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Hyp3hat

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Posts posted by Hyp3hat


  1. I will take a Shadow of The Colossus movie directed by Hayao Miyazaki, please.

    A Sonic movie directed by George Miller (of Mad Max fame) would also be incredible - Miller really knows how to direct fast action in a clear sense, and that action is often stunning. 

    I'm struggling to think of the best ever directorial fit for a Metal Gear Solid movie, though - Kojima's talents in direction are so tied to videogames and player agency, which doesn't translate into cinema, despite the obvious influence cinema has on Kojima. He straddles this weird line between arthouse fuckery and straight action movie cliche, with a twist of Japanese Anime heroics. Maybe he's gotten the best deal with Jordan Vogt-Roberts, who directed the superlative Kong Skull Island, but even writing that script should be a nightmare that even the Sonic screenwriters can look at and say 'guess we dodged a bullet there!'


  2. Bought this today, this game rules.

    Haven't played with analog controls, but motion controls are mostly fine - it has a bit of a problem with registering blocking in the heat of the moment, though. However, it feels very fluid in play, and I didn't have many issues with the 'Oh, I didn't want to do THAT' issue of motion controls. Many fuck ups were my own.

    The online is actually great, as a guy who didn't really fancy it. It even connected here in China (which is more than this website can say...) and the lobby system is very fast and matches a bunch of players easily. No voice chat, pretty balanced on launch, too many Ninja men, but each game felt fun. I got into a mini rivalry with some dude called Tetsuya (who had a mean Mechanica main and a Spring Man that had decent tech, but exploitable) who I ran into in 2 different lobbies. GG in all sincerity, Tetsuya, GG. If you're out there, friend me. 

    I mained Twintelle (because She Thicc, but I may experiment more in the single player mode and find someone who actually has decent default arms) and the game is pretty balanced, although the arcade mode is weird on lower difficulties - some other combatants are bitch AI who wait to die, which surprised me when I got online when those same characters gave more hustle. That's more my fault for playing on baby difficulties and then jumping into online, I guess, but it was a lot of fun finding this out. I think this game might actually have legs.

    I was honestly surprised by the fact that this game has a bunch of traditional fighting game tech stuff that I can't do on a controller, and by the fact I could do it by motion controls! It's super fun to throw punches and have them land, or do shit like block your opponents super with your own super, or all die to the fucking Hedlock fights online, all by your own locomotion and power. 

    I'm shocked by how much I like this game, Nintendo are on some next level shit here. Buy it.


  3. The vibe here seems very nitpicky and negative, but I'm still kinda hyped for this.

    So, things I like...

    Shadow being an antagonist is good by me - hopefully they can give him a better logic for his joining the dark side schtick than Sonic Boom. Sonic's villains are at their best when they can either match him with his speed or beat him in skills he hasn't mastered. Shadow, being a genetic mutation with alien dna fits that, I don't mind Shadow here.

    The idea that Sonic/Classic/Edgelord The Hedge is going through the stage whilst a wider fight is going on, with the ingame dialogue. I hope that this means the cutscenes will be very strong with appearances from everyone. 

    Metal Sonic, fuck yeah.

    Chaos, Fuck Yeah. A being that Sonic can only kill in his Super Sonic form? Chaos is the true threat here.

    I like the way the stages play out so far, it is absolutely Generations 2, but then I will play Generations everyday. Game's a good'un. I want more of that.

    I fucking love that every Avatar stage has vocal tracks. That's a super dope touch.

    Things I dislike...

    What does Robotnik have to do with this story? If the Infinity dude has the true power, why is Robotnik there? How do they both play into the story? I am being teased and I don't like it. 

    Is anyone hyped for Zavok? 

    Too much 2D in Modern Sonic's Park Avenue - hopefully later stages incorporate the twitch-reaction gameplay of Generations/Unleashed rather than Colours, because Park Avenue doesn't have that so far.

    The Score Ranking music sounds like a Midi file that's going to be replaced by real music later.

    The scoring system in general seems to be too generous again - you're telling me some bozo from IGN can get an S-Rank on these?

