bmn

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About bmn

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    my face when ponies
  • Birthday 10/04/85

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    127.0.0.1

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  1. Hub, on the Your Settings page When (if?) we sell out for real, I think we may be attempting to set up a way for buyers and sellers to find each other (probably on Facebook). No idea how well it'll work though!
  2. Just add a note to us when PayPal gives you the option, that it's for an existing account (and add your email address if it's not the same as your Kickstarter email address), and we'll sort that out From our side, if you found someone to trade to, we'd ask you to contact us with a way to contact the recipient (preferably their email address), and a confirmation of what part of your existing rewards you'd like to transfer. They'd get their own account with the rewards you provided, and you'd retain the rest.
  3. Yeah, what we find is there's usually at least one group meetup (unofficial) on Friday evening - this is actually even more likely this year since quite a few people are staying at the venue - and meetups of smaller groups on Sunday morning. So if you can, it's nice to be able to stay both nights.
  4. Anyway, great to hear you'll be coming to the little thing we're doing Queueing outside the venue entrance will probably start at around 9am (and is its own event, really!). Doors open at 10am, and we're expecting to be able to clear the queue by 10:45. The opening dedicated event "Welcome to Summer of Sonic" is scheduled for 11am. If you haven't seen it yet, this retrospective has a pretty good showing of what goes on: Also some raw stage stuff:
  5. Yes, SoA has historically hired an outside company to stream Sonic Boom, and as far as I know they'll be doing the same with this event. (personally we like being able to do our own thing at SoS, but it'd be nice to have an A/V company that understands that a house mix isn't suitable for a digital recording, for once...)
  6. Single-player SF5 is still fairly poor. Current and imminent single-player features: Comic-style story mode for each character, 1-4 easy 1-round games per character. (start of July) Story mode with cinematic cutscenes, around 3 hours switching between characters, harder difficulty unlocked by beating the default. System tutorial, and individual character tutorials with occasional genuinely useful insight into certain moves. Trials mode (a la SF4), 10 combos per character. Gets right into the actual combos, but for the most part doesn't reach the difficulty of SSF4's hardest trials. A long and frustrating Survival mode, which needs to be completed on each difficulty (besides Hell) with each character with each costume to unlock colours for them. 18 characters, (start of July) 20 characters, four of which need to be bought for 100k Fight Money or 6$/€ each. Stages added after the initial release (currently only the Air Force base from SF2) also need to be bought. A mildly-completionist run through the current single-player features will earn about enough FM to buy three characters - you earn FM for completing something for the first time only. Planned, but with no timetable, are "VS CPU" mode (likely an arcade mode), and "Extra Battle" which is expected to be along the lines of a boss rush.
  7. If you're willing to look further afield and are fine with spending, 30 minutes or so travelling to the venue, there are a lot of places in the west part of Central London that may work out cheaper. London's big enough and good enough with transport that you can get away with not being in the Earls Court area.
  8. Thanks, guys As an event that's been free to enter, it's not been difficult to sell out once we originally went ticketed, and while there's always people that say they're happy to pay to improve the rather haphazard ticketing setup we've had previously, we did worry that there wouldn't be that kind of good will and support for us across the board if we actually went that way . To see people happily contributing more than they need to, just because of what SoS means to them, is really quite heartwarming. Every little bit makes things a little more comfortable for us, and even if we don't meet the stretch goal, we're still going to see if the last reward is possible with what we have. If it needed said, there's no limit on t-shirts, so if you want to contribute further and like shirts, please please please do so in a way that gets you shirts Sonic Boom (£1 tier) doesn't include any rewards at all (besides the backer credit - details of that coming soon), so avoid this tier if you're backing enough for at least one shirt Sonic Chaos (£15 tier) doesn't charge extra shipping for multiple shirts. Set your pledge to (£15 * number of shirts), plus KS's extra charge of £5 for the UK and £10 elsewhere. In the ticketed tiers, you can get more shirts than you have invitations, if you want. The rewards desk (or whatever we go with!) will accommodate any number, as long as you've pledged for it.
  9. Regarding current ticket availability: We're still establishing what our total venue capacity will be, but for legal reasons we can't distribute more tickets than capacity will allow once staff and guests are taken into account. For that reason, we've limited ticket availability to 900, and this number may or may not change, so the current allocation (40 remaining right now) could be the last. We're attempting to keep at least one of each main tier available at all times, but if you need a specific tier that isn't available (obviously not the VIP/coin tiers!) please contact us through Kickstarter and we'll do our best to accommodate you.
  10. The goal I'm thinking of would cost more than £2.5k, so I'm not sure myself Sent from my C6903 using Tapatalk
  11. As far as I can tell, this is what's happening. The programming language tech that makes the forum work is PHP, and it runs as a program (or rather, a number of programs, so as to be able to handle multiple requests at once) separate to the main web server software (nginx). These PHP instances are the legendary Gateway you may have heard of. So, nginx takes your pageload request, sends the gateway the details, the gateway generates the page, and it gets sent back to nginx which sends it to you. If nginx can't connect to the gateway, or the gateway doesn't send back a valid response for whatever reason, you get your 502 error. In essence, something (I believe it's something the forum code is doing) is triggering a buggy behaviour in PHP that causes an instance of the gateway to become unstable and need restarted. If your pageload is the one that does it, you get the 502. Don't know why, but I have a hunch it may be to do with one of PHP's optimisation things, which the forum makes use of quite heavily.
  12. In seriousness, do people see 502 errors anywhere else on the server besides SSMB? Going to try something out - the site will run more slowly as a result, but I believe it'll cut out these errors.
  13. It will be - thanks for the support, and see you at SoS Rolling this out again, because.
  14. Yeah, I think the most sensible thing would be to take 50 or so out of the 1-ticket t-shirt band and give it to the 1-ticket band (also what u smokin Kevin, there's less than 10 2-ticket packages left ).