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The Man On The Inside

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  1. Thumbs Up
    The Man On The Inside got a reaction from HPX in Sonic 30th predictions   
    Game developers thrive on clear and consistent feedback. The clearer the feedback, the easier it is to steer the ship in the right direction.  Imagine you're on a ship sailing the Atlantic, and you have no means of navigation. Eventually you get a compass, and then a map. The clouds clear away and then it turns night so you can navigate by the stars. Sure, there's nothing but ocean around you right now, but it's OK as you have all these indicators so you have a picture of where to go. Sonic Team, on the other hand, has been mired in stormy seas, drenched in fog, no map, no compass, with no means of navigation for a very long time.
    They've basically never had clear and consistent feedback. It's frustrating when you don't know what to do in terms of game direction, even after multiple launches and reviews. The sales figures might say A, the reviewers B, the player analytics C, the fanbase D, the focus groups E...imagine being Sonic Team in the 2000's having to deal with all kinds of different responses with a clear direction rarely (if ever) being provided.
    Sometimes the feedback is clear and concise, making it obvious what to do next. Unfortunately the feedback that was actually provided was essentially memes, where reviewers would wax lyrical on the story that was the fall of Sonic. Eventually certain things got through: "No guns, no werehog, no swords, no princesses, sonic only" - basically a list of restrictions, rather than a list of instructions, which eventually brought Colours. But at no point was there ever a clear path to a high (and by high I mean 90+) Metascore. There was never a clear message.
    I would like to think that a message has finally emerged, and it is one that I agree with: Make a momentum-based Sonic game in full 3D. The most popular 3D fangames we've seen over the last few years are the ones that bring the classic physics, the rolling, and the interaction with curved surfaces into 3D. As it turns out, it can be done, and it can be compelling.I think this is the path to the 90+ Metascore.
    As mentioned, the video on YT titled "Momentum in Sonic Utopia" has 1.5m views. There are tons of comments saying how good it is and there seems to be a general sentiment of "I would play this despite not being a Sonic fan." This is basically the clearest feedback you could possibly want, short of plastering "MAKE THIS" in Japanese over the video throughout its runtime as well.
    So many people outside the fanbase look at it and go "ohh, that's what Sonic should be"! Going back to the navigation metaphor, Sonic Utopia/Green Hill Paradise 2/Project Hero's popularity should, should be like clearing the weather away so conditions are perfect and then handing Sonic Team a real time satellite navigation system accurate to within a centimetre.
    Edit: found this video which was probably one of the first showcases of Sonic Utopia when it first was released in 2016. It has 4.7m views!
  2. Thumbs Up
    The Man On The Inside got a reaction from Mr. Stinkhole in Sonic 30th predictions   
    Game developers thrive on clear and consistent feedback. The clearer the feedback, the easier it is to steer the ship in the right direction.  Imagine you're on a ship sailing the Atlantic, and you have no means of navigation. Eventually you get a compass, and then a map. The clouds clear away and then it turns night so you can navigate by the stars. Sure, there's nothing but ocean around you right now, but it's OK as you have all these indicators so you have a picture of where to go. Sonic Team, on the other hand, has been mired in stormy seas, drenched in fog, no map, no compass, with no means of navigation for a very long time.
    They've basically never had clear and consistent feedback. It's frustrating when you don't know what to do in terms of game direction, even after multiple launches and reviews. The sales figures might say A, the reviewers B, the player analytics C, the fanbase D, the focus groups E...imagine being Sonic Team in the 2000's having to deal with all kinds of different responses with a clear direction rarely (if ever) being provided.
    Sometimes the feedback is clear and concise, making it obvious what to do next. Unfortunately the feedback that was actually provided was essentially memes, where reviewers would wax lyrical on the story that was the fall of Sonic. Eventually certain things got through: "No guns, no werehog, no swords, no princesses, sonic only" - basically a list of restrictions, rather than a list of instructions, which eventually brought Colours. But at no point was there ever a clear path to a high (and by high I mean 90+) Metascore. There was never a clear message.
