Jump to content

Strickerx5

TSS Member
  • Content count

    7122
  • Joined

  • Last visited

About Strickerx5

  • Rank
    Bopping to the beat of life
  • Birthday 04/07/96

Profile Information

  • Interests
    Sonic (obviously), Batman, Halo, Portal, Pokemon, Ponies, Kid Icarus, Dr.Who, a good laugh... ladies ( ͡° ͜ʖ ͡°)
  • Gender
    Male
  • Country
    United States
  • Location
    Chicago, IL

Contact Methods

  • Skype
    strickerx5
  • Steam
    strickerx5
  • YouTube
    strickerx5
  • Twitter
    SegaSTH
  • Website URL
    http://strickerx5.deviantart.com/
  • NNID
    strickerx5
  • XBL
    strickerx5
  • PSN
    strickerx5

Recent Profile Visitors

65879 profile views
  1. Saw JL yesterday. Overall, it definitely doesn't deserve the RT score it has. It was a fun time overall. Though, it definitely suffers from some inconsistent tones, barely utilizing a lot of the characters it has, and just overall feeling a bit poorly edited at times.

    Basically, it's a fun film but really isn't on the level that the DCU needed it to be at.

    Though, that one scene... after you know what happens...

    Spoiler

    WHEN YOU SEE HIS HEAD TURNING AS THE FLASH IS RUNNING!!!!

    The theater went wild omg! You instantly know how fucked the situation is at that very moment. I love it when comic movies take what you know about these characters and pulls off awesome scenes like that. That is probably my scene of the year honestly.

     

    1. Yeow

      Yeow

      I assume by score, you mean the Tomatometer / % (40%).

      It's RT average rating is 5.3/10.

    2. Strickerx5

      Strickerx5

      Yeah, it’s rotten tomatoes score. It doesn’t deserve that low of a score imo. Like, this puts it at the level of BvS...

  2. well this pretty much describes the last hour or so

  3. I actually completely forgot that Justice League is coming out this Friday.

    1. RedFox99

      RedFox99

      You and probably a bunch of other people. 

  4. So Wreck it Ralph 2 is due out in early March but we have yet to see a single trailer for it...

    1. Ferno

      Ferno

      i thought they bumped it back to november 2018

    2. Dejimon11
    3. SenEDDtor Missile

      SenEDDtor Missile

      It's probably full of dumb memes and has stuff similar to the Emoji movie or something, and after they saw how much garbage that one turned out they might have went back to the drawing board or something.

    4. Chili Dawg

      Chili Dawg

      ferno is correct, film was pushed back to november

    5. Strickerx5

      Strickerx5

      Ah, so it was: https://screenrant.com/wreck-it-ralph-2-gigantic-disney-release-dates/

      Huh, can't remember the last time an animated film was pushed back like that.

      Plus, Gigantic is now 2020... I guess to make way for that Frozen 2 money in 2019.

    6. Inkling Cooper

      Inkling Cooper

      @Strickerx5 Gigantic was canceled.

    7. Strickerx5

      Strickerx5

      Well damn, turns out I'm all kinds of out of the loop in terms of Disney animation. wtf happened

    8. Inkling Cooper

      Inkling Cooper

      It was canceled last month. http://www.hollywoodreporter.com/heat-vision/disney-shelves-jack-beanstalk-film-gigantic-1047482 Apparently another movie is taking up the 2020 date.

  5. Johnny posted his Forces Review:

    Honestly, I agree with most of what he said. Don't really on the music and level aesthetics part but bias aside... damn fine review.

  6. As meh as I am with the Avatar's gameplay overall, stage 16 might just be one of my favorite levels in the game. It's pretty damn fun to speed through.

    1. kirby1up

      kirby1up

      honestly I think stage 16 showcased exactly what infinite should have been doing during most of the stages.

  7. ... so I just realized that I played through the entirety of Forces without using Classic's drop dash once...

    Man, I thought it was bad when I stopped using it halfway through Mania. What's with me and this move!? XD

    1. A hyper KING heavy engine

      A hyper KING heavy engine

      Muscle memory i'm guessing.

      I find myself never using it in mania sometimes.

    2. Penny

      Penny

      yeah too bad it wasn't the homing attack huh :V

    3. Strickerx5

      Strickerx5

      penny how long are you going to hold that comment against me

    4. Penny

      Penny

      until it stops being funny to me

       

       

       

       

       

       

       

       

       

      so never

    5. Strickerx5

      Strickerx5

      well i guess the truth is always amusing so hey :v

  8. Sega... for the love of all that is decent in this terrible world... don't take away these vocal themes ever again.

    Can't believe we went 7 years there without this. This is that gud shit.

