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Posts posted by Kfarc

  1. After Sonic Forces’ realese some of us started thinking about a future for Blue Blur. Allow me to open a discusion, based around single clue, left for us by Sonic Social Media Team way back in June. In video celebrating Sonic's 26th Anniversary we had a view on a whiteboard inside Sega's office. Aside from few easter eggs, we had one thing pointing out to something new.


    "FY 18: Project Death Egg Σ"

    "FY" probably stands for "financial year" or "fiscal year". New fiscal year for Japan (Sega Sammy is japanese company) begins April 1st.

    The rest is of course a code name. "Death Egg" points at Sonic-related project. The only thing that I can analyse a little deeper is a greek letter "Σ". Sigma is the eighteenth letter of the Greek alphabet. It can further point at year 2018. Another way I could interpret sigma is by it's mathematical meaning. It is a "summation operator". With this you can sum all natural numbers beetwen two numbers. Food for thought.

    Do you think I'm overthinking one little easter egg?

    Excuse me for any and all mistakes in writing. English is not my native language.

  2. 25 minutes ago, VEDJ-F said:

    Ehhh, SEGA didn't like the idea of Archie reprinting the Sonic X comic, I dunno if they'd go for general Archie Sonic reprints. 

    I do not expect Sonic X reprint (even though I would love to get it one day) as well a Kunckles the Echidna reprint. At least not in the near future. (Sonic X's comic is in legal limbo as far as I follow this story, and Knux has his... abusive godfather? Let's call it this way). But maaaaybe Fleetway at least? I would love to finally get an opportunity to dive in beautiful wierdness of Sonic the Comic. I don't know if it is possible or not, but who knows? Even Sega isn't sure of anything. As such, I will be hoping for the best.

    Also another random thought from researching IDW: If they'll handle Sonic in a manner similar to TMNT and Transformers/Hasbro comics, then we can expect Universe-like spin-offs in a future. And it's not some distant future. TMNT were getting those rather early, Transformers after getting ongoings were having them too. And their sales numbers weren't something beyond possibilities of Archie's Sonic the Hedgehog. Incuding how little to no marketing there was for Sonic comic (Mega Drive excluded). So who knows? Who knows? I don't. But I'm at least interested in what Sega and IDW are holding in the back of their heads for the future.

  3. You know what I'm hopeing for from IDW? Reprints. Why? Well, I did a little bit of reaserch. In the 80's there were 2 Transformers continuites: American and British. Both made by Marvel. And they reprinted both of them under "Classic" and "Classic UK" names respectivly (well, they are still doing "Classics UK". It was a weekly series, so there is a lot of material). Going back to Sonic, maybe we will get both classic Archie AND Fleetway reprints? Not from the beggining of course, but maybe after 2-3 years of an ongoing title? I hope so, at least.

  4. From what I remember from BumbleKast: Those smaller stories were made to fill a space and to lead up to issue 300 where a new saga would begin. 

    And regarding a current situation: It's a good thing Sonic/SEGA found a new publisher. From what I can say, IDW are doing a very good job on their Transformers, G.I. Joe and TMNT books. If they'll make something like that (Especialy Transformers/Hasbro universe) with Sonic, I'll be happy. For first few issues I would expect them to retell some of the games while establishing the universe: bassicly what Mr. Flynn was doing with Mega Man comics. But who knows. At this moment we only know an editor and his most important  work until this moment was DC's Vertigo, so we can predict nothing based on that alone (Vertigo is as far from Sonic as it gets). I will wait and monitor their Creative team anouncments. Maybe then we will be able to predict a direction of Sonic comics.

    Sorry for gramatical/spelling mistakes, if there are any.

  5. Challenging? Anything releted to 100% complition of SA2. This game broke me... But challange I remember the most is Seaside Hill in Generations. At first I hated this stage. I felt like everything was built to stop me, kill me, squash me... You get the drill. But the more I played, the more I learned this stage. The more I fought with it's challenges, the more I grown. Now I know most paths and can beat it with no deaths, with boost all the time, or whole stage without boost. It was the most rewarding challange in my Sonic experiance. But hardest is still SA2 100%. Those damn Chaos...

