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Tara

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Everything posted by Tara

  1. In Shattered Crystal. One of many plot points in both Boom games that show up and then goes nowhere.
  2. At first, I thought maybe you were trying to liken Shadow's fandom to, say, the way gay men often gravitate towards Disney villains in spite of the fact that they are offensive stereotypes, which is something I'm not only okay with, but support. Namely because those people also wouldn't deny that they are personalized attachments and are completely self aware that any relation to the characters is an extrapolation of the text, not what is deliberately put into it. But no, the argument you're making is even worse. Under this same logic, you must also take umbrage with people who criticize... Bright Crash Rent Powerpuff Girls 2016 My Little Pony: Friendship is Magic, season 8 The Lorax 2013 Pretty much any live action Disney remake in the past ten years. Modern Simpsons episodes Family Guy ...which all either directly or indirectly attempt to tackle serious issues but are notoriously panned for doing it in an asinine manner that ranges anywhere from well meaning but misguided to actually invoking the issues they're attempting to disassemble, because I'm sure there are people who will say that they relate to all these works and sincerely believe that they helped them through a difficult time in their lives. And they're free to do so. But I'm also free to criticize their reading and interpretation, and while I've never met any Shadow fans who see him as relatable as it pertains to their experiences as a minority, I'm sure most would be inclined to agree because that's how media discussion works. Particularly when you take issue with a statement like "that comparison is a bit of a stretch" which is not only... quite mild, I have to say, like I legitimately don't think I could have worded it any nicer if I donated a brand new car to every single person who read it... but also silly when most people would agree that a comparison is flimsy when the initial statement is justified in things that literally never happened in the actual games to begin with as an explanation for why the examination of Shadow's relationship with humans is not only a good plot point worth repeating but also an important one socially. Or as a counter example, I love Steven Universe. It's not even like my favorite cartoon or anything, but I've definitely shed a few tears over episodes that have hit far too close to home, and so I have a lot of treasured memories for this show. And I will cling to those characters and stories because they mean a lot to me. At the same time, there are also people that have had similar if not identical experiences to me that think the way the show handles it is cheap, artificial, bad lip service, and may find my interpretation of it to be a disservice to the actual issue, that my relation to it is based on questionable premises. And while I think I'm in a huge majority of people who may disagree with those people, they are ABSOLUTELY in their right to say that. I do not take offense to that. In fact, my views on the show have shifted because of those dissenting views. Not in the sense that I no longer like the show because I still love it today, so much as "oh, that is an issue I can empathize with" or "yeah, you know maybe the show could have handled this better." People can like Shadow, if they can use him to relate to their personal struggles as they desire. That's great. I encourage that as long as it's done in a healthy and positive manner. But to say that I or anyone else can not criticize it or find it lacking in actual merit is frankly ridiculous and is not conductive to a good faith discussion on the merits of a story. Like, this whole conversation could have just ended with "well, Shadow means this to me, it's okay if you don't see it that way." With all that said, this thread was not meant for sociopolitical debate, and I feel like we've allowed it to weigh this topic down long enough. So I kindly suggest we move on, so that people who actually want to enjoy what this thread was actually intended for can continue to do so. That and I'm not really interested in discussing this any further.
  3. While it is true that Shadow along with most characters that aren't the main four and Eggman haven't really been around much to judge this accurately, the few appearances he has made since 2010 haven't really revolved around this, either. Free Riders doesn't have any plot related to Shadow's relationship with humans, nor Generations, nor Sonic Boom, nor Team Sonic Racing, nor Lego Dimensions. Now to be clear, none of these are examples of Shadow being characterized extremely well, just that they also found things to do with him that didn't involve examining his relationship with humans. Or at the very least, found something to do with him aside from "Humans bad. Should kill? <five seconds later> Nah they a'ight." Now there is the saying "Once bitten, twice shy" that I think would apply to Shadow. He's been hurt by humans before, so I certainly don't expect him to have his heart thawed and embrace humans with open arms. But characterizing Shadow as someone who is just one incident away from killing everything in spite of the fact that he literally sacrificed himself in order to protect them is... pretty poor characterization, to be honest. Having recurring themes is not the same as being redundant. We expect a certain level of reliance on a predetermined formula due to the nature of the genre. We know that Eggman is going to try to take over the world, we know that characters are going to have constant struggles that are consistent with their characters. And of course, as the series ages and reboots (whether soft or hard) every so often, of course there