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Strickerx5 last won the day on August 5 2018

Strickerx5 had the most liked content!

About Strickerx5

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    Sonic (obviously), Batman, Halo, Portal, Pokemon, Ponies, Kid Icarus, Dr.Who, a good laugh... ladies ( ͡° ͜ʖ ͡°)
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    United States
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    Chicago, IL

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  1. Just saw Broly and, besides a few nitpicks, HOT DAMN THAT ANIMATION OMG

    1. Ferno


      this could be Pokemon if they actually made a Sun & Moon movie but they playin

    2. Strickerx5


      you'll take your cgi and like it young man

    3. TCB


      The cgi models used during the fights look lifted almost staight outta xenoverse 

    4. Strickerx5


      I'd argue Fighterz

      And they were used sparingly.

      Like as if actually animating it in 2D during those segments (along with everything else they were doing in this) would've been way too difficult.

      Also, i hear that they brought in people to literally draw over the 3D models whenever they were used.

    5. TCB


      No you're right fighters 

    6. Ferno


      They should've done it like in One Piece Film Z and drew the characters over the base 3D models to keep the 2D look intact while also reaping the benefits of CGI


      it was so seamless gawd

    7. Strickerx5


      @FernoAgain, I'm pretty sure that was what they did in a fair number of scenes... I think

    8. Ferno


      They probably did it for a fair number of scenes, but there were a few where they didn't and just went straight Cel-shaded 3D and it was kinda noticable. Not bad but still kinda took you out of the movie a teensy bit.

    9. TCB


      I think thats what they did


      when Gogeta Blue (I think, maybe it was Super Gogeta) fought LSS Broly in that weird dimensional pocket thing

      the models did look like the 2D was drawn over their 3D models, but then again the whole art style in that movie really benefited from the fluid, looser animation for the fight scenes anyway 

      But not gonna lie, it was noticeable with the environments during the fight and it took me out of it a little bit 

  2. hey, when are we getting Split/Second 2 guys

    1. Yeow



      (Split/Second was made by Black Rock Studio...which was owned by Disney Interactive Studios

      three guesses as to what happened to them

      that cliffhanger ain't gonna be solved fam 😞)

    2. SupahBerry



      in about two split seconds


    3. Wraith


      Burnnout 4 first

  3. Happy day of birth Kiah! Hope it's a great one for ya!

    1. Kiah


      Thank you Stricker! 🙂

  4. When is the Switch getting home screen backgrounds, or custom icons...

    or at the very least gd kid icarus icons ffs-

    1. ThePrinceOfSaiyans


      When is the Switch getting an equivalent to the god damn virtual console?

    2. Ryannumber1gamer


      When is the Switch getting Netflix

    3. Wraith


      when is the switch getting games that arent ports

    4. Sean


      when will I find my son

    5. Ryannumber1gamer



      The day we hit the bottom of the barrel and Colour Splash is ported.

    6. Forte-Metallix


      When is the Switch getting good Mario RPG's?

    7. Ryannumber1gamer



      Let's not ask for miracles here

    8. SupahBerry


      nintendo switch is overrated

    9. Zaysho


      I gave up when they didn't add Xenoblade icons tbh

  5. Strickerx5

    Team Sonic Racing - Upcoming Sonic Racing Game

    Nah. Imo, Black Knight was the last game to include a narrative that actually tried to be engaging. So 2009-now. Honestly, I don’t even think Zavok is the problem here. It’s the fact that he’s only been in games where the narratives have been, imo, trash. He could be a good character, but he’s never been written as anything interesting. Actually, the entirety of the Deadly Six were more character types than characters. Of course, there hasn’t been a great Sonic story (at least going off the general consensus on here) but take Silver for example here. 06 was poorly written but at least they got across his traits, weaknesses, back story, motivation, ect. Things that, at the very least, made him an interesting character. Zavok, on the other hand, has none of that. Which is why I’m so meh on him being here.
  6. Wow, I completely missed that TSR news yesterday.

    Guess that goes to show how much this game has fallen off my radar

    1. Kiah


      If it wasn’t for the statuses here then it would of been the same for me.

    2. Polkadi~♪


      Same here, I was so confused why so many people were talking about Zavok.