    I would like to think that a message has finally emerged, and it is one that I agree with: Make a momentum-based Sonic game in full 3D. The most popular 3D fangames we've seen over the last few years are the ones that bring the classic physics, the rolling, and the interaction with curved surfaces into 3D. As it turns out, it can be done, and it can be compelling.I think this is the path to the 90+ Metascore.
    As mentioned, the video on YT titled "Momentum in Sonic Utopia" has 1.5m views. There are tons of comments saying how good it is and there seems to be a general sentiment of "I would play this despite not being a Sonic fan." This is basically the clearest feedback you could possibly want, short of plastering "MAKE THIS" in Japanese over the video throughout its runtime as well.
    So many people outside the fanbase look at it and go "ohh, that's what Sonic should be"! Going back to the navigation metaphor, Sonic Utopia/Green Hill Paradise 2/Project Hero's popularity should, should be like clearing the weather away so conditions are perfect and then handing Sonic Team a real time satellite navigation system accurate to within a centimetre.
    Edit: found this video which was probably one of the first showcases of Sonic Utopia when it first was released in 2016. It has 4.7m views!
  3. Thumbs Up
    The Man On The Inside got a reaction from Mr. Stinkhole in Sonic 30th predictions   
    Yeah, the "momentum in Sonic Utopia" video has close to 1.5m views. I don't think feedback can get any clearer than that.
  4. Thumbs Up
    The Man On The Inside got a reaction from UpCDownCLeftCRightC in Sonic 30th predictions   
    Just reading a few posts here and there in this thread. It's interesting to say the least. I am one of the "I can remember the good old days" people I guess. Basically up until 2005/6, it seemed that the way Sonic was discussed was that of a legitimate icon meant to be taken seriously as a AAA IP. There was a lot more respect from the wider gaming populace.
    I think it would be fair to assume that all Sonic fans, regardless of age, or what their first game was, or what their views are on extra characters/plot etc. would want that respect to come back.
    Lower review scores is fundamentally the root cause of the change in attitude. Surely that's a fair statement, right? Therefore, doesn't it follow that a sustained period of 9/10 or higher review scores would, over time, shift the direction back? Think about how different the conversations on Sonic would be in 2030 if, from now on, Sonic Team-developed exclusively 3D Sonic games all got 9s or higher from IGN and so on. 
    Now you could say "but guys, in order to get higher review scores, Sega would have to appease a games media permeated by a purely dogmatic and totally irrational rejection of anything Sonic tried to be after 1994! Dooming the franchise to a series of Green Hill remakes and very little 3D gameplay!" 
    To that, I'm not gonna say "but you're wrong", rather, "I hope you're wrong". I used to say similar stuff: "It doesn't matter how well-designed/polished the extra characters' gameplay is, or how well the story works, their existence in the first place triggers reviewers so they must go". I'm not so sure that this is true now to be honest. I feel like there are a few non-Sonic characters you could get away with. By that I mean characters that, if handled extremely well, wouldn't negatively affect reviewers simply by being playable. Tails and Knuckles definitely. Shadow if he's more of a "re-skin" of Sonic. Maybe Amy, Maybe Blaze. Again, if done well.
    Basically there's a "habitable zone" if you like, of acceptable tone, stories, characters and gameplay. But here's the thing, that habitable zone isn't just "run right and bop Robotnik on the checkerboard hill without talking", it still has large unexplored regions. I say this as someone who fits the description of "classic fan played Sonic in the 90s during early childhood got betrayed by dark age blah blah blah".
    A story involving all of the aforementioned characters could be done well if it stays in that zone. I think the Avengers movies capture what I mean - our heroes hilariously bickering with each other, personalities clashing but ultimately winning the day, precisely light-hearted enough to be endearing but still with real stakes and low points. With an adherence to classical story structure of course.