    The way it seems, each character will go through every stage - there's probably Modern Sonic going through Green Hill that we haven't seen yet - and I'd rather see them put the effort into making some unique stages for each one. Given the expense of modern game development, it's not likely. But it's annoying all the same.

    Really, Zavok?


  4. Well, I was considered in the eighties, born in in the 90's, and from all accounts I was a pretty cool baby, although I wasn't around to really remember much before my second and third years, my late 90's were a blur until i was a pretty fun but rough around the edges pre-teen. My teenage years sort of went downhill  culminating around 15/16 until I finally sorted my shit out and went to university in 2008, although that was a slow process with some inevitable hiccups and questionable choices. After that, my early 20's seemed to start well until I chose a poor living situation from roughly 2013 to early 2015 which made me question the gains from the university years. In 2016 I made some choices that are going to effect my career onwards, but I'm still not sure how they will play out until the spring of 2017 at least, but more likely the holiday season.

     

    So no, I don't see the resemblance...


  5. 8 hours ago, Memento Miru said:

    1) Sola Sonica is Sonic being the sole playable character. 

    2) Alright. Also, watch sonic Dissected, and I agree a showdown would have been cool. And what about Yacker?

    3) As in more clues to what they were like before corruption or whether Eggman outright made them. And the ability to undo it in part.

    4) Very good point.

    5) It'a not that the humor is awful (which it is), it's that there is too much. Either cut some or balance it out with seriousness. 

    6) Weren't there some areas without optional added Wisps? I suggest hiding these new wisps as secrets for players to discover, or something only certain characters can use. They could also provide more general boosts as opposed to just hidden sections. (E.G.; to get Burst, use Hover in Tropical Resort. You need Burst for Lightning and Quake)

    7) Just retool the SLW wisps to be like Colors ones. Rhythm is now just for alternate paths, for example.

    8) Again, just use them for new side areas.

     

    1) Aye, I thought so. I don't hate the idea of Sonic being the sole playable character, because the series has demonstrated that throwing a bunch of different of different playstyles at the same levels just drags the whole thing down - it worked in the Adventure games due to them thinking it through, but 06 shows how it can go horribly wrong. I'd like a system where beating the game unlocks Tails or Shadow, or another character where you don't have to drastically fuck up the level design to make them get from start to goal ring.

    3) A Sonic CD esque thing would be a great thing post credits, but considering how short the game is it clearly wasn't feasible. 

    4) Sort of think seriousness was overdone at that point in the franchise - Where do you go from Dr Robotnik blowing up the earth in the opening cutscene? It was a nice pivot. Honestly, I think the last few years of light hearted romps have done a lot to mend the franchise, and Project 2017 should look better next to that. Again, questions of tone and things are something we're not going to convince each other on. Which is OK!

    For your last few points, if you're retooling the game to add a whole bunch of new wisps, which would be a drastic change with loads of new content... why not just make a new game? With all that stuff properly balanced? Colours is a fine game, in an nice minature sort of way. 


  6. 8 hours ago, Memento Miru said:

    If anything, it's Sonic Colo(u)rs that deserves this treatment. The game has aged as well as milk. Common complaints include Sola Sonica, blocky platforming, quick-step to win, and failed humor at the cost of actual payoff. Regardless, it was reviewed well. I think this game needs a powered up version so people can be on the same page. Add in actual payoff for Sonic and Tails's disagreement, Yacker vanishing, and the corruption of planets, plus some extra playable characters, the SLW Wisps, and all the Wisps from both versions of each game. 

    'Sola Sonica'? 

    A lot of my problems with Colours, such as they are, could simply be fixed with the bump in resolution an HD port would make - the camera zooms out so far at points that Sonic can disappear, which is a problem I don't have nearly as much in Dolphin. Sonic and Tails don't have a fight in Colours, either? 

    The planets are corrupted, Eggman's put robots and shit all over them. Unless you think a factory with lasers is a native structure in Sweet Mountain, or giant robot fish live in the ocean of Aquarium Park.

    I will agree with you on the scoring system being slightly rebalanced, though. You shouldn't really have to mash quick step to get S ranks on boss fights. 

