Jump to content

Blue Blood

TSS Member
  • Content Count

  • Joined

  • Last visited

  • Days Won


Blue Blood last won the day on December 3

Blue Blood had the most liked content!

About Blue Blood

  • Rank
    The happiest Sonic fan in the world.

Profile Information

  • Gender
  • Country
    United Kingdom

Recent Profile Visitors

194,215 profile views
  1. There's over 34 unavoidable auto heals in SwSh's main story, and 11 of these are after you reach the final city, in what you'd expect to be the most difficult part of the game. Is there even any point in trying Nuzlockes?


    1. Thigolf


      We gotta invent Reverse Nuzlocks, where you try to get every of your Pokemon get killed

    2. Enderwoman


      stop paying attention to baby game if you are big boy

    3. Blue Blood

      Blue Blood

      The game's fun. It's riddled with problems, but it's fun.

    4. Lord-Dreamerz


      I almost expect in the next Pokemon game for your team to be auto-healed after EVERY battle. Also for half of the Pokemon in the game to be pay-walled because SwSh shows that the games will sell great despite half of the fans being upset with it, and other half will defend anything the company does no matter what.

    5. TCB


      I didn't even notice it was that excessive.

  2. I just discovered that Rotom Dex in Ultra Moon can actually be useful. As the cutscenes in this game are so terribly frequent boring and long, I button mash my way through them and then miss where I need to go. At least the Rotom Dex can tell me where to go, solving a problem that shouldn't exist in the first place. Just getting through Exeggutor Island involved numerous, small cutscenes that plaited out slowly every time I approached am Exeggutor. Eesh

    1. JayRaR


      I liked the cutscenes for the most part, but only through 1 viewing. US/UM needed skippable cutscenes especially on repeat playthroughs, something I hope Sw/Sh adds

    2. Blue Blood

      Blue Blood

      I can't stand the cutscenes, personally. I just don't like the characters, the story or presentation of the cutscenes. A skip button is a necessity. I even found them to be a bore on my first playthrough of Sun when it was new. They're just too frequent, long and and pace breaking. But if you're interested in the story, they certainly won't be an issue the first time around. Playing Ultra Moon now is only my second time going through the Green VII games. I started out a few months ago and have up out of sheer disdain.

    3. TCB


      I feel...as though you aren't a fan of Generation 7, ha. I'm curious if there are things from it that were a positive for you.

    4. Blue Blood

      Blue Blood

      Gen VII is garbage. While I can't speak of the metagame at all, the main game is absolutely crap. Really, really bad. I really can't think about many tangible positives from these games, but I'll list out some of the ideas:

      Regional variants are a great idea. There's too few of them though, and a large proportion of them I don't like (like the Diglett line and Raichu). The few Galarian forms I've seen so far are better.

      There's a handful of new Pokémon that I like, but the line-up isn't very strong. It's got the worst batch of full evolved starters for sure. Not a fan of the legendaries and haaaaate the Ultra Beasts.

      I appreciate that they tried something different with the island challenge but holy crap was the execution poor. Instead of battles you get really mundane, simple puzzles. In principle it's almost like a regular Zelda game, but instead of 8 dungeons you just get 8 of BotW's shrines. That's how much of a step backwards they feel.

      There's really nothing I can say positive about Alola itself. It's just a matter of taste that tropical locations aren't my vibe. Alola really lacks much variety, and it's small and linear. 

      What else... Music? No. Story? No. Post game? No... Nope. These games are laaaaame.

      The best compliment I can give them is that, playing with the experience share on, the level curve is perfect. I'm not having to grind at all but battles aren't a cakewalk either. And turning the experience share off gives a boost to the challenge. Sure, trainers rarely have more that a party of three, but the difficulty is very well balanced. That's something most other games in the series falter on, and UM Is the best I can remember in that regard. Did this count? Lol 

      EDIT: Forgot to say that Z moves are immensely lame. Silly crystals with dumb names that require a goofy, decidedly uncool dance move to work? No thanks. Not a fan of Megas or Gigantamaxes either, just got the record. Dynamaxing is tolerable. Not great, but I don't hate it.

  3. Alola suuuuuuuuuuucks so bad. Kalos had its problems and was mostly unmemorable outside of Lumiose and the autumnal area with the Fairy gym, but Alola is the only Pokémon region that I really dislike. The tropical sunshine motif got stale very quickly. And I don't want to hear an NPC in the series utter the word "Alola" ever again.

    Roll on Galar! (No spoilers from the leaks please!)

    1. Panda Claus

      Panda Claus

      Alola has got to be the smallest region in the core series, and my god does it show.

    2. Blue Blood

      Blue Blood

      Yeah. The fact that they went with making it full-scale unlike all the previous regions meant that they had a lot more work to chew. And on top of that, they tried to shake up the formula with the region spread across for small islands. You can tell what they were going for, but I really don't think that it panned out at all well in practice. The routes are short linear roads with patches of grass off to the sides, and they're very small in number. And anything vaguely dungeon like (forests, caves, etc) is almost entirely non existent. I always think of the Diglett Tunnel on Akala that comes just before the second of for Grand Trials. It's literally a straight shot to the end. 

    3. Zaysho


      I didn't mind it too much. It was the obnoxious handholding that wore on my nerves.

