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Blue Blood

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Status Updates posted by Blue Blood

  1. Looks like a job for Mr Big

    1. SenEDDtor Missile

      SenEDDtor Missile

      He buttslided on a rail...Ooooowch DX.

    2. Blue Blood

      Blue Blood

      His standard grinding animation is the part you picked up on?

    3. neezTHEhuman

      neezTHEhuman

      Mr. Big the villain from Michael Jackson's Moonwalker?

    4. Ryannumber1gamer

      Ryannumber1gamer

      Big: "I have to go now, my planet needs me" 

      *jumps down pit*

    5. Pelvic WOO! engine

      Pelvic WOO! engine

      He's a huge flipping ball of fur.

  2. I was legit enjoying a playthrough of Heroes and had forgotten that the game could be fun. Then I got to Casino Park.

    1. Faseeh

      Faseeh

      oh ya that zone is annoying, but hey Frog Forest and Egg Fleet are really fun haha

    2. Pelvic WOO! engine

      Pelvic WOO! engine

      The game stops being fun for me when I get to rail Canyon. It picks back up at frog forest but I lose it at final fortress.

    3. Maxtiis

      Maxtiis

      Once I figured out how rail switching worked, I found the rail levels kind of fun. I think that issue where you launch off the side farther than you wanted happens if you try to switch mid animation where the characters do their little hop when you press B or whatever button it's mapped to.

    4. Blue Blood

      Blue Blood

      Or if you try to switch whilst on a bend, or if you're going "too fast", or if the game just wants to fuck you over... I learned to spend most of my time whilst grinding in the flight formation. It's the slowest way to grind, but also the safest.

    5. Maxtiis

      Maxtiis

      Sorry I didn't run down the full spectrum of it.

    6. Indigo Rush

      Indigo Rush

      Casino Park is the level I remember as being the coolest looking and sounding one, but every time I've gone back to it, I end up hating Heroes even more

    7. Soniman

      Soniman

      Casino Park is not that bad.....BINGO HIGHWAY on the other hand 

    8. Jango

      Jango

      Sonic Heroes is GOAT.

    9. Cayenne

      Cayenne

      I think Grand Metropolis and Power Plant were the only levels from Heroes that I outright disliked. Casino Park has issues, but I had a lot of fun with the Pinball theme.

    10. Chili Dawg

      Chili Dawg

      you break faster than i do, to me rail canyon is where it goes to hell

    11. TheOcelot

      TheOcelot

      Today I received the PC version of Heroes (which I ordered from Amazon.uk). Hopefully I can get it to work. The only other version of Heroes I've played is the wank PS2 version.

  3. Randomised Special Stages in S3AIR are the best thing. I always collect all of the Emeralds by Emerald by Hydrocity/Mushroom Hill and having ability to go Super so soon just breaks the game, but doing a run without collecting the Emeralds feels so incomplete. In comes S3AIR with it's randomised (but fixed per save file) Special Stage layouts and the game finally offers me a challenge again. Currently halfway through CNZ1 as Sonic & Tails with only five Emeralds so far. Considering the difficulties I've have despite entering most of the Special Stages in previous levels, I don't know if I'll get everything by the time the Super Emeralds roll around. This is great!

    1. TheOcelot

      TheOcelot

      Yeah, it's a pretty cool feature. Are you trying to get "perfects" in each randomised special stage as well?

    2. Blue Blood

      Blue Blood

      Fuck no. I did that in Mania and I'm not doing it ever again.

  4. Rouge isn't very good at being a government spy. What does she accomplish in SA2? She gets an A4 printout of information on Project Shadow, but not before she first raids a government facility to obtain some Emeralds, assaults a guard, blows up said facility with a bomb and then use the Emeralds she stole to shoot a giant laser that blows up the moon. I know there's such a thing as collateral damage and needing to blend in, but fucking hell she's a menace.

    1. Jack at Home

      Jack at Home

      LOL, leaving aside that it's a videogame so various things are to justify a stage or mission (talking about Security Hall). That aside, yes, I agree, but it's more like the game has plotholes, they didn't care too much about the fact that Rouge was a spy, other than it being played like a twist at the end. Rouge is actually very clever, and she's a good person, so it wasn't in-character for her to assist Eggman in blowing up the moon, lol

      Anyway, that said, Security Hall is in fact my favorite Rouge stage.

    2. Blue Blood

      Blue Blood

      None of this has anything to do with plot holes or just being a game though. It's just some weird ass story that begs you only to look at the broad strokes.

    3. Crow the BOOLET

      Crow the BOOLET

      And she expects to be paid in jewels

      You can't catch a break with her can you?

    4. KHCast

      KHCast

      What do you expect? She’s part of an government agency that couldn’t even get their facts straight on the Scepter of darkness, instead calling it the Book of Darkness. MI6 they ain’t. /s

    5. Pelvic WOO! engine

      Pelvic WOO! engine

      Well, the government waa behind slaughtering innocent people on the ark anyway I think.

    6. Blue Blood

      Blue Blood

      @KHCast True. And on that note, what was GUN's solution to catching Sonic? They deployed an enormous truck as wide as the city streets to chase him down. Now we see the truck destroy all those cars and crash into the bridge, but practically speaking I think the devastation would have been much more widespread.

    7. Wrapped in Black

      Wrapped in Black

      It's more like GUN never acts on the information they're given.

    8. Tarnish

      Tarnish

      Shadow isn't exactly the brightest GUN agent either in 06. He makes a big scene of entering Eggman's base by causing a huge explosion...then uses Chaos Control when he's already inside the base.

    9. Kuzu

      Kuzu

      She went deep undercover

    10. The Master

      The Master

      Also she used her real name. So if Eggman did some prying, he'd find her out in an instant. Heck, Shadow said it.

      "Now I know who you are, your that government spy Rouge the Bat, aren't you!?"

    11. Jack at Home

      Jack at Home

      Uncovering the plotholes and general nonsense in this franchise is easy.

    12. E-122-Psi

      E-122-Psi

      I feel like the whole agent twist was just something to add on needless complexity and tension to the story to make it a 'big boy' plot. It especially makes sense if we consider Rouge supposedly wasn't even part of the game originally.

    13. Chili Dawg

      Chili Dawg

      my absolute favorite thing is shadow, the guy who was asleep for the last 50 years, was aware of the fact that were was a spy for the government named rouge the bat... and he had no idea rouge the bat was in fact rouge the bat... until he did

    14. Blue Blood

      Blue Blood

      I'm pretty sure that Shadow figuring out Rouge's identity was a translation-introduced plot hole. In the original Japanese script, he says something more like "Now I know what's going on. You're a government spy". In the English version, the working of the sentences and definite article implies that Shadow had prior knowledge of a government spy named Rouge the Bat. 

