh plus a failed spinoff! Sonic Forces has really spooked me about the franchise. After that long, there's no excuses for why SF reused so many assets from the previous two games while having even lazier level design. Mania has been a great silver lining in this dark age, but it's not apparent yet whether it will actually change the direction of the main series. Even if it does, I'll still probably look back on the 2013-2019 period as the worst for the franchise in my life. Yeah Heroes-Secret Rings was bad but hey at least they were releasing games back then.
  10. Unification. That doesn't mean all games need to be the same! But the identity of the characters can be more consistent, even if the art style changes to suit the game. Look at Mario! Mario is always essentially the same. There is no "Classic Mario" and "Modern Mario." Each game's art style varies slightly and gameplay often varies dramatically but Mario remains Mario. I don't think having Classic Sonic, Modern Sonic, Boom Sonic, Movie Sonic, and whatever the heck is next Sonic is a good approach for a franchise that already suffers from identity confusion. Sonic Team should figure out who and what they want Sonic to be and go from there. He shouldn't be a completely different character in 2D and 3D.
  11. It's not a big investment for SEGA though, is it? They licensed the use of Sonic in a Paramount-produced film. SEGA didn't invest in this — they got paid to let someone make it.
  12. I know SEGA has essentially no control over the film, but I wonder if they might have stepped in with some sort of proposal to get Paramount to redo the design. Before this week, I thought the movie would suck quietly. Now given how much discussion I've seen in the mainstream, I think there's a chance this film could have been legitimately damaging to the brand because of Sonic's appearance. Sonic is an iconic character and this really screwed up his (literal) image.
  13. Is his speed new? Please tell me his speed isn't going to be the result of his travel to Earth... Can't wait for the movie to suggest Sonic isn't actually fast — he's just slowing time down.
  14. I think it won't be a Boost Game. Something different. I suspect Mania's reception has had an effect on the direction of the overall series. If I'm wrong....lol
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