are going to be retellings of classic scenarios. But like... most of the recurring themes are not based on resolved issues. SA2 pretty much brought Shadow's arc with humans to its fullest logical conclusion. Then he's brought back with amnesia and it's just... status quo as usual. As though that never happened. That's, you know, bad writing. I'd compare it to modern Batman media's obsession with posing questions like "does Batman create his own enemies?" or "Is Batman's decision not to kill really ethical?" or "Are Batman and the Joker basically two sides of the same coin?" At one point, I think these were not only valid but extremely powerful takes that really opened the character up for exploration. But when they've been done so many times over the years to the point where the dialogue is almost line-for-line predictable even before you actually watch the thing in question, that's... redundancy. And that's... you know, bad. You do something enough times and eventually it loses its power. I also think comparing Shadow to a persecuted minority is a bit of a stretch. Like I wouldn't put it past Sega to try to code him that way in a retrospective way, but the comparison is so flimsy that I think it's kind of belittling to the people he would be attempting to represent. You could maybe make the case for it in SA2 where the only thing we really know is that G.U.N. feared what would happen if Shadow were somehow given to the wrong hands, which speaks to the sort of self-fulfilling prophecy of prejudice. But in Shadow, nobody really disliked Shadow except the G.U.N. Commander (to the point where even his subordinates were like "wait wut") and that wasn't because different but because he was associated with a childhood trauma (which is also pretty stupid, don't get me wrong), and as the game progressed, people only disliked/feared him because he was actually doing violent things. And in '06, the thought that humans would eventually betray Shadow again was something suggested by Mephiles to manipulate Shadow and little else. Otherwise, humans play pretty much no role in Shadow's story in that game. I also think it's kind of weird to view Shadow as a subject of discrimination when he is the ONLY character that is scrutinized in this manner. Sonic himself, as well as all his friends, never experience such persecution. So it just comes across as hollow lip service. At least in Sonic X, for all its faults, had the general perception of Sonic and his friends teeter a la X-Men. But then, when the subject of human/animal relations is brought up, Shadow is conspicuously absent, so it's kind of moot. I also don't think Wraith's post necessarily coincides with your point as much as you think it does. I'm not trying to put words in his mouth, of course, but his point comes less from the position that it's such a powerful narrative that is intrinsic to his character as much as "it's been done pitifully so many times before that I'd like one that actually does it right." Which is something I can empathize with, even if I don't necessarily agree. Like, if they're going to do it again, I'd certainly rather they do it right than do it wrong. But I also think it makes the character a little one-note. I mean, that's a pretty shallow and surface level understanding of how social dynamics work. If Sonic is going to tackle that kind of subjectmatter, I would rather it not be Bright but with hedgehogs.
  4. I honestly don't feel like this is a concept that needs expanded upon. To the contrary, I'd like to see it downplayed and thankfully it has been. SA2 pretty much tackled Shadow's relationship with humans in a fine, conclusive manner. Shadow initially has no reason to dislike humans, after all they created him. Then humans kill his best friend and now he hates them. Then at the end of the game, he realizes that humans aren't perfect but that they are still worth protecting. I really don't think you can explore it much more thoroughly than that without it being redundant. That isn't to say that SA2 handled it perfectly. There are quite a few things I would change in terms of pacing and delivery, for sure. Like, I wouldn't make Shadow's redemption solely based on Amy giving a speech that incidentally reminds him of Maria's TRUE final wishes. But I think conceptually the concept has been explored to its fullest. Shadow and '06's explorations on the subject just felt unnecessary.
  5. The entire Half-Life series is free until Alyx comes out in March. https://store.steampowered.com/bundle/231/HalfLife_Complete/ Note- I think this is just "free to play" not "free to keep." I mean, I wasn't expecting them to give away the entire series for free, but whatever. For those who haven't played yet, now would be a good time to start.
  6. I hated this fucking cat when I played Super Putty as a kid. Still do.
  7. Also going to move this to the Green Hills Zone forum, since that's where it belongs.
  8. Sorry if it came across that way, but I was actually referring to this post. I'm not going to argue which game has quantitatively more automation, but I know that Colors and Gens FEEL more automated in that there are virtually no ways to sequence break or explore areas at your own leisure due to the boxed in nature of the game as well as a physics engine that actively discourages anything but predetermined routes and obstacle courses. SA1 and 2 definitely had ways that Sega obviously preferred you to play, along with more than a few set pieces where you were forced to play by Sega's rules. But that's the ENTIRE GAME with Colors and Gens. Perhaps I should rephrase "design problems" to mean "design ideas that generally make the game weaker from a personal perspective." Colors and Gens are well made for what they are, but what they are isn't necessarily what a lot of fans want.
  9. Post the lyrics to your favorite instrumentals here.