      You get a similar thing in the last story. In English he says "Is that what Chaos Control is?", which sounds wonky and doesn't make much sense contextually, but in the original Japanese script he says "was that Chaos control?".

    15. Wrapped in Black

      Wrapped in Black

      As a quick aside I suggest everyone watch the story with japanese subs if they get the chance because it clarifies a lot of details, like Shadow's memory being tampered with which isn't mentioned in the english script at all as far as I know.

    16. The Master

      The Master

      @Wraith is there a video of it on Youtube, would like to see the differences.

    17. JosepHenry

      JosepHenry

      @WraithSo it is possible that Maria is alive then :)c

    18. Wrapped in Black
    19. Plumbers_Helper

      Plumbers_Helper

      I would agree about Rouge, if her mission was to stop Eggman and she actually worked for GUN. Before Sonic 06 she worked only with the President, but not in any official capacity since she was able to demand her own payment, it's more likely she was a hired mercenary. Her only mission was to gather information on Project Shadow, once she had it she had no other reason to work with Eggman or Shadow anymore. "I thought it was time to take what's mine and get out of this dump." The only reason she stayed as long as she did was because the ARK's computer detected the Master Emerald shards. She also did evidently discover more information then just that report on the Biolizard, according to The Truth of 50 Years ago, though it would have been preferable if that information was in the game itself. One of the biggest criticisms I see people often mention with Star Wars is that important information to the movies is often tucked away in some obscure comic or cartoon, and the same criticism can be applied to Rouge's report.

      Either way, yeah, a lot of destruction does happen because of her.

      The only part about Sonic Adventure 2's story that I still don't understand was why Rouge didn't take the Chaos Emeralds when she said she was going to? Because Shadow told her not to? She mentions latter that she "got a call from my boss." so was she temporarily distracted long enough for both Sonic to get the fake emerald in and for Eggman to latter get the real emerald in? I always felt like there was a missing scene there, something possible as Shiro Maekawa has said "there were scenes that I had to cut tearfully".

      @Wraith, Rouge does mention it once in the English version "Even your memories might not be real, you know.". However, Professor Gerald's line "I also have complete control over Shadow's memories." was changed in the English version to "I designed his mind to be perfect, pure." Shadow's memories being altered was more elaborated on in Sonic X, where we get to see from the perspective of the soldier that shot Maria...and it's different from the memory Shadow has of the event. Normally I wouldn't include information from what is clearly a different continuity, but in this case I think it's worth mentioning because Sonic X did include several cut scenes and dialogue originally meant for both Adventure games.

    20. E-122-Psi

      E-122-Psi

      Wait all that stuff was originally going to be in the games themselves? I thought that was just extra impact the anime added. Okay if they do a remake those HAVE to added.

    21. Plumbers_Helper

      Plumbers_Helper

      @E-122-Psi

      We likely will never know how much was created for the anime and what was originally meant to be in the game itself, all that we know so far is from unused content in the game. One thing that is mentioned in both the game and Sonic X, and few Sonic fans talk about, is that the escape capsule Maria ejected towards the Earth was never found...if that's true, then how did Shadow end up on Prison Island? Rouge doesn't have the answer in her report, but many fans believe inside the capsule...was Sonic himself. Shadow was created while Professor Gerald was imprisoned.

      Hard to believe, but there is evidence that suggests this. The file Rouge finds on the Biolizard specifically mentions the Biolizard has a special organ that allows it to use Chaos Control, Shadow and Sonic are the only one's that use Chaos Control in this game. The Biolizard's roar is just Sonic and Shadow's Japanese voices screaming with an effect played over it. Why both of them? Why those two specifically? Shadow even outright says that Sonic is the ultimate life form during the Finalhazard fight. Shadow has trouble the entire fight maintaining his Super Form, like he can't keep up with Sonic despite being the Ultimate Life Form.

      That's just facts we have from the game, if we want to start getting into fanficy-headcannon territory: During the final cutscene Sonic is seen wondering "Created...to be the Ultimate Life Form, huh..." What was Sonic wondering about? Shadow's comment that Sonic might be the Ultimate Life Form? The very last thing Sonic says in the game is Maria's alleged final words: "Adios/Sayonara, Shadow the Hedgehog." As Ruby of Blue notes in his video I linked, while this might not mean anything, it's possible Sonic knows...or perhaps a better wording would be Sonic remembers more then he's letting on.

      How much of this was meant to be in the game and how much was always intended to be vague is unknown. Most games going forward would seemingly ignore this detail, Shadow the Hedgehog the game being the most notable example. Even then, some details still match, the only other characters in the games to use Chaos Control are Black Doom and Silver. Black Doom is an alien, we don't know anything about his physiology so it's possible he has that special organ needed for Chaos Control. Silver is from a future where everyone has evolved to have psycokinesis, if everyone can evolve to have psychic powers in the future then it's no more implausible for everyone to evolve to have an organ that let's them use Chaos Control.

  5. I'm beginning to think that enemy placement and attacks in SA2 were all inspired Metropolis Zone

    1. Diogenes

      Diogenes

      sa2 definitely has a sort of dickishness with enemy placement at times. more than once i think you open a door in an ark stage and get an artificial chaos right in your face, and they're not the easiest thing to dodge on reaction.

    2. Thigolf

      Thigolf

      Robots dropping from the sky two inches in front of you are my favorite

    3. Blue Blood

      Blue Blood

      I just played Mission Street. Constantly throughout that level enemies spawn out of the sky on top of you, planes that are off camera drop bombs on you and enemies launch a relative bullet hell on you with fast moving lasers and big yellow projectiles that you have no hope of dodging in that clunky mech. The same applies to Weapons Bed. I can think of so many other levels where enemies appear out of the blue attack you off screen or attack too readily for you to get a fair hit in. It applies to all three level types.

      I'll be the first one to complain about 99% of enemies in newer Sonic games doing nothing or attacking so slowly that they might as well do nothing, but SA2 is the opposite extreme.

  6. Super old video from shortly after Colours' release that talks about the difference in platforming, speed and spectacle in Unleashed and Colours. It's interesting to watch as this is all from a pre-Generations and Forces perspective, the points still stand and IMO apply to those newer games as well. And it's from @JezMM

    At least watch the comparison between S-Ranks that starts at 8:15. It's rather hilarous.

    1. Chili Dawg

      Chili Dawg

      that voice does not match jez's avatars

    2. Blue Blood

      Blue Blood

      Yeah I know I dunno why he puts on such a manly on voice in his videos when his posts sound different. 

    3. Wrapped in Black

      Wrapped in Black

      Just seeing that open air rail section made me smile. Sonic Unleashed was something else 

    4. JezMM

      JezMM

      Yeah my old mic had a lot more testostorone in it 😘

  7. I have a loooooong list of problems with SA2, but its use of characters definitely isn't one of them. It's clear as day why SA2B was basically a relaunch of the series for a new generation of fans, even though it was actually a hasty port of an existing game from a dying company.

