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Blue Blood

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Blue Blood last won the day on January 23

Blue Blood had the most liked content!

About Blue Blood

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    The happiest Sonic fan in the world.

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  1. I'm not totally on board with all of @Jango's comments on TSR, but the sentiment is pretty much on-point. TSR is a pretty average game with a great soundtrack. It lacks the cutting edge and tight gameplay of ASRT and feels decidedly B-class instead of "triple A". It's got just 21 tracks (and within that number are 9 tracks recycled from previous instalments) and a paltry 15 characters to choose from. I personally really like TSR, but it's pretty objective to say that the game was made on a smaller budget than past instalments in the series. TSR has that in common with other recent Sonic games like Lost World and Forces. The size, scale and scope of Sonic games has dropped significantly over the past decade. Even Colours and Generations are pretty small games compared to the Adventure series, Shadow or '06. I just don't think that an SA1 remake could be feasible, let alone be any good, if the most that SEGA is willing to deliver is budget titles. Sonic's just not the cutting edge franchise that it used to be anymore, but it's still remembered as one. You can't remake a game as big as SA1 without a budget and skillset to match.
  2. The problem with Big is that, unlike side content such as the Chao Gardens, is that he's a mandatory full campaign required to beat the game. Whilst I'm cool with SA1 including different gameplay styles, Big's is just too different. The rest of the characters all play like fun platformers built off many of the same mechanics. Big however is a fishing game. It doesn't belong. There's being adventurous and varied with the gameplay styles, and there's completely changing the genre. It's too much. My other rough idea for Big would be to remove his separate campaign. Replace his storyline with diary pages that are found across the world as collectables, and make him findable in various levels/Adventure fields to initiate a fishing mini game. I dunno. All I'm doing is spitballing. At the end of the day, I just don't want a campaign dedicated to fishing no matter how good the fishing gameplay could be. Sky Chase too is way too prominent in SA1, if we're going to talk about what does and doesn't belong.
  3. Chalk me up to the team that loves Sonic Adventure just the way it is and would want any theoretical remake to look critically at the game and make any necessary changes. SA1 is a pretty big game, and offers so much variety in its gameplay. Some of it is good, some of it isn't. Whilst I won't pretend do speak for absolutely everybody, I think it's pretty safe to say that there are elements of the original that by large would not be missed if they were changed or removed outright. The biggest offender should go without saying; Big's fishing gameplay. Just get rid of it. Even with the technical quirks ironed out (uncooperative camera, fish not biting etc etc), dedicating an entire campaign to a fishing minigame in what is otherwise a high speed platformer is a mistake. I'm not in favour of axing Big or any of the playable cast, but changes are necessary. Sonic and Knuckles should stay as-is. Sonic really only needs technical improvements (like not uncalling from a ball when brushing against a wall), but his levels are controls are otherwise bliss. They're the strongest parts of SA1. Knuckles is great too. If only some of his levels were a bit later, he'd be perfect. Everyone else needs either a few tweaks or big changes. Gamma needs some adjustments to his controls, Amy needs a speed increase and Tails... Tails is weird. Tails' campaign is a strange retread of Sonic's. That would be fine if he didn't hear okay through half of Sonic's levels cut in half.I really think Tails needs separate levels to accommodate his flight, or make the races feel like actual races. If any part of SA1 feels like filler, it's Tails. And Big. I don't care what you do. Tell his story in a different way through optional fishing minigames or take him right back to the drawing board and do him entirely differently. Ideally, make him a Sonic style platformer (like everyone else) and use his fishing line as a grapple or something. I dunno, he just can't be kept as is. That's all best case scenario stuff though. Worst case? It's hard to say. There's so many ways to go wrong. Sticking too closely to the original would be one. SA1 is such a mixture of good and bad ideas that you have to take out the bad in a remake. Changing what was already good would be a nightmare too. Boost gameplay? Chao Garden removed? No more Adventure Fields? An artstyle that doesn't reflect the original? Christ, no. SA1 is a weird game. Unlike Crash and Spyro which are basically 1:1 remakes, SA1 would be hurt by the approach. I just can't see SEGA doing anything on the scale of SA1 again. It's a huge game, but Sonic games now are tiny. We've not had anything remotely as big as SA1 since Unleashed.
  4. I'll never understand when games rehash final boss battles. If a game is going to be incredibly similar to its predecessors that's a problem in itself, but surely someone on the development team must at least want the climaxes to be different? There have been so many giant Bowser and Bowser on a bridge fights, Sonic Lost World and Forces are practically reskins of Colours and Splatoon 2 is just a less exciting version of Splatoon 1. 

