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Blue Blood

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Blue Blood last won the day on April 25

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  1. Silver's pretty cool in this. I really like him. But I'm so used to his "it's no use" and "that tornado" shenanigans that any new voice is going to take a long time to settle in. But I would just like to say that Rouge, somehow, has ended up sounding like utter garbage. Karen Strassman has voiced her consistently since 2010, but now I think I can finally say that I actually preferred her 4kids VA. Her current voice doesn't suit get personality. Some of her lines in this game have a bit if a southern USA twang too that doesn't fit at all. This game is a great showcase for fun and light comedy. It's a shame the cutscenes are static.
  2. Are power characters really that bad? I've been using them a lot, simply because of character preference (I'd be using Rouge too, but her voice is hard to listen to). I'm not finding Much of an issue with them In fact, I like that I can collect runs by destroying obstacles and clear shortcuts for my team to use. Power shortcuts can be made accessible to everyone by a power character leading the pack, whereas Technique characters risk hurting their teammates through shortcuts. But that does come at the cost of several tracks not including many obstacles. Power types could do with a buff, like the ability to pick up triple Wisps without needing to transfer items. That would add significantly to their offensive and defensive tactics. Also fuck the Quake Wisp. It's way too difficult to avoid most of the time, unlike the Swarm in ASRT. You end up hitting three or four stone pillars, each one stopping even power characters dead in their tracks. Too often there's absolutely no hope getting by unscathed.
  3. Defence indicates how much speed is lost upon getting hit. Power characters don't spin out (or spin out less) when getting hit by certain obstacles and attacks. It's the only aspect the the three character types that feels tacked on. Rather than giving a buff to the class (like technique characters and rough terrain), power characters instead just get a lesser nerf than everyone else. In ASRT, getting hit by a single attack wouldn't ever bring you to a complete stop. Instead, you had to be hit by 2 to 3 attacks in one go, which took skill. It's a shame that the option of firing all items at once it's gone in this game.
  4. Shadow says "slag" in TSR and I can't wait to hear it used in chopped up dialogue.

    Dunno how it slipped through the net. It might not be a profanity elsewhere in the world, but in the UK it means "slut". Surely someone at Sumo should have told SEGA to find a different word? "Let's slag these Egg Pawns" could have been very easily reworded.

    1. Polkadi~♪

      Polkadi~♪

      And Sumo Digital is based in the UK, too...

      Couldn't one of them had said something was up with it?

    2. Blue Blood

      Blue Blood

      That's exactly my point. Sumo is a UK company. Mind you, the game is still only PEGI 3, so clearly no issue was taken with the word given its context. But honestly, nobody uses the word like that over here.

    3. Joy

      Joy

      Tbf it doesn't make any sense in the context it's used. Maybe in England it's worse but in Scotland slag actually refers to an insult "I slagged him off" "He's getting a slagging".

    4. DanJ86

      DanJ86

      "Slag" is also a stony waste matter. Anyone that watched Wacky Races back in the day might be familiar with a pair of characters called the Slag Brothers.

    5. SupahBerry

      SupahBerry

      Shadow getting possesssd by the soul of Marine the Racoon, I see?

  5. I take back what I said about the story skip option previously. Now while I do maintain that the game makes the option perfectly clear (hiding it away in the corner of the screen is fine), the fact that the normal button press is "skip story" is incredibly dumb. I personally think it should be a toggle. Press Y/Square/X (NS/PS4/XB1) to toggle the story on/off. Then just select the mission as normal.
  6. I don't think you'll be able to find them very easily. The background images are typically much smaller than the level maps themselves, so it would take a conscious effort for someone to edit the background to fill all the empty discs. Even in the GHZ picture you posted you can see that a very lazy job was done filling in the blank space with colours of the sky and water.
  7. Okay, Mod Pods are officially shit. Right now is not even the random nature of them that's annoying me; it's the fact that I have to sit mashing A for what feels like forever to buy them. Why doesn't the game just give you you an unlock at the end of a race for every 10 credits that you've earned?
  8. Handling is taking more getting used to than I expected, but it's not bad. I'm also playing Knuckles a lot, and his handling is poor by default. And I'm liking the weapons so far. They're essential to the experience of this game, and are a constant part of it. Very different to ASRT where the focus was on raw driving skill and sometimes turning off items made the game better. It's different though, and I can understand my liking them.
  9. Playing on Switch. The entire UI broke after the first race... Text is missing, textures don't appear at all. Welp
  10. Team Sonic Racing includes a mini physical manual and a leaflet advertising Mania (but not Forces lol). This made my day. Sure it's a really small thing, but I love this.
  11. At the very least, the three acts of Rooftop Run, Glacier Land and Sandopolis are all more than distinct enough from each other too stop the themes from being repetitive. The returning courses and Planet Wisp aren't as varied visually across their acts, but they all have unique element too them. Not ideal, but much better in execution than it sounds on paper. And that can't be stressed enough when in comes to the returning tracks. Because of the new mechanics in play and the immense visual overhaul seen in each (even on Ocean View, the lone track from ASRT), they feel almost entirely new. That's the impression that I'm getting from people like @Mayor D and critics - Sumo did a good job of refreshing all the content. I was really worried about the sheer number of returning tracks. But I'm no longer concerned about it, even though it would be better if there were more brand new ones.
  12. I finally got around to buying Yooka Laylee.

    ... It kinda sucks, doesn't it?

    1. JezMM

      JezMM

      It's so weird, I'm pretty sure it's not a bad game but I just had no motivation to continue it after hitting a sort of "I dunno what to do now" moment in the first proper level.

      Y-L cancelling the Wii U version and taking forever on the Switch port really hurt it for me because I lost all enthusiasm for the game and it had to compare to the way superior A Hat in Time as a result.

      Also despite my hopes it has that same WINK WINK NUDGE NUDGE REMEMBER THE OLD GAMES EH humour that Nuts and Bolts had and it's super annoying. It probably shouldn't be a surprise that the throwback collectathon platformer that made it's own personality for itself did better than the one that tried to directly re-create Banjo-Kazooie "but change it a bit".

    2. mayday2592

      mayday2592

      Its one of the most dissapointing games I've played in a while.

    3. Blue Blood

      Blue Blood

      @JezMM Yeah. It's gorgeous to look at and is brimming with personality (even if some of it is super annoying and they should have gotten all those kind of jokes out of the way early on), but the gameplay is just so bland that it's almost a crime. I'm only as far in as the first level which I've expanded are enormous, but it's incredibly difficult to navigate and ridiculously slow to boot. It's like playing Nuts and Bolts without the vehicles.

    4. JosepHenry

      JosepHenry

      I hope you played a Hat in Time before this one. You know, the cheaper and better in everyway game.

    5. Blue Blood

      Blue Blood

      I got Yooka in the Switch sale. I'm waiting for HIT to come to Switch.

    6. JosepHenry

      JosepHenry

      Oh, that's better. Cuz Yooka's price on Steam is absurd compared to HiT's.

  13. One of the first things I noticed watching footage of the game is that there's an option to progress through Adventure mode either with or without the story. Maybe the buttons could have been the other way around or there could have been an alternative method employed, but I think it's sufficiently clear and obvious the way it is.
  14. Look at the shape of the map - it's mostly just an elongated 0 shape. A few of the other new tracks are like that too. Boo's House in particular has a lot of straightways .
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