  8. Sonic 3 AIR is really good and I feel so ashamed of myself for not trying it out sooner. Definitive S3K experience right here. Whilst I'd love a Taxman version to be officially released, this is going to be a tough act to follow.

    1. Thigolf

      Thigolf

      All the tiny little customization stuff you can do and the small stuff he changed/fixed is simply amazing. It's so good.

    2. Mega

      Mega

      How does it compare to Sonic 3 Complete? :o

    3. Blue Blood

      Blue Blood

      I really appreciate being able to play with the beta soundtrack, personally. Grew up with the PC version, so it's always felt right to me. And I'm genuinely just not a fan of the final Ice Cap and Launch Base tracks. 

      Then there's the blurred backgrounds. Not something I ever thought I needed, but setting them at a slight blur (25%) really helps to add a bit of clarity without distorting the background at all. It's a very good feature.

      Neither is as good a feature as the remade special stages though. Setting the ring counter to count down is something that the original game should have done. Remaking the stages so that they're smoother, anti-aliased, scale properly and have a cleaner background is really quite special. It's a brilliant mod. 

      @Mega Most things that are in S3C are in S3AIR. Only a very small number of features are absent (like using the original level order where CNZ is followed by FBZ). S3AIR also includes the drop dash, which is basically a must-have for any Classic Sonic game after you've played Mania. Unlike S3C which is a straight up emulation, S3AIR uses the original ROM image but functions as a port. It's not limited by the Mega Drive hardware, so it supports widescreen, extended palettes (i.e. no conflicts between Super Emerald Special Stage rings and the HUD), sprite rotation, 60fps without slowdown, better screen filters than most emulators have... It's better than S3C. S3C is about as good as you can get on the Mega Drive hardware, and S3AIR is basically an all-out definite version that doesn't encroach on the original.

    4. Thigolf

      Thigolf

      I also love using the Beta OST. I never liked the tracks with the PC soundchip, but on the MD, they're phenomenal. I adore it. I also like that you can pick individually. You're never stuck to a specific OST. 

      And yes, the special stages are also a godsend. I never got timing quite right on the original hardware because of the slight choppiness, I guess? Not that it was unplayable, but it was shaky enough that collecting the emeralds was freaking nerve-wrecking. Now, if I fail, because I fucked up, not because of some weird delays. It's literally a game changer.

      Stuff like Flight cancel makes Tails way more enjoyable too, imo. There's just all around so much good stuff in there.

    5. Blue Blood

      Blue Blood

      I've not played as Tails yet, but I see that you no longer have to mash A to fly. Double jump to start flight, and then just press up to ascend (although mashing A is still there is you want to). Tails' flight in the 2D games has always been a bit of a slog, and this sounds like it goes a way to improving it. Still think SA1 got his flight controls right though.

    6. TheOcelot

      TheOcelot

      Yep, it's fucking awesome. Definitive version without a doubt. Although still hoping we'll get an official Sonic 3 Remaster one day. 

      Playing with the drop-dash in Sonic 3 feels so natural, especially after the discovery in the recently released Sonic 3 beta 😉

      I prefer playing with the beta music for Carnival Night. Sounds a lot better than the other music for this zone.

    7. Blue Blood

      Blue Blood

      Setting all my nostalgia aside, these two are just really awesome tracks on their own:

       

    8. Thigolf

      Thigolf

      "Alright Mr. Buxer/Jackson, you made the Act 1 music, what are you gonna do with Act 2?"

      "We're gonna take Act 1"

      "Yeah, and..?"

      "...we're gonna remove a bunch of instruments"

      "...and then you're gonna..?"

      "...nah that's it"

    9. Blue Blood

      Blue Blood

      "Alright Mr. Buxer/Jackson, you made the Act 1 music, what are you gonna do with Act 2?"

      "We're gonna take Act 1"

      "Yeah, and..?"

      "...we're gonna remove a bunch of instruments"

      "...and then you're gonna..?"

      "...embroil you in a legal battle 20 years into the future and stop the greatest Sonic game from ever getting rereleased or remade"

      *fix'd

    10. Tracker_TD

      Tracker_TD

      Tails' new flight cancel (down+jump) while flying was such a blessing that I managed to get someone to mod it into Mania for me. I just can't go back!

      FWIW someone's actually made a mod to restore the original level order now; it's not as elegant as Sonic 3 Complete (at least not right now), but it gets the job done. There's even mods to patch up the transitions a little; Sonic jumps down the pit at the end of MHZ instead of the Flying Battery showing up. 

    11. TheOcelot

      TheOcelot

      I wonder what Sonic Team originally intended the transition from Mushroom "Valley" to Sandopolis to be before they decided to split the game in half?

  9. This thread is full of the funniest post as people shit on Sonic Team for giving a talk on level design at a conference, all whilst they were wrapping up production on Forces.

    1. Pelvic WOO! engine

      Pelvic WOO! engine

      Sonic forces devs teaching level design?

      1656127742_download(6).jpeg.fd826c10b843a8accc1ce3127420a5c1.jpeg

    2. Blue Blood

      Blue Blood

      Yeah that's basically the entire thread

    3. Thigolf

      Thigolf

      Ah, I remember.

      Good times.

    4. Tarnish

      Tarnish

      I hope the attendees of that conference didn't have to pay an entry fee.

    5. Plasme

      Plasme

      I've changed a lot since that thread.

    6. Blue Blood

      Blue Blood

      @Plasme Were your comments about Sonic Team being true professionals, Lost World being open and not automated, Forces having great graphics, Forces not being shallow etc etc serious?

    7. Plasme

      Plasme

      Yeah. I can barley believe that I used to say those things.

  10. Does anyone remember Green Hill Zone?

    1. Diogenes

      Diogenes

      that's where mario lives

    2. JezMM

      JezMM

      No, to be able remember something means it has to have gone away in some regard

    3. Blue Blood

      Blue Blood

      @JezMM Well it wasn't in Team Sonic Racing

    4. Ryannumber1gamer

      Ryannumber1gamer

      Don't you mean Windy Hill Zone?

    5. KHCast

      KHCast

      Green Hill was actually always Splash Hill in disguise. It never existed 

    6. JezMM

      JezMM

      @Blue Blood

      Oh WASN'T it!?

      image.png.f9a03a59c48bc1533f0a2017252e4672.png

       

      Seaside Hill is just royalty-free Green Hill damnit.

    7. Faseeh

      Faseeh

      Nah, I do remember Sand Hill though.

