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Blue Blood

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Blue Blood last won the day on January 21

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  1. Okay, so I'm playing Colours for the first time in forever. Emulating it via Dolphin for the sake of practicality and to run it at a higher resolution, but I'm not using any mods. 

    My thoughts are so far as follows...

    Tropical Resort is kind of bad. Of the six acts, only 2 or 3 feel like proper levels and the rest are tedious platforming gimmicks or absurdly easy. Who thought that standing on switches to slowly move platforms was fun? Hunting for Red Rings is nice though. Unlike in Generations and Forces, I kinda feel like they're in sensible places here. Hidden, but findable. The 'proper' full length acts in Tropical Resort are more bland and forgettable than they are offensively bad. In any other game, you'd expect them to be a part of the optional tutorial. Also, the first boss is pathetic and went down in two hits. 

    Sweet Mountain is genuinely fun. I'm only up to Act 4, which is the first gimmicky act in the zone and involves a lot of "standing on switches and waiting". The zone as a whole is just enjoyable. Simple, but enjoyable. Pleasantly surprised. Even though there's a lot of 2D, the levels are fairly well designed.

    Sonic's movement in this game feels off. Something about the way Sonic carries momentum and the way that he turns (or rather doesn't when he's in the air) takes a lot of getting used to. The double jump helps considerably, but it feels like the double jump was added as a band-aid instead of solving the underlying issue. And at least it does something, unlike in Forces. Quick-stepping with the analogue stick is dumb. If the Wii didn't have enough buttons for it, it shouldn't have been included.

    Graphics are awesome. Yes, it's a Wii game, but this is probably one of the best looking Sonic games to date. Collectively, Unleashed and Colours really nail how Sonic games should look, each doing their own thing with regards to realistic and fantasy locations. Just for the record, Generations isn't far behind.

    Cutscenes and story are bad, not just from a dialogue point of view but also fro the view that just about nothing happens in any of them. Stand and talk, stand and talk, stand and make bad jokes, stand and talk... 

    1. Blue Blood

      Blue Blood

      This is bad level design. This is the kind of crap that should never be a part of any game.

      The proper levels have issues too, but this is where it gets really bad.

    2. Diogenes


      the yellow spring levels are genuinely good though

    3. Soniman


      Are you playing it just to affirm your Perception of it, for revaluation of it or just for funsies?

    4. Blue Blood

      Blue Blood

      @Soniman I'm playing it cause I've not played it in years and want to re-evaluate my thoughts.

      @Diogenes Gross. Get that opinion away from me.

    5. Wraith


      theyre not bad but controlling the player's pace in a sonic game like that would be considered a war crime in most instances 

    6. JezMM


      The spring levels are good EXCEPT for the scrolling up sections, where you can't control the pace.  They should have done something in those areas to keep the risk/reward system of moving past the spring at the cost of not being able to backtrack again that the horizontal sections have.

    7. Thigolf


      Sometimes I wanna replay Colors but then decide not to simply because of the Yellow Spring levels

      even though there's only two of them

      I'm legit that annoyed by them

    8. JosepHenry


      I hate how 3 of 6 acts are just pure padding out the existent main acts.

    9. QuantumEdge


      @Blue Blood I couldn't agree more about those bits of level design.  The one with the rising platform always stank.  What's weird is, there also levels that feel excellently designed, where there's a lovely flow to it.  Then that brilliance just disappears, sometimes within levels.  

    10. Blue Blood

      Blue Blood

      @Thigolf I thought there were three; Starlight Carnival, Aquarium Park and Asteroid Coaster.

    11. Kuzu


      Being forced (as in, it is out of your control) to slow down in a Sonic game does kind of reek of bad design. Kind of like the autoscrolling section in the last classic level in Foretress. 

    12. Thigolf


      Are there three? I can't remember

      And I really don't wanna

    13. JezMM


      There are only two proper ones, one of the mini acts in Asteroid Coaster has a scrolling spring section but it's about 20 seconds long.

    14. Kuzu


      @Blue Blood Do I need a Gamecube controller to use the Dolphin emulator or can I just use my DS4?

    15. Blue Blood

      Blue Blood

      You can use your DS4. I use a 360 controller myself. There's an AR Code to make the game run at 60fps which is always nice. It comes with a few caveats, such as timed switches running out twice as fast and the loop at the beginning of AP1 being glitchy, but the game is still beatable and   has no complications 99% of the time. See the wiki

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