Jump to content

The Man On The Inside

TSS Member
  • Content Count

    225
  • Joined

  • Last visited

About The Man On The Inside

  • Rank
    Member

Profile Information

  • Gender
    Male
  • Country
    United Kingdom
  • Location
    England

Recent Profile Visitors

8,502 profile views
  1. If it were up to me I'd overhaul the game. Make a 3D momentum based adaptation of SA1 rather than just a graphical update. A remake in the same breath as RE2, FFVIIR, Tomb Raider Anniversary, etc. Full analogue control of both Sonic and the camera with classic/Mania character/slope physics put into 3D (fangames have been doing this for years, don't @ me). Make the opening of the game a playable bit where you are taught the basic mechanics of running, jumping and homing-attacking on the rooftops of SS. Chaos 0 appears as a tutorial boss to test your homing attack understanding. Make action stages baked into the overall map. When you enter Emerald Coast, you're just entering a part of the world called Emerald Coast, and on entry you see Tails' plane crash in the distance, no cutscene. You're then given a mission to save Tails from his plane crash. Emerald Coast now loops back around to the city somehow, meaning you can head back to the city yourself, and Sonic and Tails' conversation afterwards can just be audio. New mission, head to Mystic Ruins. Now, here's where things get a bit spicy. Would there still even be a train station? Wouldn't you be able to just run over to Mystic Ruins? You're meant to be the fastest thing alive. When Tails says "the fastest way is by train", Sonic should be all "no it isn't!" I think it could be cool if SA1 took place in a seamless interconnected map with Station Square, the jungle, mystic ruins, angel island, and the mountains accessible without loading. More Metroid than GTA though, gated via story events and upgrades (this kinda happens in SA1 anyway when you think about it). The story would also be overhauled. You could integrate the action stages into the story better. Getting the emerald out of Casinopolis could be more like a heist. If you move Ice Cap to later in the game, you could have a scenario where you jump off the Egg Carrier, land on the mountain and start snowboarding like we were meant to have in S3. Expand on all the stories, for example: Tails gets separated from Sonic and needs to find a chaos emerald. He just finds one nearby on the floor. This could be expanded into a totally new sequence. Who does Tails know that's good at finding treasure? Knuckles of course - So finding Knuckles becomes a part of his story and maybe the two of them travel together for a bit. Stuff like that. I think that SA1 would benefit more from a FFVIIR-style overhaul than a Spyro Reignited-style remake. An adaptation of SA1 that basically improves upon it in every way.
  2. I randomly looked back through nearly a decade of my posts here on SSMB, and I've basically been shouting "we need classic physics and momentum in 3D" the entire time, to no avail.

    1. Faseeh

      Faseeh

      HAHAHA i think that's a lot of us

    2. Dr. Mechano

      Dr. Mechano

      Imageproxy.gif

      When the wrong series grants your wish.

    3. DryLagoon

      DryLagoon

      At least with Beta Windy Valley going from just a couple screenshots to modded and fully playable, more can see for themselves why it's desired.

    1. TheOcelot

      TheOcelot

      inb4 it's a mobile port of Sonic Adventure

    2. Thigolf

      Thigolf

      oh boy...

    3. Cayenne

      Cayenne

      Sega Game Gear 2ūüĎÄ

       

    4. The Man On The Inside
    5. Supah Berry

      Supah Berry

      I can't wait for the all new Sega Duplex Sensor

    6. DanJ86

      DanJ86

      A revival?

      project-rub-cover.cover_large.jpg

  3. Real talk, how would I import a Sega Series X? Assuming such a thing will exist of course :P

    1. Bobnik

      Bobnik

      You buy an Xbox Series X and slap a SEGA sticker on it.

      Boom

       

      Sega Series X.

  4. Tfw you see a youtuber positively review a game you worked on, and then on their channel they also positively review the classic Sonic games :D

  5. So the latest rumour is that SEGA will become an Xbox exclusive dev. If this is true, then just remember:

    Open your heart, it's gonna be alright.

    1. The Deleter

      The Deleter

      > The idea of SEGA becoming a first-party IP, and therefore backed up with a AAA budget for their mainline games

      5fe7d186138cfebc3b4b34f9473a1cd6_w200.gi

       

      Not happening tho. They enjoy those multiplatform sales way too much

    2. Thigolf

      Thigolf

      EVbpN5LWoAAh5Ii?format=jpg&name=large

      You mean this one which is extremely low effort and, despite that, hasn't even the middle line between two logos properly in center?

       

      Yeeeeeah...