    8. TheOcelot

      TheOcelot

      Nah, but I remember Green Hills

    9. Polkadi~☆

      Polkadi~☆

      Green Grove Zone, was it?

  11. EDIT: Inflammatory, T

    1. Chili Dawg

      Chili Dawg

      fluffy kittens news

    2. TheOcelot

      TheOcelot

      Thanks Tristan.

  12. Vela Nova is cool and all, but this is always going to be my preferred theme tune for Blaze:

     

    1. Ferno

      Ferno

      Its like getting a glimpse at an alternate universe where Blaze had a playable and big enough role in a game where Jun was the music director to get a main vocal theme. (I say glimpse because we only have an instrumental in this case)

    2. Blue Blood

      Blue Blood

      I was quite disappointed, but not surprised, when Jun just did a rock remix of Vela Nova for her theme in TSR.

    3. Waveshocker Sigma

      Waveshocker Sigma

      It's not even actually for Blaze tho, but it's whatever. Still an okay tune. Not as good as Vela-Nova, but okay.

      Though, honestly, I think of Sonic and Blaze when I hear Vela-Nova. When thinking of BLaze herself, THIS is the song that plays in my mind. 

      To me, this is Blaze's theme.

    4. Blue Blood

      Blue Blood

      @Waveshocker Sigma For all intents and purposes, Percival's theme is a theme for Blaze. In the equivalent scenes, Lancelot has TIAA and Gawain has UFME

    5. Waveshocker Sigma

      Waveshocker Sigma

      I'm gonna be real honest, I've never seen anyone shorten those song names like that so it took me a good 5 minutes of staring into space til my brain activated and I realized what you meant. lol

      That said, you're right. I just don't think it fits Blaze at all. I think it fits Percival just fine, but not Blaze. For me, they may be similar, but they aren't completely the same.

    6. Faseeh

      Faseeh

      this is an excellent take.

    7. Blue Blood

      Blue Blood

      FWIW, Blaze's event theme from Rush is a banger. I'd not be against that making a comeback at all.

  13. Tomb Raider Legend is awesome. A bit on the easy side, but thoroughly enjoyable.

    1. TheOcelot

      TheOcelot

      Agreed and the 11th anniversary game (remake of the first game) is also really good (was released on PS2 around the same time as Legend).

    2. Blue Blood

      Blue Blood

      Anniversary is really strange in it's a sequel to Legend that serves as it's prequel but it's also a remake of the very first game and a retconning reboot of the first game. It doesn't change too much and all the major plot points go relatively untouched, but it's a strange choice to remake a game to fit into alternative continuity. Either way though, yeah Anniversary is great and I'll be going back to it after Legend.

  14. SEGA Heroes just died. Fun distraction of a game, but typical mobile crap made it bad.

    1. Thigolf

      Thigolf

      Farewell to the last semi recent Sega Crossover

      May we get another one someday

    2. superman43

      superman43

      There is a plan for Sonic-themed match-3 RPG fangame. Just away from realization right now. 

      SEGA Heroes was a decent inspiration, but a poor execution.

  15. I really hate playing games and finding dozens of journals and/or voice memos left all over the world explaining the story. First of all, why are they all there? Who actually records these things spilling all of their secrets and repeatedly leaves them scattered across the world? And secondly, these exposition dumps don't make good a good story. In a limited amount, they can be nice and provide a bit of background. But for the most part they are amongst the worst storytelling techniques. They're not interesting, and actually become incredibly tiresome. 

    Looking at you, Tomb  Raider reboot series. It's tolerable in the 2013 game with heart a few characters and important insight into the history of the island, but in Rise its fucking awful. Konstantin and Ana just happen to detail their entire lives, motives, conspiracies and plans to betray orders in voice memos left all around Trinity's bases of operations over the course of the game? Piss off. Lazy story telling. We learn about these characters mostly from the journals and memos. There are dozens of other journals from other nameless characters too. Especially egregious when these diaries  aren't regarded in the plot at all, so cutscenes have characters learning things that already learned from journal entries hours ago.

    1. Winston

      Winston

      I especially hate it when games give you that stuff, and have cutscenes or moments in the game that cause it to end abruptly, with you not being able to start it off from where it was interrupted, forcing you to listen to the entire thing again if you want to get the story out of it. Sure, I can look it up on YouTube, but if it's just a big part of a character's story, then the game itself shouldn't allow that stuff to happen. It's somewhat interesting if it's a random NPC reacting to events of the game, which could help somewhat with world building and it isn't a most needed thing to listen to, but most of the time it's the bad guy going on huge rants about how they got their beginnings and what pre-school they went to. 

    2. Teoskaven

      Teoskaven

      South Park: The Stick of Truth has a joke about that just for you during the alien ship level.

    3. KHCast

      KHCast

      To me it’s most frustrating in games with boring stories. That shit in the recordings sounds way more exciting, why can’t I experience that, instead of this bland boring post-world where I’m playing clean up basically.

    4. Plumbers_Helper

      Plumbers_Helper

      I think it can be done badly, though certain titles like the Resident Evil series I think handle this well. It makes sense that scientists and researchers would write everything down. The "Itchy, tasty" journal is probably one of the best uses of it. Not only does it explain what slowly happens to a person infected with the T-Virus, but it incorporates it into the gameplay as reading it results in a zombie jumpscaring the player through a closet. It provides a good scare in a horror game and it might just be the moment most players fully realize these zombies were once innocent people. To further add to this emphasis, it's greatly implied that zombie was the person who wrote that journal.

      I remember when that first happened I was so full off fear and adrenaline that I instinctively shot and killed the zombie without thinking. Although I had already killed multiple zombies before, this one felt different. Because I now knew this man, I didn't feel like I killed just another mindless zombie, I felt like I killed a man...and I've never forgotten that.

    5. KHCast

      KHCast

      I feel like with horror games it’s a exception to the role often times that when done right, can enhance the isolated and alone atmosphere. The first bioshock especially I feel highlighted this well.

    6. Wrapped in Black

      Wrapped in Black

      I liked it at first but it became a crutch that breaks suspension of disbelief so quickly. Just design stories into your enviroments. I can't pay attention to your podcast and play the game at the same time.

    7. dbzfan7

      dbzfan7

      I don't mind it as long as I DON'T have to stay still to listen to it. Let me continue what I'm doing and it's fine. Being forced to sit still to listen to one just sucks.

    8. Sean

      Sean

      I really like the way Deus Ex does it. Instead of audio logs it's newspaper clips, emails, and conversations you can listen in on NPCs (including enemy ones) as you play. It feels very organic compared to the System Shock 2 way of doing things. There are no personal logs or diaries lying around in DX because nobody does that IRL.