    1. Plasme


      I think it comes from a fear of trying to top the last iconic boss fight by doing something different. It's easier to keep trying to recapture the old glory. Halo's warthog runs are a great example of this, because although they aren't bosses, they are an attempt to recapture an iconic finale moment.

      With Sonic it's just recycling an okay final boss rather than something incredibly popular, so that's kind of weird.

    2. Supah Berry

      Supah Berry

      Your first problem is expecting Nintendo games to have good final bosses in the first place

    3. Lord-Dreamerz


      Sonic lately has been lazy in concepts I would agree. But Mario has never been one to try to reinvent the wheel often. One could also argue being different just for the sake of being different doesn't often lead to good results. Takes a strongly skilled passionate visionary to keep thinking up different yet great ideas and willing to play it risky... which investors & even fans sometimes tend to not support.

    4. Wraith


      The idea with Nintendo is that they can reuse a lot of structure knowing that new generations are gonna be playing their games all the time 

    5. Polkadi~☆


      Compared to Mario, Sonic changes their final bosses too much post-SA1 and pre-Colours. Back then, when guessing what the final boss would be like, you just entered the lottery of confusing gameplay changes.

    6. mayday2592


      I never got why most 3D Mario games would use the same Bowser fight more than once.

    7. Blue Blood

      Blue Blood

      @Polkadi~☆ The only final boss that ever came as somewhat of a surprise was the Biolizard and Final Hazard in SA2. The rest were all very clearly telegraphed through the games' stories. 

      I'm not talking about fighting the same character though. People did get very tired of seeing Eggman replaced by the monster of the week in every new game for several years. And Bowser is always the villain in Mario games, so he's always going to be the final boss. The issue in taking about us when the actual flights are painfully similar between games. The problem with Colours, Lost World and Forces isn't that it's Eggman. It's that the fight, the actual gameplay that goes on there, is almost identical between games.

    8. TCB


      @Supah Berry Kirby laughs in puyo 

    9. Polkadi~☆


      @Blue Blood I meant the gameplay style. Colours, Lost World and Forces have the same fights, but between Colours and SA1, that's the lottery of gameplay styles at the final boss. It no longer builds upon established gameplay, and instead completely flips it's hat and makes you need to get used to a whole new style.

      When compared to Super Mario, which has a final boss that serves as the ultimate finale to everything you learned in the game, it's just ridiculous.

  5. Can someone link me to any and all the sources that they know of that officially talk about the whole "two worlds" bollocks? I don't actually recall exactly what was officially said. I've heard so different things... Sometimes it comes from leaked documents, sometimes from interviews/QAS with Iizuka, sometimes it's comic mandates and sometimes its just what a friend of a friend of some random idiot on Twitter said.
  6. Lol, I had no idea that Naoto Oshima had technically worked on a recent Sonic game after he left SEGA following the release of SA1. He's credited in the 3DS Rio Olympics title as "supervisor". His current company, Arzest, helped with production. Arzest mostly works with Nintendo these days, developing the handheld Yoshi games as well as doing a few things on mobile.


  7. After going back to Splatoon 1 briefly, I'm really surprised by how much worse the graphics the are that I thought. I always thought that there wasn't much difference between the original and the sequel visually, but it's striking just how much better the sequel looks.

    Also Off the Hook are so much better than the Squid Sisters.

    1. Strickerx5


      I feel like it's due largely in part to the resolution jump. The first run ran at 720p (if I recall) while 2 runs at 1080p (for the most part) which can make a big ass difference. I believe that there was also a pretty sizable jump in polygon count for most of the standard models, better anti-aliasing, shadows, textures, and the usual suspects but I could be wrong on some of those. It's a lot of small, subtle upgrades that add up to a real difference when put side by side.