  10. You had precedents but they still weren't necessarily the norm. For every Mario 64, you also had Zelda, which also had stifling control and camera issues, or Tomb Raider which was infamous at the time for having the worst camera controls ever despite being a much loved game series, or, like, don't get me wrong. I love Spyro. But I don't love how it controls. It's one of those rare examples of a game where every other aspect of the game makes up for the fact that it controls like a broken car. Those are just the ones that I can think of off the top of my head that were well received in spite of noted criticisms towards the way they controlled. Regardless, my point wasn't even that the way Sonic controls was a legendary advancement that rewrote the rules on how we control characters in three-dimensional space, but that it wasn't even extremely uncommon for games to control like that or worse at the time, and that ignoring the awkward controls and dated graphics, the actual design and concept of SA1 still hold up, even if its execution does not. Saying the series doesn't work in 3D because the first 3D outing in the series (if you exclude 3D Blast, which isn't what most people think of when they think of 3D Sonic games anyway) hasn't aged well, and then citing the subsequent examples which have been noted ever since they were released how they failed to properly (if at all) follow up on the formula as proof for why Sonic simply doesn't work in 3D just comes across as a bit daft in my opinion. Especially when we now have multiple fan projects which, while not perfect due to the nature of the medium, demonstrate otherwise. I can understand preferring Sonic in 2D and not liking controlling Sonic in a 3D space. I don't blame anyone who overall prefers the 2D games because they have been the most consistently well polished games in the series or because it's simply how they prefer the series. But I don't think that the failures of Sonic's 3D outings invalidate it any more than Mega Man X7 being a game that is a complete mess for reasons completely independent of its genre is a demonstration of why Mega Man couldn't work in 3D.
  11. I also think "Sonic should stick to 2D games" is a bit of a stretch of reasoning, when "all the 3D games are either bad or haven't aged well" is the sole reason and fails to address why many of them haven't aged well. Sonic Adventure was released in an era where getting 3D controls half-way right was practically a miracle on its own, but these days many of its innovations are not only commonplace but heavily improved upon. But much of its level design, gameplay designs, and core concepts hold up extremely well today. There's nothing conceptually wrong with SA1, at least in regards to Sonic's stages. Maybe not so much the others, particularly Big. I'm not a huge fan of SA2 these days, but I'd argue the same is true for it. There's nothing terribly wrong with the game itself; it just needs more polish. Fast forward to Colors and Generations and while they are seen as notably better than the games that were being hailed as the worst just a few years prior, there are core design problems with the game that can't really be fixed without completely reworking the game. The narrow corridor format, the linear level layouts, the reliance on automation and 2D segments. Even as much as I personally enjoy these games, there's no doubt that there's a multitude of things that would make them much better experiences. If we're saying "Sonic should stick to 2D games" because we can't trust Sega to deliver a competent 3D game, then... yeah, I guess. But that's different from "Sonic works best in 2D" or "Sonic only works in 3D" by concept alone.
  12. Yeah, for all the reasons listed above, going to ahead and close this.
  13. I quite like both Colors and Generations. They're not the best games ever made or even the best Sonic games ever made, but they're fun games. I don't mind the shift in tonality to lighthearted stories, and I generally quite like the aesthetic of the two games. But even at the time, I always felt that they were sort of like Sega giving us the bare minimum in order to achieve a satisfactory review score. Colors specifically feels like they took out all the controversial aspects of Unleashed, but didn't do much to actually improve upon its strong points. And it continues to annoy me that moving in four cardinal directions like a normal game is still a chore. And the way the game is compact to the point where it demands that you play it the way Sega wants you to play it and only that way is something that I've given up all hope that Sega will ever improve upon. I don't hate the stories for Colors and Gens, since I'd rather have a simple story that's well contained than a complex one that's riddled with problems, but I do understand the frustration some people feel when plot points and introduced and then dropped often within the same cutscene, and especially if it's not your idea of what Sonic should be, I'm fine with people having that opinion, too. I don't even mind the immature writing too much, but I understand it's not exactly compelling drama. Basically, I'm saying, I like them. They're not BAD games, but still rather flawed.
  14. So the general consensus for Batman: Hush (the movie) from what I'm seeing on IMDB is "mixed to negative."  Is this a fair assessment?