  16. The fact that all Sony, Nintendo and Microsoft all peddle their own controller layouts is so confusing. I've never been much of a Sony guy so the buttons being assigned circle, cross, triangle and square has always thrown me off and I've never learned the location of any of them except cross. Although that in itself has problems... . Then you have Microsoft and Nintendo swapping the locations of A/B and X/Y. I'm conditioned to Nintendo for regular purposes, but then Steam games usually default to the Xbox layout. Sometimes you can remap buttons, sometimes you can't. Steam is aware of this and lets you use either the Nintendo layout or the Microsoft (standard) layout, but you get lazy games like Sonic Generations that don't let you remap controls and make you choose between an uncomfortable layout or incorrect screen prompts. 

    It's even further exacerbated by getting comfortable with using A and B to confirm and reject in most games, only to switch from Xbox to Nintendo and to then be constanting rejecting when you want to confirm. 

    At least Nintendo eventually got on board with the Microsoft controller layout for the Switch, button mapping not withstanding. The asymetrical positioning of the analogue sticks and D-pad/face buttons is the best way to go. Sony's layout with both sticks in the middle is bork, and the Wii U's layout was bad for the sake of being different.

    1. Teoskaven

      Teoskaven

      Quote

      The asymetrical positioning of the analogue sticks and D-pad/face buttons is the best way to go.


      Strongly disagreeing with this, i always had problems when i had to handle a controller that had analogue sticks positioned in different ways than in a Sony one. Not to mention it just looks annoying if you have even a pinch of OCD.
      Microsoft controllers also have the disadvantage of being very heavy for some reason, it can't just be the batteries.

    2. Lord-Dreamerz

      Lord-Dreamerz

      PS3 controller is the best controller ever made. Also I don't like controllers that put the sticks in different areas, it is uncomfortable to me.

    3. ThatOddLiam

      ThatOddLiam

      I've been playing Unleashed Wii via dolphin with Gamecube controller inputs mapped to a Dualshock 4 controller, while having to shake off the muscle memory of the Xbox controller when it comes to the X and Y buttons. What a riot 😅

    4. Bobnik

      Bobnik

      Not gonna lie, I actually started liking asymmetrical stick positioning more lately, and that's after I lived pretty much my whole life with the symmetrical stick positioning. I had, like, 10 minutes with a PS4 controller and in general it didn't feel great to me, but an XBone controller felt pretty good from the start.

      If only they stopped with the AA battery crap, it just inflates the price greatly.

    5. Thigolf

      Thigolf

      As someone who has an Xbox and a Switch, switching between consoles is completely confusing at times.

      Like, it's fine for the most part since I connect the action with the button location rather than the button itself, but if a game asks me to push a specific button in a QTE or something, my wires get crossed all the freaking time. 

      Why couldn't Xbox just use greek letters or some shit, I dunno, just SOMETHING else

    6. Blue Blood

      Blue Blood

      @Thigolf I really think that Xbox went with their layout because of the Dreamcast. They were in big talks with SEGA back in the day.

    7. Thigolf

      Thigolf

      Okay then I'm gonna blame SEGA on everything

    8. Blue Blood

      Blue Blood

      SEGA deserves blame for a lot of thing, ngl

  17. 7 years before '06 came out, SA1  was released globally.

    7 years before now, Lost World was the upcoming Sonic game. Plus both Colours and S4E1 are almost ten years old. 

    I'd say we're all old, but a bunch of people on this site grew up with the Wii as their first console...

    1. Thigolf

      Thigolf

      That moment on a SXSW panel 2 years back I think when a guy was like "Sonic Colors was my first Sonic game as a kid!" and I went "As a kid? That can't be right, he looks like 18" before I did the math in my head legit shook me

    2. Chili Dawg

      Chili Dawg

       

      theme song of all of us

    3. Faseeh

      Faseeh

      man it's crazy

    4. Tornado

      Tornado

      There's an entire generation of people whose best 3D Sonic game they played was an Olympic tie-in.

    5. Blue Blood
    6. PC the Hedgehog

      PC the Hedgehog

      I'm less shocked by that and more shocked that there's a full length version of the song "You're Old" from that one episode of Spongebob.

  18. Rise of the Tomb Raider really is the blandest, most forgettable shit. 

  19. Just replayed Tomb Raider 2013. Good game, but too light on puzzles and heavy on combat. Feels very scripted. Environmentally pretty disappointing that like 99% of the game is corrugated metal, barbed write and WW2 bunkers. It's so un-Tomb Raider. The story is great though. There's a lot of gameplay-story dissonance, but that doesn't detract from what the story offers.

    I'm now replaying Rise. This game is bloated. There are dozens of different collectibles and loot types to upgrade so many different things. It's overwhelming and confusing, and frankly boring. It's nice to see a return to form with ancient locations, but you still spend a great deal of time in the very drab and uninteresting Soviet installation, and combat seems to take an even bigger focus than before. The puzzles are better though. Story is a load of doh shit and Lara is the whiniest, most selfish and annoying little bitch ever.

    Wonder what Shadow of the Tomb Raider is like?

    1. Supah Berry

      Supah Berry

      This status is brought to you by Shadow Raiders! 

      Battle your way through a visually-stunning realistic action-adventure with hundreds of Archaeologists from 16 playable factions. Play Shadow Raiders: Tomb Legends today!

    2. Thigolf

      Thigolf

      Shadow of the Tomb Raider is my favorite of the three by far. There's way more platforming, exploring and puzzle solving than in the other games, and they are much more the focus. There's still combat segments, but they're much fewer in between and not nearly as long as before. The whole game certainly shifted a lot more in the exploring direction, and it feels great imo. I'd recommend it.

    3. Blue Blood

      Blue Blood

      So I've heard! It's also the worst performing entry in the trilogy, both commercially and critically... But for all the criticisms regarding gameplay, I'm only reading them as positives. TR and Rise are good games, but so tenuously Tomb Raider that it bugs me that they didn't hear create an entire new series. They did such a dramatic reboot, much moreso than with Legend, that it barely resembles Tomb Raider any more. I want more campy, stylish and fun adventures about raiding tombs and looking cool.

    4. Nix

      Nix

      Shadow has more focus on puzzle solving and platforming, but it's basically the same sort of mess Rise is.  Just kind of bloated and uninteresting.

      Out of the reboot series, my favorite is the original.  The other two games don't innovate or expand upon its foundation in any meaningful way, and the story and characters get worse as the series goes on.

    5. Solister

      Solister

      Tomb Raider (2013) is probably my favorite game from recent years. I really enjoy it at first and I could buy it by a very affordable price (Took on sale, but probably one of the few games I'd pay more than it was asked). It was also free a few weeks ago.

      I'm personally impressed with these opinions here. I remember the fact of the game being scripted was very notable when I first played it, as well I quite got your point of not being a "Tomb" Raider. Yet, regarding the name, I'd have enjoyed the same way.

