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Everything posted by Tara

  1. I covered that in my first post when I made a response for just in case they were using "one of the biggest failures" to mean "lol teh epic fail." Not that I disagree; just kind of thrown off by the wording if that is the intent.
  2. Essentially my point, yes. If you're using creative output as a barometer of success, then... well, obviously, no, it's not "successful," although framing it that way is a bit awkward. If you're talking about appealing to its target demographic (fans of the games and potential fans of the games), then it was... FAIRLY successful, yes. It did what it was supposed to do, and nothing more. The way the OP is worded would have me believe that they're making Sonic X out to be a failure and low point of the series that is universally detested, much like Sonic '06, when it's... er... not.
  3. This might be a slightly controversial answer, but literally every game from 2003 up until 2007, with the possible exception of the Advance and Rush games. I just don't care for any of the games released during this period narratively or gameplay-wise. I don't like the way the Chaotix were re-introduced, which influences how they are still characterized in the few appearances they have today. Don't like how Cream was developed, even though I was really looking forward to her debut when I first saw her in the gallery on Mega Collection, don't like some of the obvious bads like Shadow and Sonic '06. Generally speaking, even though it was springboarded by one of my favorite games in the series (SA1), even in this post-Sonic 4, post-Sonic Boom, and post-Sonic Forces timeline, these four years are still by and far my most disliked era of Sonic. If I woke up one morning and forgot everything about that particular era (again minus the exceptions already noted above), I don't feel like I'd have lost anything too important. 2007 is about the time the series started to shape up for me. Secret Rings wasn't particularly good, but I don't have any SIGNIFICANT qualms about the story or characters until Shattered Crystal and Rise of Lyric, which are pretty much as non-canon as non-canon can be, and Forces which is... well, less said about that, the better.
  4. Moved this topic to its proper forum. Sonic-related topics (that aren't Upcoming Games) belong in Green Hills Zone. Please keep that in mind, thank you. As for the topic itself, ignoring how rebooting a series while also removing everything about the series from the series is not really rebooting in any sense of the word, it's also a bit erroneous to call it "one of the biggest failures." While it's true that the series has generally garnered a negative reputation in retrospect, at the time, fan reception to the series was mixed at worst, and while it wasn't hugely successful, it did do its job of advertising the game and generating new fans and was fairly popular with the kids who jumped onto the bandwagon with the release of Sonic Adventure 2 Battle. It wasn't a good show, but it absolutely did what it was intended to do. Unless you're using the words "biggest failure" to mean "is teh epic failz man" in which case... yeah, fine. I can't really argue with that. Because, you know, Sonic X sucks lol
  5. Sometimes you just find yourself loudly belting the title screen music to Mario Paint in the middle of a funeral.  It happens to all of us.

    1. Polkadi~☆


      it be like that sometimes

    2. Celestia


      You fool. You're supposed to wait for the end of the funeral to start belting the title screen music of Mario Paint.

