Jump to content

Blue Wisp

TSS Member
  • Content Count

  • Joined

  • Last visited

  • Days Won


Blue Wisp last won the day on November 11 2010

Blue Wisp had the most liked content!

About Blue Wisp

  • Rank
  • Birthday 07/15/1997

Profile Information

  • Gender
  • Country

Contact Methods

  • Skype
  • Steam
  • XBL
  • NNID

Recent Profile Visitors

394,273 profile views
  1. Oh jeez I forgot I did a crappy banner ten years ago and it just popped up. 


    How long have I been here? 😰


    1. TheOcelot


      Ooooooh, I remember this one.

      It's good.

      Batman Thumbs Up GIF - Find & Share on GIPHY

    2. Marcello
  2. So I've been in a classic Silent Hill mood lately and my only option right now is the HD collection. 

    I've heard horrors about it, but is it THAT bad or is it stuff that only fans would... Er... "Care" about?

    1. Teoskaven


      No, i can tell you it is that bad. The only savageble change is the new set of voice actors, and i know some fans don't like even those.

      If possible, follow this guide (it's possible there is a more updated version of it, keep looking if you're into it):


    2. Sean
    3. Blue Wisp

      Blue Wisp

      Well that blows, guess I'll scour the internet a bit and see what I find, thanks @Teoskaven

      also jeez I know konami gave hijinx studios incomplete source code but why comic sans lmao

  3. latest?cb=20190914214540

    Mega Man X8 got representation in Teppen consider me shocked.

  4. With Zero Gravity being one of my all-time favourite Sonic games... Holy shit.

    1. Blue Wisp

      Blue Wisp

      >dynamic music's gone


  5. 1in76d7yn5151.jpg

    Can't believe Behaviour Interactive resurrected Silent Hill before Konami did.

    Like what the fuck?

    1. Milo


      is it really unbelievable given where konami has left the series as of late? (canning silent hills, sending the pt demo in the vault, and only using the franchise since then for pachinko slot machines)

      honestly a miracle konami decided to pull a sega and licensed the franchise out to another studio imo

    2. Blue Wisp

      Blue Wisp

      I'm extremely surprised that Konami allowed them to use the license.

      Either that must've cost a lot of money or Konami just gave it away because they don't care about Silent Hill, whichever it is, it's terrible either way for a franchise that shaped horror games like Silent Hill did. 

    3. AlphaRuby


      From the makers of Monsters, Inc. Scream Team, and all.

    4. Supah Berry

      Supah Berry

      DBD is taking this series in just as Snake, Bomber Man and the Belmonts had been taken in by Smash. It's acting as a senior retirement home for Silent Hill so it can pass away peacefully.

    5. Blue Wisp

      Blue Wisp

      @Supah Berry forgot to mention Sonic in that Smash Retirement Home 

  6. Does a good story make up for bad gameplay? Does good gameplay make up for a bad story? Which one is more... Tolerable?

    1. Teoskaven


      Bad story compensated by good gameplay, especially since most games these days allow you to skip cutscenes.

    2. Sean


      It depends. I've played games where one thing being bad didn't bother me so much, and others where it takes me out of it and puts me off from playing more no matter how good the other parts are.

    3. Strickerx5


      Depends on the game. There really isn’t some overarching rule that applies to all.

      Both should be at their highest possible quality and those who try and argue that one can fall by the wayside will always lose me. It’s like saying one part of your meal can give you food poisoning since it isn’t the “main course.” Like, if you’re paying for the full meal, none of it should be bad.

      Imo, it’s sad when people skip over the idea of making something in a game better just to debate on whether it’s needed at all.

    4. Sean


      Different games are gonna have different priorities. As an example, in the case of Doom (the old ones at least) the lack of plot doesn't hurt it in the slightest. I actually don't like how the new games try to put more emphasis on story because it pulls you from the gameplay and puts focus on something that never needed to be there in the first place.

      2016 even acknowledges this in the first cutscene. Doomguy doesn't give a shit about Samuel Hayden's justification speeches and yet halfway we're forced to sit through a five minute long, in-game cutscene, TWICE, on shit that neither Doomguy nor the player cares about. It's fucking torturous on repeat playthroughs.

      It's true that they put effort into the story and lore in the new Doom games, and you can argue that they're even good, but it feels like wasted effort to me, compared to other FPS games I've played with crummy yet skippable cutscenes.