    1. KHCast

      KHCast

      Eh. Dear my friend and my destiny are still better. Though this def beats speak with your heart

    2. Rusty Spy

      Rusty Spy

      This song is legitimately better than the others.... But it is NOT a Sonic song

    3. Strickerx5

      Strickerx5

      @Rusty SpyEh, I personally hesitate to label any song as not being Sonic like. One thing I love about this series is that its soundtracks are never afraid of trying new things. Makes each game unique in tone and helps to keep things from getting overly samey.

      It's also all about where it's placed in a game. Songs like Dear My Friend and this can't be placed in actual levels, but they work really damn well as credit themes. Helps to build the overall experience in that regard.

  9. Sonic Forces Impressions Thread

    Her dialogue just seemed entirely off to me (even outside that whole vr segment). I'll be that we really don't have much to go off of with her recently but she just didn't seem right to me. Like, I'd never look at that chili dog line and say "Yeah, Rouge definitely said that." Though I will admit that I'm not the biggest fan of hers to begin with so I could be in the wrong with that sentiment.
  10. Good to be back! Finally got a chance to post my thoughts on Forces too. For what it's worth, feels good to finally be able to put my thoughts into words on this entire game.

  11. Sonic Forces Impressions Thread

    Oooooh boy, well this post has been a year+ in the making. It's no secret that I've been on the "defender" (cause there's side names now for some reason) side of this game pretty much since its reveal. Going in, I was generally excited. It was doing a lot of things that have been downright missing in past games for what had been going on a decade. A story worth a damn, actually impressive tech running behind it, vocals, ect. Being a fan that grew up with titles like Unleashed, Rush, Adventure 1&2 and what not I do hold these traits of the series quite high so I was excited to see them return after being shafted for so long. So now that I've played the game fully (PC port), lets jump straight into it; step by step. Story: Now this was the department I was honestly looking forward to the most. For the first time since Black Knight, this game seemed like it actually gave a damn about the narrative it was packaged with. To this end, I feel that it succeeded. Though, as a good narrative in general... well that's when things get rough. So, in short, I'd describe this story as a clear improvement from past games while still being verily rough around the edges. It has quite a few great moments but then quite a few not so great ones that keep the overall plot from reaching the potential it had. Scenes should've been extended, characters should've been used more, Blaze should've been here, more events should've been shown... ect. Here's hoping the next game can take this department a step forward rather than dialing things back to 0. Presentation: This is where the game mostly shines for me. It's exhilarating to finally say that we have a true follow up to what Unleashed did 9 years ago (though the shadow work could still use some improvement but hey :v). Like, the jump to this from LW is staggering. Actual detail and depth is added to environments while not losing that cartoony vibe the series has. It's honestly the best of both world in bringing that style into an environment that isn't devoid of detail and life. Plus, I LOVE how the main title menu has a theater option right from the start. As someone who sorely missed it in LW, I'm ecstatic to see it return so prominently! Also, not gonna lie, I spent a lot more time customizing my avatar than I though I ever would. The amount of items you have here is insane and you can really take your look in just about any direction you want. You can make it completely serious or... yeah And it's all rendered in cutscenes which is always a plus to see in my book (you'd be surprised how many games offer custom characters that are never actually featured in cutscenes). Though, it did lead to an issue I have here. I'm not sure how it comes across on consoles but you could always tell which cutscenes were pre-rendered as every scene that doesn't include the avatar is. This meant some pretty noticeable compression in cutscenes while the ones with the avatar ran smoothly. In addition, to dive quickly into the PC port a bit... fuck yes. Denuvo aside, I'm very happy with this port. For the stuff the game is pushing, it doesn't take much at all to run. Plus, it offers some nice settings that I never even dreamed I'd see in a Sonic game. I hear some people are having issues with it but for me... I certainly wasn't one of them. Gameplay: Now this is where the game really drops in quality for me. Modern- As someone who unapologetically likes the boost gameplay from Generations and Unleashed, I have to say that this was a let down. Hell, I struggle to say that it's even on the same level as Colors here. The levels, like everyone in their mother have stated before me, are way too linear. It makes every stage seem more like a set-piece in their short length than an actual level. While I'm all for spectacle in my games, even I was taken aback by how small these levels were. It also doesn't really help that the controls here are a lot more loose than they've been before. I still think Generations struck the perfect balance in this department. Sonic's looseness made his turns quicker than I was able to properly gauge and his acceleration was simply unnatural. It's something that I may get use to in time but the thing is, they weren't this broken before. The updates to the air boost are