Jump to content


TSS Member
  • Content Count

  • Joined

  • Last visited

Everything posted by Scorch

  1. I'll just copy and paste my post from before (which was also from another forum):
  2. Yeah, I figured that was why I couldn't use my "Golden Sonic" username.
  3. I think the funniest scene in Paper Mario: The Thousand-Year Door was when I also happen to find Grodus' maniacal laughter to be extremely hilarious ("GAAACK ACK ACK ACK ACK!"). To me, it "sounds" as if he's choking. I'm surprised none of the characters acknowledged that.
  4. Yeah, that was nothing compared to the part where Frankie had to say, "I love you!" a hundred times, causing you to have to press the A or B buttons that amount of times, as well.
  5. Now THIS is an actual sports-related Wii title that's actually worth buying. I used to play Super Punch-Out!! all the time when I was little. I certainly hope this one will be just as good, or even better.
  6. You didn't actually HAVE to pick "yes" when he asks if you want to hear his story, you know.
  7. Scorch

    Post Your Desktop

    Here's my desktop screenshot that I took back in June last year: It isn't quite up to date, since I've switched operating systems since then (I had Windows Vista, now I'm using XP). I do, however, still have that background.
  8. I love the Paper Mario series. In my opinion, they're some of the greatest games of all time (and that's coming from someone who isn't a huge fan of RPG games). They all had good graphics, epic storylines (along with some very interesting, memorable characters), good sound/music, and most importantly, the gameplay. At one point, I couldn't have cared less about them. I don't remember whether or not it was the "papery" graphic style that threw me off, or if it was some other reason. Either way, I ended up getting hooked it, mainly in 2007 when I purchased Super Paper Mario. Paper Mario- This, of course, is the first game in the series (excluding Super Mario RPG: Legend of the Seven Stars, of course, which is also a good game by the way). I didn't play this until 2004, which was three years after the game was released. I first played it through the Project 64 emulator and didn't get very far on it. I only managed to defeat the Goomba King, and get to the cutscene where the Koopa Brothers showed Bowser their "special attack". I didn't play the game any further after that, though. For some reason, which I can't exactly remember, I never played the game again until three years later when I brought it on the Virtual Console. That time, I actually continued playing pass the Prologue chapter and eventually, I ended up completing the game. Ironically, I actually ended up beating this game after the next two, even though I played this one first. My favorite things about this game would have to be the cutscenes and the boss fights. Especially the ones that were considered to be truly tough, like Anti-Guy, Kent C. Koopa, The Master, and Jr. Troopa (sixth fight). I also like how this game had many reused elements from Super Mario RPG. Paper Mario: The Thousand-Year Door: I didn't play this game until about three years ago, when it was released as a "Player's Choice" title. It wasn't until November 2007, however, that I actually beat it (as I had stopped playing for a certain period of time, due to the fact that I got stuck after Chapter 1. Yeah, I sucked at the game back then). I think this game, for the most part, was a major improvement over the first game. The updated graphics, the improved battle system, you name it. I also like how this game had more replay-value than the first one, where you could continue playing the game after it's been beaten. I actually managed to beat this game before the first one, as I already stated. Super Paper Mario: I first picked this game up in September 2007, and it was the second Wii game I ever brought (with Sonic Wildfire/Secret Rings being the first). When I first saw this game during E3 2006, I thought it was going to a full-fledged platformer (similar to the NES and SNES games) with Paper Mario-style graphics. But then, when I actually played the game, I found that it was a little more than that. I was somewhat disappointed, but I still loved the game, anyway. For some reason, this game gets a lot of hate, with people claiming that it's the worse in the series, just because it wasn't entirely an RPG like the other two (instead, it was a combination of the two). I honestly don't see how it's even possible to be a Mario fan and hate this game, especially if you're one of the people (like myself) who grew up playing the platformers. I'm amazed as to how much hate there is for the game whenever I look at Youtube comments concerning it, and I have YET to see anyone come up with a solid argument as to why it sucks.
  9. Scorch

    Mega Man 9

    Maybe, but that would be just like Sega/Sonic Team coming up with a Sonic the Hedgehog 4, and removing Sonic's Spin Dash, Tails' ability to fly (manually, like in Sonic 3/Sonic 3 & Knuckles), and Knuckles' gliding and climbing abilities. For me, it's the other way around. I think Mega Man 2 is overrated. Don't get me wrong, though. I don't hate the game. Not at all. In fact, that (along with Mega Man 7) was my favorite Mega Man game at one point, and that was only because it was one of the only Mega Man games I didn't suck at, at the time. Sure, it was a major improvement over the first game, but that seems to cause many people to overlook the good things that the other games brought to the series. And as a result, that has influenced Capcom's judgement when creating Mega Man 9 (and possibly any other game in the future), mostly taking into consideration what Mega Man 2 fanatics wanted. It just flat-out annoys me whenever people go on and on about Mega Man 2, acting as if it's the best thing since sliced bread (as I said in my above post), and whenever people describe Mega Man 9 as the "true successor to Mega Man 2", when that's EXACTLY what Mega Man 3 was. And in my opinion, Mega Man 3 was better than Mega Man 2 in pretty much every way.
  10. Scorch