      However, the story was very captivating and it was an awesome introduction for me to the series. I'd change a few things here and there, but as I just said, it's one of my favorite games from recent years.

      I wanted to play Rise and Shadow but it's not as affordable as first one and I'm also afraid it won't have a good performance on my PC (TR:2013 already let my Notebook very hot). For this, I recently bought the mid-trilogy (Anniversary, Legend and Underworld) on Sale. It wasn't as captivating as the 2013 game but it's more reliable to the series concept. Actually, it should be a franchise I need to dedicate myself more.

    6. LukA8

      LukA8

      Ironically I enjoyed Shadow the least of the trilogy. It started out very strong but just got so boring once you reached the largest certain hub of the game. Each game has its strong points (2013: story, Rise: polish, Shadow: horror elements), but all in all I enjoyed the Blood Ties campaign of Rise more than any of the main games because it had this amazing atmosphere.

  20. Wow. I forgot that Karen Strassman actually sounded pretty good as Rouge in Free Riders. Not perfect, but alright.

    What the actual fuck happened in Team Sonic Racing and Forces though?

     

    1. JezMM

      JezMM

      I'm actually in two minds here, I do like that FR Rouge talks like a normal person, but I also can't argue with the extra little flair that the exaggeratedness on TSR's voice lines brings.

    2. Blue Blood

      Blue Blood

      The exaggerations in Free Riders are constant. It's all she does, and I can't stand it. She's just as bad in the cutscenes. See this cutscene starting at 12:08:

       From the point where she's trying to get Sonic and Shadow's attention to the next part where she's talking about Dodonpa, it's awful.

      Also say what you will about Amy's personality in newer games, but the inflections and acting from Cindy Robinson are just so good.

    3. Thigolf

      Thigolf

      I think she sounds absolutely fine in Forces, too. It's a little over the top at times, but at other times, she sounds really natural. Especially in Episode Shadow when she's worried about Shadow, she's great. 

      TSR is really weird though, yeah. Ingame, I think it kinda fits, like JezMM said, but in the Cutscenes, it seems misplaced. 

      Overall, she's still absolutely my favorite voice of Rouge, though. Her 4Kids Voice got the character down, but sounded too old for me for the most part, while Lani Minella never gave me the personality I expected from Rouge. She doesn't sound like she's a badass spy/treasure hunter, but...kinda bland, innocent, even frail sometimes? I dunno, but she never quite gelled with me.

    4. Dr. Detective Mike

      Dr. Detective Mike

      I was about to ask what was wrong with her in Forces? I thought she was fine there. I liked her a lot in Generations as well, from what little we heard.  Hearing those Free Riders lines surprised me from how well she sounded there as well. I really do think she's got it good.

      ... Which is why her performance in Team Sonic Racing was really baffling. I thought it was my imagination at first but there was this strange constant warbly, stretched out twang thing she was doing and it was really weird. I don't know if maybe something was up with her voice or if the voice direction called for it or what but I hope she doesn't do it again.

    5. Pelvic WOO! engine

      Pelvic WOO! engine

      Her voice is inconsistent in team sonic racing between sounding like her normal self and sounding like a 4 year old girl. It's very noticeable. Also, it's hilarious how omochao outsmarted team dark at the end.

    6. Kuzu

      Kuzu

      Yea, I thought she was fine in Forces actually.

      I suppose it's down to TSR's really weird ass voice direction; Kirk Thorton actually sounds really good as Shadow in Forces, but then I dunno what the fuck happened in TSR. 

      So yea, I'd say it is indeed down to the voice direction; I remember Mike Pollock mentioned this when he came to the site, but the actors are directed depending on the mood and what the game is about. So in more light hearted games, they tend to lean more into the over the top and comedic sides while in the "serious" games like Forces, their portrayals are more subdued

    7. JosepHenry

      JosepHenry

      So you are saying they can't be consistent

      They need to be two extremes or it wont work

      I swear to god

    8. Kuzu

      Kuzu

      I mean, that's what happens when you have two different regions writing for this series lol. 

    9. JezMM

      JezMM

      Okay yeah, fully agreed when it comes to her having actual conversations, Free Riders is way better there.

    10. Kuzu

      Kuzu

      I gotta say, I'm listening to Sonic's clips right now and Roger sure has gotten a lot of energy as Sonic here. It's actually pretty good for the character. 

    11. JezMM

      JezMM

      I do feel like Sonic Boom was a serious boon for the main cast.  Being able to play around with the characters and flesh out their range with the more unusual scenarios and plentiful voice acting the TV show provided has really transferred over to the main series voicework nicely. Amy in particular benefitted the most in this regard, as Blue Blood noted.

    12. Blue Blood

      Blue Blood

      Amy was one of the biggest sufferers of the 2010 VA change. She sounded absolutely awful in Free Riders and Generations. But then Boom rolled along and Robinson really developed into the role. I'm still not entirely convinced by her more mature voice she provides, but the acting is just so good. She can switch from fun to  serious to angry to sarcastic on a dime. I love it!

  21. I'm not used to seeing the news sections of this site updated so regularly. Props to the staff posting all sorts these past few days!

    1. Indigo Rush

      Indigo Rush

      We've been filled with determination

  22. I miss the cast of the Sonic series so, so much. They're a really fun and enjoyable bunch. I've been rewatching X lately (and watching past the SA1 arc for the first time). Rouge is an awesome character In this show. She, Knuckles and Sonic are the best parts of it. Actually, for the most part all of the characters are really good, both the human guys unique to X and the game cast X. Tails is too much just the tech guy who only gets involved in the action when he's piloting his plane, but his personality is leagues above the smart alec he's been ever since Colours. Decoe, Bocoe and Bokkun are so much more enjoyable and more believable as Eggman's henchmen than Orbot and Cubot. Even the humans, supporting characters like the President with his two aides, or the more important humans like Mr Stewart, Topaz, Ella and Tanaka are really fun. They don't steal the spotlight, but they also don't feel like deadweights as they all bring fun humour, subplots and personalities into the mix. Rouge and Topaz are a brilliant combination.

    The only one who's particularly bad is Chris. He does steal the spotlight and brings nothing to the table as a character. He serves a purpose early in the series to establish the scene and set up the story of Sonic settling on Earth, but after the first arc of the show when Sonic and Co start to get treated as citizens his purpose is done and he only really exists to be rescued every episode. 

    I'm getting all nostalgic not for X specifically, but just what the series was in the early 2000s. I love the characters and stories on display here. Sonic as a plot, action and character driven series is awesome.

    Still don't miss Jason Griffith as Sonic though holy crap he's the most bland voice ever got the character

    1. Flame Lance

      Flame Lance

      It is refreshing to see something positive be said of Sonic X for a change, as well as the early 2000s games. Agreed with most of your opinions. Can we please get a new tv show like Sonic X, just with improvements where needed? And of course better game writing. 