    And, surprise, humour is subjective - I find Sonic and Tails being dorks in space fine, it's not ballbustingly funny but I don't hate it. I'd rather that than 'Sonic is serious action dude', being an egotistical doofus suits him... in my opinion, of course. 

    I think adding more Wisps would be a mistake, because the Wisps in Lost World have a very different purpose to the ones in Colours. In Colours, they are unlocks that encourage you to replay levels and explore, and there are several different routes through some levels that you can't access without Frenzy or Drill or Spikes. They also encourage smarter play - some secrets need you to hang onto a wisp for a while until you get to the relevant section. They're nicely incorporated into the game in order to keep people playing past the credits. It worked for me... 

    Lost World's wisps have none of that, they are simply alternate ways to get from A to B with no reward for using them  except rings (not even points, as grades are no longer a thing). There is barely any advantage to using the Rhythm, Asteroid or Eagle Wisps (besides blissing the fuck out to the latters song), and in fact you are more easily killed by them. I suspect that they pared back their role in exploration due to the level design not being suited for it and the Wii U touchpad/gyro controls for them. 

    I think if they did add a bunch more wisps, the game would have to be substantially redesigned in order for them to organically fit with the existing levels. And again imo, those new Wisps suck and would not be close to worth it. 

    TL;DR it just needs an HD remaster and maybe some score balancing, no major changes necessary. It reviewed well for a reason, I guess. 


  7. 3 hours ago, Mad Convoy said:

    I am worried about voter suppression, but unless the government starts endorsing programs to, say, kill non-Republicans or force them to leave the polling places against their will, it can still be fought by large turnout, protests, and education on common voter suppression tactics so that people can identify attempts and be prepared to do something about it. Something like 48% of the people who could have voted this year didn't-- while I'm sure there are some silent Trumpers, hopeless third party supporters, etc. in there, I'm willing to bet the majority of them are progressives. We need to change that. This has snapped a lot of progressives out of their complacency and motivated them to do something big about Trump and Pence, but there are still a lot out there that remain apathetic or feel too hopeless to try to do something about this. That as well needs to change, especially in areas like North Carolina where violence and overt expressions of bigotry have spiked, which absolutely does need to be addressed and not just because it happens to be a great thing for progressives to unite against. If we don't make changes quick enough or put up enough of a fight, however, we could be facing a rise of extreme conservatives like alt right supporters across the West on the same level as the extreme liberals like the Communists rose in the 20th century-- as a strong believer in the horseshoe theory, I feel that this would cause a throwback to some of the worst things the 20th century had to offer.

    As an Englishman abroad, I cannot stress this enough - this event should be a catalyst for you Americans to mobilise, if even in a small way. Go ask your local Democratic office what you can do, go ask your local Planned Parenthood clinics how you can volunteer or assist, turn up and speak up at town hall meetings in your community, just go and do something. There's a lot of these places that could make a difference in your local community but for boots on the ground, and you could be those boots. This stuff beats apathy or misinformation, you have to get out there and help and educate these people. It doesn't have to be a big change, but you can do valuable work within your communities. 

    I am personally gutted by the fact I cannot be that change back home - my career has taken me to China, so I cannot fight the tide of right-wing Brexit fuckery back in England even though I wish to, as I hate it with a sublime passion. I fled, I guess, although I was planning to go anyway. Now I catch myself wondering whether I want to go back and nothing makes me feel quite as sad. You have a duty to the Americans that Trump has left behind or demonised in his candidacy to stand by them during his presidency, and any small way you contribute can help.

    I welled up tonight thinking about the fact that I kept a copy of the paper from the day Barack Obama got elected, and how at the time I thought that moment finally put a lot of America's dark history straight into the dustbin. As I grew up, there was a lot I learnt that changed the naive picture I had, but I still hold onto that moment as a lovely vision of a future. You are still the country that elected Barack Obama twice, and you can make that change.

     

    I'm very sentimental tonight, I guess.


