Jump to content

Mat.W

TSS Member
  • Content Count

    60
  • Joined

  • Last visited


Reputation Activity

  1. Thumbs Up
    Mat.W got a reaction from 7hePoet in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    someone yelled "I think I shat my pants" at the end 
  2. Thumbs Up
    Mat.W got a reaction from Menace2Society in SEGA answering the question regarding more Sonic PC ports "next week"   
    Sonic Drift for PC I`m calling it
  3. Thumbs Up
    Mat.W reacted to Tara in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    Yeah, this comment is hardly necessary.  None of this please.
     
    And irony of ironies.
     
    So while I'm calling otu this post specifically, I'm asking everyone to calm down and keep the conversation civil.  This topic is getting a tad ridic.
  4. Thumbs Up
    Mat.W reacted to Strong Guy in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    Oh my yes. They did get progressively worse each time though. They've sort of forgotten what made Sonic- well, Sonic either way. I say it's a lose lose situation we had on our hands. Maybe this sounds bad, but perhaps it was a good thing that all this happened. It allowed SEGA to start over and give them a chance to get their shit together.
    Imagine a world where they continued on and developed even further what 06 had established. Where would Sonic be now? Sonic Mania certainly wouldn't exist. We'd probably have Nazo Unleashed levels of quality coming from Sonic Team, death, fusion and all  
  5. Thumbs Up
    Mat.W reacted to azoo in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    Agreed with this (as well as the rest of your post), which is what I hope is their intentions with this if anything, and not quite trying to make a point that the series is in fact two different things, lol.
    All those games did have the same template.. sort of. Enough to say they're all from the same era, at least.
    I guess my point was that they (post SA2) kinda lost the plot on what made the games work. They kept the ideas introduced in the previous Adventure games like the homing attack, light dash, rail grinding and epic cinematic set pieces, but they forgot rolling was an important part of the game (if not forgetting it existed altogether outside of the Spindash), disregarded good physics and control as a priority, put in things (like combat) that broke the game's flow, all the automation, et cetera, et cetera.
    Slap the rest of the eccentricities and problems those games had on top of it, and yeah they basically flirted with disaster. 
    It's just a little irritating that Sega misunderstands their own mistakes so much that it doesn't occur to them that maybe the reason these games weren't well recieved wasn't because people were tired of the old gameplay style, but because those games were badly made. lol
  6. Thumbs Up
    Mat.W reacted to Sonic The Badass in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    Wasn't that what boost gameplay was for? I mean hell, all the gameplay styles had to be created for the sake of making a Sonic game first rather than appealing to fans of the style. As the gameplay styles did not have specific fan base to cater to before their creation. At that point, its not a matter of appealing to specific era fans. But finding what works best for Sonic and improving on it. Be it an old formula or new. And so far, it looks like boost is the most accepted gameplay style, no matter how much fans bitch about it getting stale. The general public still seems to like it.
  7. Thumbs Up
    Mat.W reacted to Diogenes in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    For me, I'm not really concerned with how "alternate" any gameplay style is right now; I just want them to focus in on making one coherent, polished, and fun gameplay style. And while it's possible to do that while still including more playable characters, that adds more complications (at least if they want to be more than just reskins) that I don't want them to have to deal with when they still haven't nailed down what the series is supposed to be.
  8. Thumbs Up
    Mat.W reacted to Nepenthe in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    Jesus Christ, let's keep this topic from being a "25th Anniversary"-style shitshow that we actually have to consider locking until more news drops. Passive aggressive posting and image posts about an argument just shit up the thread. Report things; I don't know how many times I have to say this.
  9. Thumbs Up
    Mat.W reacted to Manticore in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    I think most of us just want a good game. I'm a Classic fan at heart, but I don't care if it plays nothing like the classics. I like Generations, and that is a fundamentally different game to Sonic 2 and Sonic 3.
    I just want a Sonic game that is great.
  10. Thumbs Up
    Mat.W reacted to Indigo Rush in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    Jeez that exchange was painful to read.
    Good to see the usual shenanigans afoot around here once again, it was getting boring. Thank goodness for that trailer reveal.
    Sonic should be a puzzle drop game. I mean, there's no point trying to please everyone, right? So let's try pleasing no one! 
     