  6. 6 minutes ago, Chris Knopps said:

    Odyssey is a much more straightforward title with a clear point in where it's going and what it's doing. It's a very singular focus kind of game where you know what you're playing from start to finish and what the point of it is really. You can tell who it's aiming for and who it wants to welcome without being divisive over what it's attempting.

    I'm intersted: How we would talk about Odyssey if we only saw city level and this cap thingy?

  7. 45 minutes ago, The J said:

    I think the best question right now should be:

    Was that screenshot there before today?


    Don't get me wrong though, it looks AWESOME. Let us not try to get ahead of ourselves here :P

    Yesterday both TSSZ and Donnie hinted on Twitter that something appered on website. And the decription under this art talks about dialogue choices in BBFA3:TT, so it wasn't there before.


  8. 11 minutes ago, BubbleButt TV said:

    I agree, it's so weird how this meme has become an official catchphrase of sorts for the franchise. Like, how many other franchises have ever done anything like this?

    Does a phrase "reap and tear" from Doom counts? 

    As for a panel itself, I expect a release date for Mania, name reveal for Project Sonic 2017 and some BIG news, if you now what I mean. ( ͡° ͜ʖ ͡°)

  9. 15 minutes ago, Mark1 said:

    I personally find it hard to believe players could get used to the constant chat whenever Sonic boosted in Unleashed. Something both Colours and Generations did fix, making him far more tolerable. 


    Well, I find it kinda cool. It gives this energy into his character and, if you know what you're doing, you won't hear it often. 

    And, well, it makes sense for Sonic to keep talking to himself. Because he's awesome and he knows that. Also it can shorten a cut-scenes when I look back at it. It would allow to keep the game story flow.

  10. I just got Sonic Boom GN and... it got me thinking. You remember how this series got canceled at the same time Mega Man went on hiatus? Like, it was at the same time, but Boom got canceled (and it was not because of sales, as they claim) and MM not. I think there was (is?) a method there. So, Archie is probably waiting for better times for Blue Bomber to come back, but they did (are doing) with Boom a thing similar to Sonic X series. They replaced X with Universe to give them a bit more creative freedom (doing a comic book on licenensed property from licenensed property have to bring some trouble). And now Boom went away and Mega Drive becomes a thing, but because of their financial trouble from begining of this year, they are taking their time.  Also if you look at both Boom and MD you can see that both of them are a lighthearted, humours stories with an emphasis on character interactions. The difference is that Boom is wacky, 4th-wall-brakeing, sitcom adventure and MD is a "what if" about classic games, with strong visual design and character expresions. I just can't stop seeing parallels beetwen all of those. Do you think it all makes sense?Or am I just little numnut and it was discussed here before in this mamoth-sized thred?

    Also, I now the ship has kinda sailed, but I have to say how much I liked that part when Sonic got trapped in that cage and he went nuts because "Gotta go fast" and he coludn't. That was the best:P

  11. 16 minutes ago, Diogenes said:

    By arguing for the inclusion of porn in a Sonic game because it would be optional, I demonstrate the absurdity of defending the inclusion of something simply because it's optional. That a thing is optional should not be used to shut down people's distaste for it, or be used as a reason to call them entitled. If someone is going to argue in favor of including something, they should rely on arguing its merits, not telling people "if you don't like it just ignore it".

    Well, there is a difference beetwen making dialogues and porn an optional part of a PEGI 7 game. Like, a big difference. You just can't take an example to the extreme and expect us to take it seriously.

    About a character telling a thing in a level, I don't need it. Maybe just for a story mode, just to showcase some elements of the enviroment, without using camera (to do that you need an automized set pice, or a straight line). But let's make a first-gameplay-only option, or better yet, give us an option to turn it on and of.

    An argument "If it didn't worked before just don't do it" is invalid in this case, because other developers did it, so it is possible. Just. Do. It. Well. Simple and clean. Voice acting was good in recent Sonic games, so I don't see the point of not trying it again.

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