    2. Polkadi~☆

      Polkadi~☆

      on the last point with sonic's va, i still really enjoy the subbed version, because jun'ichi kanemaru is straight up flexing his english skills on us and is having so much fun playing sonic

      and his english skills goes to show how good ryan drummond’s sonic voice was as a counterpart but i digress

      Sonic X was made as part of a marketing campaign for Sega to push Sonic's new image following the Dreamcast (and hopefully garner a decent following in his home country, which didn't take), and you can really tell that's the case from the way the series represents the brand. Some of the image still lingers, but isn't as strong as it once was. Kinda miss those days, even though I was a kid. It was more confident and less cynical.

    3. Blue Blood

      Blue Blood

      I think SEGA were determined to take Sonic in a different direction after both Shadow and '06 flopped (critically, not commercially), whilst Secret Rings was relatively lauded and garnered a lot of praise. Rush in particular did very well commercially and critically. Both games are often forgotten now, but they definitely played a huge role in shaping the games that would follow. There was so much praise for the simple gameplay of both games, the limited cast of characters and the way that they both offered so much speed which was missing from large parts of the worst games. 

      The loudest voices, those being the professional critics because the internet landscape was a very different place in back then, had repeatedly trashed Sonic for bad stories, annoying characters and games that just got progressively worse. When Sonic was stripped of a lot of the stuff that had bogged the series down through the 2000s, the games definitely got better in Sonic ways but the began to struggle to capture interest like it did before. It went from being a dumpster fire to just "yeah it's okay" and didn't really do a lot to garner attention after it stopped sucking quite so outrageously. 

      SEGA's never really tried to "fix" Sonic or improve what they've got. If something doesn't stick, they just throw the baby out with the bath water and start anew when something goes wrong. 

    4. E-122-Psi

      E-122-Psi

      I'm not sure about Tails. I remember watching even Season Three and finding him kinda bland, especially with so little of his chemistry with Sonic (who himself was kind of underplayed). While it was made in the same era as 'smartalec Tails', I still think Boom Tails is the best compromise for the little guy.

      Decoe and Bocoe aren't bad, I like how they have these rather contemplative down to earth dispositions about being villainous henchmen (I don't mind Orbot and Cubot but admittedly Decoe and Bocoe having more of a conscience does make them a bit more complicated). It's just a shame the dub really overdone their 'robotic' characteristics, riddling nearly every line they said with tech puns and having them speak in generic robo-monotone for the first twenty or so episodes. Bokkun's dub VA kinda works though, he's MEANT to be annoying (just a shame we never heard him screech 'IDIOT!' just once).

      I admit to liking how Sonic X practically tried to make sense of (or make FUN OF) the very weird aesthetic contrast the games were suffering from at the time.

    5. Blue Blood

      Blue Blood

      Yeah, Tails is certainly under-used in X. His personality is alright. He's nice and friendly, but Chris typically fills the roll you'd expect Tails to take and ends up just being annoying. He exists only to fly the Tornado and doesn't get his time to shine. Tails and Sonic barely have any connection at all. He doesn't really go through anything important on his own apart from in the Adventure game arcs, which happen to be the worst parts of the show so far and Chris still manages to butt-in all over the place. 

      The only issue I really have with Decoe and Bocoe is their rather bland designs (that originated from an early 90s anime) and the fact that their 4Kids-given and pun-riddled dialogue sucks. I don't actually know which is which, because the two just seem to share a personality. That personality is entertaining though, and they work well on-screen with Eggman.

    6. E-122-Psi

      E-122-Psi

      I think that's the issue with Tails though. He's just TOO passive and genial. It might just be because I grew up on the earlier media so missed Tails being childish and hyper. He just felt so castrated with this mature expositional personality.

      Weirdly I'm just kind of apathetic to Chris. Yeah he's not really interesting, and I feel like a lot of characters were simplified to befit him being the POV character, but he himself is just 'meh' for me. Not unbearable.

    7. Blue Blood

      Blue Blood

      Yeah, Tails is probably one of the worst characters, but he's not bad by any stretch. Just boring. His role is largely usurped by others. Personally, I didn't grow up on any of the older media like AoSTH, SatAM, StC or Archie and only had the Classic games and Advance 1/2 when X first started. I got the Adventures and Heroes soon after and kept up with the series following that. Tails has never been one of my favourite characters, and to me he's never been childish or hyper. Young, naive, eager and lacking in confidence for sure, but childish and hyper aren't traits I'd ever look for in Tails. I like to think of him as a bit more mature than Sonic in several ways. Him being such a child in AoSTH and SatAM when I've watched them is bleugh. 

    8. E-122-Psi

      E-122-Psi

      I guess I just miss that enthusiasm about him. OVA and Boom Tails played up the tech geek aspect as well, but he had that 'drive' again in both, he was still childlike and could get excited over petty things that weren't tech related. Plus his interactions with Sonic were great.

      I feel like the 3D era struggles to make Tails interesting, even the later titles seem to be struggling to click what his personality is.

    9. Blue Blood

      Blue Blood

      Boom Tails is pretty good. Too much "tech guy genius" focus, but yeah his personality and interactions are so on point. Child-like wonder helps to sell Tails and gives him purpose as Sonic's best friend. His somewhat jaded and cynical personality in the newer games is just awful. I'm playing TSR right now and most of the characters are good fun. But Tails is just exposition and suspicion. He should be excited about about the races and vehicles, not just be the smart guy. 

    10. StaticMania

      StaticMania

      He's not even consistently cynical...

      It's only Lost World and TSR...apparently.

    11. E-122-Psi

      E-122-Psi

      It kinda feels like the newer games were sort of going for Boom's direction with Tails but didn't quite get it. Boom truthfully had that comparison for many things in the games story wise, reconfiguring them from a primordial state. Still I like newer Tails banters with Sonic, something the Adventure/X era Tails almost never even TRIED to do.

    12. Original Character

      Original Character

      I do appreciate Sonic X for the back-and-forth between characters, I wish we saw more of that. Sonic and Knuckles have a sort of argumentative freind dynamic I'd like to see more of.

      Honestly? I like Bokkun, he has a fun juxtaposition of innocence and maliciousness.

    13. Original Character

      Original Character

      I think Boom Tails is my favourite incarnation of Tails, I think he seems sweet, innocent and having childlike wonder like his earlier game portrayals but he still has some fun banter with Sonic.  "Anything You Can Do I Can Do Worse-er" has a fun rivalry between them.

    14. Thigolf

      Thigolf

      Sonic X is the reason I adore Rouge so much. She's fantastic in the show and it's a shame that she gets relegated to Shadow sidekick nowadays most of the time, if she even shows up. The show gave her the time she needed to make her shine.