      You can clearly tell that the team became a lot more comfortable with the engine.

    2. Blue Blood

      Blue Blood

      Yeah, it's mostly small things, which is I think it's why it wasn't so obvious to begin with. They make a huge difference though. And the really make the ink look better. It's much glossier now, with better splash patterning and now depth.

  8. The +/- and screenshot/home buttons buttons on the Switch Pro Controller really need swapping around.

  9. I really like the gold branding of the the Sonic 2020 stuff. It's very pleasing to look at, and has just replaced some IDW comic covers as my phone wallpaper. That said though, I don't think they're gearing up for anything too major in 2020, especially when they specifically tell us to look towards 2021 for Sonic's 30th Anniversary. I'm really not expecting any new games for quite some time yet. If the Western Sonic social media gets in on this, then maybe I'll change my mind. If they're going to do a full year of Sonic announcements every month, it would be strange keep it all in one region unless those announcements were small. And can we stop with the anniversary celebrations already, please? Between Generations being released to celebrate the 20th anniversary and the start of year 29, there's been nothing but failed experiments and more trips down memory lane than I care to remember. Is Sonic's 2020 actually going to be new? This decade has been the more boring and uninteresting one in Sonic's history by large margin.
  10. A supposed leaker is claiming that a new Paper Mario game is coming this year, and that it is "going back to how it was".


    What makes this interesting is that this is the same guy who was leaking all of the major E3 conference announcements last year.


    Also apparently a new 2D Metroid as well but whatever 

    1. Strickerx5


      Correct me if I'm wrong but isn't that they same person who just completely missed the ball in regards to the 5th DLC fighter?

    2. Blue Blood

      Blue Blood

      Legitimately no idea whatsoever.

    3. Diogenes


      i bet they're making a new f-zero and translating mother 3 too

    4. Ryannumber1gamer


      >nintendo leakers


    5. JezMM


      I just don't care about any game until I physically have it in my hands these days god

    6. Adamabba


      I don't really believe Nintendo leakers at all nowadays

    7. Supah Berry

      Supah Berry

      I've grown to learn that lighting can't strike twice with leakers. They're dignified for getting a real leak, or just extremely lucky with one, then they use the trust gained as an excuse to makeup as much BS they'd like.


      Though truth be told, Inteligent Systems filled the criteria for their Fire Emblem for systems, so it would make sense to move on to something different like PM.

    8. Sean


      Paper Mario rumors are bullshit and I wish people would stop making them since Nintendo has repeatedly shot down the idea of ever going back to the old style, and told fans to fuck off and play a different series instead. They weren't even this hardheaded about Metroid after Other M destroyed the series rep for a while.

    9. Chili Dawg

      Chili Dawg

      I could see paper mario attempting a return to form honestly, there's no way the backlash to color splash didn't reach nintendo. That said, there are a lot of reasons I'm not sure if Intelligent Systems has another Thousand Year Door tier game in them, and believe it or not, the biggest question is not just "will shiggy let them?" 

    10. Cayenne


      ^Miyamoto said that he is trying to be less rigid with Mario and we can see a example of this change of creative direction with games like Odyssey, Mario Tennis Aces and Luigi's Mansion 3. I don't believe in this rumor, but I wouldn't be surprised if a old-school Paper Mario actually happened after some time.


    11. Tornado


      Man, how much must it suck for all the titles the media could give you for what you make your name known for and they settle on "prolific leaker"

    12. Sean


      Nintendo has just been weirdly, uncharacteristically aggressive about not revisiting the PM64/TTYD style that I actually believe them when they say it. They're not like this with any of their other series, and I fully expect to see a brand new F-Zero or Star Fox game before we get another good Paper Mario game, much less one that follows the old formula.

      I envy you guys for being optimistic but I've given up years ago.

    13. Supah Berry

      Supah Berry

      I still place some of the blame at Intelligent Systems growing more and more in to "Fire Emblem Studios" over the years.