  11. Thumbs Up
    Mat.W reacted to Blacklightning in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    I meant to respond to this earlier, but it was late at night and I figured it would come out as an incoherent mess if I tried typing while I needed sleep.
    I can't speak much for the Unwiished boost because I haven't played it, but even in bursts it still shares many of the same problems from what I can see - it holds priority over nearly every other move, destroys virtually everything, instantly sets your speed to max without delay or drawbacks, and despite the meter limitation still never seems like something you're ever left without just due to the fact that it refuels itself on rings. The boost in Colours was more balanced, admittedly, but also in a way that generally made it really unsatisfying to use most of the time, and that's kind of a cop-out if you ask me.
    Key problem number 1 is that the boost has virtually no synergy with the rest of Sonic's moveset, and for the most part overrides it - there's almost no need to roll or slide to accelerate or to spindash to break back into a running start when the boost's speed gain is literally instantaneous, nor even to attack when it has an all-encompassing hitbox of its own. Ideally you'd want it to work hand in hand with the remainder of his moves so that the player has a reason to press anything other than X, and to allow for level design that actually accomodates it. A lot of people seem to gravitate towards Advance 2 boost lately for this reason, but personally I feel that scales too much towards high-level play, to the point that it only really shines at a professional speedrunning level.
    My personal take on it is some crazy fusion of Unwiished, Adv2 and SA2B's speed boosts. By the latter, I mean the multiplayer mode - you get one special move every X rings and can only hold that one move until you use it, in this case using the boost and ditching the meter entirely. You get boost speed and hitboxes for the start of the boost ala Unwiished, then keep the leftover momentum sans hitboxes until you slow down, take a hit or run into a wall ala Advance 2. Tweak a few variables - rings needed for one boost, length of the initial boost etc - until there's actually incentive to roll and spindash and stuff to balance it out, and that's basically how I'd do it.
    I assume this was at least in part directed towards me, but even if not I wanted to talk about this too because it represents a personal pet peeve of mine.
    I hate - no, scratch that, fucking loathe - the idea of segregating gameplay traits into mutually exclusive camps like this. Not just because the styles aren't learning and adapting from each other, but because it further troubles the already desperate identity problem the franchise as a whole has already been developing ever since around Heroes or so. This idea that any given Sonic has to be strictly a Boost game or an Adventure game or a Classic game or a fucking hoverboarding game, complete with every caveat that has always weighed each and every one of them down at some point in their lives, is just maddening to me, as is the fandom's tendency to practically go to war on one another over which arbitary segregation of gameplay traits is somehow more deserving of everybody's time than every other arbitary segregation of gameplay traits that Sega throws out every generation or so and decides to throw out for another one without bothering to polish it.
    Can somebody please tell me how the fuck it became so taboo to suggest a reasonable compromise between all facets of Sonic? To have just one identity that everybody can agree apon? Hell, to just have Sonic games that aren't saddled with one-trick-pony gimmicks all the time? I say just throw slick physics, homing attacks and an accessible speed mechanic into a big melting pot and play with it until it blends. I don't do "adventure" or "boost" or whatever the fad of the week is - all I want is for Sonic games to remember why they're Sonic games, and to be fun games to play because of it. Nothing more.
    ...besides, everyone already knows the classic games are the undisputed best and there is no saying otherwise =V
  12. Thumbs Up
    Mat.W reacted to SurrealBrain in Do you think SEGA will keep their promise with the "focus on quality"?   
    I have sincere doubts on it to where I have no cluew what to expect; they said that around the time of Colors, if I recall correctly, and Sega was going with the narrative...only to go right back to old habits with Lost World.
    So they're saying the spiel once again, but quite frankly, I can't bring myself to believe them, even with a new CEO. Not if they threw away the momentum they built up after only three years, just as they were starting to be respected again.
    That said, they have time to prove me wrong, but I do think, at the very least, they'll have to do a lot more than they did back in 2010-2012 to get people convinced, given all that probably made people wary of trusting them again. So even if they mean it this time, they have their work very much cut out for them.
  13. Thumbs Up
    Mat.W got a reaction from Hedgehugs in SEGA answering the question regarding more Sonic PC ports "next week"   
    Sonic Drift for PC I`m calling it
  14. Thumbs Up
    Mat.W reacted to Sean in SEGA answering the question regarding more Sonic PC ports "next week"   
    Time for a lock then
  15. Thumbs Up
    Mat.W reacted to TheQuackSavior in SEGA answering the question regarding more Sonic PC ports "next week"   
    A well-optimized port of Colors (with better control for keyboard) and HD remaster of Heroes for Steam would be nice.
  16. Thumbs Up
    Mat.W reacted to nikfan in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    It can be as much of a sequel as Sonic Lost World to Generations. We kinda consider it a sequel, but its not really. I think Sonics will keep their gameplay styles from Generations and stories will be connected in some way, but it won;t be a direct sequel. More like Adventure 2 and Heroes, I guess.
  17. Thumbs Up
    Mat.W got a reaction from Ajavalo in Do you think SEGA will keep their promise with the "focus on quality"?   