    I'm not saying I want the next game (or any game) to be like what I just described. More that I think that it's now possible to lift the "Sonic only" restriction, the "less 3D" restriction and the "simpler stories" restriction and still be within the habitable zone such that high (90+) Metascores are still possible. Most of the other dark age restrictions still apply though.
    TL;DR: We all want Sonic to be legitimised like he was. Consistently high (90+) review scores for 3D Sonic games, developed by Sonic Team, by way of "classic physics 3D" is what I believe would give us that, even with six playable characters and a big story.
  5. Thumbs Up
    The Man On The Inside got a reaction from UpCDownCLeftCRightC in Sonic 30th predictions   
    Yeah, the "momentum in Sonic Utopia" video has close to 1.5m views. I don't think feedback can get any clearer than that.
  6. Thumbs Up
    The Man On The Inside got a reaction from expansivelovestories in Sonic 30th predictions   
    Game developers thrive on clear and consistent feedback. The clearer the feedback, the easier it is to steer the ship in the right direction.  Imagine you're on a ship sailing the Atlantic, and you have no means of navigation. Eventually you get a compass, and then a map. The clouds clear away and then it turns night so you can navigate by the stars. Sure, there's nothing but ocean around you right now, but it's OK as you have all these indicators so you have a picture of where to go. Sonic Team, on the other hand, has been mired in stormy seas, drenched in fog, no map, no compass, with no means of navigation for a very long time.
    They've basically never had clear and consistent feedback. It's frustrating when you don't know what to do in terms of game direction, even after multiple launches and reviews. The sales figures might say A, the reviewers B, the player analytics C, the fanbase D, the focus groups E...imagine being Sonic Team in the 2000's having to deal with all kinds of different responses with a clear direction rarely (if ever) being provided.
    Sometimes the feedback is clear and concise, making it obvious what to do next. Unfortunately the feedback that was actually provided was essentially memes, where reviewers would wax lyrical on the story that was the fall of Sonic. Eventually certain things got through: "No guns, no werehog, no swords, no princesses, sonic only" - basically a list of restrictions, rather than a list of instructions, which eventually brought Colours. But at no point was there ever a clear path to a high (and by high I mean 90+) Metascore. There was never a clear message.
    I would like to think that a message has finally emerged, and it is one that I agree with: Make a momentum-based Sonic game in full 3D. The most popular 3D fangames we've seen over the last few years are the ones that bring the classic physics, the rolling, and the interaction with curved surfaces into 3D. As it turns out, it can be done, and it can be compelling.I think this is the path to the 90+ Metascore.
    As mentioned, the video on YT titled "Momentum in Sonic Utopia" has 1.5m views. There are tons of comments saying how good it is and there seems to be a general sentiment of "I would play this despite not being a Sonic fan." This is basically the clearest feedback you could possibly want, short of plastering "MAKE THIS" in Japanese over the video throughout its runtime as well.
    So many people outside the fanbase look at it and go "ohh, that's what Sonic should be"! Going back to the navigation metaphor, Sonic Utopia/Green Hill Paradise 2/Project Hero's popularity should, should be like clearing the weather away so conditions are perfect and then handing Sonic Team a real time satellite navigation system accurate to within a centimetre.
    Edit: found this video which was probably one of the first showcases of Sonic Utopia when it first was released in 2016. It has 4.7m views!
  7. Thumbs Up
    The Man On The Inside got a reaction from expansivelovestories in Sonic 30th predictions   
    Yeah, the "momentum in Sonic Utopia" video has close to 1.5m views. I don't think feedback can get any clearer than that.
  8. Fist Bump
    The Man On The Inside got a reaction from DryLagoon in Sonic 30th predictions   
    Game developers thrive on clear and consistent feedback. The clearer the feedback, the easier it is to steer the ship in the right direction.  Imagine you're on a ship sailing the Atlantic, and you have no means of navigation. Eventually you get a compass, and then a map. The clouds clear away and then it turns night so you can navigate by the stars. Sure, there's nothing but ocean around you right now, but it's OK as you have all these indicators so you have a picture of where to go. Sonic Team, on the other hand, has been mired in stormy seas, drenched in fog, no map, no compass, with no means of navigation for a very long time.
