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Blue Blood

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Blue Blood last won the day on December 11

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About Blue Blood

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    The happiest Sonic fan in the world.

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    Male
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    United Kingdom

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  1. Wow the Ace Attorney anime is crap. I just watched the first episode dub.

    1. JosepHenry

      JosepHenry

      Don't waste your time, jump to episode 13 and end it right there, is the best episode and the only original one, funny enough.

    2. Gabz Girl

      Gabz Girl

      What makes it so bad? I wanted to watch it but bad reviews put me off. D:

    3. Blue Blood

      Blue Blood

      The script (as in the content, not dub) the animation, the pacing, the excessive anime clichés going much harder than the source material... Just don't bother.

    4. Bobnik

      Bobnik

      I watched the whole thing (subs tho) and it's okay. Not great, not awful. If nothing else, it was more of a refresher of the stories of the first 2 games for me.

      I'd rather go for the source material tho, yeah.

    5. JosepHenry

      JosepHenry

      The animation.

      Is utter crap.

      They cut off a lot of charming scenes, the court parts aren't nearly as epic as the games, and in my opinion, they butchered Maya's character in favor of her being a generic cute anime girl.

    6. Gabz Girl

      Gabz Girl

      Oh dear, that sounds horrid. Definitely won’t watch it then lol

    7. JosepHenry

      JosepHenry

      Is not horrid, but bothers me a lot. Specially Maya. Remember all of the roasts and funny jokes that Maya did? They are gone. She is there is just be the protagonist's cute sidekick.

      ... Watch episode 13 though, is really cute.

    8. Teoskaven

      Teoskaven

      I've stopped following around the point of Turnabout Samurai; i had endured until then but they changed so many things that i didn't wanted to bother with it anymore.

  2. I'll never understand how the Wii version of Unleashed had a better critical reception than the PS3/360 version. It has all the same flaws, and a hell of a lot of worse ones to boot. Just what was the daytime gameplay?

    1. Dejimon11

      Dejimon11

      The werehog levels were shorter

    2. ThePrinceOfSaiyans

      ThePrinceOfSaiyans

      Well, you know Game Journos and their lack of skill, especially in regard to Sonic games. I imagine the final boss in the HD version soured their opinions. 

      That and Eggmnaland HD

    3. Blue Blood

      Blue Blood

      Instead of playing one level that lasted half an hour, you instead played 3 to 5 levels lasting at least 10 minutes each. That's worse 

    4. Rusty Spy

      Rusty Spy

      Impossible to do poorly.

      The easiest way to soften criticism is to make a game that's brain dead easy to complete.

    5. A 3 KINGS Heavy engine

      A 3 KINGS Heavy engine

      I actually liked the gaia temple puzzles in that game. I bought the ps2 version.

      But yeah what prince of all saiyans said probably.

       

    6. Blacklightning
    7. Ferno

      Ferno

      PS360 reviewers grew cold to platformers in that era while Nintendo-based reviewers still liked platformers since that's Nintendo's bread and butter and said Nintendo reviewers were never without them going into the 7th gaming generation, leading to more forgiving reviews on their side as a result; that's my general theory anyway.

    8. MegasonicZX

      MegasonicZX

      As much crap as people give the SD versions of the game, it did have some pretty neat level design in its daytime stages that while not necessarily better or worse, were very different from the HD versions and were pretty fun in their own right (though there are definitely not enough of them), the werehog is super over saturated though and it doesn't help that neither its combat or platforming are as satisfying to pull off and like blue blood said, its way worse on this version of the game since you get multiple long levels with him instead of one 30 minutes at best one.

    9. Ferno

      Ferno

      I always thought it was funny how it was 50/50 in the HD version, or more day levels than night overall if you bought the DLC, while in the Wii version it was more night levels than day ones. The difference literally was Night and Day between versions.