      The game's very existence is barely standing up, at this point.

  7. Strickerx5

    Team Sonic Racing - Upcoming Sonic Racing Game

    I guess Metal was a given at this point but Zavok? Eh, can't really say that I'm surprised with that one either. Not happy with it... at all, but I guess that's what happens when you don't care about the narrative of your games for a decade at this point. You have real slim pickings when it comes to good villains to use. Even then, was really pushing for Orbot and Cubot. Chaos could've been a definite alternative. Or one of the Heavies. Would've vastly preferred Infinite too honestly. Hell, even on the fence about Lyric at this point... I guess what I'm saying is that I really don't know why Sega is suddenly making a big push for the guy lately. They definitely didn't care about him during LW so I don't know why they're acting like he's so great now. Guy didn't even get a proper defeat cutscene in his own game. Even Bowser gets that much. Also can't wait for the story to completely not explain why/ how he's even there. Honestly, Zavok is really only a better choice to me over the Egg Pawns. Which, to be frank, was what I really thought we were getting so I guess at the end of the day this is somewhat of a plus. But anyways, that's the roster... yikes, that's the roster... About as underwhelming as I thought it'd be the moment we got Chao as racers. It really only covers the bare minimum of the cast that had to make it in. Well, at least we got Blaze and Silver I guess.
  8. Is... is this going to be it? The beginnings of Unleashed on PC... it's even uncapped... Oh man, I think I'm tearing up a bit.

    I mean, there's still quite a ways to go. The depth of field seems to be broken (given the background blur effect) , the fps bounces constantly back down into the 10s (keep in mind that this is being played on literally one of the best rigs you can make currently), I highly doubt the entire game is playable right now, and a few other issues but holy shit... this is substantial progress.

    1. Kiah


      One day, my friend. One day...

  9. I think the thing that really knocks Ultimate down a couple of pegs in my book is its online. Like imo, WoL is trash... and that's not really excusable to me but hey, Smash is Smash. As much as I detest the pure nosedive the series has taken with adventure modes, I stay with the games for the multiplayer action at the end of the day.

    Though that's just something you can't rely on with Ultimate.

    Modes online are limited like never before, the connection issues are severe, and you're never actually guaranteed the kind of matches you want. That last part specifically is inexcusable.

    1. Dejimon11


      I like the idea of match making but Christ what was wrong with for glory and for fun?

    2. Wraith


      The matchmaking works fine for me since the patch

    3. Strickerx5


      @WraithWish I could say the same man.

      Can't tell you how many times I've been thrown into a 1 on 1 or team battle while I'm simply looking for some 4 player classic action. And that's not even going into getting things like a stocked, time, or no items battle which I've just chalked up as a lost cause at this point.

      And even with me being wired up, I'm still getting way more badly connected games than good ones. I don't even remember 4 being this bad. Let alone every other online game I play that functions worlds better than this, even when I'm using wifi with them.

      I'm sorry, but I literally don't know what they were doing with this. This is stuff the industry has gotten right well over a decade ago...

    4. Wraith


      I only ever play 1 on 1 stock matches online and I get those pretty much every time.  Lag is rare too though the higher your GSP is the better the connections usually

    5. Waveshocker Sigma

      Waveshocker Sigma

      The thing that brings Ultimate down from PM and Melee for me is the input buffer and delay messing me up on the timing of my attacks and that combos don't feel freeform and natural as they should. There's not nearly enough hitstun, too much knockback at times and things feel kinda stiff and stilted sometimes.

      That said, Ultimate made me love playing as Sonic again after Smash 4 made me hate him and I love the buffs to Lucina, Pikachu and Mii Brawler, so I have to like the game. It's still miles better than 4.

    6. SupahBerry


      Any bad issue I with Ultimate's online I waste not time directing towards the Online Service as a whole. Smash was to be the real deal breaker on whether on this that junk is worth my time, but as clearly demonstrated here, its change absolutely nothing. 

      Charging players for poor online... Nintendo has done the unthinkable and made one aspect of the freakin' Wii U far superior to the Switch; it made be just as bad, but it won't cost you a dime. 