    3. The Man On The Inside

      The Man On The Inside

      I don't believe it's true. Big if true, certainly. But no I don't think it's true.

    4. Wraith

      Wraith

      we'll see about that lmao

    5. Teoskaven

      Teoskaven

      Considering how Sony has been giving money to SEGA to make sure the Yakuza IP stayed afloat, i'm not sure they'd be willing to let this happen without so much of a fuss.

    6. Thigolf

      Thigolf

      Wasn't there also this "Sega and Google are real close and have lots of Stadia exclusive games!" rumor last year? Let's just throw this rumor on that pile.

    7. The Man On The Inside

      The Man On The Inside

      Come to think of it, there was talk 20 years ago about Microsoft actually buying SEGA and making the original Xbox a successor to the Dreamcast. So maybe the "leak" is trying to just invoke that

    8. Jovahexeon Jax Joranvexeon

      Jovahexeon Jax Joranvexeon

      @The DeleterLet's not forget, it didn't exactly do wonders for Rare when Microsoft bought them.

    9. Milo

      Milo

      Q: How desperate are people for new Sega/Sonic news?

      A:

    10. The Man On The Inside

      The Man On The Inside

      Yep we're all going mad

  6. Just reading a few posts here and there in this thread. It's interesting to say the least. I am one of the "I can remember the good old days" people I guess. Basically up until 2005/6, it seemed that the way Sonic was discussed was that of a legitimate icon meant to be taken seriously as a AAA IP. There was a lot more respect from the wider gaming populace. I think it would be fair to assume that all Sonic fans, regardless of age, or what their first game was, or what their views are on extra characters/plot etc. would want that respect to come back. Lower review scores is fundamentally the root cause of the change in attitude. Surely that's a fair statement, right? Therefore, doesn't it follow that a sustained period of 9/10 or higher review scores would, over time, shift the direction back? Think about how different the conversations on Sonic would be in 2030 if, from now on, Sonic Team-developed exclusively 3D Sonic games all got 9s or higher from IGN and so on. Now you could say "but guys, in order to get higher review scores, Sega would have to appease a games media permeated by a purely dogmatic and totally irrational rejection of anything Sonic tried to be after 1994! Dooming the franchise to a series of Green Hill remakes and very little 3D gameplay!" To that, I'm not gonna say "but you're wrong", rather, "I hope you're wrong". I used to say similar stuff: "It doesn't matter how well-designed/polished the extra characters' gameplay is, or how well the story works, their existence in the first place triggers reviewers so they must go". I'm not so sure that this is true now to be honest. I feel like there are a few non-Sonic characters you could get away with. By that I mean characters that, if handled extremely well, wouldn't negatively affect reviewers simply by being playable. Tails and Knuckles definitely. Shadow if he's more of a "re-skin" of Sonic. Maybe Amy, Maybe Blaze. Again, if done well. Basically there's a "habitable zone" if you like, of acceptable tone, stories, characters and gameplay. But here's the thing, that habitable zone isn't just "run right and bop Robotnik on the checkerboard hill without talking", it still has large unexplored regions. I say this as someone who fits the description of "classic fan played Sonic in the 90s during early childhood got betrayed by dark age blah blah blah". A story involving all of the aforementioned characters could be done well if it stays in that zone. I think the Avengers movies capture what I mean - our heroes hilariously bickering with each other, personalities clashing but ultimately winning the day, precisely light-hearted enough to be endearing but still with real stakes and low points. With an adherence to classical story structure of course. I'm not saying I want the next game (or any game) to be like what I just described. More that I think that it's now possible to lift the "Sonic only" restriction, the "less 3D" restriction and the "simpler stories" restriction and still be within the habitable zone such that high (90+) Metascores are still possible. Most of the other dark age restrictions still apply though. TL;DR: We all want Sonic to be legitimised like he was. Consistently high (90+) review scores for 3D Sonic games, developed by Sonic Team, by way of "classic physics 3D" is what I believe would give us that, even with six playable characters and a big story.
  7. Are the special features available on UK digital stores? I can't see any evidence on their pages that they include any features. Am I just missing them?
  8. Sequels will often use this device where you invert the premise of the first film, so I can see Tom going to Sonic's planet for a chunk of the film.
