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  1. Dude, I like this a lot. It has lots of funky 90's energy, well done! Mind if I use it as the theme of Eggman for my Sonic 2 Remake (8 bit version)?
  2. Oh wow, thank you. Very flattered considering the joy your art has brought to me over the years. I am very excited, I got my art pad a few days ago and started work on Sky High's background immediately. Here's a sneak peek The only thing missing in the background is a second thick layer of clouds in the middle of the vertical scrolling and more violent lightning. I wanted to capture the stormy atmosphere and the level design will be based around climbing great vertical heights followed by rollercoaster descents. I still need to draw the foreground tileset so it's currently ripped from the source game. Also it shouldn't be raining when you reach the stars, I will have to script this trigger in the level design.
  3. The turtle made me lol. Your Sonic looks interesting though, it's like you've drawn him as the wind, frozen in motion but moving fast. I will share with you and this thread videos with a gallery of the original art - which also double up as music videos for Akidna's work from the game (who I still haven't heard from since March, is he okay?). To be able to turn the drawings into sprites, I need the outlines on every detail to be extra thick. It doesn't matter how tidy these outlines are, as that goes with the art style. In the future I will be switching from taking photos of paper, to using a digital art pad where i can make more detailed and consistent animation frames. But still using my thick outlined scribble style. However you decide to make your sprite, a high res version of the original drawing(s) would also be great, as there is every possibility of this game's assets being ported into a HD Unity version or the opensurge engine being updated to support 4K resolution in future.
  4. Hey Smashwere (you may need to fix that quote there bud, but wow, look at how the game has changed since the start, sonic was HUUUUGE)! So i'm open for accepting sprite submissions for badniks for now, as I will be starting to overhaul what I currently have and draw the rest of the art for the rest of the game's stages starting next month. This will take some time, so I don't think its fair to ask for any other submissions until I have something more to show myself. Can I ask you though, in your opinion, which badnik do you prefer from this demo? Motobug, with it's paper/metallic and mechanical movements Crabmeat, With it's goofy look and bold black outlines I am leaning towards the motobug I drew, it looks cute, but robotic at the same time. I like the way it animates in game and looks more hand drawn than the crab does. So if you are able to match this art style, and use the original 8 bit sprites as reference, I would gladly accept submissions for badniks for the time being. No rush or pressure, just fun I will however send out an SOS for a musician! Work on Sky High Zone will also begin next month! I have my plans and concepts ready and I am eager to get my drawing tablet. I already have a musician for Act 2, will share this track here with anybody curious. https://www.youtube.com/watch?v=n9S3D8XYvGE&list=PLHELuYEFCL2oYdbChpyiF7xawiqcunk8f&index=11 Act 2 of Sky High in my version will based on the blue skied acts from the original game, which means Act 1 will be the stormy act set at night (contextualised by my story, it was sunset in Under Ground Zone Act 2). I'm looking for a moody, atmospheric remix of Sky High's music which can match the danger of climbing vertically in the middle of a storm in the middle of the night. But once Sonic reaches the clouds, there will be a twinkling starry night sky and you will be safe from the weather. Level design wise, it will be like a cross between Sky Sanctuary and Sky High Zone.
  5. I thought it would be fun to put a demo together for SAGE and possibly get to watch some streams, this is the build you'll be playing, or close to as the demo will be getting updated from now through to SAGE based on player feedback. I'm pretty excited. Starting university soon too, so I expect I will be redrawing everything, including all the art for the rest of the zones throughout the course of next year, looking forward to using proper animation equipment!
  6. This is the sort of music I could fall asleep to, very relaxing thank you. I enjoyed the echo of the tidal tempest, though the bubble sfx you used for percussion at the beginning jump scared me lol. Your mega collection remix sounds like it should be in gems collection
  7. I agree with you. His role was minimal due to evidence and implications from other sources. He will have wrote a couple of tracks and then inspired the rest of the soundtrack. Though, I'd love to hear the legendary demo tape he recorded over the phone. People don't like to mention pocket adventure, but it has several s3 remixes that were theorised to come from MJ. SCIROCCO is supposedly one of the musicians pressing charges for a track simply known as "the water" I think theories are popping up about the music used in s3's prototype and pc version being the biggest issues. Ice cap has a striking resemblence to crystal egg zone from Sonic 2's 8 bit version. Meanwhile the special stage music from s3 was found in an unreleased game called Sega sonic bros? Which predates sonic 3
  8. Credit to Akidna for his remixes of UGZ, whom I haven't heard from since Feburary, I hope he is safe
  9. Update time! I'd appreciate it if anybody took the time to visit the opensurge forums where you will be able to find a version with two playable levels which I need playtesting by Sonic fans! I haven't designed Sonic levels since the ROM hacking days and I want this to be special. Please note there will be several placeholder sprites and bosses while I working on the scripting for the rest of the content and finish drawing the other sprites. Have fun! http://opensnc.sourceforge.net/forum/viewtopic.php?id=2057 Thank you! I consider this my right of passage and I hope to capture how special and unique the original game was for those who grew up with it while making it feel familiar to what we expect from a 2D Sonic game! I have even written the cutscenes to connect with Sonic 1 and Sonic 2 for the Mega Drive. You should expect to see all the gimmicks from the original and new takes on the bosses, and reimaginings of the locales for Act 2. It will take me some time to learn how to script like a pro, but it'll be worth it!
  10. Thanks! I do apologise, the title cards will be completely different in a public demo. You know when you're just used to looking at something 😅
  11. I love this, your purple slime girl reminds me of Marina from Splatoon
  12. Hey dude, I've spent the last the few years dreaming of my own Sonic games and finally taking the step to do it, if you have at least a laptop, there are several free open source Engines like Sonic Worlds, or this new one called Open Surge. You could also get into ROM hacking. There are communities that exist and you can learn if you're willing to put the time in! I'm building my own game using Open Surge, which is a new engine that has a small community but they're constantly updating the engine to and people there share tips for coding. Come join us!
  13. Hello, my name is Jonathan and late last year I decided I'd cope with depression and unemployment by being creative. I have recently been accepted into university to study 2D Animation and Stop Motion. I love to draw, and while I was putting my portfolio together I found a piece of art I made using Art Academy on the Wii U, Scrambled Egg Zone and the Silver Sonic fight. Sonic 2 for the Master System, what a game! I grew up with this one and didn't get to play the Megadrive trilogy until I got Sonic Jam for the Saturn. I love the art style, the strange level tropes, the music and the variation. It's a punishing game but I still enjoy to complete it in about 40 mins from time to time. I've been quietly appreciating SAGE and the wonderful efforts that have come out of our fandom. I am especially excited for the Sonic Chaos and Triple Trouble remakes! But what about MY favourite game? Well I'm doing something about that. Using the Open Surge engine that debuted at SAGE 2019, with the co-operation of it's community, my partner, who is a programmer, I am remaking the 8 Bit version of Sonic 2! I aim to: - Recreate the game's unique art style using digitised hand drawn assets coloured using the original game's palette - "Modernise" the original experience (for example, 2 acts per zone each with bosses, special stages, drop dash, cutscenes) - Make the level design fun and in line with Sonic 3 and Mania standards - Have fun and put a new spin on my favourite title - Have a demo of Under Ground Zone release in 2020 Finally, I am looking for anybody who also loves this game, and wants to remix it's soundtrack! The more people want to contribute the better! Thank you for reading this post, may you have a happy new year and keep on expressing yourself!
  14. and hello again. I'm going to put the video back together using another, less RAM eating programme, which, when ready will sort out the audio issues
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