  8. 18 minutes ago, Patticus said:

    I'm confused by the wording of Trump's statement in the article:

    Quote

    North Carolina did something — it was very strong — and they’re paying a big price,” Mr. Trump said. “And there’s a lot of problems. And I heard — one of the best answers I heard was from a commentator yesterday saying, leave it the way it is, right now.”

    He added that before the law passed, there had been “very few problems” but now North Carolina is experiencing an exodus of businesses and “strife” from people on both sides of the issue.

    “You leave it the way it is,” he said. “There have been very few complaints the way it is.”

    Is he saying to leave North Carolina's law the way it is, or leave alone the law (or whatever it is) permitting transgender people to use the bathroom they identify with?

    Oh my god, that is incomprehensible. This must be why he's such a good businessman, he'll be in the middle of a negotiation and suddenly just let forth with a stream of non-committal gibberish in response to a simple yes/no question, then sit back and watch his opponent collapse mentally as they attempt to parse it. Of course, he doesn't realise he's doing this, it all made sense in his head, and he's always right, ergo, Trump's the best at deals, you can't believe it, people come up to me and say 'Donald, you're so good at making deals', etc etc.


  9. I have to go to class and can't watch the results for the next two hours, which is good as I'd be injecting coffee into my veins and refreshing seven different forums, vote trackers and news broadcasts until results start coming in...

    Reports of high turnout and record breaking early voting are both promising signs, historically benefits Dems iirc. 


  10. I do like the idea that Rush Adventure takes place over months and years because Tails is building things like a battleship in real time, though. 'Sure Sonic, you got the materials, and I got blueprints, but this thing is going to take at least 6 months to build by hand, and thats if these weirdo koalas are going to help out. Go race that weird shark guy, i guess'


  11. Reviews aren't just for people like us, they're for people who buy 4 video games a year or purchased a PS4 or Xbone as a FIFA machine and want to pick up what scores well besides. There's a reason why companies like Bethesda are so touchy about their review scores, and about reviews by harsh critics (I heard about the Bethesda thing from Jim Sterling's video, where he mentions that he's greylisted by EA for their biggest titles, like Battlefield 1 etc), which is that positive reviews make for positive sales, and that it's very important to get a high metacritic score fast during your highest opportunity for sales. There are company bonuses tied to positive Metacritic reviews, after all - this is a pretty wide practice across the industry. There are millions people who will pick up the new CoD sight unseen, but even those who are being relatively savvy will check a review or two first. Or watch something on Youtube, which is why WB's PR forced Youtubers to do that manipulative agreement for Shadow Of Mordor.

    I mean, we know all too well what consistently poor reviews can do for a franchise, we're Sonic fans, and a publisher will do anything do to avoid this. Even doing some unethical shit.

    Bethesda are running scared - They are notorious for gamebreaking glitches and errors in their games at launch, and lots of these never get patched, or a patch will break something else, because their QA department is a goddamn joke. They are probably worried that, at some point, the press will just start marking games down immensely, because it's been nearly 15 years and a Bethesda openworld RPG is synonymous with 'bugs' that should not be acceptable at their budgets and price, and they should have fixed this shit by now. It's not an unreasonable request, but Bethesda make enough money with their buggy crap to sweep it under the rug.

    As for updating reviews with patch notes, unless a game is completely fucked upon launch (Hello, Arkham Knight on PC, or even No Man's Sky) it's worth an addendum to a review to note that its fixed. But most game patches do not change up the whole experience significantly, even after several iterations - MGS V is on 1.10, and whats changed is mostly balancing resources and loot stuff, for one example off the top of my head - but unless you're playing a MMO, like Destiny, a patch never seems to warrant a new review. These things are mostly for obscure bug fixing, stability and cleaning things up, not huge swingeing gameplay changes. No Man's Sky has been patched extensively, but the experience still seems as boring and spiritually bereft as it was when it was launched. As a contrast, Stardew Valley's recent 1.1 would warrant an edit of the original review because it adds a bunch of new content - but even though there's a lot of new content, that doesn't change the main experience of the game. 

