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Blue Blood

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Blue Blood last won the day on September 3

Blue Blood had the most liked content!

About Blue Blood

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    The happiest Sonic fan in the world.

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  • Gender
    Male
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    United Kingdom

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  1. Oh wow. I didn't realise that the base SwSh games lumber you with items that are useless outside of the DLC areas. I'm attempting a solo Hoothoot run right now and don't have the DLC, but the game keeps giving me Armorite Ore. It's a constant ad. 

  2. Chao Gardens were never good.

    1. Indigo Rush

      Indigo Rush

      They were always great 

    2. Blue Blood

      Blue Blood

      Great at being boring.

    3. Indigo Rush
    4. Wittymations

      Wittymations

      I enjoyed them as a nice slow paced extra.

      To be honest, I never understood why SEGA never capitalized on their popularity as some kind of DLC for future games. Let them interact with each future title. Would sell pretty well, I imagine.

    5. FaultyWindmill

      FaultyWindmill

      The have the same sort of appeal as something like Animal Crossing, although AC has a bit more going on.

      They were possibly a bit more fun on the dreamcast thanks to the vmu, the whole thing is underpinned by emotional engagement.

      Chao World Extender for the Steam version helps flesh it out further.

    6. Sonictrainer

      Sonictrainer

      I bet if the Chao Gardens were customizable and the Stadium Games were more like Fall Guys, they'd be a blast.

    7. TheOcelot

      TheOcelot

      Yeah the gardens do suck. Although I kinda wanna see them return and be made more fun.

    8. Mil-O-Lantern

      Mil-O-Lantern

      I had fun with it when I was younger but I don't think I can imagine going back to it now or be thrilled about them being included in a new Sonic games. Wouldn't mind them being spun-off into their own series though!

  3. What does everyone think of Hestu's voice then? Cause it doesn't sounds like how adorable grunts/vocalisations from BotW, and is instead just pretty dreadful. IMO, of course.
  4. It's clearly not a watermark. The Sonic Twitter has a history of ARG and hiding things, usually numbers, in seemingly innocuous tweets when they want to tease news. This was especially the case leading up to the 25th Anniversary party and Mania's announcement. It was fun at the time, but the "clues" were so ridiculously obtuse and the final answers just being dates meant that there was basically nothing to be gained whatsoever from the particular campaign. I wouldn't like to see them retread all that same ground again. And to hide the number 3 on an image from SA1/SADX to tease Sonic Adventure 3... That's too basic. Whatever the 3 is there for, we probably don't have the necessary information to figure that out. Basically just carry on as usual and keep this tweet in the back is your mind for later.
  5. The voice acting in BotW was a mixed bag, and I honestly really wanted to like it. But the voices they chose were just so generic and cliché. They were tolerable at best, really. And then there were Purah's few lines at the end of the Champion's Ballad... Just unbearable. That teeny weeny trailer was difficult to listen to. Robbie was fine. But I can't be doing with Purah at all. This might be the first game in which I actually set the voices to another language.
  6. Just another echo for the whole "boss battles are too long/too frequent" sentiment. I don't mind that S3k has boss battles at the end of every act. In fact, I quite like it, so I was really pleased to see this feature return in Mania. But too many of them take a long time to beat, and you stand around waiting for the boss to expose its weak point whilst you do either nothing or basically nothing. I'm just going to list every boss here and summarise my thoughts on them.
  7. Corona Mountain really has absolutely no redeeming features. Zero.

    1. JezMM

      JezMM

      The rocket jumping up clouds bit is... fine.  Feels like that would've been an acceptable enough final exam for the Rocket Nozzle in a course that was themed around testing the various abilities of the game, as Corona Mountain should have been.

    2. A Match in Oil Ocean Zone

      A Match in Oil Ocean Zone

      at least it has a cool name

    3. Soniman

      Soniman

      Yeah it's the worst final level...worst level in general in a Mario game. Definitely feels like they ran out of time 

    4. Wraith

      Wraith

      They ran out of time for sure but I'll never get reusing the boat out of all the options they had available to them. Another floating platform segment or something would have been good enough.

    5. Diogenes

      Diogenes

      first part is pretty cool

    6. JezMM

      JezMM

      To be honest the boating segment would've been fine if the course had another 4 or 5 set-pieces after it.  The fact that it takes up a third of the course and the first and last parts are so uninventive is what really makes it a perfectly constructed crap sandwich.

  8. What a crazy month it's been. I applied for a job I didn't think I'd get and wasn't very interested in, but two weeks I had later learned about just how amazing the job would be and somehow managed to successfully stumble my way through the interview process. Now two weeks after getting the job offer, I've moved to Oxford for said job despite never having actually visited the city before. My family were completely unaware that I was planning to find a new job (and even less so that I was planning to move away) until I got the job.

    This is just the abridged version. It's kind of overwhelming to go through so much change so quickly. I start my job on Monday.

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  10. Delfino Plaza is a really awesome hub world. Definitely the highlight of Mario Sunshine. It hasn't got the same sense of progression and exploration as Peach's Castle because the the whole place is basically open from the get-go, but it's just so fun to run around. I'd rather just doss around in Delfino Plaza than any of the Kingdoms in Odyssey.

  11. I still have a sealed copy of Animal Crossing Amiibo Festival. As do many others, I assume. I bought it during clearance at Argos for like £1, purely because it came with two Amiibo and a few cards that I could use in games like BotW. 

  12. God damn does the DLC for Pokémon Sword and the DLC for Pokémon Shield continue to disappoint. And I hate the way that Game Freak and Nintendo continue to refer to the games entirely separately, as though that validates them being two separate, full price products.

  13. According to the description, this Impa is a bit absent minded, so very unlike her previous incarnations and especially unlike SS and HW. Cool. I'm down for that. I'm liking her design a lot too. It's very clearly based on Paya and Purah in BotW.
  14. Getting "booted out" of stages when you clear a mission in SM64 or Sunshine has never really bothered me aside from in Tick Tock Clock and Rainbow Ride. Although I do understand the criticism that being level at that aspect, it's usually not an issue, especially in Sunshine wherein each episode usually adjusts the layout quite significantly. But ffs getting booted out of regular levels every time you lose a life or fail a mission is awful design.

  15. Why do the authorities of Isle Delfino care so much about prosecuting Mario for supposedly scaring away the Shine Sprites when actually most of the Shines are instead just blatantly being held hostage by residents as ransom for box breaking minigames and Blooper races etc?

    Maybe arrest the tanukis trading in untraceable Blue Coin currency for stolen Shine Sprites and seize all their assets, no?

    1. I Have Berry!

      I Have Berry!

      Plot twist: The Delfino PD was secretly working under Bowser's payroll the whole time

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