    1. Ryannumber1gamer

      Ryannumber1gamer

      Absolutely fair, it’s a decent movie for the majority of it, but they kill the story in the last half by making tons of utterly baffling stupid changes, including changing Hush’s actual identity.

    2. Tara

      Tara

      I finished watching it.

      My poor  brain.

      Make it stop.

      Make the bad thing stop.

    3. Ryannumber1gamer

      Ryannumber1gamer

      riddler is hush

      tommy is a non character

      it takes place in the new 52 continuity 

      Nightwing gets dicked over

    4. Tara

      Tara

      The annoying part is that like... there's a lot that I actually LIKE about it.  In terms of production value, it's a huge step up from DC's other DTV outings.  The animation is quite good and even excellent in places, and the music is fantastic.  The voice acting is pretty good with some exceptions.  I usually don't like Jason O'Mara's Batman but he was really good here.  And I even thought the first hour of the movie was decent.  Not great, but was a decently okay adaptation.  I legit thought I was going to have the unpopular opinion and actually like this movie.

      THEN THE RIDDLER IS HUSH PART CAME IN.  And in less than 30 minutes, they managed to undo all the good the entire first hour of the movie had.  Like, just that revelation alone completely killed the entire rest of the movie for me.

    5. Ryannumber1gamer

      Ryannumber1gamer

      Basically my thought. It’s like reverse Killing Joke where the first half hour kills the good will that the last hour has, only here, the last half hour kills the first hour’s good will.

    6. Tara

      Tara

      On that note, I was really hoping it would take the bad taste of The Killing Joke out of my mouth but instead it made it worse.

    7. Ryannumber1gamer

      Ryannumber1gamer

      Yuup.

      Hush was my Killing Joke. Like, I love KJ as a story, but Hush is my all time favourite. I’ve wanted this film for years, especially after Under the Red Hood. I hate what they did with it.

    8. dbzfan7

      dbzfan7

      Man those changes were quite the riddle.

      (Wait how was Nightwing dicked over? Haven't seen it, heard it was trash)

    9. Tara

      Tara

      I'm assuming he means the part where Nightwing is poisoned by Scarecrow's venom and then unceremoniously disappears from the movie entirely.

    10. dbzfan7

      dbzfan7

      The DCAM really hates Nightwing for some reason.

    11. Ryannumber1gamer

      Ryannumber1gamer

      Exactly that part.

    12. Milo

      Milo

      lol so they pulled a killing joke on this adaptation?

    13. Tara

      Tara

      I would at least say that Hush is better than The Killing Joke.  Like, as bad as the last thirty minutes are, and as bad as the stupid plot reveal is, the animation is still better, the music is still better, and it's still probably the best animated interpretation of Bruce and Selena's relationship.  Like I've never been a big fan of Batman and Catwoman as a couple (bar their forced separation at the end).  More specifically, I never saw them as a "settle down and get married" type couple and always saw them more like Scrooge McDuck and Goldie.  Two people who love or at least lust after each other, but constantly screw each other over because of how selfish they are.  And even if Nightwing gets the short end of the stick again, I really like his snarky but supportive attitude here.  Like, the way he's so happy about Bruce getting a girlfriend is so pure and I love it.  It's just that all those good things are undone in the last half hour by that god damn stupid plot twist.

      The Killing Joke's main problem (the Bat sex problem) is a very big one and I would honestly consider it more offensive in terms of like... how they disrespect a legacy character by painting her as hormonal and incompetent.  But while I did enjoy the second half of The Killing Joke when it first came out, my views on it have sort of shifted in subsequent watches, because it's just such a bleak, bland movie lacking in personality or inspiration.  Especially when you compare it to the comic and see all the tiny little details that make up the emotional core of the narrative that the movie just completely skims over.