    Personally I didn`t like the werewolf all that much but I never complained about him on threads or anywhere online lol. I just played the bits in the game I liked.
    I also feel like with more given time Lost World would be considered good instead of meh or medicore. If only they had more time to balance everything out design wise.
  18. Thumbs Up
    Mat.W got a reaction from Ajavalo in Do you think SEGA will keep their promise with the "focus on quality"?   
    Oh no I`m not one of these people haha, by quality I mean polished and glitch free and all that. I`m not picky with Sonic games.
  19. Thumbs Up
    Mat.W reacted to Ajavalo in Do you think SEGA will keep their promise with the "focus on quality"?   
    ^Glad to hear that! I sometimes think I am the only person in the world who likes all of Sonic's gameplay styles throughout the series: Classic, Adventure, Boost, hybrids (such as Lost World)... All of them fit within "speedy platforming", which is what Sonic is about. Not without things I'd want to change, but I enjoy all of them.
    Now, on the subject of rushing out games: there are certainly a lot of games rushed for release but, besides Sonic 06 -RoL had other problems-, I don't think they've suffered too much. Sonic 2 was extremely rushed, even the general public knew about the scrapped HPZ, and very few will call it bad. Sonic Colors is a low-budget game made with little effort, yet it's considered one of the best 3D games -too overrated, IMO-, whereas Unleashed is the polar opposite case -I can't stand when they say it's bad-. While it's obvious more development time can make a more polished game with more content, but I've never felt annoyed with what we've got.
  20. Thumbs Up
    Mat.W reacted to Ajavalo in Do you think SEGA will keep their promise with the "focus on quality"?   
    Let me say, first of all, that I don't really know how you measure quality, that's a very subjective thing in the Sonic series. What would Sonic 2017 need to have in order to be a 'high quality' game? There's a chance it'll be very divisive, judging from the different things people express they want from current-day Sonic.
    And, as I said in another thread, I think the "focus on quality" is genuine, and Aaron Webber is a big part of it. He said that SEGA is now in a better position to implement feedback as it is received, and I'm pretty sure he knows how to summarize feedback to get the best out of it. It seems obvious to me that Sonic Mania is a really good thing despite being considered "too nostalgic" or "lackluster" by some, and it'll serve to introduce the classic gameplay that started it all to new audiences!
  21. Thumbs Up
    Mat.W reacted to ChikoLad in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    Classic Sonic showing up is strange but I think people are jumping the gun a bit, since we know nothing about what him being in the game means at this point.
    Normally, I would say we could assume he will play like he did in Generations/the Classics, with some new mechanic (maybe they'll put the Drop Dash in here too, if Classic Sonic has the same gameplay as he did in Generations?), but the "it's not a sequel" comment means even that is up in the air. Maybe Iizuka was saying that for other reasons, but we also don't know that for sure yet.
    Story-wise, it probably means time travel will be incorporated, since that is how Classic Sonic appeared in Generations, and since Classic Sonic is supposed to just be Sonic at a younger age, which in more meta terms, is just his older design from his early games. But we can't say for sure what that means. It could be that Classic Sonic decided to go to the future of his own will, or he got pulled forward in time by surprise again, somehow. Or maybe Modern Sonic went into the past to enlist his help himself. Or, as I've seen some people suggest, maybe this game will be the Sonic equivalent to X-Men: Days of Future Past, where Modern Sonic has to go back in time (or Classic Sonic has to go forward, either could work for this theory) to prevent a certain catastrophic event from happening, and by the end of the game, history will be changed, and this game will serve as a "soft reboot" for the Sonic game series and it's lore (i.e. it wouldn't completely rework it, but would change/update the lore to fix things that people don't like or don't make sense in general)...though in any case, the trailer DID seem like a homage to that film, even if it wasn't intentional, what with the Death Egg Robots being reminiscent of the Sentinels in X-Men, who had basically taken over the world in Days of Future Past.
    Personally, I was initially just super excited that Classic Sonic and Modern Sonic were teaming up again, since I love Classic Sonic, and particularly the model he got in Generations. However, it did later realise how strange of a decision it was o bring him back when taking it in context, so I just remain cautiously optimistic about it. At the very least, I don't view Classic Sonic as being an explicitly bad sign for the gameplay, even if it's not exactly what most people wanted in the end. If you assume that he'll play like he did in Generations, then that's a guarantee he will be fun to play as and his levels will be polished, maybe with better physics and stuff than what Generations had. So I can't be mad at him coming back.
  22. Thumbs Up
    Mat.W reacted to JezMM in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    I don't hate the 3DS Boom games but sadly it doesn't no.
  23. Thumbs Up
    Mat.W reacted to TimmiT in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    They didn't deny that they'd bring him back again, just that they had no plans to. :V
  24. Thumbs Up
    Mat.W reacted to FFWF in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    The telling remark in that interview quote is "Let's see how Generations did."  Pretty clear implication that they'd think again about Classic Sonic if Generations did well.  Of course, the remarks about the game's timing also apply equally to the 25th anniversary.
  25. Thumbs Up
    Mat.W got a reaction from Tomzilla98 in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    Knowing Aaron he`ll be teasing the shite out of us anyways
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.