    That's the thing - reviews are about what experience the game is trying to communicate, and how effectively it does that. If bugs break that experience, and they get patched, you can just change the word document. Metacritic will only accept your score once (which is why people are reluctant to review Early Access games, among other things), but hey. But, for Stardew Valley, No Man's Sky, Destiny, or MGS V (and obviously a lot of games besides) the core things the games have you do don't change with patches or expansions.


  12. Why is everyone thinking the mystery new dude or dudette is 'Boom Sonic'? He's not a new character. Neither is Sticks.

    Smart money says we have a new villain, and that villain isn't just primordial monster #45. But yeah, I don't really want to talk about this game until we see or hear something actually concrete, rather than debating the trailer and how Modern Sonic is an absolute travesty because he came to my house and ate my Nutella, and SOnic Team said nothing and because they're cowards or whatever.

    but #b00st4lyf suckas 


  13. Somehow this version runs even worse on my pc than the last one. My problems still persist, with what little I could play - everything's too small (I got hit several times by enemies I couldn't see, which didn't happen last time), homing attacking seems broken now (trying to attack the orb enemies is impossible), and the mach state is still too finicky = roll into a ball and you cannot steer, run and you steer far too quickly, killing momentum. 

    I mean, this is probably due to my PC not being strong enough for it, but if they go any further with this, they need to fix that problem. It's kind of a shitty barrier to entry. 


  14. Ok, I'll bite - in vaguely release order, only stuff I've played.

    Sonic 1 - 7/10 (Everything's there, just... not quite right)

    Sonic 2 - 9.5/10 (Masterpiece, imo)

    Sonic 3&K - 8/10 (As good as Sonic 2, but with overly long levels, crappy special stages, and a few other problems making it not my fave).

    Sonic CD - 7/10 (A nice spin on Sonic 1, but I'd hesitate to call it more fun, or better)

    Sonic 3D Blast - 2/10 (Nauseating to play, poor slippery controls, isometric sprites look crap, only a few good songs on the (Megadrive) OST, rubbish)

    Sonic Spinball -  3/10 (It's a game for somebody. That somebody isn't me. 3 poiints for Toxic Caves being a stonecold jam)

    Knuckles Chaotix - 4/10 (A nice idea, shame about the absolute lack of challenge or exploration of that idea. Too long, nothing to do)

    Sonic R - 5/10 (Astounding and best game ever of my childhood in theory, clunky and short in practice. Soundtrack is dope as hell, mind, but last time I tried playing it I couldn't get on with it at all)

    Sonic Adventure - 8/10 (Has aged poorly, but the word to use is 'charming', I think. Sort of dopily grins through its problems,and the basic gameplay is fun enough to excuse some of the presentation, or Big and Gamma's presence)

    Sonic Adventure 2 - 7.5/10 (Takes great strides ahead from SA1, only to make some regrettable steps backward. Most heinous crime is either forcing you to play levels you don't want to in the story, or bringing back mech gameplay, because Gamma was everybodies favourite, only to make it slower and insanely platform heavy.)

    Sonic Heroes - 4/10 (Oh dear. A nice idea, with lazy level design, and the requirement to play the entire game 4 times with no variation in level order or anything else destroying any goodwill that idea engendered in the first place. Also, the voice acting is absolutely dreadful. Also, Charmy fucking Bee.)

    Shadow The Hedgehog - I REJECT YOUR ARBITRARY RANKING SYSTEM, THIS IS WHO I AM/10 (I loved this game when i was a teenager, which I am so ashamed of. For a game with such hilarious nonsense in it, it's so unfunny. At least SA2 had a sense of humour about it. But everything in this game is murky, boring, slippery garbage, taking Heroes' worst game mode and making it even worse. Also, Charmy fucking Bee.)