      And to twist the knife even deeper??? Nobody's gonna care. Most general Nintendo audience are willing to pay to continue what they've been offered before, completely oblivious to the bigger picture. And thus this company gets away scot-free with it all.

      How did we go from what was their return to glory in 2017... to this??? It feels like we've be deceived. But at the same time, we saw it coming. We knew from the moment they announced that they'll be charging for online, we all figured that it would a catastrophe.

      And, we were right. Nintendo's mind has grown in every other aspect, and I remain by it's side because of that. But here, it's the same incompetent company that they were 13 years ago. 

      Thanks goodness for my PS4. It's not like Nintendo wants to compete with it anyway.

    7. Adamabba


      Im pretty happy with online atm but there's a couple of tweaks I hope they make thatd make the experience alot better

    8. Wraith


      The game is oddly neutral based even over Smash 4. I didn't like this at first but the combos that did exist in Smash 4 were honestly too easy to do and would probably be annoying in this game with the higher damage values, knockback, and nerfed defensive options. 

      I still wish there were more combos in the game though. Sometimes I feel like I get punished for pressuring my offensive at all. There are still ways to do it, but it's based on reads/oki instead which isn't as fun for me.

  10. It's pretty interesting seeing 3DS games upscaled to a higher resolution. For the most part, they actually hold up. Some texture updates and these could easily be presented on the Switch without much issue (though of course some updated character models to take advantage of the higher polygon count capability would also go a long way).

    1. ThePrinceOfSaiyans


      Got any examples?

    2. Strickerx5


      (of course im gonna use kiu)

      Keep in mind that this build seems to be from a year ago so it's a bit laggy at bit.

      Been playing around with Citra a bit lately. For the most part, games scale up pretty damn well. Don't think it'd take too much work to make them presentable as a remaster for the Switch.

    3. Blacklightning


      It's kind of a shame Kid Icarus Uprising is built so heavily around its "spinning globe" aiming inertia - it's a big part of what makes it so fast paced as a shooter and it would lose an awful lot for being translated to twin sticks or even gyro aim assist.

    4. Strickerx5


      @BlacklightningWhile I do agree that the controls are fast af once you get the hang of them, I still feel like they're one of the game's few flaws. Honestly, I still don't think that the game would loose too much by adopting the dual analog system (properly ditching the globe layout in favor of standard x and y coordinate manipulation).

      If anything, it'd widen the audience for the game as that's just what more people are use to (including myself). Even now I still get cramps from playing this game for longer than an hour.

      Like, while I don't agree with the controls being terrible, I do agree with the overall message of this image sadly. XD


      Also can't dismiss gyro controls either.

    5. Blacklightning


      My point is that the touchscreen controls don't exist in a vaccuum, not that they're genuinely brilliant in their own right - everything in the game is built around it, and trading one thing for another creates a knock-on effect that makes other things suck or need to be changed to compensate. Especially the enemy and level design. It's not uncommon to have to spin a full 180 degrees in a very short amount of time and still be able to shoot something accurately, and while sticks with gyro assist are brilliant for fine-tuning aim in a smaller area they're just not built to deal with wide swaths of level that quickly.

      Like I get the crux of what you're saying - more people use sticks and even gyro and they're much more recognizable control schemes overall. But just porting them in verbatim is asking to get your ass kicked hard. Something else has gotta give to make that kind of thing work in KI:U's design. It's by no means the simple port job people keep proclaiming it is.

    6. Strickerx5


      Eh, again yes and no. Sure it’s not a simple 1:1 change but I still don’t think it’d be that difficult honestly. Playing through the game again yesterday, I was already looking for areas where the touch screen was vital to the game and while the game is certainly built for it, I’d argue that with a few easy tweaks, dual analog could fit right in.

      For one, enemies appearing directly behind you is nothing new to third person shooters. Hell, even fpses do it quite a bit. This game has that dodge feature where if you double tap a direction on the circle pad, Pit will auto dodge in that direction if an attack is close. A similar function could work for the camera where by hitting the left or right shoulder pad twice, Pit automatically does a 180. That new Spider-Man game does something similar to this if I recall.

      The rest would simply be a bit of balancing. Limiting the amount of enemies in certain areas, maybe even slowing some of them down once they spawn in for a sec to allow the player the same ratio of time to react to them. Sure the ground game would probably have to be a bit slower overall to accommodate the changes but from where I’m sitting, not by any major means.