    10. King Koopone

      King Koopone

      Wonder that myself... Sonic handling like a shopping trolley, Daytime stages are literally just one with 30 second missions of the same level to pad it out while the Werehog got full levels and more of them, having unskippable cutscenes for the first half of the game then got lazy by just using text bubbles for the second half and unless you do something, you only have 3 lives to finish the level and that can be hard on the last few levels. Plus 2 less worlds to play around with, well 1 and a bit since one of them still has a boss. Only thing that I didn't mind was the hub world design where it was faster where you want to go.

      I'm guessing that the reviewers were praising that it was done by Dimps rather than Sonic Team that was a big thing at the time because of the Rush games. Dimps = yay, Sonic Team = urggghh... Plus being on Nintendo's consoles meant that they are more forgiving rather than the PS3 that had LittleBigPlanet as competition and the 360 weren't as big on platformers however it doesn't explain the PS2 version but then again around that time I don't think most reviewers would still cover that system with just Persona 4 as a non-shovelware title to note.

  3. How many plot holes, plot inconsistencies and general plot issues in Forces can SSMB point out?

    1. Josh

      Josh

      we've been through that over and over again

    2. NikoS

      NikoS

       - Rouge informed everyone about the Phantom Ruby's powers just after Shadow appeared, it's not stated clearly if it was info he passed to her at that time or if she was holding information...

       - Since Eggman was studying the phantom ruby to make copies of it, is the real phantom ruby ever used or it's all just copies?

       - How was classic sonic sent back to his dimension the instant everything was over???

       - WHERE IS THE REST OF G.U.N ??

    3. Kiah

      Kiah

      I was going to say “Infinite” but that’s too easy. 

      Seriously I don’t have that kind of time and I would rather spare myself the inevitable headache thinking about all if them. 

    4. Ferno

      Ferno

      the. wisps. are. still. here.

    5. DarkRula

      DarkRula

      I feel they could have done better with Tails had they made it so he hadn't given up because Sonic was captured. Instead, he feels bad for failing Sonic [so we'd actually have him do stuff to protect Sonic] and leaves so he doesn't fail anyone else. When Classic rescues Tails, it knocks him out of thinking enough for him to work with Classic, and we'd have Classic and Tails gameplay. The two also don't meet with Sonic and Avatar until the finale, which adds up to make that final scene between the two hit that bit sweeter.

      Basically I've just been rewriting the plot bit by bit whenever I feel like it.

    6. StrickerXmas
    7. Depression Kong

      Depression Kong

      @Ferno Kishimoto would never let his sons go.

  4. The State of Sonic Team

    Fans invest time and money in Sonic. Sonic Team and SEGA regularly deliver sub-par games and fail to make steps to improve. Fans trust SEGA to make products that they want to support, therefore SEGA betrays trust by not caring. "Betrayal" is not over-dramatic. SEGA CEO Haruki Satomi said as much in 2015 that they betrayed the trust of their fans. SEGA took a four-year break from making mainline Sonic games themselves after Lost World in 2013. In that time... 1) They still released Rise of Lyric, which was a total disaster. 2) Their American branch started going wild on social media, which conveyed a sense of confidence that seems ill-deserved in hindsight. 3) They started working with a group of fans to release Sonic Mania, which put all of their own work in the past 15 years to shame. 4) They said that they were going to focus on quality to win back fans trust. This came from the then-new CEO at SEGA, the parent company to Sonic Team. You can expect that it would apply to everything they wanted to put out, particularly from their flagship series. When Forces rolled around after so long, not only did it show that they had learned little in their extended break, it also showed that everything they said had been little more than lip service. Forces hit an especially dull note because the lack of effort is so blatant. It's almost objectively worse than Generations and Colours, and tries to piggyback off of the success of those games. It specifically does a lot of things that nobody wanted, like being a majorly 2D game masquerading as 3D and relying yet again on nostalgia. Many things that were issues going back to games like Sonic 4 and Colours (seven years old at this point) or even even prior games have still yet to be addressed. It shows a huge disconnect between SEGA/Sonic Team and fans of the series. The only thing that Forces did "right" was the inclusion of the avatar, which I still think was poorly implemented and just tried to cheaply bank on customisation that's so popular in games right now. So no, SEGA and Sonic Team have most definitely "betrayed trust". They don't deliver what they promise, and they refuse to do better.
  5. The State of Sonic Team