    They've basically never had clear and consistent feedback. It's frustrating when you don't know what to do in terms of game direction, even after multiple launches and reviews. The sales figures might say A, the reviewers B, the player analytics C, the fanbase D, the focus groups E...imagine being Sonic Team in the 2000's having to deal with all kinds of different responses with a clear direction rarely (if ever) being provided.
    Sometimes the feedback is clear and concise, making it obvious what to do next. Unfortunately the feedback that was actually provided was essentially memes, where reviewers would wax lyrical on the story that was the fall of Sonic. Eventually certain things got through: "No guns, no werehog, no swords, no princesses, sonic only" - basically a list of restrictions, rather than a list of instructions, which eventually brought Colours. But at no point was there ever a clear path to a high (and by high I mean 90+) Metascore. There was never a clear message.
    I would like to think that a message has finally emerged, and it is one that I agree with: Make a momentum-based Sonic game in full 3D. The most popular 3D fangames we've seen over the last few years are the ones that bring the classic physics, the rolling, and the interaction with curved surfaces into 3D. As it turns out, it can be done, and it can be compelling.I think this is the path to the 90+ Metascore.
    As mentioned, the video on YT titled "Momentum in Sonic Utopia" has 1.5m views. There are tons of comments saying how good it is and there seems to be a general sentiment of "I would play this despite not being a Sonic fan." This is basically the clearest feedback you could possibly want, short of plastering "MAKE THIS" in Japanese over the video throughout its runtime as well.
    So many people outside the fanbase look at it and go "ohh, that's what Sonic should be"! Going back to the navigation metaphor, Sonic Utopia/Green Hill Paradise 2/Project Hero's popularity should, should be like clearing the weather away so conditions are perfect and then handing Sonic Team a real time satellite navigation system accurate to within a centimetre.
    Edit: found this video which was probably one of the first showcases of Sonic Utopia when it first was released in 2016. It has 4.7m views!
  9. Thumbs Up
    The Man On The Inside got a reaction from DryLagoon in Sonic 30th predictions   
    Yeah, the "momentum in Sonic Utopia" video has close to 1.5m views. I don't think feedback can get any clearer than that.
  10. Thumbs Up
    The Man On The Inside got a reaction from DaddlerTheDalek in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    https://www.fxguide.com/fxfeatured/sonics-very-fast-redesign/
    Don't know if this was already posted, but this article gives a more in-depth look at the process of redesigning Sonic for this film featuring comments from Ged Wright. Ged Wright was the VFX supervisor (also Oscar-nominated) on this film.
    More work went into this than I realised. His hands are not actually a consistent size, so they never look wrong! This article is full of facts like these.
  11. Thumbs Up
    The Man On The Inside got a reaction from Spooky Mulder in Sonic 30th predictions   
    Yeah, the "momentum in Sonic Utopia" video has close to 1.5m views. I don't think feedback can get any clearer than that.
  12. Fist Bump
    The Man On The Inside got a reaction from UpCDownCLeftCRightC in Sonic 30th predictions   
    Game developers thrive on clear and consistent feedback. The clearer the feedback, the easier it is to steer the ship in the right direction.  Imagine you're on a ship sailing the Atlantic, and you have no means of navigation. Eventually you get a compass, and then a map. The clouds clear away and then it turns night so you can navigate by the stars. Sure, there's nothing but ocean around you right now, but it's OK as you have all these indicators so you have a picture of where to go. Sonic Team, on the other hand, has been mired in stormy seas, drenched in fog, no map, no compass, with no means of navigation for a very long time.
    They've basically never had clear and consistent feedback. It's frustrating when you don't know what to do in terms of game direction, even after multiple launches and reviews. The sales figures might say A, the reviewers B, the player analytics C, the fanbase D, the focus groups E...imagine being Sonic Team in the 2000's having to deal with all kinds of different responses with a clear direction rarely (if ever) being provided.