  9. Game developers thrive on clear and consistent feedback. The clearer the feedback, the easier it is to steer the ship in the right direction. Imagine you're on a ship sailing the Atlantic, and you have no means of navigation. Eventually you get a compass, and then a map. The clouds clear away and then it turns night so you can navigate by the stars. Sure, there's nothing but ocean around you right now, but it's OK as you have all these indicators so you have a picture of where to go. Sonic Team, on the other hand, has been mired in stormy seas, drenched in fog, no map, no compass, with no means of navigation for a very long time. They've basically never had clear and consistent feedback. It's frustrating when you don't know what to do in terms of game direction, even after multiple launches and reviews. The sales figures might say A, the reviewers B, the player analytics C, the fanbase D, the focus groups E...imagine being Sonic Team in the 2000's having to deal with all kinds of different responses with a clear direction rarely (if ever) being provided. Sometimes the feedback is clear and concise, making it obvious what to do next. Unfortunately the feedback that was actually provided was essentially memes, where reviewers would wax lyrical on the story that was the fall of Sonic. Eventually certain things got through: "No guns, no werehog, no swords, no princesses, sonic only" - basically a list of restrictions, rather than a list of instructions, which eventually brought Colours. But at no point was there ever a clear path to a high (and by high I mean 90+) Metascore. There was never a clear message. I would like to think that a message has finally emerged, and it is one that I agree with: Make a momentum-based Sonic game in full 3D. The most popular 3D fangames we've seen over the last few years are the ones that bring the classic physics, the rolling, and the interaction with curved surfaces into 3D. As it turns out, it can be done, and it can be compelling.I think this is the path to the 90+ Metascore. As mentioned, the video on YT titled "Momentum in Sonic Utopia" has 1.5m views. There are tons of comments saying how good it is and there seems to be a general sentiment of "I would play this despite not being a Sonic fan." This is basically the clearest feedback you could possibly want, short of plastering "MAKE THIS" in Japanese over the video throughout its runtime as well. So many people outside the fanbase look at it and go "ohh, that's what Sonic should be"! Going back to the navigation metaphor, Sonic Utopia/Green Hill Paradise 2/Project Hero's popularity should, should be like clearing the weather away so conditions are perfect and then handing Sonic Team a real time satellite navigation system accurate to within a centimetre. Edit: found this video which was probably one of the first showcases of Sonic Utopia when it first was released in 2016. It has 4.7m views!
  10. Yeah, the "momentum in Sonic Utopia" video has close to 1.5m views. I don't think feedback can get any clearer than that.
  11. Video by Nerdstalgic covering the whole "1st-trailer/2nd-trailer/movie ended up good" story. Obviously nothing new but a well-produced, slick take on it. Refreshingly lacking in "Sonic games suck" meme-ery. "Sonic has cultural ubiquity" you're damn right he does.
  12. Something I thought was interesting about the way this movie ended up. I was watching some "reaction" videos to the newer trailers (something I never usually do) and I was seeing these people mention things like "his eyes look better now" and "he has gloves now! awesome!" Anyway it made me think: If this had all went down, say, ten years ago, what would be different? If you had made a video as an adult male well into your 20s "reacting" to the first trailer, pointing out everything wrong with Sonic The Roadkill (as many did in 2019), would there be support or would there be snarky Destructoid articles, or commentators, or the studio calling you out for "liking a children's IP"? "It's not for you" etc. Seeing people on YT with large subscriber bases really take notice of the colour and shape of Sonic's eyes and their comments sections agreeing that it matters rather than trying to make fun of fans...It really took me back to the summer of 2010 when a younger me was frustrated by people's complaints about similar subjects, because it caused snarky articles rather than real change. I don't know, maybe this one instance was just so clearly wrong that literally everyone who saw it were on the same page, regardless of how big a sonic fan they were (or weren't). And on this one occasion, the complaints were just so obviously valid that something had to be done. I still wonder if it would have played out like this ten, or even five years ago though.
  13. https://www.fxguide.com/fxfeatured/sonics-very-fast-redesign/ Don't know if this was already posted, but this article gives a more in-depth look at the process of redesigning Sonic for this film featuring comments from Ged Wright. Ged Wright was the VFX supervisor (also Oscar-nominated) on this film. More work went into this than I realised. His hands are not actually a consistent size, so they never look wrong! This article is full of facts like these.
  14. VERY interesting (SPOILER-RIDDEN FROM THE START) talk with Jeff Fowler and Neal Moritz about the film. They are asked really good questions by the audience (this seems like a film school filled with Sonic fans lol?) and give really good answers. I think you should watch all of it (AFTER you see the movie of course). After having watched it I can say this: Jeff Fowler is the hero we needed. Listen to his responses, especially about fans. If there was anyone who should be making Sonic movies, it's this guy.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.