    The issue is not the boost gameplay, classic gameplay or even Lost World gameplay. Sonic Team are putting out games of a very low standard. They can change things up as much as they like, but very little is going to improve unless they do something about the quality. Classic gameplay in Forces? Absolutely shit. Classic gameplay in Mania? Absolutely brilliant. Personally, I think that boost games aren't the way forwards for Sonic, but there's no reason that they couldn't great. People are beginning to tire of the gimmick of "run through everything in a game that's too fast for you to actually control with cool scripted set pieces that play themselves". Sonic Team in their current state aren't really capable of doing anything better. They need a new engine, new philosophy, good talent, more time and good direction from a team that's interested in Sonic. Sonic Team and SEGA themselves are why Forces is so lacklustre.
  6. Forces isn't the worst Sonic game, but it's so very deserving of all the hate it gets around here. I can't speak for everyone else, but it certainly feels like SEGA think very little of their fans and aren't dedicated to making good games when they put out something like that. Mania is a God damn miracle.

    1. A 3 KINGS Heavy engine

      A 3 KINGS Heavy engine

      Just imagine how it would be if mania was never a thing.

       

       

      It would be hell.

    2. Blue Blood

      Blue Blood

      I don't know about that. I think that Forces coming out so soon after Mania made it all seem so much worse. Poor Sonic games are nothing new, but top quality ones are a rarity. For a few months, Sonic was great. Forces was a massive crash.

    3. ThePrinceOfSaiyans

      ThePrinceOfSaiyans

      I gotta agree, Mania only made the impact of Forces worse. I wish they pushed it to 2018.

    4. A 3 KINGS Heavy engine

      A 3 KINGS Heavy engine

      I don't think Pushing it further out would've made the game any better.

    5. Blue Wisp

      Blue Wisp

      Mania absolutely harmed Forces.

      But I think that Mania's success actively changed Forces' development cycle but it was too late to do anything. Which is why the final product is the half-arsed shit that we've got.

      It's my headcanon at least.

      They shot themselves in the foot by releasing Mania.

    6. McGroose

      McGroose

      Forces feels like an incredibly watered down game, done so for the sole purpose of being the most simplistic, yet somewhat involved Sonic Story that could appeal to anyone. And it failed tremendously.

    7. A 3 KINGS Heavy engine

      A 3 KINGS Heavy engine

      Personally, I feel like forces started out as a passion project but then, after they saw how good mania was, the passion for forces just took a nosedive and they could do nothing but work with all they had or half-ass it like @Blue Wisp said. You can even tell by the concept art that they at least wanted more for this.

    8. Josh

      Josh

      I don't see mania having any major negative effect on Forces at all. A game like that would have taken a hit no matter what.

  7. The fourth wall breaking in Forces amazing. http://therubberfruit.tumblr.com/post/167229507282 

    1. SupahBerry

      SupahBerry

      The forth wall breaks you.

    2. SenEDDtor Missile

      SenEDDtor Missile

      Those poor wisps.

  8. You can't 

     

    use the Master Cycle anywhere in the Gerudo Desert

    in the BotW DLC. 0/10 I want my Rupees back.

    1. Shiguy

      Shiguy

      Man, how is Link supposed to pick up Chicks if he can't

      Spoiler

      Drive his hog in the sand?

      Master Cycle confirmed for worst method of transportation.

    2. Blue Blood

      Blue Blood

      Welp,

      turns out that he also can't pick up Gorons cause Death Mountain is also off limits

      .

      -1/10

    3. SenEDDtor Missile

      SenEDDtor Missile

      Spoiler

      We need a hovercycle modification. Magnesis maybe?

       

    4. Shiguy

      Shiguy

      What is this weak ass shit you got Link?

      MK8-Link-Cycle.jpg

      You really got jibbed with this one, Now that Link? He has sturdy stallion. All terrain acessible, little issues, complete with makeshift glider.

