Single Status Update
And that's it. Gamma's story finished. The ending still gets me.
The way that the slow piano rendition of Gamma's theme kicks in as he lays lifeless in a heap, and you see the pink Flicky join grey one just as screen starts to fade... it's pretty powerful. Gamma definitely has the best individual story in SA1, and one of the best in the entire series. I can't believe that we went from that to this crap. Or to be a little fairer and use an example from when the series tried to tell a story again, there's this crap.
Gamma's gameplay is fun. Better than the mech levels in SA2, because he still fundamentally feels like a Sonic character here, although it's much less refined. I like that it's focused around combos to increase the remaining time left.
On the subject of music, Gamma's theme and associated tracks were made by Fumie Kumatani, with assistance from Kenichi Tokoi. Both are fantastic musicians. I hope that SEGA can get them back on board for the series some day. Jun Senoue is great, but when I look over past soundtracks the best pieces are largely from these two.
I miss Fumie. Whether it's this game, SA2, or even Unleashed, her stuff is either my favorite of the OST or at least very, very high up. She was freaking amazing.
And yes, Gamma's theme, the piano theme and the final boss theme are definitely up there as top tracks in SA. They're amazing. The story is fantastic, too. I would love to see it with a more modern approach.
@Indigo RushYeah, the depth of the stories really is overstated. They stories are pretty basic on the whole, without a great deal of depth. And by virtue of their relative old age as video game stories, the they aren't told clearly either and have poor dialogue choices that suffered even worse translations. The stories are functional and work for the most part, but they're goofy when they don't intend to be and are pretty predictable.
The lack of dialogue in Gamma's story is probably what really helps it. He's a robot that gets orders from his creator, then a little girl talks to him like a real person and... that where the dialogue ends. He delivers monologue about not accepting Robotnik as his master and needed to save his brethren. The last thing he says, before the boss battle with Beta, is the he himself is a target. Gamma was always planning to destroy himself but ultimately gets no choice in how that comes about.
@Blue Blood I think what helps is that Gamma is a robot, so his dialogue and acting are SUPPOSED to be stilted and underplayed. That said I think the Japanese version of the script does pretty well, especially the prison scene (which the original version of Sonic X largely replicated loyally).
As my name predicts, I LOVE Gamma's story, and I think few arcs in the Sonic series match it. It's emotional and heart wrenching without feeling pretentious or too distant from the ethics of the original games, hell ultimately he's just one big nod to the badnik lore.
I love the gameplay as well, even if I think Gamma's levels and campaign mode is a little undercooked. He plays fun but his levels tend to be short and the bosses too easy until about the final one. I also think it's a shame we didn't get a little more of his villain role so he felt a little more relevant to the main story, stuff like him helping find more emeralds for Chaos or maybe even being the guy that smashes the ME in the first place (he's at least not as much of a third wheel as Amy or Big though). I dunno, maybe it's that Gamma was so good I wanted a little more.