    Mega Man 9

    I'm sure everyone's familar with this game. It was released back in September 2008, and was meant to get Mega Man back to his roots by using an 8-bit engine that was supposed to replicate the one that was used in Mega Man 2. I'm sure it needs no introduction, so I'm just going to get to the point. The Good: For the most part, I love this game. I really do. It did a pretty good job in getting Mega Man back to his roots, like they originally intended. Especially since I was getting pretty sick of all the other series they kept making (I consider any Mega Man series after X to be garbage). The game had good graphics (as in successfully imitating the graphical style of the NES games), sound, music, storyline (even if it was a simple one), and most importantly, the gameplay. These qualities made it truly feel like an NES game, especially while playing this game on the Wii (since the Wii Remote has a similar layout to an NES controller). I also like how the game has replay value, such as challenges, Time Attack, Endless Attack, etc., which no other Mega Man game has done. The Bad: The thing that pisses me off about this game isn't the difficulty (as I actually find it to be pretty easy, aside from Super Hero Mode). It's the fact that they only paid attention to what the Mega Man 2 fanatics wanted. You know, the people who act as if it's the greatest thing since sliced bread? The people who act as if Mega Man 2 is the only game in the series that matters, and the others shouldn't exist? Yeah, those people. Capcom seemed to care very little about what other Mega Man fans wanted. For example, they removed Mega Man's Charge Beam and Slide Kick (which he's had for over TEN YEARS STRAIGHT), claiming that it's "unnecessary", and didn't even bother coming up with a story-related explanation as to why he couldn't use those techniques anymore. Instead, they flat-out acted as if he's never had them. They did give those abilities to Proto Man, I'll give them credit for that, but the Charge Beam wasn't quite the same as it was in Mega Man 5 and every game afterwards (besides 9, of course). I also hate how they didn't include Bass and Treble in the game, and pretty much showed a blatant disregard for those characters by slapping Bass' blueprints in the ending. Why they decided not to include him in the game, despite how huge his fanbase is, I'll never know. And for those who would like to pull the "storyline" excuse, saying that Bass had no relevance to it, then don't, because the same thing could be said about Proto Man. He didn't even HAVE a story, despite being a playable character. It also pissed me off how they got peoples' hopes up, making people think that Bass would appear in the Special Stage, but instead, we got that piece of crap police robot, Fake Man. Honestly, what does HE over Bass? All he has is an average Buster-Shot ability, nothing more. The only thing good about him his character design. Another small gripe I have is the lack of an intro stage and an intermission stage (which usually takes place after the fourth Robot Master is beaten in the previous two games, minus Mega Man & Bass).
  11. This post cannot be displayed because it is in a forum which requires at least 50 posts to view.
  12. Seeing how mediocre the first game was, I think it's safe to assume that this one will be just as bad, if not worse. Want an example of a sequel being worse than its predecessor? Try Sonic Riders: Zero Gravity. The first one was already bad enough, and then they made things even worse in the next game. I won't be surprised if history repeats itself yet again this time around. As far as I'm concerned, Mario and Sonic at the Winter Olympics, just like the first game, is going to be nothing more than another mediocre spin-off title that's only getting a bunch of hype, simply because of the fact that Mario and Sonic are in the same game. That's the reason the last game did so good in the first place. As much as I like Donkey Kong, Birdo, and a majority of the other characters that were scrapped from the first one, even THEY won't be enough to warrant me buying this piece of trash if they're to be included in it.
  13. Super Smash Bros. Melee is a true masterpiece. I remember having so much fun with this game when I got it for Christmas in 2001. I, along with my brother, would play this game non-stop. About four or five years ago, I constantly played Versus Mode matches with the difficulty level all the way up (due to the fact that I found the Normal difficulty setting to be too easy), using characters such as Mario, Donkey Kong, Kirby, Zelda/Shiek, and whoever else I missed. Also, the last Event Match against Giga Bowser, Ganon, and Mewtwo was pretty epic and challenging. I remember it taking several tries for me to beat that one.
  14. I'm Scorch, also known as Golden Sonic. As it says in my signature, I've been a member of this forum since August 2003, but I'm not exactly one of the most popular members of this board, since I don't post here as much as I used to. Yeah, I suck at introduction messages, as you can see, so that's pretty much all I have to say.
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.