      The "strongest" (Chad) Link. 

  9. BotW DLC just got really good, really intense and really surprising at the end. The bulk of the DLC was so-so, but the beginning was decent and the end looks like it's going to be a real high point.

  10. Halfway through the BotW DLC (I think) and it's super disappointing so far.

    1. SupremeKing Judai

      SupremeKing Judai

      like how bad is it?

    2. Blue Blood

      Blue Blood

      No story spoilers, just content spoilers

       

      It's pretty much just a bunch of new shrines, followed by cutscenes. It starts off a bit stronger with a new challenge in the Great Plateau, but if that's the highlight of this DLC... damn. It's not particularly exciting or fun. Just more of the same. I was really hoping for a new area.

    3. SupremeKing Judai
    4. Blue Blood

      Blue Blood

      Yeah... Not worth these months and months of waiting, or pre-release announcement.

    5. Diogenes

      Diogenes

      i'm actually really enjoying it. it's not radically new content and so far it doesn't add much to the story, but i think it's got some pretty clever puzzles and challenges.

    6. Blue Blood

      Blue Blood

      You think so? Different strokes, I guess. These shrine quests aren't really doing anything new and interesting.

  11. I look forward to getting getting Bayonetta 1 and 2 on Switch, because Lord knows I won't be getting my Wii U out of the cupboard anytime soon. Not sure I'll get much mileage out of them in handheld mode though.

    1. SupremeKing Judai

      SupremeKing Judai

      well I think it depends on how well it is executed you know?

  12. Bayonetta 3! (Coming Exclusive to Switch)

    To make it open to all platforms, they would probably have to cut all Bayonetta related ties to Nintendo. The first game got a PC port relatively recently, but it's unlikely that that will happen for the sequel because of Nintendo's involvement (even if all the Nintendo themed content was removed or replaced). And this just a guess, but part of the agreement between Nintendo and SEGA could be that new Bayonetta releases remain Nintendo exclusive on consoles for the time being, which would prevent ports of the first game to XB1 and PS4. It's so so so awesome that Nintendo is able to support Bayonetta. Firstly because Nintendo is a company that I trust to deliver quality work fair treatment of their developers and fans, and secondly because it's a great niche that can be nurtured properly with the interest of a first party.
  13. Bayonetta 3! (Coming Exclusive to Switch)

    Doesn't look like SEGA is advertising the game at all. They didn't advertise Bayonetta 2 either. They made be the property holder, but that's virtually the extent of their involvement. Platinum is making the game and Nintendo is publishing. It's more an endeavour between those two companies, and SEGA is a third wheel that holds all the cards and is entitled to a share of the cut. They aren't really showing an interest, but are instead allowing another company (Nintendo) to take on the financial burden because that company wants to. Bayonetta 1 received critical acclaim, but it was not a financial success for them. This was the case with all of the games from the Platinum Games and SEGA deal that was struck back when Platinum first formed. Bayonetta 2 was cancelled by SEGA and it was up to Platinum to pitch it to other publishers who would be interested (Sony, Microsoft and more declined, Nintendo accepting it was a shock to everyone involved). SEGA don't really want to invest more time and money in Bayonetta, but allow others to do so. I mean, that's business, that's law and that's fine. But it's a shame that the property holder is so hands-off and uninterested.
  14. Bayonetta 3! (Coming Exclusive to Switch)

    It wasn't a serious comment; just a remark on the fact that SEGA is so uninterested in doing anything with the IP and Nintendo basically being it's adoptive parent.
  15. So the Champions Ballad DLC  released overnight? Why would you want bother watching a trailer for it when you could actually play it right now?!

    1. JezMM

      JezMM

      Oh it did?  Dangit I was hoping for at least a week's notice to mentally prepare for this and put time aside lol.  At least I have the weekend off.

      I'm actually almost a little disappointed, the relative radio silence on it made me assume it might get delayed until 2018 and there'd be a bunch more to it than we expected lol.

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