  15. I don't recall if that was ever confirmed to be real. Someone found out that the poster was made entirely of edited together stock photos, which dealt a blow to its credibility, but the possibility that it was a placeholder image was also there. My memory is a bit fuzzy, so I may be getting things wrong.
  16. I mean, yeah, I get that. I'm just saying, his overall point that people were skeptical about the quality of the film because of media trends still stands even if the particulars are questionable. My mistake. I apologize. I imagine Sony's partnership with Sega was only in talks at the time and not in writing. By the time the first design came around, they had probably already signed an agreement. I'm sure there are clauses in whatever agreement that give Paramount a lot more creative control over the movie than we would like, but I don't think whatever contract they have means that Sega can't pull the plug on the project. More likely, I think, is that they calculated how much money that would be lost if they did, and decided it was better to let it go and hope for the best than to cancel the deal out right.
  17. To be fair, the initial film studio was Sony Animation wasn't it? And it's not like they have a stellar track record, either.
  18. I mean, fair enough, I'm not going to tell you which movies to like or dislike. But I actually don't think Rocky and Bullwinkle was particularly clever or interesting even while it is slightly more faithful than most adaptations, and I don't think I'm alone in that. I haven't watched Paddington (need to because people I know say it good) or Dora, but I thought Peter Rabbit was pretty bland at best, too, so that doesn't do much for me either.
  19. If anything, the fact that we have that comic is precisely WHY so many people didn't like the concept for the movie in the first place.
  20. I've mentioned in this thread before that I agree with the general philosophy of designing the movie with more than just the core fanbase in mind, if for no other reason than the fact that making an esoteric work that is overwrought with lore and internal references that only a niche population will understand has a tendency to lead to stilted writing and unsatisfying buildup and payoff. I think if you make a good film, both fans and people who have never even heard of Sonic will enjoy it because it will have all the proper buildup and resolution that a good movie tends to have. "Pleasing the fans" and "pleasing general audiences" are really not a mutually exclusive goal. But that doesn't mean you need to focus group test it to the point of being an abominable mess that overflows with cliche writing, vapid dialogue, and generic set pieces. That's not even mentioning the horrible design. What the recent news indicates is that they essentially did just that, which is what we've been saying since the inception of this threasd is a bad thing that leads to bad movies. Like even ignoring the various problems with this type of focus group testing that have been documented for ages, I don't understand why there are people in this thread who see "they made something commercially viable at the expense of making an actually enjoyable movie" as something that we're supposed to laud them for? And then they make statements like "people liked the TMNT and Transformers designs" not realizing that, like, no. People didn't. Perhaps they think people did because they can somehow ignore the fact that both those films were heavily marketed to put it mildly. Like, they put adverts for those films on everything. TV and radio commercials, billboards, YouTube ads, toy lines, fast food toy lines, everywhere. If you have a budget for that kind of mass marketing, a high turnout is almost inevitable. And on a personal note, I've never met one single solitary person, even people that liked TMNT 2014, would have said "Yeah, I like it because the design is more realistic and appeals to me." Like, for the most part, I see people who like it in spite of the designs. And even that is a small number.
  21. And we've been arguing for the past two years that it's a BAD rationale. I'm not sure what you think this changes?
  22. >stating that like $230 isn't still a hefty investment.
  23. I'm probably not going to be able to play it both due to my computer not being good enough and the prohibitive cost of VR, but as both a game and a proof of concept for how VR can be implemented to deliver high quality, AAA titles, I will definitely be watching the progress on this game very closely. I really excited to see how this turns out.
  24. What I'm about to ask may possibly be controversial and offend many people.  It may divide families and cause the fragile pillar or our society to collapse from under our feet.  But please know I'm only asking it with the best of intentions.

    Does Darkwing Duck ever get any better?  I've been marathoning Disney ducks lately and I'm about five episodes into Darkwing and I thought the pilot was extremely strong.  It had stakes, had great comedic timing, deep emotional conflict.  But the three episodes that I've watched immediately following it are kind of... just feel like really long Looney Tunes shorts.  Feels like an enormous step down from what the pilot had offered.

    To clarify, nothing about the show is BAD so far.  Just not what I had been expecting.  Any Darkwing fans able to weigh in here?

  25. I'm sort of meh on it. It looks all right; not hugely offensive. But I don't really care for the voice cast. This is particularly jarring since Scooby's voice is more or less as it's always been, but is a lot more vocal. When he delivers like... extremely coherent sentences with that kind of delivery, it only highlights how out of place it seems. It looks like it could have some cute moments, though. Particularly, I'm always a sucker for origin stories surrounding Shaggy and Scooby meeting for the first time. And I loved A Pup Named Scooby Doo and all its stupid, late 80's nonsense, so if we have segments that are in a similar vein, I'm all for it.
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