      Especially since the flight sections would work almost perfectly as is. That’s already a fair chunk of the game done.

      I guess what I’m trying to say here is that I really don’t believe this game’s control scheme is any reason to lock it to the 3DS for the rest of time. If games like Captain Toad Treasure Tracker can be made for different systems when literally everything about the game was made for the Wii U gamepad, I fail to see why KIU shouldn’t/ can’t get the same treatment.

  11. Damn, it's taking everything in me not to post in SSB Ultimate thread atm. I know if I do I'll just have nothing but a wall of negatives to add to the discussion with WoL.

    Seriously, the more I think about that mode and my time with it, the more I hate it. The only thing about it that I actually enjoyed was the opening cutscene and like 2 of the boss fights...

    like, at least smash tour didn't overstay it's welcome

    1. RedFox99


      What's worse is how

      paper thin the story is. 

    2. Strickerx5


      @RedFox99 lol


      man, Generations had a paper thin story

      this... had a single actual cutscene...

      with the literal premise being light vs dark like damn....

      i know sse had it's problems but... fuuuuuck.

      this wasn't the move

    3. Crow the BOOLET

      Crow the BOOLET

      I was disappointed with it in general.

      Namely because its just "go to place to fight in a 'wacky' fight" and its exploration is very limited.

    4. Dejimon11


      I only touched it once that's how bad it was for me. I was one of the few people that legitimately liked SSE because it was more than just fighting and the cutscenes felt like a reward. This? I just don't care.

  12. Strickerx5

    Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS

    Because "It's completely nonsensical and nothing but wistless fan dreaming" doesn't quite equate to the multiple post you made going at this. If you think a member is out of line, please report it rather than going at them yourself. I'll put this message out for everyone. Be civil and actually report things if they get out of hand.
  13. Strickerx5

    Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS

    Tone it down KH. There's never a need to be rude when discussing video games (especially when it comes to dlc). Simply state your objection and move on. Don't take this any further. And as far as a Microsoft character coming into Smash is concerned, there's no clear answer one way or the other. Phil going on record stating that he'd be down for Banjo getting in does mean something (especially when you consider that Microsoft isn't really doing anything with the character to begin with) but then again, Microsoft is a big company. Anything can pull back that tweet in the boardroom. They have been trying to lean more towards basic consumer interest though (more than the other two have anyways) so maybe that new mindset of there's will come to shine here. Doubt anyone besides Banjo or Steve stand a chance though.
  14. Strickerx5

    Edgy Sonic games were better?

    Eh, 36 seconds in and I'm already hit with a red flag. ST has seen... substantial staff changes; in the last decade alone even. Sure a few staff and even a few key ones have stuck around but other than that... the ST we have now is completely different from what we had even as late as Gens. They are a literal revolving door nowadays for the industry. A few other factual errors aside... they were kind of all over the place with their points in this video. Though, I do fully agree that I'd like to see a return to the 2000s styled narratives rather than what we've been getting recently. As to the reason why the 2000s games are more of a highlight for me in this area rather than the more recent ones, imo, seems to be due to ambition rather than tone. Honestly, this isn't a question of a "dark" or "light" plot. It's more of wanting them to actually give me something to care about. Whether it's coming from the doom of some monster threatening to destroy the planet or a simple trip to the grocery, you have to have a narrative that makes someone care about the circumstances. The 2000s games mostly succeed in this because there was a clear drive to tell those stories. The production values were there and things rarely felt gimped due to lack of trying. None of this stand in a box and talk crap that these current games love to fall back on. It's only really a coincidence the 2000s games were more dark in tone for the most part. Tone rarely matters. The actual narrative, how the characters are portrayed, written, and animated do. The 2000s games simply put more effort into all of that (and a number of other aspects). A number of those games offered a full package. Simply can't say that any Sonic game after 2009 has done that for me. In that sense, I do wish that era of the series would return. From the very beginning, this series built itself on being more than your average platformer. I absolutely can't stand how things have been going in the opposite direction for the last decade.
  15. Happy New Year everyone! May your 2019 be blessed

    1. Failinhearts


      You too!


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