    3. Tara


      Sorry, sometimes I just can't DA DA DA DAAAAAAA DA



    4. Polkadi~☆


      they don’t think it be like it is


      but it do

  6. If that's the case, fair enough. The framing just seemed kind of weird.
  7. Like I mean what? Did you expect her to say "Actually, Sonic, I only like you for shallow, superficial qualities that I vaguely admire but will quickly discard as my interests develop with age?"
  8. I haven't played Black Knight in many years and so maybe I'm just forgetting the context of the line in question, but I don't feel like the line warranted being taken seriously as actual confirmation of SonAmy being a thing. Amy chases Sonic and forces him into situations he doesn't want to all the time. I feel like I remember interpreting that line as Amy imposing herself on Sonic and calling it a date. And maybe Sonic playing along because she pulled a guilt trip or something on him. And while I agree the continuity of the games has never been fantastic or even remotely serviceable for that matter, I can kind of shrug off the inconsistency between Black Knight and Lost World as products of two different teams with two different creative goals. They're both canon in the same sense that cheesy golden age comics are still considered canon to the modern, edgier counterparts, but it's obvious they weren't developing any game from Colors onward with the previous games as more than a cliffnote in the game's world.
  9. I will at least give one positive. I do quite like that DVD menu track (if that's what it is). Though it for some reason reminds me more of Sandopolis, Act 2 than it does Zombie Island.
  10. I actually quite like the idea of romance being explored in Sonic and think it could be an interesting exploration of character. Just not for ANY of the reasons listed above.
  11. Pretty much. I liked some of the designs of some of the Megas, but in terms of both gameplay and narrative I don't think they added much. Like, there's no limits on them, and for as much as I played ORAS, I never noticed a situation where the Mega Evolution increased my stats significantly enough to turn the tide of the battle. Like, if I one-hit something as Mega Latias, I could probably do the same with regular Latias.
  12. I do quite like the regional forms, though. Very creative spins on the old Pokémon, which is something I wish they'd do more often rather ethan shoving out hundreds of new ones every year.
  13. Indeed, and that's another issue I sort of take with their stance on the matter. They talk as though cutting corners to rush the release of a game is somehow a trait we're supposed to respect. Like, come on. =V
  14. "Good" is a bit of a loaded term. "Good" in relation to what specifically? Generally, any problem I have with the female cast are usually the product of poor writing, as opposed to unintentional sexism or demographic pandering. While most of the characters in the series, male and female, have shown propensity for three dimensional portrayals, it rarely ever sticks. Similarly, while there's a whole plethora of diverse female characters in the series, only one (Amy) has ever had any staying power. For much of the mid-to-late-2000's, the characters in the games were just one-dimensional cut outs of existing character traits ripped from popular anime shows of the time. Today, most of the cast is still one-dimensional, but in different ways, and largely a result of Sega attempting to play it safe with laid back stories and minimal stakes. The only character I ever really took issue with was Cream, and that's mostly due to her voice. They give her this high pitched voice that most people use when they're trying to make fun of girls, but portray her entirely straight and unironic as a character. Not helped that her first playable role is essentially a "so easy you don't even have to do anything half the time" route. I don't know; she always just came across as cynically designed to me. That being said, I thought she was a great supporting character in Rush, acting as a timid, worldly anchor to Blaze's fiery and boisterous personality, so under the right direction even she has good potential. If we had an iota of good writing, and if Sonic Team would stick to developing their existing characters for once instead of creating new ones every single game, then I think many problems in this department could be improved significantly without any real conscious effort given to improving female representation specifically. Otherwise, it's really hard to properly gauge the state of one demographic when all of them are sort of in a rut.
  15. I don't even have a problem per se with the change, though mostly because it doesn't impact me specifically because I don't have Switch Online and am not paying $20/year for it when the service is kind of trash. But I do take issues with Nintendo's faulty reasoning for it. They complain that they need to make new models and animations when anyone who's played the games long enough will instantly recognize many of the models and animations as being direct rips from the 3DS titles. While the game does look fine on its own merits, it doesn't look fine enough to validate the claims that Nintendo desperately needs to cut content to properly polish the game. Even those excuses I would be fine with if it weren't for the fact that nothing about the game has convinced me by any measure that they're going to going to do anything to make the single player campaign a better and more memorable experience. I quite like Pokémon and I'd like to eventually get Sword/Shield, but the staleness of the formula is only made even more glaringly obvious when you take out the one thing it's had going for it since Gen 4. It's less to me about the fact that I won't be able to use the Pokémon that I like, and more about the fact that I won't be able to use the Pokémon I like while I play the exact same game I've been playing since 1999.
  16. Got excited at the notion of a Birds of Prey movie. Then I saw the "Suicide Squad Spin-Off" addition. I guess WB wasn't content with just one terrible movie.
  17. Yeah, not really a topic of discussion. Please leave this sort of stuff for the status updates, thanks.
  18. Since it wasn't posted, for those that are curious, the source of that image is here. Give their DA gallery a look through, it's well worth it. With that said, I'm going to lock this topic since it looks like the question has been answered.
  19. I'm reminded of when people were coming to the defense of the live action Sonic design before it was fully unveiled because a test screening in Brazil had people citing it as "cute." I'm also a tad skeptical, given what we've seen.
  20. She was a very talented voice over artist with a huge roster and this is a great loss for animation. Disney won't be the same for me without her.
  21. Can we not throw the "No fun allowed" retort around just because someone doesn't agree with something? Like, for real?
  22. The merchandising also makes use of mostly primary colors with very little shading or lighting, simply because they're easier to paint that way, which is another reason it looks slightly better. This isn't a GOOD design philosophy, in my opinion, but it's better to use a simple color scheme that's effective (which as a side effect, does make him look closer to his counterpart in the games) than it is to use a complex color scheme that's nauseating. With that said, these still look pretty awful because of the design's just lanky and awkward proportions, the vacant facial expression, and their attempts to texture Sonic's quills which just looks like a bad molding rather than a deliberate design choice.
  23. Oh, I mean, it's a fine show. I've been meaning to marathon in it (watching the episodes in production order, not in air date order) for awhile now. It's not perfect, but it generally hits all the right beats. But if you hoped it would be like, say, an animated version of the DuckTales Remastered game, then... well, you'll be quite disappointed to say the least.
  24. So they released a promo clip on iTunes that essentially has nothing to do with the title of the movie? I mean, okay, fine.
  25. Rocko looks pretty good. Some shots look very underdeveloped, but otherwise, I am enjoying how the digital animation seems to update the aesthetics of the original rather than completely changing it. If they continue down this route, there's a good possibly the Rugrats reboot will also be worth watching. Seriously, very shocked that Nick of all companies is doing the retro revival thing innumerable times better than other companies, particularly Cartoon Network. That is to say, Nick, the same company that has been pretty complacent with mediocrity for over a decade, is doing better than the company that while not without its flaws is still churning out okay-ish shows when they're not shoving 20 hours of Teen Titans Go in your face.
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