Jump to content

Blue Blood

TSS Member
  • Content Count

  • Joined

  • Last visited

  • Days Won


Blue Blood last won the day on April 17

Blue Blood had the most liked content!

About Blue Blood

Profile Information

  • Gender
  • Country
    United Kingdom

Recent Profile Visitors

166945 profile views
  1. Blue Blood

    The Return of Hiroshi Nishiyama

    I guess? But we're talking about a game here, one that prioritises gameplay above all else. Colours doesn't set out to make an experience or tell a story. Plus it's not really the subject of this discussion.
  2. Blue Blood

    The Return of Hiroshi Nishiyama

    Iizuka took a break for a number of years after ShTH; he directed all the 3D games from SA1 to ShTH. He returned to be producer for most games from S4/Colours in 2010 through to Lost World and the Boom games. Shun Nakamura (of '06 infamy) was the producer for Forces. Iizuka's role in Forces was pretty non-descript; he's credited only as "Sonic Series Producer". Basically, he didn't have much direct involvement with the project and held more of an executive position. I honestly think that he knows fairly well what he's doing. Mania wouldn't have been the game that it is without him. The director role has been less consistent. Secret Rings, Black Knight, Colours, Lost World and Forces were all directed my Morio Kishimoto. He was also the lead game designer for Forces. Hiroshi Miyamoto directed Generations after level and game design roles in Riders and '06. I also find it interesting that Yoshihisa Hashimoto only directed one game before leaving SEGA, that game being Unleashed. If 3D Sonic has seen two main incarnations, there's the first style seen from SA1 to '06 and the second style seen from Unleashed through to Forces. Lost World was definitely a thing but I think it's pretty safe to say thar that one-off experiment is dead in the water. The storybook games were likewise a spin-off (and are also dead). If any one individual is really harming the Sonic series right now, I'd point the finger at Morio Kishimoto. Two lame storybooks, the mess that was Lost World and most recently the cynical, lazy misstep of Forces. He's got Colours as his main claim to fame, and I can't emphasise enough how much I think that game is massively overrated. Secret Rings was recieved rather well at release, compared to how is seen now (or even just a short while after release). But really, I think there are just too many problems to pin a lot of blame on one individual. The series suffers from a lack of solid direction, going for surface appeal and little ambition. I don't think any series has ever been so content to strive for "just about adequate" instead a greatness for as long as the Sonic series has.
  3. Blue Blood

    The Return of Hiroshi Nishiyama

    Bear in mind that Unleashed, Colours Generations and Lost World share an overall art director in Sachiko Kawamura (she was also senior art director for Forces). Forces art director was Yoshitaka Miura, aka field artist/field artist director for SA1, SA2, Heroes, Secret Rings, Black Knight, Colours and Generations, as well as the character artist for Lost World. Daizo Kinoshita was a field artist for SA2, Shadow, Heroes and Forces. Yuki Takashi was another field artist for Adventure, Riders, Black Knight, Colours, Generations, Lost World and Forces. They've all contributed consistently to a huge variety of Sonic games with very different art styles. I think it's brilliant that Kawamura directed the art of both Unleashed and Lost World. And it should give you an idea of how much one persons influence really means - the main issue is the overall direction of the games, who's directing the project, what the goals are and what has been mandated to them.
  4. Blue Blood

    The Return of Hiroshi Nishiyama

    I love how one guy (who's name I'm willing to bet most people weren't familiar with two weeks ago) rejoins SEGA and everyone starts talking about SA remakes and SA3. Hiroshi Nishiyama was a field artist/director Heroes and Shadow as well as the Adventure games, and the last Sonic game he worked on was Rivals 2. https://www.mobygames.com/developer/sheet/view/developerId,52504/ Hiroshi Nishiyama is only credited for art in all of the games he's worked on; Sonic, SEGA and otherwise. This "news" is an interesting tidbit at best but ultimately is pretty meaningless.
  5. Oh god why does Freedom Planet have voice acting?

    1. Dee Dude

      Dee Dude

      I was actually watching them not long ago.

      God, they’re so cringy I love them.

    2. JezMM


      I recall them saying it was gonna be optional but I guess they put so much work into it that they decided to make it mandatory after all lol.

      I didn't find it too bad tbh, but all the moments that seemed to be trying to be funny or make the characters likeable felt very forced and cringey (namely by the fact that it came off as that's what they were trying to do rather than them just being endearing without it even registering as the writer's intent), and for whatever reason, the voiceover exaggerated those moments (I guess coz having to tap A to progress the cut-scenes makes the pacing of the dialogue seem unnatural when it's voiced).

      The audio quality varying between characters here and there (I really like Torque's voice but he sounds like he's speaking right up against the mic compared to everyone else lol) also broke down the otherwise very professional feel of the product too, tainting it with that "fangame feel" that shouldn't matter but somehow does.

    3. Blacklightning


      I thought Lilac was alright. Couldn't stand Carol or Milla though.

    4. Dee Dude

      Dee Dude

      Granted, not all of them are terrible.

      Brevon, Magister, Zao, and Serprentine’s are probably my favorite voices because of how well performed or in character they were.

      The rest were either decent (Torque, Spade Lilac), meh (Neera Li, Carol, Gong), or straight up bad.(Milla)

    5. Indigo Rush

      Indigo Rush

      Why even play with the cutscenes on

    6. Blue Blood

      Blue Blood

      @Indigo Rush You still get the  grating dialogue in-game. The voice clips (like Lilac shouting "cyclone" when she double jumps) are cringe AF.