    4. Blue Blood

      Blue Blood

      The obnoxious hand holding was the perfect way to make a bad region worse 

  4. Pre-fucking-cisely. And furthermore, his attitude is just plain shitty. Does he that think he's out of pocket or something by not being credited for a fun remix that SEGA commissioned for their social media channels? If he's supposed to earn royalties or credits for anytime that SEGA uses his work, it's not unreasonable for him to demand that any wrong are righted. But the manner in which he did so it's disgusting. Jacques is a legend of a musician in the video gaming field and more, especially in the Sonic community. I just can't stand his attitude and lack of an apology. He shouldn't have made this public, and now he ought to show some public humility. Until then at the very least, he can fuck right off.
  5. Picked up Ultra Moon today to try and finish it before I start SwSh in a week's time. I don't know what role the Rotom Phone plays in the new games, but surely it can't be as obnoxious, intrusive and mood killing as the Rotom Dex. I don't want anyone to tell me whether the Rotom Phone is better it worse, but it's one of the things I'm most worried about. The presence of a helper fairy character constantly saying "bzzzt heres information you didn't ask for" (literally), "I've never seen this Pokémon" and "bzzzt don't forget to save your game" is literally the last thing that Pokémon ever needed.

    1. Diz


      Was not a big fan of Rotom's role in the game myself, but I slowly got used to it. One thing which annoyed me a bit more was how the GUI tells you which moves are super effective and not (of course, after having battled vs. the pokémon at least once), a feature which in itself is not a bad thing, but there was no way to turn it off. I hope it will be possible to turn this off in the next game. (I also enjoy putting the battle style to set at the start of each game for a more realistic and smooth battling experience).

    2. Blue Blood

      Blue Blood

      Yeah. The thing about the type match ups being laid out for you is that it didn't let you use that teeny ounce of ingenuity. If you wanted that assistance, it would be fine as an option. And most of the time I knew what to expect anyway because I've known the type chart for years. But it still felt like I was having my hand held.

  6. Any chance of me giving Jacques the benefit of sympathy went out the window when he said "a bad job and a bad arrangement... for social media likes". That's just rude and disrespectful. Tee is a fan of Jacques work, and if otherwise he wouldn't have created this arrangement. You don't just go out there and call someone else's work "bad" like that. If there's any bad blood in the woodwork that we don't know about, Jacques had done a great job of making himself look like the bad guy. Literally all he had to do was ask for the credit that he rightly deserves. The nastiness just showed him to be a bit of an arse. Great remix though. I really enjoyed it. It was chilled and relaxing. It has Tees signature sound all over it, with some of the saxophone/horns sounding very similar to Press Garden Act 1. His sister did a great job with the vocals. It's a very different take to the original, but doesn't sacrifice the overall happy and feel-good vibes.
  7. Yeah, I caught that they said you access your box almost anywhere. Not being able to access it in gyms is great, although nothing is stopping you from leaving and switching up your team halfway through. I'm pretty sure that every player would leave the gym to heal at least once anyway. I'm trying to look at it this way - training up am entire team will be easier thanks to the experience share system of this game, so maybe I will try to train up mood than just a team of six. With new Pokémon to use, it could be fun.
  8. Personally speaking, I don't like being able to access the box anywhere. I understand that it's not giving you the ability to heal anywhere, but it still means that you can carry around a party of more than six Pokémon on your adventures. It removes the potential of having to plan ahead when you've got cave or dungeon to tackle. It does encourage raising multiple teams though, and there have been very few caves and dungeons in recent Generations. I'll probably just ignore the feature, just as I did in LGE.
  9. Oh wow. Those are are some brilliant QoL improvements. Do the mints actually change a Pokémon's nature then? So if you want to change your strategy with a certain Pokémon you've changed without having to start from scratch? That's fantastic, especially if you catch a random shiny that's of the wrong nature. And being able to use multiple vitamins all at once is going to be a Godsend. Really impressed with that. But the best of all is Pokémon passing on egg moves in the nursery without breeding. I'm looking forward to this.
  10. If shouldering them is too much to ask for, maybe you could just spoiler tag any info? I'm not sure what the Japanese trailer had in it. Anything past the Gigantamax Charizard/Pikachu/Eevee/Meowth trailer is new to me.
  11. Oh I definitely disagree with you. It looks better when his eyes aren't separated. The result is a cleaner looking design without the unnecessary shadowing around his eyes that make them look very deep set.
  12. Yeah, the separation of his eyes is the part that bothers me the most. There are a few ways that they could have fixed it. The most obvious would have been to stick to the game design and keep his mono-eye, probably with two distinct eyeballs like the Smurfs: And if that really wasn't going to be an option, then they should just get rid of the write stripe between his eyes. I get what they're going for with it - they're trying to simulate the mono-eye without actually committing to it, because for whatever reason the film makers think that its too unrealistic and strange looking. In the movie about a blue hedgehog from space who runs at the speed of sound. K
  13. There's a new trailer out now, and it's a doozy at 5 minutes long! I'm not going to post a direct link to it because I'm guessing everyone who's still active in this topic is avoiding further news? It's here though if you want to look. If there's any new info in there, it would be nice if you could spolier tag it.
  14. The really weird thing about this being good news is that it shouldn't be good news. When SEGA announces a Sonic game, we don't expect to get excited because they didn't make him look like a freaky man-child in a fursuit. There are some things so fundamental that you can't wrap your head around them being wrong to begin with. By all means be excited. I just don't see any reason to be when the first impression was that the film wasn't even trying to be good.
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.