great though. I will say that I did enjoy my time with them for the most part... but they could've been leagues better. Sonic Team has done leagues better. Classic- In terms of being a platformer, I struggle to say the levels here are anything under serviceable. Coming right off of Mania... it's not good. It seems like they took steps back from Generations is some places here. He feels incredibly off which often led me to some deaths that were barely even my fault. Plus, there's an autoscrolling segment in here... that's like rule #1 of Sonic broken. This is easily the worst of the 3 styles here. It somehow took a gameplay style I wasn't too keen on to begin with and took out just about everything that made it even somewhat enjoyable to me. Avatar- Again, in terms of being a platformer, decent. Though, that's really all I can say about it as the mechanics at play here are as basic as you can get. The character is a bit stiff to control with the majority of weapons and is a bit struggle to platform properly with. The best experience I had was with the burst wispon but that did boil the sections down to a run while holding the right trigger bit; trivializing everything in the process. Though, timing your jumps with it in the air was pretty neat. While the novelty of having your own character in there, doing things differently than others and alongside the Sonics wasn't lost to me... the overall level design and controls were. Bosses- This was strangely something in this department that I thoroughly enjoyed. While a lot of the bosses did boil down to run up and homing attack them, they were all neat and interesting to me. I especially liked Infinite's battles as seeing your screen and level get distorted once you got hit was new and completely different from what we've seen in this franchise thus far. One more little bit of positivity I'll add here is that a lot of these levels hold quite a bit more different paths than I thought going into this game. Also, they had some pretty interesting gimmicks in some of them. Music: I'll keep this section short, I loved most of the tracks in this game. Especially the vocal themes. One thing that I did notice was that during certain segments in-game where you think something climatic, tone-wise, is about to kick in... it never really does. It leaves this sort of dead space that often brings down the moment a bit. Though, Classic GHZ is still bad imo. But the credits theme more than makes up for it. In Conclusion: Well, in all honesty I can't say that I didn't enjoy my time with this game. It did a lot with this series that I've been dying to see again for the better half of a decade. A lot of what it does right is amazing and, when the game has those high points, you can see the ambition that someone on the team had with it. To put it bluntly, I hope that Sonic Team is able to see what actually worked here and continue working with it. But, with that being said, I also can't ignore what was done wrong here. Problems that have been with the series for over a decade now are still present (hell, some have gotten worse) and things that weren't problems before suddenly are now. What makes matters worse is that most of these issues exists in the most vital department of all, the gameplay. Even from someone who holds things like story and presentation to high regards, the blow to gameplay is a devastating one. Add in that the game is really only 3 hours long which (while isn't really that much of a shocker for most Sonic games) is concerning. I'm adamant that Forces tries to take this series in a lot of great directions. Directions that I personally want to see further explored in the future. Though, it stumbles a lot on its own footing; even in areas I ended up enjoying. The truth of the matter for me is that a lot of this could, should, and has been done a lot better. Overall, Forces isn't the game I had hoped for upon that initial trailer. While the game certainly has its highs for me (highs that I stress should be continued), I can't ignore the lows and rough patches that were often in place between such moments. It's far from the worst Sonic game I've played. Hell, I'd venture to say that I find it more enjoyable than LW or Heroes (and maybe even CD and Colors plzdontkillme). But, in a time after Generations and Mania... this doesn't get a pass from me. The series can do much better. While I greatly appreciate what this game brought back and what I did enjoy... it needed to do more.
  12. Well, with that I finished the game. I'll post my full thoughts later but overall... neither the game I had dreamed about back when it was announced nor anywhere near the train wreck others made it to be in my opinion. Honestly, I enjoyed it quite a bit.

    1. Penny

      Penny

      on its own, its okay to decent, despite its multitude of flaws. but when compared to Generations, and even Unleashed to an extent.... yikes

  13. Well, I'm partially through Forces and I gotta stop for a break (got like no sleep last night). So far... not to get some of y'alls jimmies rustled but I'm having a pretty damn good time XD. I'll post my full thoughts once I take a quick nap and finish it.

  14. So I just did a trip down memory with my post here during LW's release (my posts from RoL are messing due to the server wipe I think?) and... seeing a lot of parallels to now strangely enough. Neat to see that my thoughts going into the game were basically the same coming out though.

    Also... I was a lot happier back then...

  15. I’d pay good money to have Kanemaru fully voice Sonic in an English dub of a game as an extra option.

    1. Dejimon11

      Dejimon11

      The funny thing is he's an english teacher 

×