    5. Sean


      I should mention though that I don't necessarily have an issue with series switching focus between installments. Early Wolfenstein games were not concerned with plot at all whereas the new ones are, and I don't have a problem with that because the plot is what they're designed around. Machine Games wanted to do something different with Wolf and I can respect that. Doom 2016 wants you to believe that the gameplay comes first, except three or four moments where it forces you to not play at all for several minutes, so the emphasis on story is especially annoying in 2016's case.

    6. shdowhunt60


      I don't think a good story makes up for bad gameplay, but I think that having something that's engaging makes it easier to cover up any niggles or flaws.

    7. Strickerx5


      I see Doom as part of a specific subset of games that not only make one category a priority, but actively market it as such. Which is big factor on why I agree that this all really does depend on the game.

      Personally, I do think a story in Doom could work and the extension of it in Eternal is one of the things I’ve actually enjoyed about it so far. Although, at the same time, 2016’s outing was going for something very different so I see the argument there.

      Though I’m really more concerned about the series that have showcased the potential to tackle these areas well but just stop doing so because someone got the idea that it wasn’t “needed” so why bother.

      I guess the last decade in this franchise has really made me more defensive of these things as a whole...

    8. Sean



      Though I’m really more concerned about the series that have showcased the potential to tackle these areas well but just stop doing so because someone got the idea that it wasn’t “needed” so why bother.

      Yeah, Paper Mario and Sonic are two instances that come to mind here. The lack of story in Sonic bothers me less than some people but I still wish we got more character interactions in the main games even if the plot still boiled down to Eggman taking over the world and Sonic needing to stop him. Paper Mario is a jarring case where the developers put a large emphasis on the writing and humor itself, but also don't care to make it involve a story or characters that the player would care about.

      On a related note, I get why some people are into this but I don't think Forces doing it via codecs was graceful either, because it's mostly during gameplay and it immediately loses its luster after the first run through (also I ended up turning them off because I quickly learned that nothing these characters say in Forces is worth listening to)

    9. Strickerx5


      Forces really didn't do it well at all. Though, I still want to see them go for it again.

      I've been playing a lot of Ace Combat 7 recently (good game, would recommend) and one of the great things they do in that game is tie a lot of in-game comms directly into what's happening in the air space. Future events are foreshadowed, things you do well at (or not so well at) are commented on in real time, a number of characters are given a lot of background story through them, new mission events and objectives are directly tied to them, ect.

      That's what I hope this franchise can do with them at some point. Like, it's not ideal, but even the simple act of seeing Tails provide air support for you during a level (shooting at enemies out of your reach or marking hidden areas in a level) would be fucking miles ahead of Forces. I'd still want him to be playable, but it'd be a major step in the right direction imo.

    10. Sean


      Yeah that'd be cool. Hell even the Sly Cooper games handle mission support better than Forces did. In Forces my complaint was that nobody acted like themselves. When I listen to characters talking I want Knuckles to be Knuckles and Amy to be Amy. Spouting random tactical war crap isn't how you endear me to these characters especially when you can interchange them with just about anyone and leave the dialogue as is. I hate to admit it but I find Heroes' in-level dialogue to be less grating than Forces'.

      And I heard good things about AC7, never played any of those games before but it looked impressive. Will keep an eye out for it now.

  7. so uh

    why did camelot castle's theme have that weird lighthearted part in it again

    I mean it's awesome but what

    1. Blue Blood

      Blue Blood

      Because it plays when you're going through the happy part of town that isn't flooded with enemies. The entire level uses dynamic music.

    2. Blue Wisp

      Blue Wisp

      Wait Camelot Castle has dynamic music? 

      Is it the only stage that has dynamic music? Because besides maybe some parts of The Cauldron I can't think of any other stage that has that..

      Explains a lot, never noticed that ingame. 


    3. Blue Blood

      Blue Blood

      I think Camelot Castle is the only one. But it's been years, so there could be more.

  8.  hnng this is so good

  9. You can't just shoot a hole into the surface of Mars

  10. Planet Wisp's cool and all but literally any other stage of Colours is more... """"Cool"""" to me.

    Even Terminal Velocity, as much Straight Line Zone it is.

    God damn Colours had amazing setpieces now that I think about it.

    1. Waveshocker Sigma

      Waveshocker Sigma

      Absolutely agree with that. Starlight Carnival, Sweet Mountain, Asteroid Coaster and Terminal Velocity all get me SUPER hype.