    Sometimes the feedback is clear and concise, making it obvious what to do next. Unfortunately the feedback that was actually provided was essentially memes, where reviewers would wax lyrical on the story that was the fall of Sonic. Eventually certain things got through: "No guns, no werehog, no swords, no princesses, sonic only" - basically a list of restrictions, rather than a list of instructions, which eventually brought Colours. But at no point was there ever a clear path to a high (and by high I mean 90+) Metascore. There was never a clear message.
    I would like to think that a message has finally emerged, and it is one that I agree with: Make a momentum-based Sonic game in full 3D. The most popular 3D fangames we've seen over the last few years are the ones that bring the classic physics, the rolling, and the interaction with curved surfaces into 3D. As it turns out, it can be done, and it can be compelling.I think this is the path to the 90+ Metascore.
    As mentioned, the video on YT titled "Momentum in Sonic Utopia" has 1.5m views. There are tons of comments saying how good it is and there seems to be a general sentiment of "I would play this despite not being a Sonic fan." This is basically the clearest feedback you could possibly want, short of plastering "MAKE THIS" in Japanese over the video throughout its runtime as well.
    So many people outside the fanbase look at it and go "ohh, that's what Sonic should be"! Going back to the navigation metaphor, Sonic Utopia/Green Hill Paradise 2/Project Hero's popularity should, should be like clearing the weather away so conditions are perfect and then handing Sonic Team a real time satellite navigation system accurate to within a centimetre.
    Edit: found this video which was probably one of the first showcases of Sonic Utopia when it first was released in 2016. It has 4.7m views!
  13. Thumbs Up
    The Man On The Inside got a reaction from Jovahexeon Jax Joranvexeon in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    Something I thought was interesting about the way this movie ended up. I was watching some "reaction" videos to the newer trailers  (something I never usually do) and I was seeing these people mention things like "his eyes look better now" and "he has gloves now! awesome!" Anyway it made me think:
    If this had all went down, say, ten years ago, what would be different? If you had made a video as an adult male well into your 20s "reacting" to the first trailer, pointing out everything wrong with Sonic The Roadkill (as many did in 2019), would there be support or would there be snarky Destructoid articles, or commentators, or the studio calling you out for "liking a children's IP"? "It's not for you" etc. 
    Seeing people on YT with large subscriber bases really take notice of the colour and shape of Sonic's eyes and their comments sections agreeing that it matters rather than trying to make fun of fans...It really took me back to the summer of 2010 when a younger me was frustrated by people's complaints about similar subjects, because it caused snarky articles rather than real change.

    I don't know, maybe this one instance was just so clearly wrong that literally everyone who saw it were on the same page, regardless of how big a sonic fan they were (or weren't). And on this one occasion, the complaints were just so obviously valid that something had to be done. I still wonder if it would have played out like this ten, or even five years ago though.
  14. Thumbs Up
    The Man On The Inside got a reaction from Dr Ryan in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    https://www.fxguide.com/fxfeatured/sonics-very-fast-redesign/
    Don't know if this was already posted, but this article gives a more in-depth look at the process of redesigning Sonic for this film featuring comments from Ged Wright. Ged Wright was the VFX supervisor (also Oscar-nominated) on this film.
    More work went into this than I realised. His hands are not actually a consistent size, so they never look wrong! This article is full of facts like these.
  15. Thumbs Up
    The Man On The Inside got a reaction from DaddlerTheDalek in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    VERY interesting (SPOILER-RIDDEN FROM THE START) talk with Jeff Fowler and Neal Moritz about the film. They are asked really good questions by the audience (this seems like a film school filled with Sonic fans lol?) and give really good answers. I think you should watch all of it (AFTER you see the movie of course). After having watched it I can say this:
    Jeff Fowler is the hero we needed. Listen to his responses, especially about fans. If there was anyone who should be making Sonic movies, it's this guy. 