    7. Indigo Rush

      Indigo Rush

      Oh, right. 

      Freedom Planet isn't my favorite turd in the aquarium

    8. Blue Blood

      Blue Blood

      That just begs the question of what your favourite aquarium turd is.

  6. Blue Blood

    Team Sonic Racing - Upcoming Sonic Racing Game

    It honestly really surprised me that people had completely forgotten about the customisation aspect. They mentioned so early on that it wound be a robust system, so it sounded very interesting. But SEGA just completely neglected the game so for long, it shouldn't surprise me that it was news to a lot of people.
  7. Blue Blood

    Team Sonic Racing - Upcoming Sonic Racing Game

    The SXSW panel said things would be unlocked at random. It's not my ideal method, but it's not bad. However, if there's any option (and therefore an incentive) to pay to unlock things faster, SEGA can fuck right off.
  8. Catching up on IDW Sonic, and I'm currently just about to read issue 13. I really, really wish that SEGA would get Flynn and the rest of the team involved to help out with writing the game's stories and scripts. 

    1. TCB


      God I had brought 1-4, 7 and 8 last October while on vacation in New York and I haven't even touched them yet...how,many issues are there now? 13 you say?

    2. Blue Blood

      Blue Blood

      As of April 2019, the series is up to issue 16. 

    3. PublicEnemy1


      Actually, it's up to 15. 16 should be around this month, though.

    4. TCB



  9. It just occurred to me that by the time E3 rolls around, the only upcoming Sonic game that SEGA will have to showcase is the next M&S Olympics entry. I seriously doubt that they're going to announce anything else at E3, so it'll be a relatively dry year for Sonic after TSR comes out (assuming that TSR is even enough to interest you in the first place). I look forward to seeing what else SEGA can put out in the non-Sonic front.

    1. Red


      I would welcome a new Puyo game akin to Puyo Tetris. I'd even accept a sequel. Anything to see those characters again.

    2. Thigolf


      Sega had countless Sonic-filled or -focused E3's over the years so I can't say I'm bummed all their other stuff has finally gotten some limelight in recent years.

    3. DiamondX


      They might at least show us a teaser for the new Sonic game.

    4. Blue Blood

      Blue Blood

      @Thigolf Yeah, exactly. Sonic's in a bit of a weird state right now, where the "big comeback" game was a bit of a critical flop and the semi-indie side game overshadowed it before and after release in just about every conceivable way. Plus there's the whole movie shit going on. If SEGA'S going to lay off for a bit and let their other properties thrive before delivering good on Sonic with a solid direction, that's only good. And in addition to that SEGA has got some really good stuff out there that's not Sonic.

    5. Ferno


      I feel like Sonic Team should give themselves a "vacation" project to take themselves away from Sonic for awhile. Like they could develop a new NiGHTS game for example or some other original thing, and then return to Sonic again feeling fresh.

    6. Thigolf



    7. Mayor D

      Mayor D

      They'll show.... It...

    8. TheOcelot


      Perhaps they''ll tease something towards the end of this year. Although, that might still be a bit too early because I'm thinking 2021 is the likely release window for the next modern Sonic title.

  10. I know that Breath of the Wild in VR isn't a proper first-person VR experience, but I seriously would like to try it out. But £35 for a pair of cardboard goggles that I'm going to use in one game a few times is way too steep. Plus the Switch itself can only output at a paltry 720p, it's not going to offer a particularly good VR experience even if the games were properly designed for VR


    1. Wraith


      "Move the camera with your neck" really isn't worth it, man. LOL

    2. Blue Blood

      Blue Blood


      It'll be fun to see the game in stereoscopic 3D, but that's the extent of it.

    3. Strickerx5


      Don’t forget that oh so smooth framerate. Most VR games have trouble not giving people headaches even with a solid 90fps.

      The Switch.

      That can’t even hit a solid 30 half the time.

      oh boy, better have a trash can near by

  11. Blue Blood

    Team Sonic Racing - Upcoming Sonic Racing Game

    The Final Egg remix is is used for the garage, according to the Japanese soundtrack sample CD.
  12. Blue Blood

    Mega Drive Mini announced. "ATGames are no more!"

    Christ. To think that this thing was almost AtGames trash... I've got high hopes for it now.
  13. Finally, all my questions about KERNEL DATA INPAGE ERROR have been answered!

  14. Blue Blood

    Mario and Sonic at the 2020 Tokyo Olympic Games

    There's plenty of "shake the controller as fast as you can to stimulate gameplay" style gameplay if the trailer is anything to go by. 1:05 I don't have much to say except is basically going to be the same game we've seen many times before. Nice that it exists as I said before, but zero interest in it personally. I wonder how well it will sell; the Switch is still an absolute sales powerhouse but the market for this kind of game has inevitably shrunk from the Wii days.
  15. Blue Blood

    Mega Drive Mini announced. "ATGames are no more!"

    Looks great. Can't believe they're not fixing the scrolling glitch in S2 EHZ though. SEGA originally fixed it themselves in S2K and M2 even fixed it in the 3DS version. Maybe the footage in the trailer is coming from the vanilla games rather than the new system?

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.