    15. Blue Blood

      Blue Blood

      Rouge in X is so sassy, so capable, so intelligent and so flawed. Ultimately a good guy, but playfully antagonistic to all of her allies all the time. Not to mention selfish. I genuinely love her. Looking back at games like SA2, Heroes, '06 and Chronicles, I can see why I like her, but it's definitely X that really cements her as a good character. I think she only got so much screen time in X because they needed an anti-hero before they introduced Shadow in the inevitable game adaptation they were planning, and it worked out really well. Can't see SEGA ever putting her to good use ever again, certainly not with the current writing staff.

      Also Karen Strassman does a horrible voice for her.

    16. Blue Blood

      Blue Blood

      Double post 

    17. Kuzu

      Kuzu

      Rouge is easily one of the best characters in Sonic X, especially since she has way more independence than just being a supporting character for Shadow, so her character gets to flourish.

    18. Original Character

      Original Character

      I like the fact Rouge stole jewelry to gift to Topaz when they had to part ways. It shows she cares her own wierd way.

  23. So I just got Team Sonic Racing on Steam (previously only played it on Switch). The Switch version doesn't look bad at all, but playing it in higher resolution, 60fps and with all the other graphical features makes a ton of difference. Racing games like this really come out ten times better at 60fps than 30fps.

    This game is generally quite underrated. I really enjoy it.

    1. Kuzu

      Kuzu

      I have the Switch version and honestly, it's really fun and I love the Team Gimmick; I think people generally overlook it because of how much they cut from Transformed, and how the game has no support from the devs in comparison to CTRNF. 

      But it's really fun.

    2. Thigolf

      Thigolf

      As if the lackluster marketing wasn't enough, Crash Team Racing absolutely thwarting TSR in size and scope and probably brand recognition absolutely killed any chance the game had. 

      The game couldn't have launched at a much worse moment if it tried.

    3. TheOcelot

      TheOcelot

      I like TSR a lot and visually it looks good (I have it on PS4).

    4. Strickerx5

      Strickerx5

      Man, I know first hand how much of a vital difference a high resolution, high fps experience makes when it comes to games but calling TSR underrated is... a bit much lol. Really, I think it's exactly where it needs to be. Not hated, but literally just didn't do enough to be remembered.

      They really needed cross-platform online play... actually no, online play at all that actually worked. Add in the lack of content and it simply became a game that was actually hard to play consistently.

    5. Blue Blood

      Blue Blood

      @Thigolf Right?! It had absolutely no chance. As far as the core gameplay is concerned, I vastly prefer the weighty and drift-focused approach of TSR to CTR. I'd much rather just have a few races on TSR any day. But TSR is sorely lacking in content. The Team Adventure mode is nice to have, but that's all the game has. With so few characters to choose from and a tiny roster of levels with repeated aesthetics, it just doesn't compare to CTR in terms of content. Plus  for veteran fans, 9 of the 21 tracks (that's almost half) lifted out of the original ASR. That would be fine if the game had more than 21 tracks to begin with. The game wasn't just sent out to die by bad marketing, it was kind of made to die as well. I appreciate the team gimmick a lot and the decision to take out the transformations is understandable (even though I loved it), but the game on a whole is just lesser than its predecessor.

      @Strickerx5 Nah, I definitely think it's underrated. It's a good game that gets brushed aside because it doesn't come close to competing with its contemporaries. It's understandably underrated, but underrated all the same. 

    6. Thigolf

      Thigolf

      I was really miffed at them just omitting the SEGA characters for basically no reason because everything in the game would've worked with them as well (and now some franchises are actually back in the spotlight instead of just being retro throwbacks) and I'm just a sucker for the SEGA franchises and crossover games but I really think that I would've warmed up to the game if it showed the same adoration for its source material like ASR and ASRT did.

      Instead we get stuff like Planet Wisp...again. Spagonia...again. Visually samey tracks from the first two games. Tracks that play remixes of old locations in the franchise but bare little to no resemblance to them visually. In between, there are some awesome callbacks and neat ideas, but it's mixed with the usual, expected tracks and recycled old ones. 

      The characters are even worse. They're the ones you would expect, at least not even those are all there, and are replaced with characters like the Chao. They don't even have the bare essentials while also having too little new, wacky additions for the roster. 15 characters simply wasn't enough, it's just lacking on all ends, a lose lose situation. I would've killed for something like Orbot and Cubot in a car.

      And just over the fence, CTR takes characters that appeared in a 30 second bossfight in one game in the franchise and just puts them in. Background characters? In. They just do it. Meanwhile, TSR had the chance to make use of Sonic's characters by placing them in a game where noone would be bothered by "Sonic's shitty friends" being there and they botched it. It's really disappointing.

      Like, I believe everyone that the mechanics are rock-solid. But without the content to back it up, I really couldn't give a damn.

  24. Are the characters in Sonic X ever on model?

    1. Polkadi~☆

      Polkadi~☆

      Only in the intro, like all anime.

    2. Little T

      Little T

      Being on model is overrated

    3. PublicEnemy1

      PublicEnemy1

      More so than Underground, at least.

    4. Kuzu

      Kuzu

      It gets way worse as the show goes on.

  25. Holy fuck why did 4Kids give Gamma that voice? It so undermines his character.

    1. Ferno

      Ferno

      Same with Omega in 06. Its weird how 4kids atleast tried to get similar sounding voices for the main cast, but when it came to the robots they tended to go "it's a robot who cares lol" and just did whatever with the robot character voice choices

      *edit: I forgot that they DID get a similar voice for Omega in ShTH. I wonder why that actor didn't return

    2. AlphaRuby

      AlphaRuby

      @Ferno The actor left 4Kids and moved to Broadway

    3. Plasme

      Plasme

      I watched some of the Gamma Sonic X scenes and it's actually shocking how inferior they are to the Sonic Adventure version. Even just in terms of audio design.

    4. E-122-Psi

      E-122-Psi

      Funny thing is Omega's ShTH VA is the same one who done Gamma. He was also the voice director for Sonic X though so that doesn't exactly give him an excuse.

      It's a shame really, the Japanese version isn't accurate either (they use Omega's VA, who gives him a more generic monotone voice, despite Gamma's VA still doing voices for the anime) but they at least sound halfway like the original and the script in that version is actually pretty much a refined edit of the Japanese SA1 dialogue. Let's be fair though, it was doomed to be less powerful than the games' version just by virtue of not including Gamma's theme.

    5. Supah Berry

      Supah Berry

      Could you imagine they kept the squeaky helium voice for all of Omega's following appearances?

    6. Blue Blood

      Blue Blood

      What following appearances? TSR, Olympics and a line in Forces?

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