  16. Thumbs Up
    The Man On The Inside got a reaction from Dr Ryan in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    VERY interesting (SPOILER-RIDDEN FROM THE START) talk with Jeff Fowler and Neal Moritz about the film. They are asked really good questions by the audience (this seems like a film school filled with Sonic fans lol?) and give really good answers. I think you should watch all of it (AFTER you see the movie of course). After having watched it I can say this:
    Jeff Fowler is the hero we needed. Listen to his responses, especially about fans. If there was anyone who should be making Sonic movies, it's this guy. 
  17. Thumbs Up
    The Man On The Inside got a reaction from Adamis in Is Tomb Raider (PSX) and it's PSX sequels still good?   
    Tomb Raider was released on consoles that didn't have analogue sticks when the game was made. But really, here's my argument for Tomb Raider:
    As this music plays, you turn a corner and discover a huge, long-broken statue of King Midas - only the feet and a broken hand remain. The reveal, combined with the music, create a sequence of awe and wonder - especially for players in 1996.
    Tank controls or no (even the brand new 2018 God of War has a quick turn button), little moments like those make the TR games classics.
  18. Thumbs Up
    The Man On The Inside got a reaction from UpCDownCLeftCRightC in At what point did Sonic Forces lose you?   
    The first time we saw double boost and that song played. I hate that song, and after of years of blissful instrumental soundtracks (Sonic Runners hnngg), having a cheesy rock theme with 0/10 vocals was and is a massive step back into the 2000s. Then I reasoned that it wasn't aimed at me, and that's what Sonic Mania was/is for. When I saw that, my thinking went from "can't wait" to "hope it's not a trainwreck" (which thankfully it isn't but still not good enough).
  19. Thumbs Up
    The Man On The Inside got a reaction from Miragnarok in where will sonic team go from here   
    What they probably will do, is look at review scores, sales etc., take some but not all of it into consideration, think of an idea that they want to try out, shoehorn it into the next game, receive a 68 on Metacritic, rinse and repeat.
    What they need to do however is go back to the drawing board and make Sonic work in 3D. Successfully translating what makes something like Sonic Mania good into 3D is, perhaps unfortunately, what it would take for this series to shine again.
    And yes, getting another group of developers to create a Sonic Adventure-esque game in the same way that PagodaWhiteHeadCannon made Sonic Mania is an interesting idea.
  20. Thumbs Up
    The Man On The Inside reacted to Sky in Sonic Forces Development Speculation (Spoilers)   
    The Hedgehog Engine doesn't really have anything to do with the graphical design of the game if that's what you're getting at (e.g. Forces' Green Hill having boring flat terrain with minimal backdrops vs Generations's Green Hill having pretty curvy terrain with massive amounts of detailed backdrops). Unleashed and Generations definitely have far better designed backdrops and terrain, but on a technical level the HE2 is superior to the HE1.
    Just check out especially the beginning of Sunset Heights for example: the reflection of the water, the global illumination from the sunset's light, and the shadows are definitely a step up from what the HE1 is capable of. And in the HE2, the lighting on terrain is actually rendered all in real-time unlike the HE1 where the majority of the lighting and shadows on the terrain were just simply pre-rendered into textures of the level, so it's much more robust.
    I just wish that their actual game design team had put that much thought, time, and detail that their graphical dev team put into the Hedgehog Engine into the actual gameplay as well
  21. Thumbs Up
    The Man On The Inside got a reaction from GuyWithThePie in What is so bad about Forces gameplay?   
    I remember we worried about Generations because the demo was of Green Hill Zone, but people called it Straight Line Zone. However, when we played the game and got to Sky Sanctuary, it was a marvel to behold the multi-pathed level design. This continued as the game went on. Seaside Hill Act 2 is often brought up, as it was at the start of this thread, as an excellent example of multi-path level design in a modern 3D Sonic game.
    Forces doesn't reach anywhere near that. Yes there are a few examples of an extra path here and there, but that Seaside Hill act still beats all of Forces in terms of level design and interactivity. Every level ends about 90 seconds in after holding boost for well over 40 of those seconds.