    Sonic Advances - 7/10, 7.5/10, 4/10 (Didn't get much time with any of these, sadly, but I had the most fun with 2, the least with 3, and 1 was a pleasant way to waste an afternoon)

    Sonic 06 - 1.5/10 (I gave it a point because, honestly, this game is hilarious after a drink, but in any other situation it is risible. I also gave it half a point because it doesn't have Charmy fucking Bee in it)

    Sonic Chronicles - 1/10 (At least Sonic 06 has made me laugh)

    Sonic Rush - 8/10 (When I succeed at doing things in this game, I feel like the coolest motherfucker on earth, also Hideki Naganuma is jesus. Even when you do poorly, this game is a lot of fun, and instinctively thrilling)

    Sonic Rush Adventure - 6/10 (The song remains the same, and I even don't mind the boat minigames, but the cutscenes destroy any feeling of pace or levity or joy or even reward for beating a level. Also, Sonic can get Tails to build a giant Sonic statue on the island)

    Sonic UnWiished - 3/10 (Everything in this game works in conflict with everything else. Fundamentally misjudged)

    Sonic Unleashed - 6/10 (What's good is the best Sonic's been since Adventure 2, what's bad is derivative and dull. Insane replay value of day stages gives it an extra point for me)

    Sonic & All Stars Racing - 7/10 (Functionally amazing, addictive racer, that you can't help shake the nagging doubt in your mind that you really should have bought a console that can play Mario Kart instead)

    Sonic Colours 8/10 (Smartly designed, visually striking, fun, Sonic's a complete dork, encourages repeat play, but controls still aren't quite there yet, and some gameplay decisions don't work. Actually the best that Sonic's been since Adventure 2, taken as a whole) 

    Sonic & All Stars Racing Transformed - 7.5/10 (Functionally amazing, addictive racer, that you can't shake the nagging doubt in your mind that you should buy an N64 off ebay and play Diddy Kong Racing instead, which I played way more than Mario Kart, hence the extra half point.)

    Sonic 4 Ep 1 - 4.5/10 (I guess it seemed like a good idea at the time. Feels, to all intents and purposes, like a bootleg Sonic knockoff.)  

    Sonic Generations - 8.5/10 (Fuck. yes. Hits right in the endorphins, has only really two dodgy things in an entire game, and whilst the game is short, mod support is a lifesaver. Docked a point for Charmy fucking Bee, but Vector rescues half a point with his utterly absurd challenge. On the whole, satisfying and plays like a joy)

    Sonic 4 Ep 2 - 6/10 (I guess they fixed some of it, and visually it's pretty impressive, but enough of the problems of Ep 1 exist to not really be thrilled by it)

    Sonic Lost World - 5.5/10 (Oh dear. Snatching defeat from the jaws of victory, this one. Weird controls, unexplained mechanics, writing that literally depresses me, repeated level designs. Gets by on dope score, some charming moments and set pieces, and the sheer joy in kicking the shit out of the Deadly Six. 


  15. Was there ever any reason why RDR was never put on PC? Like, every other major Rockstar game is there, it's a weird omission.

    That said, pretty glad this is happening - it can't really be a sequel, as by then you'd be a cowboy in the 1910's/1920's and that would be getting a bit strange, to say nothing of that being a major theme of Redemption (The west dying out, no place for people like John any more, etc).

    That and I hated his kid - I loved the ending, but it pretty much ruined any motivation to dick around in the open world after the credits rolled.

    Another story set in the same universe though? Sign me up.


  16. Shadow OF The Colossus

    Spoiler

    The game slowly hints throughout that you're actually committing a heinous act of deicide, from Wander's increasingly pale and evil appearance to the taunting of the light and the pursuers, but I think it really nails the horror of it all when Wander turns into the promordial devil blob - it's awkward, scary and difficult to control or comprehend, much as you would be a lumbweing confused mess if you suddenly turned into a 25ft tall orb of demonic energy. The girl wakes up, and then you realise that you've condemned her to a life in purgartory (raising baby you, which may or may not still be infused with that demonic power). So you succeed, but it's an incredibly hollow and sad victory.

    But at least Agro's ok.

     


  17. Just now, FantasticMrRobb said:

    You didn't like the version I posted?

    I don't hate it as much as the OG, but like I said, Zebrahead can't really rescue the song from it's own inherent rubbishness. They certainly give it a good try, but the song's beyond saving imo. 


