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About Ayliffe

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    you know, the legos guy

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  1. Boy oh boy I sure can't wait for a version of this trailer with the english lines crudely edited in from SEGA of America next week
  2. Sonic Forces - Space Port Gameplay

    I'm pretty sure it'll sell decently, but definitely not with the same target audience as Mania - it's pretty clear they're going all-in with the younger 6-12 year old crowd, and by the looks of youtube comment sections it'll probably be a big hit with them lot, especially with the holidays coming up fairly soon and parents needing something to bung under the Christmas tree.
  3. Sonic Forces Fixes Physics

    One problem down, a billion more to go
  4. At least the music sounds decent

  5. Sonic Forces Twitter Infos Thread

    ...why does it have a monobrow
  6. Sonic Forces Digital Comic (Monent of Truth, Stress Test)

    Considering that the pages they sent out to news sites are completely fine, it looks like they've either tweeted out early versions of the pages or they just screwed up the layer ordering on Photoshop and the random blobs that were supposed to go under the main art got chucked right to the top layer over it. Either way, it's definitely unfortunate and they should've double-checked what files they'd attached before tweeting the stuff out innit.
  7. okay yeah

    that's one darn great comic

    1. Ayliffe


      it's funny how 7 pages of good art and writing can get me more excited for Forces than literally anything else Sega's thrown at us so far

      funny that

  8. Huh, so IDW ain't involved in the Forces comic at all by the looks of it. Interesting.

  9. Would you buy an Avatar figure?

    I'm really not a fan of Forces by any means, but I do love me some decent plastic tat to go on the shelf. So yeah, if Nerdy the Wolfbloke ended up as a £10-or-so Tomy action figure I'd probably grab one for a laugh.
  10. Sonic Forces - Chemical Plant is back

    Regarding the Switch version, I gotta give 'em some slack here - if you're halfway through development and the higher-ups go "Hey I know you're already insanely busy with getting the game ready for two other systems but can you port it over to this completely new system with specs lower than any of the systems you're already working on oh and get it ready to launch with the other versions too"... it's not gonna end well, whatever the weather. Heck, Mania had to get an external studio to handle their Switch port to get it ready for launch, so if they're doing it in-house I can see exactly why it's fucked and I honestly pity them a bit for that. I mean, that's absolutely no excuse for the god-awful level design and general naff-ness of the actual game underneath, but still.
  11. Sonic Forces - Chemical Plant is back

    My money's on "bad" But yeah, having looked at the screenshots I'm really not digging it. I was kinda miffed about CPZ when first hearing about it in Mania, but I was completely sold as soon as I laid eyes on it - it took the initial idea of a bright, neon-coloured mechanical factory and turned it up to 11 with gorgeous visuals, neat new mechanics that actually made sense within the level's theme and funky-as-hell music. Meanwhile in Forces, instead of something true to the original's spirit we've got the drabbest visuals known to man and straight line gameplay with no mechanics taking cues from the level's theming. So, uh, yeah - I don't like it, I don't like it one bit.
  12. watching two fandoms implode within a day is fun

    1. Josh


      what was the other one

    2. Ayliffe


      MLP - the entire movie popped up online several days before it actually releases in cinemas

      fun times

    3. Yeow


      @Ayliffe Wow lol

      Somebody cocked up, bad

  13. all the colours in the world and they chose fucking beige and grey

    1. Wisphead


      and neon red

    2. Limit Breaker Diamond

      Limit Breaker Diamond

      Sure, because a factory should be in all the colours existing in the world.


    3. Jack the Rookie

      Jack the Rookie

      The enemies also look shit, the sky sucks, everything is bad lmao.

  14. Oh huh, that's neat I guess. Maybe the studio will end up talking them outta the live action bullshi- -okay nevermind it's still gonna be shite then
  15. Hot take: the up-and-down yellow crushy platforms in Titanic Monarch act 2... aren't that difficult tbh. Just gotta use the spindash innit.

    1. Blue Blood

      Blue Blood

      Not difficult, but if you're so much as a pixel out it's death.

    2. TheOcelot


      Yeah spindash, piece of cake.

    3. A Zombie KING heavy engine

      A Zombie KING heavy engine

      You talking about the piston? Yeah, they're not that hard.