    Classic is worse than Generations because it's even further away from Mania than Generations. Sonic behaves in ways you wouldn't expect, and much of the sequences where you roll up an incline are scripted. He feels like he has a huge iron weight chained to his legs. This is one of the worst jumps in a Sonic game.
    Avatar doesn't need to exist, but that's not the question being asked in this thread. What's wrong with the Avatars is that they lack air control (or at least the hedgehog does) meaning you can't correct yourself during a jump. All of the wispons are the same in that you press fire and everything dies with the possible exception of Drill. The actual wisp abilities are reduced in what they can do from Colours, and you can only use one of them at a time (I'll be honest, they probably don't need to be in the game at all).
    Automation, scripted sequences, heavy jumping controls, but all worse than before. That's it really. Back to the drawing board (while Sonic Utopia and Green Hill Paradise Act 2 are playing on a nearby screen)...
  22. Thumbs Up
    The Man On The Inside got a reaction from Syntax Speedway in What is so bad about Forces gameplay?   
    I remember we worried about Generations because the demo was of Green Hill Zone, but people called it Straight Line Zone. However, when we played the game and got to Sky Sanctuary, it was a marvel to behold the multi-pathed level design. This continued as the game went on. Seaside Hill Act 2 is often brought up, as it was at the start of this thread, as an excellent example of multi-path level design in a modern 3D Sonic game.
    Forces doesn't reach anywhere near that. Yes there are a few examples of an extra path here and there, but that Seaside Hill act still beats all of Forces in terms of level design and interactivity. Every level ends about 90 seconds in after holding boost for well over 40 of those seconds.
    Classic is worse than Generations because it's even further away from Mania than Generations. Sonic behaves in ways you wouldn't expect, and much of the sequences where you roll up an incline are scripted. He feels like he has a huge iron weight chained to his legs. This is one of the worst jumps in a Sonic game.
    Avatar doesn't need to exist, but that's not the question being asked in this thread. What's wrong with the Avatars is that they lack air control (or at least the hedgehog does) meaning you can't correct yourself during a jump. All of the wispons are the same in that you press fire and everything dies with the possible exception of Drill. The actual wisp abilities are reduced in what they can do from Colours, and you can only use one of them at a time (I'll be honest, they probably don't need to be in the game at all).
    Automation, scripted sequences, heavy jumping controls, but all worse than before. That's it really. Back to the drawing board (while Sonic Utopia and Green Hill Paradise Act 2 are playing on a nearby screen)...
  23. Thumbs Up
    The Man On The Inside got a reaction from Azure P in Sonic Forces - OST Thread   
    Unpopular opinion but I feel like those Avatar tracks would be better without vocals - it's not that the singers can't sing, it's more the lyrics themselves are way too cheesy. I really hope that they release an official OST on Spotify with instrumental versions of those tracks. Listening to Park Avenue has me cringing one moment and smiling the next - same goes for Spaceport. "THIS IS JUSTICE THIS IS WHAT'S RIGHT",  please no. I honestly wouldn't mind the lyrics if they weren't so cheesy (probably originally written in Japanese and then translated).
     
  24. Thumbs Up
    The Man On The Inside got a reaction from Syntax Speedway in where will sonic team go from here   
    What they probably will do, is look at review scores, sales etc., take some but not all of it into consideration, think of an idea that they want to try out, shoehorn it into the next game, receive a 68 on Metacritic, rinse and repeat.
    What they need to do however is go back to the drawing board and make Sonic work in 3D. Successfully translating what makes something like Sonic Mania good into 3D is, perhaps unfortunately, what it would take for this series to shine again.
    And yes, getting another group of developers to create a Sonic Adventure-esque game in the same way that PagodaWhiteHeadCannon made Sonic Mania is an interesting idea.
  25. Thumbs Up
    The Man On The Inside reacted to Scar in where will sonic team go from here   
    They should go on a hiatus and back to the drawing board.
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