  18. @Sir Laptop @FantasticMrRobb

     

    Ech, stupid trackpad

    The Zebrahead version certainly gives it a lot of welly, Crush 40 seems to do all the things I hate about Crush 40 - too much slap bass, takin it too seriously - without any of the things I love about Crush 40, but it's telling that both versions change the original rather a lot (The Crush 40 lyrics are completely different, right? Besides the chorus). The original composition is just very undercooked, with the chorus melody dragging like fuck. To see what I mean, listen to the version that plays during the Solaris boss fight - just those long hanging notes on the 'woooooorld' part of the chorus really ruin it for me.

    Also, changed lyrics or not, the words in any version are still pretty dumb. I appreciate you trying to change my mind, though. But still the worst Sonic vocal song that springs to mind, would listen to A New Venture over these any day of the week. 


  19. I'm with the people who posit that remaking Sonic 06 would require outright changing so many elements of the game that the exercise would be useless. The game sort of collapses in on itself with flaws impacting other design decisions which go on and on and on.

    The decision to have every character go through every single level in the game affects level design, story, and glitchiness. This is best seen in Sonic's own story, in which nothing is learned, events repeat themselves several times besides Elise getting constantly kidnapped (Eggman monologing about the flames of disaster, Sonic and Elise have a moment in a field, etc), and it doesn't even begin to impact the greater plot. But this happens in the rest of the game too - everyone gets thrown to the future for some reason so they can play Crisis City and Flame Core, even though going to the future does nothing for the plot or the characters, every return to Emerald Coast is redundant, villains literally disappear in a puff of smoke so the main character can go back to the hub world...

    Look at it this way - how stupid would Sonic Adventure have ended up being if Knuckles, Tails, Amy and Big had to play every single level in the game?  For instance, there's no reason why Sonic should be playing Aquatic Base - it's a pivotal story mission for Shadow and Silver, but Sonic? You mean Dr Robotnik has been literally hiding under everyone's nose for the entire game, just popping out in the Egg Carrier from underneath the fucking city to kidnap the Princess? 

    Having every character play each level also makes the levels suffer, mostly thanks to Silver. They attempt to get around this by switching to Blaze during sections that Silver could not possibly complete, but they appear to have built the levels with the slowest character in mind for the most part - there aren't many huge set pieces in the game besides huge loops or the mach speed section.

    As for glitches... White Acropolis' Snowboarding section is pretty much the worst fucking thing in the game. It is impossible to control with any grace or elan, it is busted. Of course, it's not designed for snowboarding - it's a running section, Blaze and Shadow deal with it just fine. But Sonic had to snowboard for some reason, and they had no other place in the level for Sonic to snowboard. Shadow suffers a lot with this too, in relation to Sonic - his driving section in Crisis City is clearly designed for the snowboard, as the physics are nigh on uncontrollable on that surface, same with the bike in Radical Train. 

    The idea of each character having their own villain - Sonic with Eggman, Shadow with Meph, Silver with Iblis - also fails because, for one, Eggman has even less to do with the plot than Sonic. His plan for the Princess just seems to be kidnap her, and talk constantly, maybe in a bid to drive her to tears with his ponderous, repetitive dialogue. Then, with Silver and Shadow, it would have been smarter for them to interact more after the time travel nonsense - They realise they are fighting the same thing... and then never talk to each other again. Silver decides to go hang with Sonic and save the Princess, despite the fact that he realises Meph is evil, and that he's the same as the thing destroying the future.

    This all contributes to the games general clunkiness - characters going through missions not designed for them is a recipe for 'Those enemies are protecting that cage for some reason, I'd better defeat them first' tedium at best and characters flying off loops or clipping through geometry at worst. 

    That said, I'm not sure how easy gameplay would be fixed - The Generations mod is pretty unplayable with Modern Sonic's speed, as the levels are based on a slow character, but even with the right speed I'd hesitate to call the basic action of playing 06 'fun'. There's a lot of mandatory 'beat up the enemy' rooms, the game keeps stopping you from moving forward, and there isn't much finesse to it - you spend two thirds of the game just mashing the homing attack. Fixing that would require changing the game fundamentally, so again I'm not sure if it's worth it.

    Also His World is fucking garbage and one of the worst songs i've ever heard.

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