      I'll admit the increase in the FE to non-FE ratio is less extreme they I might make it out to be, but I still feel like FE is where all the high quality goes in IS nowadays. It's not just for PM; we could've gotten a new Advance Wars by now, and something tells me it'd gonna be awhile before the big Switch WarioWare.

  11. im not bad at splatoon everyone else is bad at splatoon 

    1. Adamabba


      i've been going back to Splatoon recently after a long break. i'm really appreciating how not frustrating it is to play online in that game compared to Smash

  12. Once you've gotten used to using motion controls for aiming in games, there's really no going back. I've recently tried both Splatoon 2 and BotW using just the right stick to aim and it's kind of horrible.

    1. Thigolf


      Agreed. I can't play shooters on other consoles without wishing they had gyro controles. You just can't get the precision you'd like to have with just a stick. 

      Doing the rough aiming with the stick and the fine-tuning with a slight wrist movement is just so perfect. You can shoot exactly where you want to.

      I really hope this becomes a standard for other consoles, too. 

    2. Blue Blood

      Blue Blood

      I'm not sure which I use for fine tuning and which for broad movements. I think it's a bit of both. Whenever I watch people playing games and they turn off motion controls because they don't like them, I just want to say to them try them for a few hours. Motion controls take some acclimatisation, and you can tell when someone hasn't put in any time with them. Especially playing Splatoon, which is pretty casual by all shooter standards, you quickly appreciate having your right hand freed up.

  13. I wonder if Nintendo are ever going to re-release Mario Sunshine? They have such high standards for Mario games now and some very strict rules, but Sunshine doesn't really adhere to either. Its very buggy and uncooperative, and was clearly rushed too. Plus playing the game without analogue triggers is really difficult, but the GCN controller is the only controller that Nintendo has ever made with them.

    I'd love to play a Sunshine re-release, but it seems like a bit of a pipe dream.

    1. Chili Dawg

      Chili Dawg

      I'm pretty sure they want to bury it forever

    2. Miragnarok


      I think it might be the same thing with S3K, due to some elements not really adhering with Mania.

    3. Supah Berry

      Supah Berry

      It's right next to Zelda 2 as in their personal hall of shame.

      It's one thing to say the CDI games are why no dialouge in Zelda or Mario. Then there are those who find Sunshine a better excuse cause it's an offical Nintendo game and goes "MARIO HOW DARE YOU DISTURB MY FAMILY VACTION" and "FAKE MARIO RUINED OUR ISLAND, ARREST REAL MARIO" and "BEEP BOOP, I AM ROBO NAVI THE WATER GUN" and "SAY SOMETHING, YOU FAKE PLUMBER"

    4. Strickerx5


      nah, it was on the gamecube so it's never going to see the light of day again

    5. Lord-Dreamerz


      Seems like a good choice of a game for them to remaster. i watched good handful of lets players on youtube who are really fond of the game.

    6. Sean


      It's the worst 3D Mario game but it's still better than the majority of 3D platformers. I liked what I played of it and it needs to make a comeback.

    7. Wraith


      i don't think they'll ever really draw attention to it again outside of references. Even if they didn't mind how unpolished and incomplete it was the analog trigger stuff means it's a ways off of ever getting a rerelease.

    8. Cayenne


      ^Wind Waker and Twilight Princess were on the Game Cube and got remakes, though...

      I think Nintendo has a soft spot for Sunshine (just count the easter eggs in other Mario games), but they know that the game is very divisive nowadays. Re-releasing it would just waste money and time that could be spended in a new project or a port of a well received Mario game like Galaxy or 64.

    9. Menace2Society


      Miyamoto hates it, so probably never.

  14. Sonic plush have feelings because there is a lot of energy.

    1. Your Vest Friend

      Your Vest Friend

      There is if you throw it at someone. 

    2. Blue Blood

      Blue Blood

      But plush toys give us comforting feeling.

    3. Big Panda

      Big Panda

      Tails dolls have more energy

    4. TheOcelot


      Kill it with fire

  15. None whatsoever. The Hedgehog Engine was built in-house, and wholly owned by SEGA. The HE2 a newer version of the same engine, more suited to current hardware.
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