    2. Blue Wisp

      Blue Wisp

      I still can't believe they ported Lost World to Steam but not Colors.

      Terminal Velocity in a... HD remaster I guess or upscaled (I'm not counting using Dolphin upscale) would look soooo damn stunning.

    3. Nina Cortex Jovahexeon

      Nina Cortex Jovahexeon

      Definitely can agree with that!

  11. So... Is there any chance of Astral Chain getting multiplatform'd in the future? I kind of... Don't have a Switch...

    1. Blue Wisp

      Blue Wisp


      When asked about the possibility of Astral Chain becoming available on multiple platforms in a February 2020 interview (focused on the then-recently announced Kickstarter campaign for the remastered The Wonderful 101), Inaba stated that "it's too early to say", and that "ultimately, it's Nintendo's call, not [theirs]".[13]



      They own the publishing rights to Astral Chain so really we have no say in that matter. 

      aaaaaaaaaaaa well I guess I'll save up for a Switch or something.

    2. Bobnik


      On one hand, I would've loved it to come out on PC for that sweet 60 FPS

      On the other hand the game's not that great all things considered so

    3. TCB


      "not that great all things considered"

      what are you smokin 

    4. Bobnik


      "what are you smokin"

      If I was, I'd never say that

      I'll elaborate why I don't think it's that great:
      1) While Legion is a cool mechanic, when you think about it, it's just several different mechanics from Platinum's other games that are made worse somehow. Sword Legion is a poor man's Zandatsu from Metal Gear Rising, Wolf Legion is I think a beast form from Bayonetta, only controls like ass, etc.
      2) The story actually kinda blows by the middle point, and the main character not talking hinders it by a lot. There's a lot of stuff happening with poor pacing, forced conflict (like, the only reason why we fight Akira was because...clones I guess??)
      3) The Astral Plane is cool-looking...until you have to go to it nearly every chapter, then it just becomes boring and monotonous
      4) In general the fighting felt sluggish. I played Nier Automata somewhat recently and despite it being much more simplistic than Astral Chain, it still felt much better than that game.
      5) Characters are dumb. That goes to point 2, but whatever, this is worth mentioning.
      6) The platforming is pretty bad, even by hack-n-slash standards. I fell in this game a lot more than in other games because of Legions being janky when platforming. Also no jump button, why?!

      7) File 8. While skippable, it was still just a collection of pretty basic minigames that either controlled like ass (the one where you have to collect red matter in an amount of time by riding the Wolf Legion), or frustrating (the one where you play one of those Parking flash games).

      8 ) The locations repeat themselves several times. This would've been fine in a more open-world game, but here it adds to the monotony the game had with Astral Planes. The game's length also doesn't help, 30 hours is a bit much.

      So yeah, there's just a lot of flaws in this game for me

  12. I'm just a mean green mother from outer space and I'm baaaad

    1. CrownSlayer’s Shadow

      CrownSlayer’s Shadow

      So what? Does every character get one?

      Cuz that would actually be neat.

    2. Blue Wisp

      Blue Wisp

      I won't stop until I get my Infinite+Chaos tag team spin-off film.

    3. Supah Berry

      Supah Berry

      How does a movie studio see more profit in a game series' characters than their own game studio????

    4. Ryannumber1gamer


      Sonic Cinematic Universe

      Honestly, I’d love this if only to see the envious face on Penders when someone finally gets to make a Knuckles movie.

  13. Never stop drawing, draw to your heart's content. Draw a lot. Draw until you're tired or you don't feel like it. You'll get better every drawing you do. Forget about your friend's words.
  14. yo ferno question

    do you keep your doodles and drawings saved? 

    Because I remembered that waaaay back when I had a Gum from Jet Set Radio avatar you did a doodle of it and I had it saved but... Err... I misplaced it and I've been wondering if you've still got it with you or not :B

    1. Ferno


      I had to dig into the dustiest regions of my documents where I keep my old stuff but it should be this one here


    2. Blue Wisp

      Blue Wisp

      holy fuck YES


      thanks a lot i love you man so many memories

    3. Ferno


      Geez my digital art journey was just getting started back then, lol, that time period was wild af

    4. Blue Wisp

      Blue Wisp

      Wild in what way?

    5. Ferno


      In a fun way of course

  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.